Anime Sketch Colorization by Component-Based Matching Using Deep Appearance Features and Graph Representation

Thien Do, Pham Van, Anh Nguyen, Trung Dang, Quoc Nguyen, Bach Hoang, Giao Nguyen

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Auto-TLDR; Combining Deep Learning and Graph Representation for Sketch Colorization

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Sketch colorization is usually expensive and time-consuming for artists, and automating this process can have many pragmatic applications in the animation, comic book, and video game industry. However, automatic image colorization faces many challenges, because sketches not only lack texture information but also potentially entail complicated objects that require acute coloring. These difficulties usually result in incorrect color assignments that can ruin the aesthetic appeal of the final output. In this paper, we present a novel component-based matching framework that combines deep learned features and quadratic programming {\color{red} with a new cost function} to solve this colorization problem. The proposed framework inputs a character's sketches as well as a colored image in the same cut of a movie, and outputs a high-quality sequence of colorized frames based on the color assignment in the reference colored image. To carry out this colorization task, we first utilize a pretrained ResNet-34 model to extract elementary components' features to match certain pairs of components (one component from the sketch and one from reference). Next, a graph representation is constructed in order to process and match the remaining components that could not be done in the first step. Since the first step has reduced the number of components to be matched by the graph, we can solve this graph problem in a short computing time even when there are hundreds of different components present in each sketch. We demonstrate the effectiveness of the proposed solution by conducting comprehensive experiments and producing aesthetically pleasing results. To the best of our knowledge, our framework is the first work that combines deep learning and graph representation to colorize anime and achieves a high pixel-level accuracy at a reasonable time cost.

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Auto-TLDR; Stylized-colorization using GAN-based End-to-End Model for Anime

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We address a novel problem of stylized-colorization which colorizes a given line art using a given coloring style in text. This problem can be stated as multi-domain image translation and is more challenging than the current colorization problem because it requires not only capturing the illustration distribution but also satisfying the required coloring styles specific to anime such as lightness, shading, or saturation. We propose a GAN-based end-to-end model for stylized-colorization where the model has one generator and two discriminators. Our generator is based on the U-Net architecture and receives a pair of a line art and a coloring style in text as its input to produce a stylized-colorization image of the line art. Two discriminators, on the other hand, share weights at early layers to judge the stylized-colorization image in two different aspects: one for color and one for style. One generator and two discriminators are jointly trained in an adversarial and end-to-end manner. Extensive experiments demonstrate the effectiveness of our proposed model.

UCCTGAN: Unsupervised Clothing Color Transformation Generative Adversarial Network

Shuming Sun, Xiaoqiang Li, Jide Li

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Auto-TLDR; An Unsupervised Clothing Color Transformation Generative Adversarial Network

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3D Pots Configuration System by Optimizing Over Geometric Constraints

Jae Eun Kim, Muhammad Zeeshan Arshad, Seong Jong Yoo, Je Hyeong Hong, Jinwook Kim, Young Min Kim

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Auto-TLDR; Optimizing 3D Configurations for Stable Pottery Restoration from irregular and noisy evidence

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Large-Scale Historical Watermark Recognition: Dataset and a New Consistency-Based Approach

Xi Shen, Ilaria Pastrolin, Oumayma Bounou, Spyros Gidaris, Marc Smith, Olivier Poncet, Mathieu Aubry

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Auto-TLDR; Historical Watermark Recognition with Fine-Grained Cross-Domain One-Shot Instance Recognition

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Historical watermark recognition is a highly practical, yet unsolved challenge for archivists and historians. With a large number of well-defined classes, cluttered and noisy samples, different types of representations, both subtle differences between classes and high intra-class variation, historical watermarks are also challenging for pattern recognition. In this paper, overcoming the difficulty of data collection, we present a large public dataset with more than 6k new photographs, allowing for the first time to tackle at scale the scenarios of practical interest for scholars: one-shot instance recognition and cross-domain one-shot instance recognition amongst more than 16k fine-grained classes. We demonstrate that this new dataset is large enough to train modern deep learning approaches, and show that standard methods can be improved considerably by using mid-level deep features. More precisely, we design both a matching score and a feature fine-tuning strategy based on filtering local matches using spatial consistency. This consistency-based approach provides important performance boost compared to strong baselines. Our model achieves 55\% as top-1 accuracy on our very challenging 16,753-class one-shot cross-domain recognition task, each class described by a single drawing from the classic Briquet catalog. In addition to watermark classification, we show our approach provides promising results on fine-grained sketch-based image retrieval.

