Hybrid Approach for 3D Head Reconstruction: Using Neural Networks and Visual Geometry

Oussema Bouafif, Bogdan Khomutenko, Mohammed Daoudi

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Auto-TLDR; Recovering 3D Head Geometry from a Single Image using Deep Learning and Geometric Techniques

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Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s) using a hybrid approach based on deep learning and geometric techniques. We propose an encoder-decoder network based on the U-net architecture and trained on synthetic data only. It predicts both pixel-wise normal vectors and landmarks maps from a single input photo. Landmarks are used for the pose computation and the initialization of the optimization problem, which, in turn, reconstructs the 3D head geometry by using a parametric morphable model and normal vector fields. State-of-the-art results are achieved through qualitative and quantitative evaluation tests on both single and multi-view settings. Despite the fact that the model was trained only on synthetic data, it successfully recovers 3D geometry and precise poses for real-world images.

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Learning Semantic Representations Via Joint 3D Face Reconstruction and Facial Attribute Estimation

Zichun Weng, Youjun Xiang, Xianfeng Li, Juntao Liang, Wanliang Huo, Yuli Fu

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Auto-TLDR; Joint Framework for 3D Face Reconstruction with Facial Attribute Estimation

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We propose a novel joint framework for 3D face reconstruction (3DFR) that integrates facial attribute estimation (FAE) as an auxiliary task. One of the essential problems of 3DFR is to extract semantic facial features (e.g., Big Nose, High Cheekbones, and Asian) from in-the-wild 2D images, which is inherently involved with FAE. These two tasks, though heterogeneous, are highly relevant to each other. To achieve this, we leverage a Convolutional Neural Network to extract shared facial representations for both shape decoder and attribute classifier. We further develop an in-batch hybrid-task training scheme that enables our model to learn from heterogeneous facial datasets jointly within a mini-batch. Thanks to the joint loss that provides supervision from both 3DFR and FAE domains, our model learns the correlations between 3D shapes and facial attributes, which benefit both feature extraction and shape inference. Quantitative evaluation and qualitative visualization results confirm the effectiveness and robustness of our joint framework.

Joint Face Alignment and 3D Face Reconstruction with Efficient Convolution Neural Networks

Keqiang Li, Huaiyu Wu, Xiuqin Shang, Zhen Shen, Gang Xiong, Xisong Dong, Bin Hu, Fei-Yue Wang

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Auto-TLDR; Mobile-FRNet: Efficient 3D Morphable Model Alignment and 3D Face Reconstruction from a Single 2D Facial Image

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3D face reconstruction from a single 2D facial image is a challenging and concerned problem. Recent methods based on CNN typically aim to learn parameters of 3D Morphable Model (3DMM) from 2D images to render face alignment and 3D face reconstruction. Most algorithms are designed for faces with small, medium yaw angles, which is extremely challenging to align faces in large poses. At the same time, they are not efficient usually. The main challenge is that it takes time to determine the parameters accurately. In order to address this challenge with the goal of improving performance, this paper proposes a novel and efficient end-to-end framework. We design an efficient and lightweight network model combined with Depthwise Separable Convolution and Muti-scale Representation, Lightweight Attention Mechanism, named Mobile-FRNet. Simultaneously, different loss functions are used to constrain and optimize 3DMM parameters and 3D vertices during training to improve the performance of the network. Meanwhile, extensive experiments on the challenging datasets show that our method significantly improves the accuracy of face alignment and 3D face reconstruction. The model parameters and complexity of our method are also improved greatly.

Multi-Attribute Regression Network for Face Reconstruction

Xiangzheng Li, Suping Wu

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Auto-TLDR; A Multi-Attribute Regression Network for Face Reconstruction

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In this paper, we propose a multi-attribute regression network (MARN) to investigate the problem of face reconstruction, especially in challenging cases when faces undergo large variations including severe poses, extreme expressions, and partial occlusions in unconstrained environments. The traditional 3DMM parametric regression method is absent from the learning of identity, expression, and attitude attributes, resulting in lacking geometric details in the reconstructed face. Our MARN method is to enable the network to better extract the feature information of face identity, expression, and pose attributes. We introduced identity, expression, and pose attribute loss functions to enhance the learning of details in each attribute. At the same time, we carefully design the geometric contour constraint loss function and use the constraints of sparse 2D face landmarks to improve the reconstructed geometric contour information. The experimental results show that our face reconstruction method has achieved significant results on the AFLW2000-3D and AFLW datasets compared with the most advanced methods. In addition, there has been a great improvement in dense face alignment. .

Inner Eye Canthus Localization for Human Body Temperature Screening

Claudio Ferrari, Lorenzo Berlincioni, Marco Bertini, Alberto Del Bimbo

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Auto-TLDR; Automatic Localization of the Inner Eye Canthus in Thermal Face Images using 3D Morphable Face Model

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In this paper, we propose an automatic approach for localizing the inner eye canthus in thermal face images. We first coarsely detect 5 facial keypoints corresponding to the center of the eyes, the nosetip and the ears. Then we compute a sparse 2D-3D points correspondence using a 3D Morphable Face Model (3DMM). This correspondence is used to project the entire 3D face onto the image, and subsequently locate the inner eye canthus. Detecting this location allows to obtain the most precise body temperature measurement for a person using a thermal camera. We evaluated the approach on a thermal face dataset provided with manually annotated landmarks. However, such manual annotations are normally conceived to identify facial parts such as eyes, nose and mouth, and are not specifically tailored for localizing the eye canthus region. As additional contribution, we enrich the original dataset by using the annotated landmarks to deform and project the 3DMM onto the images. Then, by manually selecting a small region corresponding to the eye canthus, we enrich the dataset with additional annotations. By using the manual landmarks, we ensure the correctness of the 3DMM projection, which can be used as ground-truth for future evaluations. Moreover, we supply the dataset with the 3D head poses and per-point visibility masks for detecting self-occlusions. The data will be publicly released.

