Patrik Persson

Papers from this author

Generic Merging of Structure from Motion Maps with a Low Memory Footprint

Gabrielle Flood, David Gillsjö, Patrik Persson, Anders Heyden, Kalle Åström

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Auto-TLDR; A Low-Memory Footprint Representation for Robust Map Merge

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With the development of cheap image sensors, the amount of available image data have increased enormously, and the possibility of using crowdsourced collection methods has emerged. This calls for development of ways to handle all these data. In this paper, we present new tools that will enable efficient, flexible and robust map merging. Assuming that separate optimisations have been performed for the individual maps, we show how only relevant data can be stored in a low memory footprint representation. We use these representations to perform map merging so that the algorithm is invariant to the merging order and independent of the choice of coordinate system. The result is a robust algorithm that can be applied to several maps simultaneously. The result of a merge can also be represented with the same type of low-memory footprint format, which enables further merging and updating of the map in a hierarchical way. Furthermore, the method can perform loop closing and also detect changes in the scene between the capture of the different image sequences. Using both simulated and real data — from both a hand held mobile phone and from a drone — we verify the performance of the proposed method.

Minimal Solvers for Indoor UAV Positioning

Marcus Valtonen Örnhag, Patrik Persson, Mårten Wadenbäck, Kalle Åström, Anders Heyden

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Auto-TLDR; Relative Pose Solvers for Visual Indoor UAV Navigation

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In this paper we consider a collection of relative pose problems which arise naturally in applications for visual indoor UAV navigation. We focus on cases where additional information from an onboard IMU is available and thus provides a partial extrinsic calibration through the gravitational vector. The solvers are designed for a partially calibrated camera, for a variety of realistic indoor scenarios, which makes it possible to navigate using images of the ground floor. Current state-of-the-art solvers use more general assumptions, such as using arbitrary planar structures; however, these solvers do not yield adequate reconstructions for real scenes, nor do they perform fast enough to be incorporated in real-time systems. We show that the proposed solvers enjoy better numerical stability, are faster, and require fewer point correspondences, compared to state-of-the-art solvers. These properties are vital components for robust navigation in real-time systems, and we demonstrate on both synthetic and real data that our method outperforms other methods, and yields superior motion estimation.