Bridging the Gap between Natural and Medical Images through Deep Colorization

Lia Morra, Luca Piano, Fabrizio Lamberti, Tatiana Tommasi

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Auto-TLDR; Transfer Learning for Diagnosis on X-ray Images Using Color Adaptation

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Sketch-Based Community Detection Via Representative Node Sampling

Mahlagha Sedghi, Andre Beckus, George Atia

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Auto-TLDR; Sketch-based Clustering of Community Detection Using a Small Sketch

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Local Facial Attribute Transfer through Inpainting

Ricard Durall, Franz-Josef Pfreundt, Janis Keuper

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Auto-TLDR; Attribute Transfer Inpainting Generative Adversarial Network

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Learning to Take Directions One Step at a Time

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Auto-TLDR; Generating a Sequence of Motion Strokes from a Single Image

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Few-Shot Font Generation with Deep Metric Learning

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Auto-TLDR; Deep Metric Learning for Japanese Typographic Font Synthesis

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Bingqing Guo, Pengwei Hao

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Auto-TLDR; Interactive Style Space of Convolutional Neural Network Features

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Semantic-Guided Inpainting Network for Complex Urban Scenes Manipulation

Pierfrancesco Ardino, Yahui Liu, Elisa Ricci, Bruno Lepri, Marco De Nadai

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Auto-TLDR; Semantic-Guided Inpainting of Complex Urban Scene Using Semantic Segmentation and Generation

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Machine-Learned Regularization and Polygonization of Building Segmentation Masks

Stefano Zorzi, Ksenia Bittner, Friedrich Fraundorfer

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Auto-TLDR; Automatic Regularization and Polygonization of Building Segmentation masks using Generative Adversarial Network

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We propose a machine learning based approach for automatic regularization and polygonization of building segmentation masks. Taking an image as input, we first predict building segmentation maps exploiting generic fully convolutional network (FCN). A generative adversarial network (GAN) is then involved to perform a regularization of building boundaries to make them more realistic, i.e., having more rectilinear outlines which construct right angles if required. This is achieved through the interplay between the discriminator which gives a probability of input image being true and generator that learns from discriminator’s response to create more realistic images. Finally, we train the backbone convolutional neural network (CNN) which is adapted to predict sparse outcomes corresponding to building corners out of regularized building segmentation results. Experiments on three building segmentation datasets demonstrate that the proposed method is not only capable of obtaining accurate results, but also of producing visually pleasing building outlines parameterized as polygons.

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Auto-TLDR; Three-player Min-max Adversarial Game for Unsupervised Document Binarization

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Bhargava Urala Kota, Alexander Stone, Kenny Davila, Srirangaraj Setlur, Venu Govindaraju

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Auto-TLDR; A Framework for Summarizing Whiteboard Lecture Videos Using Feature Representations of Handwritten Content Regions

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Lecture videos are rapidly becoming an invaluable source of information for students across the globe. Given the large number of online courses currently available, it is important to condense the information within these videos into a compact yet representative summary that can be used for search-based applications. We propose a framework to summarize whiteboard lecture videos by finding feature representations of detected handwritten content regions to determine unique content. We investigate multi-scale histogram of gradients and embeddings from deep metric learning for feature representation. We explicitly handle occluded, growing and disappearing handwritten content. Our method is capable of producing two kinds of lecture video summaries - the unique regions themselves or so-called key content and keyframes (which contain all unique content in a video segment). We use weighted spatio-temporal conflict minimization to segment the lecture and produce keyframes from detected regions and features. We evaluate both types of summaries and find that we obtain state-of-the-art peformance in terms of number of summary keyframes while our unique content recall and precision are comparable to state-of-the-art.

On Morphological Hierarchies for Image Sequences

Caglayan Tuna, Alain Giros, François Merciol, Sébastien Lefèvre

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Auto-TLDR; Comparison of Hierarchies for Image Sequences

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Levi Vasconcelos, Massimiliano Mancini, Davide Boscaini, Barbara Caputo, Elisa Ricci

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Auto-TLDR; Deep Adaptation for Keypoint Prediction under Domain Shift

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Siamese Graph Convolution Network for Face Sketch Recognition

Liang Fan, Xianfang Sun, Paul Rosin

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Auto-TLDR; A novel Siamese graph convolution network for face sketch recognition

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In this paper, we present a novel Siamese graph convolution network (GCN) for face sketch recognition. To build a graph from an image, we utilize a deep learning method to detect the image edges, and then use a superpixel method to segment the edge image. Each segmented superpixel region is taken as a node, and each pair of adjacent regions forms an edge of the graph. Graphs from both a face sketch and a face photo are input into the Siamese GCN for recognition. A deep graph matching method is used to share messages between cross-modal graphs in this model. Experiments show that the GCN can obtain high performance on several face photo-sketch datasets, including seen and unseen face photo-sketch datasets. It is also shown that the model performance based on the graph structure representation of the data using the Siamese GCN is more stable than a Siamese CNN model.