Extending Single Beam Lidar to Full Resolution by Fusing with Single Image Depth Estimation

Yawen Lu, Yuxing Wang, Devarth Parikh, Guoyu Lu

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Auto-TLDR; Self-supervised LIDAR for Low-Cost Depth Estimation

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Depth estimation is playing an important role in indoor and outdoor scene understanding, autonomous driving, augmented reality and many other tasks. Vehicles and robotics are able to use active illumination sensors such as LIDAR to receive high precision depth estimation. However, high-resolution Lidars are usually too expensive, which limits its massive production on various applications. Though single beam LIDAR enjoys the benefits of low cost, one beam depth sensing is not usually sufficient to perceive the surrounding environment in many scenarios. In this paper, we propose a learning-based framework to explore to replicate similar or even higher performance as costly LIDARs with our designed self-supervised network and a low-cost single-beam LIDAR. After the accurate calibration with a visible camera, the single beam LIDAR can adjust the scale uncertainty of the depth map estimated by the visible camera. The adjusted depth map enjoys the benefits of high resolution and sensing accuracy as high beam LIDAR and maintains low-cost as single beam LIDAR. Thus we can achieve similar sensing effect of high beam LIDAR with more than a 50-100 times cheaper price (e.g., \$80000 Velodyne HDL-64E LIDAR v.s. \$1000 SICK TIM-781 2D LIDAR and normal camera). The proposed approach is verified on our collected dataset and public dataset with superior depth-sensing performance.

Learning to Implicitly Represent 3D Human Body from Multi-Scale Features and Multi-View Images

Zhongguo Li, Magnus Oskarsson, Anders Heyden

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Auto-TLDR; Reconstruction of 3D human bodies from multi-view images using multi-stage end-to-end neural networks

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Reconstruction of 3D human bodies, from images, faces many challenges, due to it generally being an ill-posed problem. In this paper we present a method to reconstruct 3D human bodies from multi-view images, through learning an implicit function to represent 3D shape, based on multi-scale features extracted by multi-stage end-to-end neural networks. Our model consists of several end-to-end hourglass networks for extracting multi-scale features from multi-view images, and a fully connected network for implicit function classification from these features. Given a 3D point, it is projected to multi-view images and these images are fed into our model to extract multi-scale features. The scales of features extracted by the hourglass networks decrease with the depth of our model, which represents the information from local to global scale. Then, the multi-scale features as well as the depth of the 3D point are combined to a new feature vector and the fully connected network classifies the feature vector, in order to predict if the point lies inside or outside of the 3D mesh. The advantage of our method is that we use both local and global features in the fully connected network and represent the 3D mesh by an implicit function, which is more memory-efficient. Experiments on public datasets demonstrate that our method surpasses previous approaches in terms of the accuracy of 3D reconstruction of human bodies from images.

Object Features and Face Detection Performance: Analyses with 3D-Rendered Synthetic Data

Jian Han, Sezer Karaoglu, Hoang-An Le, Theo Gevers

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Auto-TLDR; Synthetic Data for Face Detection Using 3DU Face Dataset

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This paper is to provide an overview of how object features from images influence face detection performance, and how to select synthetic faces to address specific features. To this end, we investigate the effects of occlusion, scale, viewpoint, background, and noise by using a novel synthetic image generator based on 3DU Face Dataset. To examine the effects of different features, we selected three detectors (Faster RCNN, HR, SSH) as representative of various face detection methodologies. Comparing different configurations of synthetic data on face detection systems, it showed that our synthetic dataset could complement face detectors to become more robust against features in the real world. Our analysis also demonstrated that a variety of data augmentation is necessary to address nuanced differences in performance.

Towards Efficient 3D Point Cloud Scene Completion Via Novel Depth View Synthesis

Haiyan Wang, Liang Yang, Xuejian Rong, Ying-Li Tian

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Auto-TLDR; 3D Point Cloud Completion with Depth View Synthesis and Depth View synthesis

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3D point cloud completion has been a long-standing challenge at scale, and corresponding per-point supervised training strategies suffered from the cumbersome annotations. 2D supervision has recently emerged as a promising alternative for 3D tasks, but specific approaches for 3D point cloud completion still remain to be explored. To overcome these limitations, we propose an end-to-end method that directly lifts a single depth map to a completed point cloud. With one depth map as input, a multi-way novel depth view synthesis network (NDVNet) is designed to infer coarsely completed depth maps under various viewpoints. Meanwhile, a geometric depth perspective rendering module is introduced to utilize the raw input depth map to generate a re-projected depth map for each view. Therefore, the two parallelly generated depth maps for each view are further concatenated and refined by a depth completion network (DCNet). The final completed point cloud is fused from all refined depth views. Experimental results demonstrate the effectiveness of our proposed approach composed of aforementioned components, to produce high-quality state-of-the-art results on the popular SUNCG benchmark.

Partially Supervised Multi-Task Network for Single-View Dietary Assessment

Ya Lu, Thomai Stathopoulou, Stavroula Mougiakakou

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Auto-TLDR; Food Volume Estimation from a Single Food Image via Geometric Understanding and Semantic Prediction

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Food volume estimation is an essential step in the pipeline of dietary assessment and demands the precise depth estimation of the food surface and table plane. Existing methods based on computer vision require either multi-image input or additional depth maps, reducing convenience of implementation and practical significance. Despite the recent advances in unsupervised depth estimation from a single image, the achieved performance in the case of large texture-less areas needs to be improved. In this paper, we propose a network architecture that jointly performs geometric understanding (i.e., depth prediction and 3D plane estimation) and semantic prediction on a single food image, enabling a robust and accurate food volume estimation regardless of the texture characteristics of the target plane. For the training of the network, only monocular videos with semantic ground truth are required, while the depth map and 3D plane ground truth are no longer needed. Experimental results on two separate food image databases demonstrate that our method performs robustly on texture-less scenarios and is superior to unsupervised networks and structure from motion based approaches, while it achieves comparable performance to fully-supervised methods.

P2D: A Self-Supervised Method for Depth Estimation from Polarimetry

Marc Blanchon, Desire Sidibe, Olivier Morel, Ralph Seulin, Daniel Braun, Fabrice Meriaudeau

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Auto-TLDR; Polarimetric Regularization for Monocular Depth Estimation

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Monocular depth estimation is a recurring subject in the field of computer vision. Its ability to describe scenes via a depth map while reducing the constraints related to the formulation of perspective geometry tends to favor its use. However, despite the constant improvement of algorithms, most methods exploit only colorimetric information. Consequently, robustness to events to which the modality is not sensitive to, like specularity or transparency, is neglected. In response to this phenomenon, we propose using polarimetry as an input for a self-supervised monodepth network. Therefore, we propose exploiting polarization cues to encourage accurate reconstruction of scenes. Furthermore, we include a term of polarimetric regularization to state-of-the-art method to take specific advantage of the data. Our method is evaluated both qualitatively and quantitatively demonstrating that the contribution of this new information as well as an enhanced loss function improves depth estimation results, especially for specular areas.