GarmentGAN: Photo-Realistic Adversarial Fashion Transfer

Amir Hossein Raffiee, Michael Sollami

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Auto-TLDR; GarmentGAN: A Generative Adversarial Network for Image-Based Garment Transfer

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Global Image Sentiment Transfer

Jie An, Tianlang Chen, Songyang Zhang, Jiebo Luo

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Auto-TLDR; Image Sentiment Transfer Using DenseNet121 Architecture

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Two-Stage Adaptive Object Scene Flow Using Hybrid CNN-CRF Model

Congcong Li, Haoyu Ma, Qingmin Liao

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Auto-TLDR; Adaptive object scene flow estimation using a hybrid CNN-CRF model and adaptive iteration

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The Color Out of Space: Learning Self-Supervised Representations for Earth Observation Imagery

Stefano Vincenzi, Angelo Porrello, Pietro Buzzega, Marco Cipriano, Pietro Fronte, Roberto Cuccu, Carla Ippoliti, Annamaria Conte, Simone Calderara

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Auto-TLDR; Satellite Image Representation Learning for Remote Sensing

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One Step Clustering Based on A-Contrario Framework for Detection of Alterations in Historical Violins

Alireza Rezaei, Sylvie Le Hégarat-Mascle, Emanuel Aldea, Piercarlo Dondi, Marco Malagodi

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Auto-TLDR; A-Contrario Clustering for the Detection of Altered Violins using UVIFL Images

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Learning Embeddings for Image Clustering: An Empirical Study of Triplet Loss Approaches

Kalun Ho, Janis Keuper, Franz-Josef Pfreundt, Margret Keuper

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Auto-TLDR; Clustering Objectives for K-means and Correlation Clustering Using Triplet Loss

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A GAN-Based Blind Inpainting Method for Masonry Wall Images

Yahya Ibrahim, Balázs Nagy, Csaba Benedek

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Auto-TLDR; An End-to-End Blind Inpainting Algorithm for Masonry Wall Images

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In this paper we introduce a novel end-to-end blind inpainting algorithm for masonry wall images, performing the automatic detection and virtual completion of occluded or damaged wall regions. For this purpose, we propose a three-stage deep neural network that comprises a U-Net-based sub-network for wall segmentation into brick, mortar and occluded regions, which is followed by a two-stage adversarial inpainting model. The first adversarial network predicts the schematic mortar-brick pattern of the occluded areas based on the observed wall structure, providing in itself valuable structural information for archeological and architectural applications. Finally, the second adversarial network predicts the RGB pixel values yielding a realistic visual experience for the observer. While the three stages implement a sequential pipeline, they interact through dependencies of their loss functions admitting the consideration of hidden feature dependencies between the different network components. For training and testing the network a new dataset has been created, and an extensive qualitative and quantitative evaluation versus the state-of-the-art is given.

VITON-GT: An Image-Based Virtual Try-On Model with Geometric Transformations

Matteo Fincato, Federico Landi, Marcella Cornia, Fabio Cesari, Rita Cucchiara

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Auto-TLDR; VITON-GT: An Image-based Virtual Try-on Architecture for Fashion Catalogs

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The large spread of online shopping has led computer vision researchers to develop different solutions for the fashion domain to potentially increase the online user experience and improve the efficiency of preparing fashion catalogs. Among them, image-based virtual try-on has recently attracted a lot of attention resulting in several architectures that can generate a new image of a person wearing an input try-on garment in a plausible and realistic way. In this paper, we present VITON-GT, a new model for virtual try-on that generates high-quality and photo-realistic images thanks to multiple geometric transformations. In particular, our model is composed of a two-stage geometric transformation module that performs two different projections on the input garment, and a transformation-guided try-on module that synthesize the new image. We experimentally validate the proposed solution on the most common dataset for this task, containing mainly t-shirts, and we demonstrate its effectiveness compared to different baselines and previous methods. Additionally, we assess the generalization capabilities of our model on a new set of fashion items composed of upper-body clothes from different categories. To the best of our knowledge, we are the first to test virtual try-on architectures in this challenging experimental setting.

Attributes Aware Face Generation with Generative Adversarial Networks

Zheng Yuan, Jie Zhang, Shiguang Shan, Xilin Chen

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Auto-TLDR; AFGAN: A Generative Adversarial Network for Attributes Aware Face Image Generation

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Recent studies have shown remarkable success in face image generations. However, most of the existing methods only generate face images from random noise, and cannot generate face images according to the specific attributes. In this paper, we focus on the problem of face synthesis from attributes, which aims at generating faces with specific characteristics corresponding to the given attributes. To this end, we propose a novel attributes aware face image generator method with generative adversarial networks called AFGAN. Specifically, we firstly propose a two-path embedding layer and self-attention mechanism to convert binary attribute vector to rich attribute features. Then three stacked generators generate 64 * 64, 128 * 128 and 256 * 256 resolution face images respectively by taking the attribute features as input. In addition, an image-attribute matching loss is proposed to enhance the correlation between the generated images and input attributes. Extensive experiments on CelebA demonstrate the superiority of our AFGAN in terms of both qualitative and quantitative evaluations.

Revisiting Optical Flow Estimation in 360 Videos

Keshav Bhandari, Ziliang Zong, Yan Yan

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Auto-TLDR; LiteFlowNet360: A Domain Adaptation Framework for 360 Video Optical Flow Estimation

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Nowadays 360 video analysis has become a significant research topic in the field since the appearance of high-quality and low-cost 360 wearable devices. In this paper, we propose a novel LiteFlowNet360 architecture for 360 videos optical flow estimation. We design LiteFlowNet360 as a domain adaptation framework from perspective video domain to 360 video domain. We adapt it from simple kernel transformation techniques inspired by Kernel Transformer Network (KTN) to cope with inherent distortion in 360 videos caused by the sphere-to-plane projection. First, we apply an incremental transformation of convolution layers in feature pyramid network and show that further transformation in inference and regularization layers are not important, hence reducing the network growth in terms of size and computation cost. Second, we refine the network by training with augmented data in a supervised manner. We perform data augmentation by projecting the images in a sphere and re-projecting to a plane. Third, we train LiteFlowNet360 in a self-supervised manner using target domain 360 videos. Experimental results show the promising results of 360 video optical flow estimation using the proposed novel architecture.

Equation Attention Relationship Network (EARN) : A Geometric Deep Metric Framework for Learning Similar Math Expression Embedding

Saleem Ahmed, Kenny Davila, Srirangaraj Setlur, Venu Govindaraju

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Auto-TLDR; Representational Learning for Similarity Based Retrieval of Mathematical Expressions

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Representational Learning in the form of high dimensional embeddings have been used for multiple pattern recognition applications. There has been a significant interest in building embedding based systems for learning representationsin the mathematical domain. At the same time, retrieval of structured information such as mathematical expressions is an important need for modern IR systems. In this work, our motivation is to introduce a robust framework for learning representations for similarity based retrieval of mathematical expressions. Given a query by example, the embedding can find the closest matching expression as a function of euclidean distance between them. We leverage recent advancements in image-based and graph-based deep learning algorithms to learn our similarity embeddings. We do this first, by using uni-modal encoders in graph space and image space and then, a multi-modal combination of the same. To overcome the lack of training data, we force the networks to learn a deep metric using triplets generated with a heuristic scoring function. We also adopt a custom strategy for mining hard samples to train our neural networks. Our system produces rankings similar to those generated by the original scoring function, but using only a fraction of the time. Our results establish the viability of using such a multi-modal embedding for this task.

Multi-Scale Keypoint Matching

Sina Lotfian, Hassan Foroosh

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Auto-TLDR; Multi-Scale Keypoint Matching Using Multi-Scale Information

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We propose a new hierarchical method to match keypoints by exploiting information across multiple scales. Traditionally, for each keypoint a single scale is detected and the matching process is done in the specific scale. We replace this approach with matching across scale-space. The holistic information from higher scales are used for early rejection of candidates that are far away in the feature space. The more localized and finer details of lower scale are then used to decide between remaining possible points. The proposed multi-scale solution is more consistent with the multi-scale processing that is present in the human visual system and is therefore biologically plausible. We evaluate our method on several datasets and achieve state of the art accuracy, while significantly outperforming others in extraction time.

Unsupervised Contrastive Photo-To-Caricature Translation Based on Auto-Distortion

Yuhe Ding, Xin Ma, Mandi Luo, Aihua Zheng, Ran He

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Auto-TLDR; Unsupervised contrastive photo-to-caricature translation with style loss

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Photo-to-caricature aims to synthesize the caricature as a rendered image exaggerating the features through sketching, pencil strokes, or other artistic drawings. Style rendering and geometry deformation are the most important aspects in photo-to-caricature translation task. To take both into consideration, we propose an unsupervised contrastive photo-to-caricature translation architecture. Considering the intuitive artifacts in the existing methods, we propose a contrastive style loss for style rendering to enforce the similarity between the style of rendered photo and the caricature, and simultaneously enhance its discrepancy to the photos. To obtain an exaggerating deformation in an unpaired/unsupervised fashion, we propose a Distortion Prediction Module (DPM) to predict a set of displacements vectors for each input image while fixing some controlling points, followed by the thin plate spline interpolation for warping. The model is trained on unpaired photo and caricature while can offer bidirectional synthesizing via inputting either a photo or a caricature. Extensive experiments demonstrate that the proposed model is effective to generate hand-drawn like caricatures compared with existing competitors.

Story Comparison for Estimating Field of View Overlap in a Video Collection

Thierry Malon, Sylvie Chambon, Alain Crouzil, Vincent Charvillat

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Auto-TLDR; Finding Videos with Overlapping Fields of View Using Video Data

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Determining the links between large amounts of video data with no prior knowledge of the camera positions is a hard task to automate. From a collection of videos acquired from static cameras simultaneously, we propose a method for finding groups of videos with overlapping fields of view. Each video is first processed individually: at regular time steps, objects are detected and are assigned a category and an appearance descriptor. Next, the video is split into cells at different resolutions and we assign to each cell its story: it consists of the list of objects detected in the cell over time. Once the stories are established for each video, the links between cells of different videos are determined by comparing their stories: two cells are linked if they show simultaneous detections of objects of the same category with similar appearances. Pairs of videos with overlapping fields of view are identified using these links between cells. A link graph is finally returned, in which each node represents a video, and the edges indicate pairs of overlapping videos. The approach is evaluated on a set of 63 real videos from both public datasets and live surveillance videos, as well as on 84 synthetic videos, and shows promising results.