Unsupervised Face Manipulation Via Hallucination

Keerthy Kusumam, Enrique Sanchez, Georgios Tzimiropoulos

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Auto-TLDR; Unpaired Face Image Manipulation using Autoencoders

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This paper addresses the problem of manipulatinga face image in terms of changing its pose. To achieve this, wepropose a new method that can be trained under the very general“unpaired” setting. To this end, we firstly propose to modelthe general appearance, layout and background of the inputimage using a low-resolution version of it which is progressivelypassed through a hallucination network to generate featuresat higher resolutions. We show that such a formulation issignificantly simpler than previous approaches for appearancemodelling based on autoencoders. Secondly, we propose a fullylearnable and spatially-aware appearance transfer module whichcan cope with misalignment between the input source image andthe target pose and can effectively combine the features fromthe hallucination network with the features produced by ourgenerator. Thirdly, we introduce an identity preserving methodthat is trained in an unsupervised way, by using an auxiliaryfeature extractor and a contrastive loss between the real andgenerated images. We compare our method against the state-of-the-art reporting significant improvements both quantitatively, interms of FID and IS, and qualitatively.

Novel View Synthesis from a 6-DoF Pose by Two-Stage Networks

Xiang Guo, Bo Li, Yuchao Dai, Tongxin Zhang, Hui Deng

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Auto-TLDR; Novel View Synthesis from a 6-DoF Pose Using Generative Adversarial Network

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Novel view synthesis is a challenging problem in 3D vision and robotics. Different from the existing works, which need the reference images or 3D model, we propose a novel paradigm to this problem. That is, we synthesize the novel view from a 6-DoF pose directly. Although this setting is the most straightforward way, there are few works addressing it. While, our experiments demonstrate that, with a concise CNN, we could get a meaningful parametric model which could reconstruct the correct scenery images only from the 6-DoF pose. To this end, we propose a two-stage learning strategy, which consists of two consecutive CNNs: GenNet and RefineNet. The GenNet generates a coarse image from a camera pose. The RefineNet is a generative adversarial network that could refine the coarse image. In this way, we decouple the geometric relationship mapping and texture detail rendering. Extensive experiments conducted on the public datasets prove the effectiveness of our method. We believe this paradigm is of high research and application value and could be an important direction in novel view synthesis. We will share our code after the acceptance of this work.

Unsupervised 3D Human Pose Estimation in Multi-view-multi-pose Video

Cheng Sun, Diego Thomas, Hiroshi Kawasaki

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Auto-TLDR; Unsupervised 3D Human Pose Estimation from 2D Videos Using Generative Adversarial Network

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3D human pose estimation from a single 2D video is an extremely difficult task because computing 3D geometry from 2D images is an ill-posed problem. Recent popular solutions adopt fully-supervised learning strategy, which requires to train a deep network on a large-scale ground truth dataset of 3D poses and 2D images. However, such a large-scale dataset with natural images does not exist, which limits the usability of existing methods. While building a complete 3D dataset is tedious and expensive, abundant 2D in-the-wild data is already publicly available. As a consequence, there is a growing interest in the computer vision community to design efficient techniques that use the unsupervised learning strategy, which does not require any ground truth 3D data. Such methods can be trained with only natural 2D images of humans. In this paper we propose an unsupervised method for estimating 3D human pose in videos. The standard approach for unsupervised learning is to use the Generative Adversarial Network (GAN) framework. To improve the performance of 3D human pose estimation in videos, we propose a new GAN network that enforces body consistency over frames in a video. We evaluate the efficiency of our proposed method on a public 3D human body dataset.

Deep Realistic Novel View Generation for City-Scale Aerial Images

Koundinya Nouduri, Ke Gao, Joshua Fraser, Shizeng Yao, Hadi Aliakbarpour, Filiz Bunyak, Kannappan Palaniappan

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Auto-TLDR; End-to-End 3D Voxel Renderer for Multi-View Stereo Data Generation and Evaluation

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In this paper we introduce a novel end-to-end frameworkfor generation of large, aerial, city-scale, realistic syntheticimage sequences with associated accurate and precise camerametadata. The two main purposes for this data are (i) to en-able objective, quantitative evaluation of computer vision al-gorithms and methods such as feature detection, description,and matching or full computer vision pipelines such as 3D re-construction; and (ii) to supply large amounts of high qualitytraining data for deep learning guided computer vision meth-ods. The proposed framework consists of three main mod-ules, a 3D voxel renderer for data generation, a deep neu-ral network for artifact removal, and a quantitative evaluationmodule for Multi-View Stereo (MVS) as an example. The3D voxel renderer enables generation of seen or unseen viewsof a scene from arbitary camera poses with accurate camerametadata parameters. The artifact removal module proposes anovel edge-augmented deep learning network with an explicitedgemap processing stream to remove image artifacts whilepreserving and recovering scene structures for more realis-tic results. Our experiments on two urban, city-scale, aerialdatasets for Albuquerque (ABQ), NM and Los Angeles (LA),CA show promising results in terms structural similarity toreal data and accuracy of reconstructed 3D point clouds

Real-Time Monocular Depth Estimation with Extremely Light-Weight Neural Network

Mian Jhong Chiu, Wei-Chen Chiu, Hua-Tsung Chen, Jen-Hui Chuang

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Auto-TLDR; Real-Time Light-Weight Depth Prediction for Obstacle Avoidance and Environment Sensing with Deep Learning-based CNN

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Obstacle avoidance and environment sensing are crucial applications in autonomous driving and robotics. Among all types of sensors, RGB camera is widely used in these applications as it can offer rich visual contents with relatively low-cost, and using a single image to perform depth estimation has become one of the main focuses in resent research works. However, prior works usually rely on highly complicated computation and power-consuming GPU to achieve such task; therefore, we focus on developing a real-time light-weight system for depth prediction in this paper. Based on the well-known encoder-decoder architecture, we propose a supervised learning-based CNN with detachable decoders that produce depth predictions with different scales. We also formulate a novel log-depth loss function that computes the difference of predicted depth map and ground truth depth map in log space, so as to increase the prediction accuracy for nearby locations. To train our model efficiently, we generate depth map and semantic segmentation with complex teacher models. Via a series of ablation studies and experiments, it is validated that our model can efficiently performs real-time depth prediction with only 0.32M parameters, with the best trained model outperforms previous works on KITTI dataset for various evaluation matrices.