A NoGAN Approach for Image and Video Restoration and Compression Artifact Removal

Mameli Filippo, Marco Bertini, Leonardo Galteri, Alberto Del Bimbo

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Auto-TLDR; Deep Neural Network for Image and Video Compression Artifact Removal and Restoration

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Lossy image and video compression algorithms introduce several different types of visual artifacts that reduce the visual quality of the compressed media, and the higher the compression rate the higher is the strength of these artifacts. In this work, we describe an approach for visual quality improvement of compressed images and videos to be performed at presentation time, so to obtain the benefits of fast data transfer and reduced data storage, while enjoying a visual quality that could be obtained only reducing the compression rate. To obtain this result we propose to use a deep neural network trained using the NoGAN approach, adapting the popular DeOldify architecture used for colorization. We show how the proposed method can be applied both to image and video compression artifact removal and restoration.

Edge-Aware Monocular Dense Depth Estimation with Morphology

Zhi Li, Xiaoyang Zhu, Haitao Yu, Qi Zhang, Yongshi Jiang

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Auto-TLDR; Spatio-Temporally Smooth Dense Depth Maps Using Only a CPU

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Dense depth maps play an important role in Computer Vision and AR (Augmented Reality). For CV applications, a dense depth map is the cornerstone of 3D reconstruction allowing real objects to be precisely displayed in the computer. And Dense depth maps can handle correct occlusion relationships between virtual content and real objects for better user experience in AR. However, the complicated computation limits the development of computing dense depth maps. We present a novel algorithm that produces low latency, spatio-temporally smooth dense depth maps using only a CPU. The depth maps exhibit sharp discontinuities at depth edges in low computational complexity ways. Our algorithm obtains the sparse SLAM reconstruction first, then extracts coarse depth edges from a down-sampled RGB image by morphology operations. Next, we thin the depth edges and align them with image edges. Finally, a Warm-Start initialization scheme and an improved optimization solver are adopted to accelerate convergence. We evaluate our proposal quantitatively and the result shows improvements on the accuracy of depth map with respect to other state-of-the-art and baseline techniques.

Weakly Supervised Geodesic Segmentation of Egyptian Mummy CT Scans

Avik Hati, Matteo Bustreo, Diego Sona, Vittorio Murino, Alessio Del Bue

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Auto-TLDR; A Weakly Supervised and Efficient Interactive Segmentation of Ancient Egyptian Mummies CT Scans Using Geodesic Distance Measure and GrabCut

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In this paper, we tackle the task of automatically analyzing 3D volumetric scans obtained from computed tomography (CT) devices. In particular, we address a particular task for which data is very limited: the segmentation of ancient Egyptian mummies CT scans. We aim at digitally unwrapping the mummy and identify different segments such as body, bandages and jewelry. The problem is complex because of the lack of annotated data for the different semantic regions to segment, thus discouraging the use of strongly supervised approaches. We, therefore, propose a weakly supervised and efficient interactive segmentation method to solve this challenging problem. After segmenting the wrapped mummy from its exterior region using histogram analysis and template matching, we first design a voxel distance measure to find an approximate solution for the body and bandage segments. Here, we use geodesic distances since voxel features as well as spatial relationship among voxels is incorporated in this measure. Next, we refine the solution using a GrabCut based segmentation together with a tracking method on the slices of the scan that assigns labels to different regions in the volume, using limited supervision in the form of scribbles drawn by the user. The efficiency of the proposed method is demonstrated using visualizations and validated through quantitative measures and qualitative unwrapping of the mummy.

Sketch-SNet: Deeper Subdivision of Temporal Cues for Sketch Recognition

Yizhou Tan, Lan Yang, Honggang Zhang

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Auto-TLDR; Sketch Recognition using Invariable Structural Feature and Drawing Habits Feature

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Sketch recognition is a central task in sketchrelated researches. Different from the natural image, the sparse pixel distribution of sketch destroys the visual texture which encourages researchers to explore the temporal information of sketch. With the release of million-scale datasets, we explore the invariable structure of sketch and specific order of strokes in sketch. Prior works based on Recurrent Neural Network (RNN) trend to output different features with changed stroke orders. In particular, we adopt a novel method by employing a Graph Convolutional Network (GCN) to extract invariable structural feature under any orders of strokes. Compared to traditional comprehension of sketch, we further split the temporal information of sketch into two types of feature (invariable structural feature (ISF) and drawing habits feature (DHF)) which aim to reduce the confusion in temporal information. We propose a two-branch GCN-RNN network to extract two types of feature respectively, termed Sketch-SNet. The GCN branch is encouraged to extract the ISF through receiving various shuffled strokes of an input sketch. The RNN branch takes the original input to extract DHF by learning the pattern of strokes’ order. Meanwhile, we introduce semantic information to generate soft-labels owing to the high abstractness of sketch. Extensive experiments on the Quick-Draw dataset demonstrate that our further subdivision of temporal information improves the performance of sketch recognition which surpasses state-of-the-art by a large margin.

Learning Defects in Old Movies from Manually Assisted Restoration

Arthur Renaudeau, Travis Seng, Axel Carlier, Jean-Denis Durou, Fabien Pierre, Francois Lauze, Jean-François Aujol

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Auto-TLDR; U-Net: Detecting Defects in Old Movies by Inpainting Techniques

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We propose to detect defects in old movies, as the first step of a larger framework of old movies restoration by inpainting techniques. The specificity of our work is to learn a film restorer's expertise from a pair of sequences, composed of a movie with defects, and the same movie which was semi-automatically restored with the help of a specialized software. In order to detect those defects with minimal human interaction and further reduce the time spent for a restoration, we feed a U-Net with consecutive defective frames as input to detect the unexpected variations of pixel intensity over space and time. Since the output of the network is a mask of defect location, we first have to create the dataset of mask frames on the basis of restored frames from the software used by the film restorer, instead of classical synthetic ground truth, which is not available. These masks are estimated by computing the absolute difference between restored frames and defectuous frames, combined with thresholding and morphological closing. Our network succeeds in automatically detecting real defects with more precision than the manual selection with an all-encompassing shape, including some the expert restorer could have missed for lack of time.

Enhancing Depth Quality of Stereo Vision Using Deep Learning-Based Prior Information of the Driving Environment

Weifu Li, Vijay John, Seiichi Mita

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Auto-TLDR; A Novel Post-processing Mathematical Framework for Stereo Vision

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Generation of high density depth values of the driving environment is indispensable for autonomous driving. Stereo vision is one of the practical and effective methods to generate these depth values. However, the accuracy of the stereo vision is limited by texture-less regions, such as sky and road areas, and repeated patterns in the image. To overcome these problems, we propose to enhance the stereo generated depth by incorporating prior information of the driving environment. Prior information, generated by deep learning-based U-Net model, is utilized in a novel post-processing mathematical framework to refine the stereo generated depth. The proposed mathematical framework is formulated as an optimization problem, which refines the errors due to texture-less regions and repeated patterns. Owing to its mathematical formulation, the post-processing framework is not a black-box and is explainable, and can be readily utilized for depth maps generated by any stereo vision algorithm. The proposed framework is qualitatively validated on the acquired dataset and KITTI dataset. The results obtained show that the proposed framework improves the stereo depth generation accuracy

Novel View Synthesis from a 6-DoF Pose by Two-Stage Networks

Xiang Guo, Bo Li, Yuchao Dai, Tongxin Zhang, Hui Deng

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Auto-TLDR; Novel View Synthesis from a 6-DoF Pose Using Generative Adversarial Network

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Novel view synthesis is a challenging problem in 3D vision and robotics. Different from the existing works, which need the reference images or 3D model, we propose a novel paradigm to this problem. That is, we synthesize the novel view from a 6-DoF pose directly. Although this setting is the most straightforward way, there are few works addressing it. While, our experiments demonstrate that, with a concise CNN, we could get a meaningful parametric model which could reconstruct the correct scenery images only from the 6-DoF pose. To this end, we propose a two-stage learning strategy, which consists of two consecutive CNNs: GenNet and RefineNet. The GenNet generates a coarse image from a camera pose. The RefineNet is a generative adversarial network that could refine the coarse image. In this way, we decouple the geometric relationship mapping and texture detail rendering. Extensive experiments conducted on the public datasets prove the effectiveness of our method. We believe this paradigm is of high research and application value and could be an important direction in novel view synthesis. We will share our code after the acceptance of this work.

3D Semantic Labeling of Photogrammetry Meshes Based on Active Learning

Mengqi Rong, Shuhan Shen, Zhanyi Hu

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Auto-TLDR; 3D Semantic Expression of Urban Scenes Based on Active Learning

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As different urban scenes are similar but still not completely consistent, coupled with the complexity of labeling directly in 3D, high-level understanding of 3D scenes has always been a tricky problem. In this paper, we propose a procedural approach for 3D semantic expression of urban scenes based on active learning. We first start with a small labeled image set to fine-tune a semantic segmentation network and then project its probability map onto a 3D mesh model for fusion, finally outputs a 3D semantic mesh model in which each facet has a semantic label and a heat model showing each facet’s confidence. Our key observation is that our algorithm is iterative, in each iteration, we use the output semantic model as a supervision to select several valuable images for annotation to co-participate in the fine-tuning for overall improvement. In this way, we reduce the workload of labeling but not the quality of 3D semantic model. Using urban areas from two different cities, we show the potential of our method and demonstrate its effectiveness.