High Resolution Face Age Editing

Xu Yao, Gilles Puy, Alasdair Newson, Yann Gousseau, Pierre Hellier

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Auto-TLDR; An Encoder-Decoder Architecture for Face Age editing on High Resolution Images

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Face age editing has become a crucial task in film post-production, and is also becoming popular for general purpose photography. Recently, adversarial training has produced some of the most visually impressive results for image manipulation, including the face aging/de-aging task. In spite of considerable progress, current methods often present visual artifacts and can only deal with low-resolution images. In order to achieve aging/de-aging with the high quality and robustness necessary for wider use, these problems need to be addressed. This is the goal of the present work. We present an encoder-decoder architecture for face age editing. The core idea of our network is to encode a face image to age-invariant features, and learn a modulation vector corresponding to a target age. We then combine these two elements to produce a realistic image of the person with the desired target age. Our architecture is greatly simplified with respect to other approaches, and allows for fine-grained age editing on high resolution images in a single unified model. Source codes are available at https://github.com/InterDigitalInc/HRFAE.

HP2IFS: Head Pose Estimation Exploiting Partitioned Iterated Function Systems

Carmen Bisogni, Michele Nappi, Chiara Pero, Stefano Ricciardi

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Auto-TLDR; PIFS based head pose estimation using fractal coding theory and Partitioned Iterated Function Systems

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Estimating the actual head orientation from 2D images, with regard to its three degrees of freedom, is a well known problem that is highly significant for a large number of applications involving head pose knowledge. Consequently, this topic has been tackled by a plethora of methods and algorithms the most part of which exploits neural networks. Machine learning methods, indeed, achieve accurate head rotation values yet require an adequate training stage and, to that aim, a relevant number of positive and negative examples. In this paper we take a different approach to this topic by using fractal coding theory and particularly Partitioned Iterated Function Systems to extract the fractal code from the input head image and to compare this representation to the fractal code of a reference model through Hamming distance. According to experiments conducted on both the BIWI and the AFLW2000 databases, the proposed PIFS based head pose estimation method provides accurate yaw/pitch/roll angular values, with a performance approaching that of state of the art of machine-learning based algorithms and exceeding most of non-training based approaches.

3D Facial Matching by Spiral Convolutional Metric Learning and a Biometric Fusion-Net of Demographic Properties

Soha Sadat Mahdi, Nele Nauwelaers, Philip Joris, Giorgos Bouritsas, Imperial London, Sergiy Bokhnyak, Susan Walsh, Mark Shriver, Michael Bronstein, Peter Claes

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Auto-TLDR; Multi-biometric Fusion for Biometric Verification using 3D Facial Mesures

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Face recognition is a widely accepted biometric verification tool, as the face contains a lot of information about the identity of a person. In this study, a 2-step neural-based pipeline is presented for matching 3D facial shape to multiple DNA-related properties (sex, age, BMI and genomic background). The first step consists of a triplet loss-based metric learner that compresses facial shape into a lower dimensional embedding while preserving information about the property of interest. Most studies in the field of metric learning have only focused on Euclidean data. In this work, geometric deep learning is employed to learn directly from 3D facial meshes. To this end, spiral convolutions are used along with a novel mesh-sampling scheme that retains uniformly sampled 3D points at different levels of resolution. The second step is a multi-biometric fusion by a fully connected neural network. The network takes an ensemble of embeddings and property labels as input and returns genuine and imposter scores. Since embeddings are accepted as an input, there is no need to train classifiers for the different properties and available data can be used more efficiently. Results obtained by a 10-fold cross-validation for biometric verification show that combining multiple properties leads to stronger biometric systems. Furthermore, the proposed neural-based pipeline outperforms a linear baseline, which consists of principal component analysis, followed by classification with linear support vector machines and a Naïve Bayes-based score-fuser.

Quality-Based Representation for Unconstrained Face Recognition

Nelson Méndez-Llanes, Katy Castillo-Rosado, Heydi Mendez-Vazquez, Massimo Tistarelli

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Auto-TLDR; activation map for face recognition in unconstrained environments

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Significant advances have been achieved in face recognition in the last decade thanks to the development of deep learning methods. However, recognizing faces captured in uncontrolled environments is still a challenging problem for the scientific community. In these scenarios, the performance of most of existing deep learning based methods abruptly falls, due to the bad quality of the face images. In this work, we propose to use an activation map to represent the quality information in a face image. Different face regions are analyzed to determine their quality and then only those regions with good quality are used to perform the recognition using a given deep face model. For experimental evaluation, in order to simulate unconstrained environments, three challenging databases, with different variations in appearance, were selected: the Labeled Faces in the Wild Database, the Celebrities in Frontal-Profile in the Wild Database, and the AR Database. Three deep face models were used to evaluate the proposal on these databases and in all cases, the use of the proposed activation map allows the improvement of the recognition rates obtained by the original models in a range from 0.3 up to 31%. The obtained results experimentally demonstrated that the proposal is able to select those face areas with higher discriminative power and enough identifying information, while ignores the ones with spurious information.

DmifNet:3D Shape Reconstruction Based on Dynamic Multi-Branch Information Fusion

Lei Li, Suping Wu

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Auto-TLDR; DmifNet: Dynamic Multi-branch Information Fusion Network for 3D Shape Reconstruction from a Single-View Image

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3D object reconstruction from a single-view image is a long-standing challenging problem. Previous works are difficult to accurately reconstruct 3D shapes with a complex topology which has rich details at the edges and corners. Moreover, previous works use synthetic data to train their network, but domain adaptation problems occurred when testing on real data. In this paper, we propose a Dynamic Multi-branch Information Fusion Network (DmifNet) which can recover a high-fidelity 3D shape of arbitrary topology from a 2D image. Specifically, we design several side branches from the intermediate layers to make the network produce more diverse representations to improve the generalization ability of network. In addition, we utilize DoG (Difference of Gaussians) to extract edge geometry and corners information from input images. Then, we use a separate side branch network to process the extracted data to better capture edge geometry and corners feature information. Finally, we dynamically fuse the information of all branches to gain final predicted probability. Extensive qualitative and quantitative experiments on a large-scale publicly available dataset demonstrate the validity and efficiency of our method. Code and models are publicly available at https://github.com/leilimaster/DmifNet.

Orthographic Projection Linear Regression for Single Image 3D Human Pose Estimation

Yahui Zhang, Shaodi You, Theo Gevers

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Auto-TLDR; A Deep Neural Network for 3D Human Pose Estimation from a Single 2D Image in the Wild

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3D human pose estimation from a single 2D image in the wild is an important computer vision task but yet extremely challenging. Unlike images taken from indoor and well constrained environments, 2D outdoor images in the wild are extremely complex because of varying imaging conditions. Furthermore, 2D images usually do not have corresponding 3D pose ground truth making a supervised approach ill constrained. Therefore, in this paper, we propose to associate the 3D human pose, the 2D human pose projection and the 2D image appearance through a new orthographic projection based linear regression module. Unlike existing reprojection based approaches, our orthographic projection and regression do not suffer from small angle problems, which usually lead to overfitting in the depth dimension. Hence, we propose a deep neural network which adopts the 2D pose, 3D pose regression and orthographic projection linear regression module. The proposed method shows state-of-the art performance on the Human3.6M dataset and generalizes well to in-the-wild images.

Sequential Non-Rigid Factorisation for Head Pose Estimation

Stefania Cristina, Kenneth Patrick Camilleri

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Auto-TLDR; Sequential Shape-and-Motion Factorisation for Head Pose Estimation in Eye-Gaze Tracking

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Within the context of eye-gaze tracking, the capability of permitting the user to move naturally is an important step towards allowing for more natural user interaction in less constrained scenarios. Natural movement can be characterised by changes in head pose, as well as non-rigid face deformations as the user performs different facial expressions. While the estimation of head pose within the domain of eye-gaze tracking is being increasingly considered, the face is most often regarded as a rigid body. The few methods that factor the challenge of handling face deformations into the head pose estimation problem, often require the availability of a pre-defined face model or a considerable amount of training data. In this paper, we direct our attention towards the application of shape-and-motion factorisation for head pose estimation, since this does not generally rely on the availability of an initial face model. Over the years, various shape-and-motion factorisation methods have been proposed to address the challenges of rigid and non-rigid shape and motion recovery, in a batch or sequential manner. However, the real-time recovery of non-rigid shape and motion by factorisation remains, in general, an open problem. Our work addresses this open problem by proposing a sequential factorisation method for non-rigid shape and motion recovery, which does not rely on the availability of a pre-defined face deformation model or training data. Quantitative and qualitative results show that our method can handle various non-rigid face deformations without deterioration of the head pose estimation accuracy.

Learning Non-Rigid Surface Reconstruction from Spatio-Temporal Image Patches

Matteo Pedone, Abdelrahman Mostafa, Janne Heikkilä

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Auto-TLDR; Dense Spatio-Temporal Depth Maps of Deformable Objects from Video Sequences

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We present a method to reconstruct a dense spatio-temporal depth map of a non-rigidly deformable object directly from a video sequence. The estimation of depth is performed locally on spatio-temporal patches of the video, and then the full depth video of the entire shape is recovered by combining them together. Since the geometric complexity of a local spatio-temporal patch of a deforming non-rigid object is often simple enough to be faithfully represented with a parametric model, we artificially generate a database of small deforming rectangular meshes rendered with different material properties and light conditions, along with their corresponding depth videos, and use such data to train a convolutional neural network. We tested our method on both synthetic and Kinect data and experimentally observed that the reconstruction error is significantly lower than the one obtained using other approaches like conventional non-rigid structure from motion.

Delivering Meaningful Representation for Monocular Depth Estimation

Doyeon Kim, Donggyu Joo, Junmo Kim

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Auto-TLDR; Monocular Depth Estimation by Bridging the Context between Encoding and Decoding

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Monocular depth estimation plays a key role in 3D scene understanding, and a number of recent papers have achieved significant improvements using deep learning based algorithms. Most papers among them proposed methods that use a pre-trained network as a deep feature extractor and then decode the obtained features to create a depth map. In this study, we focus on how to use this encoder-decoder structure to deliver meaningful representation throughout the entire network. We propose a new network architecture with our suggested modules to create a more accurate depth map by bridging the context between the encoding and decoding phase. First, we place the pyramid block at the bottleneck of the network to enlarge the view and convey rich information about the global context to the decoder. Second, we suggest a skip connection with the fuse module to aggregate the encoder and decoder feature. Finally, we validate our approach on the NYU Depth V2 and KITTI datasets. The experimental results prove the efficacy of the suggested model and show performance gains over the state-of-the-art model.

Learning Disentangled Representations for Identity Preserving Surveillance Face Camouflage

Jingzhi Li, Lutong Han, Hua Zhang, Xiaoguang Han, Jingguo Ge, Xiaochu Cao

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Auto-TLDR; Individual Face Privacy under Surveillance Scenario with Multi-task Loss Function

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In this paper, we focus on protecting the person face privacy under the surveillance scenarios, whose goal is to change the visual appearances of faces while keep them to be recognizable by current face recognition systems. This is a challenging problem as that we should retain the most important structures of captured facial images, while alter the salient facial regions to protect personal privacy. To address this problem, we introduce a novel individual face protection model, which can camouflage the face appearance from the perspective of human visual perception and preserve the identity features of faces used for face authentication. To that end, we develop an encoder-decoder network architecture that can separately disentangle the person feature representation into an appearance code and an identity code. Specifically, we first randomly divide the face image into two groups, the source set and the target set, where the source set is used to extract the identity code and the target set provides the appearance code. Then, we recombine the identity and appearance codes to synthesize a new face, which has the same identity with the source subject. Finally, the synthesized faces are used to replace the original face to protect the privacy of individual. Furthermore, our model is trained end-to-end with a multi-task loss function, which can better preserve the identity and stabilize the training loss. Experiments conducted on Cross-Age Celebrity dataset demonstrate the effectiveness of our model and validate our superiority in terms of visual quality and scalability.

Pixel-based Facial Expression Synthesis

Arbish Akram, Nazar Khan

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Auto-TLDR; pixel-based facial expression synthesis using GANs

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Recently, Facial expression synthesis has shown remarkable advances with the advent of Generative Adversarial Networks (GANs). However, these GAN-based approaches mostly generate photo-realistic results as long as the target data distribution is close to the training data distribution. The quality of GANs results significantly degrades when testing images are from a slightly different distribution. In this work, we propose a pixel-based facial expression synthesis method. Recent work has shown that facial expression synthesis changes only local regions of faces. In the proposed method, each output pixel observes only one input pixel. The proposed method achieves generalization capability by leveraging only few hundred images. Experimental results demonstrate that the proposed method performs comparably with the recent GANs on in-dataset images and significantly outperforms on in the wild images. In addition, the proposed method is faster and it also achieves significantly better performance with two orders of magnitudes lesser computational and storage cost as compared to state-of-the-art GAN-based methods.