G-FAN: Graph-Based Feature Aggregation Network for Video Face Recognition

He Zhao, Yongjie Shi, Xin Tong, Jingsi Wen, Xianghua Ying, Jinshi Hongbin Zha

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Auto-TLDR; Graph-based Feature Aggregation Network for Video Face Recognition

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In this paper, we propose a graph-based feature aggregation network (G-FAN) for video face recognition. Compared with the still image, video face recognition exhibits great challenges due to huge intra-class variability and high inter-class ambiguity. To address this problem, our G-FAN first uses a Convolutional Neural Network to extract deep features for every input face of a subject. Then, we build an affinity graph based on the relation between facial features and apply Graph Convolutional Network to generate fine-grained quality vectors for each frame. Finally, the features among multiple frames are adaptively aggregated into a discriminative vector to represent a video face. Different from previous works that take a single image as input, our G-FAN could utilize the correlation information between image pairs and aggregate a template of faces simultaneously. The experiments on video face recognition benchmarks, including YTF, IJB-A, and IJB-C show that: (i) G-FAN automatically learns to advocate high-quality frames while repelling low-quality ones. (ii) G-FAN significantly boosts recognition accuracy and outperforms other state-of-the-art aggregation methods.

Learning Disentangled Representations for Identity Preserving Surveillance Face Camouflage

Jingzhi Li, Lutong Han, Hua Zhang, Xiaoguang Han, Jingguo Ge, Xiaochu Cao

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Auto-TLDR; Individual Face Privacy under Surveillance Scenario with Multi-task Loss Function

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In this paper, we focus on protecting the person face privacy under the surveillance scenarios, whose goal is to change the visual appearances of faces while keep them to be recognizable by current face recognition systems. This is a challenging problem as that we should retain the most important structures of captured facial images, while alter the salient facial regions to protect personal privacy. To address this problem, we introduce a novel individual face protection model, which can camouflage the face appearance from the perspective of human visual perception and preserve the identity features of faces used for face authentication. To that end, we develop an encoder-decoder network architecture that can separately disentangle the person feature representation into an appearance code and an identity code. Specifically, we first randomly divide the face image into two groups, the source set and the target set, where the source set is used to extract the identity code and the target set provides the appearance code. Then, we recombine the identity and appearance codes to synthesize a new face, which has the same identity with the source subject. Finally, the synthesized faces are used to replace the original face to protect the privacy of individual. Furthermore, our model is trained end-to-end with a multi-task loss function, which can better preserve the identity and stabilize the training loss. Experiments conducted on Cross-Age Celebrity dataset demonstrate the effectiveness of our model and validate our superiority in terms of visual quality and scalability.

Residual Learning of Video Frame Interpolation Using Convolutional LSTM

Keito Suzuki, Masaaki Ikehara

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Auto-TLDR; Video Frame Interpolation Using Residual Learning and Convolutional LSTMs

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Video frame interpolation aims to generate interme- diate frames between the original frames. This produces videos with a higher frame r ate and creates smoother motion. Many video frame interpolation methods first estimate the motion vector between the input frames and then synthesizes the intermediate frame based on the motion. However, these methods rely on the accuracy of the motion estimation step and fail to accurately generate the interpolated frame when the estimated motion vectors are inaccurate. Therefore, to avoid the uncertainties caused by motion estimation, this paper proposes a method that directly generates the intermediate frame. Since two consecutive frames are relatively similar, our method takes the average of these two frames and utilizes residual learning to learn the difference between the average of these frames and the ground truth middle frame. In addition, our method uses Convolutional LSTMs and four input frames to better incorporate spatiotemporal information. This neural network can be easily trained end to end without difficult to obtain data such as optical flow. Our experimental results show that the proposed method can perform favorably against other state-of-the-art frame interpolation methods.

A Neural Lip-Sync Framework for Synthesizing Photorealistic Virtual News Anchors

Ruobing Zheng, Zhou Zhu, Bo Song, Ji Changjiang

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Auto-TLDR; Lip-sync: Synthesis of a Virtual News Anchor for Low-Delayed Applications

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Lip sync has emerged as a promising technique to generate mouth movements from audio signals. However, synthesizing a high-resolution and photorealistic virtual news anchor with current methods is still challenging. The lack of natural appearance, visual consistency, and processing efficiency is the main issue. In this paper, we present a novel lip-sync framework specially designed for producing a virtual news anchor for a target person. A pair of Temporal Convolutional Networks are used to learn the seq-to-seq mapping from audio signals to mouth movements, followed by a neural rendering model that translates the intermediate face representation to the high-quality appearance. This fully-trainable framework avoids several time-consuming steps in traditional graphics-based methods, meeting the requirements of many low-delay applications. Experiments show that our method has advantages over modern neural-based methods in both visual appearance and processing efficiency.

Learning Low-Shot Generative Networks for Cross-Domain Data

Hsuan-Kai Kao, Cheng-Che Lee, Wei-Chen Chiu

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Auto-TLDR; Learning Generators for Cross-Domain Data under Low-Shot Learning

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We tackle a novel problem of learning generators for cross-domain data under a specific scenario of low-shot learning. Basically, given a source domain with sufficient amount of training data, we aim to transfer the knowledge of its generative process to another target domain, which not only has few data samples but also contains the domain shift with respect to the source domain. This problem has great potential in practical use and is different from the well-known image translation task, as the target-domain data can be generated without requiring any source-domain ones and the large data consumption for learning target-domain generator can be alleviated. Built upon a cross-domain dataset where (1) each of the low shots in the target domain has its correspondence in the source and (2) these two domains share the similar content information but different appearance, two approaches are proposed: a Latent-Disentanglement-Orientated model (LaDo) and a Generative-Hierarchy-Oriented (GenHo) model. Our LaDo and GenHo approaches address the problem from different perspectives, where the former relies on learning the disentangled representation composed of domain-invariant content features and domain-specific appearance ones; while the later decomposes the generative process of a generator into two parts for synthesizing the content and appearance sequentially. We perform extensive experiments under various settings of cross-domain data and show the efficacy of our models for generating target-domain data with the abundant content variance as in the source domain, which lead to the favourable performance in comparison to several baselines.

Hybrid Approach for 3D Head Reconstruction: Using Neural Networks and Visual Geometry

Oussema Bouafif, Bogdan Khomutenko, Mohammed Daoudi

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Auto-TLDR; Recovering 3D Head Geometry from a Single Image using Deep Learning and Geometric Techniques

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Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s) using a hybrid approach based on deep learning and geometric techniques. We propose an encoder-decoder network based on the U-net architecture and trained on synthetic data only. It predicts both pixel-wise normal vectors and landmarks maps from a single input photo. Landmarks are used for the pose computation and the initialization of the optimization problem, which, in turn, reconstructs the 3D head geometry by using a parametric morphable model and normal vector fields. State-of-the-art results are achieved through qualitative and quantitative evaluation tests on both single and multi-view settings. Despite the fact that the model was trained only on synthetic data, it successfully recovers 3D geometry and precise poses for real-world images.

Early Wildfire Smoke Detection in Videos

Taanya Gupta, Hengyue Liu, Bir Bhanu

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Auto-TLDR; Semi-supervised Spatio-Temporal Video Object Segmentation for Automatic Detection of Smoke in Videos during Forest Fire

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Recent advances in unmanned aerial vehicles and camera technology have proven useful for the detection of smoke that emerges above the trees during a forest fire. Automatic detection of smoke in videos is of great interest to Fire department. To date, in most parts of the world, the fire is not detected in its early stage and generally it turns catastrophic. This paper introduces a novel technique that integrates spatial and temporal features in a deep learning framework using semi-supervised spatio-temporal video object segmentation and dense optical flow. However, detecting this smoke in the presence of haze and without the labeled data is difficult. Considering the visibility of haze in the sky, a dark channel pre-processing method is used that reduces the amount of haze in video frames and consequently improves the detection results. Online training is performed on a video at the time of testing that reduces the need for ground-truth data. Tests using the publicly available video datasets show that the proposed algorithms outperform previous work and they are robust across different wildfire-threatened locations.

Movement-Induced Priors for Deep Stereo

Yuxin Hou, Muhammad Kamran Janjua, Juho Kannala, Arno Solin

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Auto-TLDR; Fusing Stereo Disparity Estimation with Movement-induced Prior Information

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We propose a method for fusing stereo disparity estimation with movement-induced prior information. Instead of independent inference frame-by-frame, we formulate the problem as a non-parametric learning task in terms of a temporal Gaussian process prior with a movement-driven kernel for inter-frame reasoning. We present a hierarchy of three Gaussian process kernels depending on the availability of motion information, where our main focus is on a new gyroscope-driven kernel for handheld devices with low-quality MEMS sensors, thus also relaxing the requirement of having full 6D camera poses available. We show how our method can be combined with two state-of-the-art deep stereo methods. The method either work in a plug-and-play fashion with pre-trained deep stereo networks, or further improved by jointly training the kernels together with encoder--decoder architectures, leading to consistent improvement.

An Unsupervised Approach towards Varying Human Skin Tone Using Generative Adversarial Networks

Debapriya Roy, Diganta Mukherjee, Bhabatosh Chanda

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Auto-TLDR; Unsupervised Skin Tone Change Using Augmented Reality Based Models

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With the increasing popularity of augmented and virtual reality, retailers are now more focusing towards customer satisfaction to increase the amount of sales. Although augmented reality is not a new concept but it has gained its much needed attention over the past few years. Our present work is targeted towards this direction which may be used to enhance user experience in various virtual and augmented reality based applications. We propose a model to change skin tone of person. Given any input image of a person or a group of persons with some value indicating the desired change of skin color towards fairness or darkness, this method can change the skin tone of the persons in the image. This is an unsupervised method and also unconstrained in terms of pose, illumination, number of persons in the image etc. The goal of this work is to reduce the complexity in terms of time and effort which is generally needed for changing the skin tone using existing applications by professionals or novice. Rigorous experiments shows the efficacy of this method in terms of synthesizing perceptually convincing outputs.