Facetwise Mesh Refinement for Multi-View Stereo

Andrea Romanoni, Matteo Matteucci

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Auto-TLDR; Facetwise Refinement of Multi-View Stereo using Delaunay Triangulations

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Mesh refinement is a fundamental step for accurate Multi-View Stereo. It modifies the geometry of an initial manifold mesh to minimize the photometric error induced in a set of camera pairs. This initial mesh is usually the output of volumetric 3D reconstruction based on min-cut over Delaunay Triangulations. Such methods produce a significant amount of non-manifold vertices, therefore they require a vertex split step to explicitly repair them. In this paper we extend this method to preemptively fix the non-manifold vertices by reasoning directly on the Delaunay Triangulation and avoid most vertex splits. The main contribution of this paper addresses the problem of choosing the camera pairs adopted by the refinement process. We treat the problem as a mesh labeling process, where each label corresponds to a camera pair. Differently from the state-of-the-art methods, which use each camera pair to refine all the visible parts of the mesh, we choose, for each facet, the best pair that enforces both the overall visibility and coverage. The refinement step is applied for each facet using only the camera pair selected. This facetwise refinement helps the process to be applied in the most evenly way possible.

Light3DPose: Real-Time Multi-Person 3D Pose Estimation from Multiple Views

Alessio Elmi, Davide Mazzini, Pietro Tortella

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Auto-TLDR; 3D Pose Estimation of Multiple People from a Few calibrated Camera Views using Deep Learning

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We present an approach to perform 3D pose estimation of multiple people from a few calibrated camera views. Our architecture, leveraging the recently proposed unprojection layer, aggregates feature-maps from a 2D pose estimator backbone into a comprehensive representation of the 3D scene. Such intermediate representation is then elaborated by a fully-convolutional volumetric network and a decoding stage to extract 3D skeletons with sub-voxel accuracy. Our method achieves state of the art MPJPE on the CMU Panoptic dataset using a few unseen views and obtains competitive results even with a single input view. We also assess the transfer learning capabilities of the model by testing it against the publicly available Shelf dataset obtaining good performance metrics. The proposed method is inherently efficient: as a pure bottom-up approach, it is computationally independent of the number of people in the scene. Furthermore, even though the computational burden of the 2D part scales linearly with the number of input views, the overall architecture is able to exploit a very lightweight 2D backbone which is orders of magnitude faster than the volumetric counterpart, resulting in fast inference time. The system can run at 6 FPS, processing up to 10 camera views on a single 1080Ti GPU.

Facial Expression Recognition Using Residual Masking Network

Luan Pham, Vu Huynh, Tuan Anh Tran

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Auto-TLDR; Deep Residual Masking for Automatic Facial Expression Recognition

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Automatic facial expression recognition (FER) has gained much attention due to its applications in human-computer interaction. Among the approaches to improve FER tasks, this paper focuses on deep architecture with the attention mechanism. We propose a novel Masking idea to boost the performance of CNN in facial expression task. It uses a segmentation network to refine feature maps, enabling the network to focus on relevant information to make correct decisions. In experiments, we combine the ubiquitous Deep Residual Network and Unet-like architecture to produce a Residual Masking Network. The proposed method holds state-of-the-art (SOTA) accuracy on the well-known FER2013 and private VEMO datasets. Our works are available on Github.

SIDGAN: Single Image Dehazing without Paired Supervision

Pan Wei, Xin Wang, Lei Wang, Ji Xiang, Zihan Wang

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Auto-TLDR; DehazeGAN: An End-to-End Generative Adversarial Network for Image Dehazing

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Single image dehazing is challenging without scene airlight and transmission map. Most of existing dehazing algorithms tend to estimate key parameters based on manual designed priors or statistics, which may be invalid in some scenarios. Although deep learning-based dehazing methods provide an effective solution, most of them rely on paired training datasets, which are prohibitively difficult to be collected in real world. In this paper, we propose an effective end-to-end generative adversarial network for image dehazing, named DehazeGAN. The proposed DehazeGAN adopts a U-net architecture with a novel color-consistency loss derived from dark channel prior and perceptual loss, which can be trained in an unsupervised fashion without paired synthetic datasets. We create a RealHaze dataset for network training, including 4,000 outdoor hazy images and 4,000 haze-free images. Extensive experiments demonstrate that our proposed DehazeGAN achieves better performance than existing state-of-the-art methods on both synthetic datasets and real-world datasets in terms of PSNR, SSIM, and subjective visual experience.

Self-Supervised Learning of Dynamic Representations for Static Images

Siyang Song, Enrique Sanchez, Linlin Shen, Michel Valstar

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Auto-TLDR; Facial Action Unit Intensity Estimation and Affect Estimation from Still Images with Multiple Temporal Scale

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Facial actions are spatio-temporal signals by nature, and therefore their modeling is crucially dependent on the availability of temporal information. In this paper, we focus on inferring such temporal dynamics of facial actions when no explicit temporal information is available, i.e. from still images. We present a novel approach to capture multiple scales of such temporal dynamics, with an application to facial Action Unit (AU) intensity estimation and dimensional affect estimation. In particular, 1) we propose a framework that infers a dynamic representation (DR) from a still image, which captures the bi-directional flow of time within a short time-window centered at the input image; 2) we show that we can train our method without the need of explicitly generating target representations, allowing the network to represent dynamics more broadly; and 3) we propose to apply a multiple temporal scale approach that infers DRs for different window lengths (MDR) from a still image. We empirically validate the value of our approach on the task of frame ranking, and show how our proposed MDR attains state of the art results on BP4D for AU intensity estimation and on SEMAINE for dimensional affect estimation, using only still images at test time.

Unsupervised Disentangling of Viewpoint and Residues Variations by Substituting Representations for Robust Face Recognition

Minsu Kim, Joanna Hong, Junho Kim, Hong Joo Lee, Yong Man Ro

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Auto-TLDR; Unsupervised Disentangling of Identity, viewpoint, and Residue Representations for Robust Face Recognition

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It is well-known that identity-unrelated variations (e.g., viewpoint or illumination) degrade the performances of face recognition methods. In order to handle this challenge, a robust method for disentangling the identity and view representations has drawn an attention in the machine learning area. However, existing methods learn discriminative features which require a manual supervision of such factors of variations. In this paper, we propose a novel disentangling framework through modeling three representations of identity, viewpoint, and residues (i.e., identity and pose unrelated) which do not require supervision of the variations. By jointly modeling the three representations, we enhance the disentanglement of each representation and achieve robust face recognition performance. Further, the learned viewpoint representation can be utilized for pose estimation or editing of a posed facial image. Extensive quantitative and qualitative evaluations verify the effectiveness of our proposed method which disentangles identity, viewpoint, and residues of facial images.

Better Prior Knowledge Improves Human-Pose-Based Extrinsic Camera Calibration

Olivier Moliner, Sangxia Huang, Kalle Åström

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Auto-TLDR; Improving Human-pose-based Extrinsic Calibration for Multi-Camera Systems

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Accurate extrinsic calibration of wide baseline multi-camera systems enables better understanding of 3D scenes for many applications and is of great practical importance. Classical Structure-from-Motion calibration methods require special calibration equipment so that accurate point correspondences can be detected between different views. In addition, an operator with some training is usually needed to ensure that data is collected in a way that leads to good calibration accuracy. This limits the ease of adoption of such technologies. Recently, methods have been proposed to use human pose estimation models to establish point correspondences, thus removing the need for any special equipment. The challenge with this approach is that human pose estimation algorithms typically produce much less accurate feature points compared to classical patch-based methods. Another problem is that ambient human motion might not be optimal for calibration. We build upon prior works and introduce several novel ideas to improve the accuracy of human-pose-based extrinsic calibration. Our first contribution is a robust reprojection loss based on a better understanding of the sources of pose estimation error. Our second contribution is a 3D human pose likelihood model learned from motion capture data. We demonstrate significant improvements in calibration accuracy by evaluating our method on four publicly available datasets.

Contrastive Data Learning for Facial Pose and Illumination Normalization

Gee-Sern Hsu, Chia-Hao Tang

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Auto-TLDR; Pose and Illumination Normalization with Contrast Data Learning for Face Recognition

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Face normalization can be a crucial step when handling generic face recognition. We propose the Pose and Illumination Normalization (PIN) framework with contrast data learning for face normalization. The PIN framework is designed to learn the transformation from a source set to a target set. The source set and the target set compose a contrastive data set for learning. The source set contains faces collected in the wild and thus covers a wide range of variation across illumination, pose, expression and other variables. The target set contains face images taken under controlled conditions and all faces are in frontal pose and balanced in illumination. The PIN framework is composed of an encoder, a decoder and two discriminators. The encoder is made of a state-of-the-art face recognition network and acts as a facial feature extractor, which is not updated during training. The decoder is trained on both the source and target sets, and aims to learn the transformation from the source set to the target set; and therefore, it can transform an arbitrary face into a illumination and pose normalized face. The discriminators are trained to ensure the photo-realistic quality of the normalized face images generated by the decoder. The loss functions employed in the decoder and discriminators are appropriately designed and weighted for yielding better normalization outcomes and recognition performance. We verify the performance of the propose framework on several benchmark databases, and compare with state-of-the-art approaches.

SECI-GAN: Semantic and Edge Completion for Dynamic Objects Removal

Francesco Pinto, Andrea Romanoni, Matteo Matteucci, Phil Torr

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Auto-TLDR; SECI-GAN: Semantic and Edge Conditioned Inpainting Generative Adversarial Network

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Image inpainting aims at synthesizing the missing content of damaged and corrupted images to produce visually realistic restorations; typical applications are in image restoration, automatic scene editing, super-resolution, and dynamic object removal. In this paper, we propose Semantic and Edge Conditioned Inpainting Generative Adversarial Network (SECI-GAN), an architecture that jointly exploits the high-level cues extracted by semantic segmentation and the fine-grained details captured by edge extraction to condition the image inpainting process. SECI-GAN is designed with a particular focus on recovering big regions belonging to the same object (e.g. cars or pedestrians) in the context of dynamic object removal from complex street views. To demonstrate the effectiveness of SECI-GAN, we evaluate our results on the Cityscapes dataset, showing that SECI-GAN is better than competing state-of-the-art models at recovering the structure and the content of the missing parts while producing consistent predictions.

Efficient Shadow Detection and Removal Using Synthetic Data with Domain Adaptation

Rui Guo, Babajide Ayinde, Hao Sun

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Auto-TLDR; Shadow Detection and Removal with Domain Adaptation and Synthetic Image Database

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In recent years, learning based shadow detection and removal approaches have shown prospects and, in most cases, yielded state-of-the-art results. The performance of these approaches, however, relies heavily on the construction of training database of shadow images, shadow-free versions, and shadow maps as ground truth. This conventional data gathering method is time-consuming, expensive, or even practically intractable to realize especially for outdoor scenes with complicated shadow patterns, thus limiting the size of the data available for training. In this paper, we leverage on large high quality synthetic image database and domain adaptation to eliminate the bottlenecks resulting from insufficient training samples and domain bias. Specifically, our approach utilizes adversarial training to predict near-pixel-perfect shadow map from synthetic shadow image for downstream shadow removal steps. At inference time, we capitalize on domain adaptation via image style transfer to map the style of real- world scene to that of synthetic scene for the purpose of detecting and subsequently removing shadow. Comprehensive experiments indicate that our approach outperforms state-of-the-art methods on select benchmark datasets.

A Quantitative Evaluation Framework of Video De-Identification Methods

Sathya Bursic, Alessandro D'Amelio, Marco Granato, Giuliano Grossi, Raffaella Lanzarotti

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Auto-TLDR; Face de-identification using photo-reality and facial expressions

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We live in an era of privacy concerns, motivating a large research effort in face de-identification. As in other fields, we are observing a general movement from hand-crafted methods to deep learning methods, mainly involving generative models. Although these methods produce more natural de-identified images or videos, we claim that the mere evaluation of the de-identification is not sufficient, especially when it comes to processing the images/videos further. In this note, we take into account the issue of preserving privacy, facial expressions, and photo-reality simultaneously, proposing a general testing framework. The method is applied to four open-source tools, producing a baseline for future de-identification methods.

5D Light Field Synthesis from a Monocular Video

Kyuho Bae, Andre Ivan, Hajime Nagahara, In Kyu Park

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Auto-TLDR; Synthesis of Light Field Video from Monocular Video using Deep Learning

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Commercially available light field cameras have difficulty in capturing 5D (4D + time) light field videos. They can only capture still light filed images or are excessively expensive for normal users to capture the light field video. To tackle this problem, we propose a deep learning-based method for synthesizing a light field video from a monocular video. We propose a new synthetic light field video dataset that renders photorealistic scenes using Unreal Engine because no light field video dataset is available. The proposed deep learning framework synthesizes the light field video with a full set (9x9) of sub-aperture images from a normal monocular video. The proposed network consists of three sub-networks, namely, feature extraction, 5D light field video synthesis, and temporal consistency refinement. Experimental results show that our model can successfully synthesize the light field video for synthetic and real scenes and outperforms the previous frame-by-frame method quantitatively and qualitatively.

3D Semantic Labeling of Photogrammetry Meshes Based on Active Learning

Mengqi Rong, Shuhan Shen, Zhanyi Hu

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Auto-TLDR; 3D Semantic Expression of Urban Scenes Based on Active Learning

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As different urban scenes are similar but still not completely consistent, coupled with the complexity of labeling directly in 3D, high-level understanding of 3D scenes has always been a tricky problem. In this paper, we propose a procedural approach for 3D semantic expression of urban scenes based on active learning. We first start with a small labeled image set to fine-tune a semantic segmentation network and then project its probability map onto a 3D mesh model for fusion, finally outputs a 3D semantic mesh model in which each facet has a semantic label and a heat model showing each facet’s confidence. Our key observation is that our algorithm is iterative, in each iteration, we use the output semantic model as a supervision to select several valuable images for annotation to co-participate in the fine-tuning for overall improvement. In this way, we reduce the workload of labeling but not the quality of 3D semantic model. Using urban areas from two different cities, we show the potential of our method and demonstrate its effectiveness.

Attentive Hybrid Feature Based a Two-Step Fusion for Facial Expression Recognition

Jun Weng, Yang Yang, Zichang Tan, Zhen Lei

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Auto-TLDR; Attentive Hybrid Architecture for Facial Expression Recognition

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Facial expression recognition is inherently a challenging task, especially for the in-the-wild images with various occlusions and large pose variations, which may lead to the loss of some crucial information. To address it, in this paper, we propose an attentive hybrid architecture (AHA) which learns global, local and integrated features based on different face regions. Compared with one type of feature, our extracted features own complementary information and can reduce the loss of crucial information. Specifically, AHA contains three branches, where all sub-networks in those branches employ the attention mechanism to further localize the interested pixels/regions. Moreover, we propose a two-step fusion strategy based on LSTM to deeply explore the hidden correlations among different face regions. Extensive experiments on four popular expression databases (i.e., CK+, FER-2013, SFEW 2.0, RAF-DB) show the effectiveness of the proposed method.

Estimating Gaze Points from Facial Landmarks by a Remote Spherical Camera

Shigang Li

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Auto-TLDR; Gaze Point Estimation from a Spherical Image from Facial Landmarks

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From a spherical image, a gaze point, instead of gaze vectors, can be estimated directly because a remote spherical camera can observe a user's face and a gaze target simultaneously. This paper investigates the problem of estimating a gaze point in a spherical image from facial landmarks. In contrast with the existing methods which usually assume gaze points move on a narrow plane, the proposed method can cope with the situation where gaze points vary in depth for a relatively wide field of view. As shown in the results of comparative experiments, we find the orthogonal coordinates of facial landmarks on a unit sphere is a reasonable representation in comparison with spherical polar coordinates; the cues of head pose is helpful to improve the accuracy of gaze points. Consequently, the proposed method achieves a performance on the accuracy of gaze points estimation which is comparable to the state of the art methods.

SATGAN: Augmenting Age Biased Dataset for Cross-Age Face Recognition

Wenshuang Liu, Wenting Chen, Yuanlue Zhu, Linlin Shen

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Auto-TLDR; SATGAN: Stable Age Translation GAN for Cross-Age Face Recognition

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In this paper, we propose a Stable Age Translation GAN (SATGAN) to generate fake face images at different ages to augment age biased face datasets for Cross-Age Face Recognition (CAFR) . The proposed SATGAN consists of both generator and discriminator. As a part of the generator, a novel Mask Attention Module (MAM) is introduced to make the generator focus on the face area. In addition, the generator employs a Uniform Distribution Discriminator (UDD) to supervise the learning of latent feature map and enforce the uniform distribution. Besides, the discriminator employs a Feature Separation Module (FSM) to disentangle identity information from the age information. The quantitative and qualitative evaluations on Morph dataset prove that SATGAN achieves much better performance than existing methods. The face recognition model trained using dataset (VGGFace2 and MS-Celeb-1M) augmented using our SATGAN achieves better accuracy on cross age dataset like Cross-Age LFW and AgeDB-30.

Machine-Learned Regularization and Polygonization of Building Segmentation Masks

Stefano Zorzi, Ksenia Bittner, Friedrich Fraundorfer

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Auto-TLDR; Automatic Regularization and Polygonization of Building Segmentation masks using Generative Adversarial Network

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We propose a machine learning based approach for automatic regularization and polygonization of building segmentation masks. Taking an image as input, we first predict building segmentation maps exploiting generic fully convolutional network (FCN). A generative adversarial network (GAN) is then involved to perform a regularization of building boundaries to make them more realistic, i.e., having more rectilinear outlines which construct right angles if required. This is achieved through the interplay between the discriminator which gives a probability of input image being true and generator that learns from discriminator’s response to create more realistic images. Finally, we train the backbone convolutional neural network (CNN) which is adapted to predict sparse outcomes corresponding to building corners out of regularized building segmentation results. Experiments on three building segmentation datasets demonstrate that the proposed method is not only capable of obtaining accurate results, but also of producing visually pleasing building outlines parameterized as polygons.

Deep Multi-Task Learning for Facial Expression Recognition and Synthesis Based on Selective Feature Sharing

Rui Zhao, Tianshan Liu, Jun Xiao, P. K. Daniel Lun, Kin-Man Lam

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Auto-TLDR; Multi-task Learning for Facial Expression Recognition and Synthesis

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Multi-task learning is an effective learning strategy for deep-learning-based facial expression recognition tasks. However, most existing methods take into limited consideration the feature selection, when transferring information between different tasks, which may lead to task interference when training the multi-task networks. To address this problem, we propose a novel selective feature-sharing method, and establish a multi-task network for facial expression recognition and facial expression synthesis. The proposed method can effectively transfer beneficial features between different tasks, while filtering out useless and harmful information. Moreover, we employ the facial expression synthesis task to enlarge and balance the training dataset to further enhance the generalization ability of the proposed method. Experimental results show that the proposed method achieves state-of-the-art performance on those commonly used facial expression recognition benchmarks, which makes it a potential solution to real-world facial expression recognition problems.

A Multi-Task Neural Network for Action Recognition with 3D Key-Points

Rongxiao Tang, Wang Luyang, Zhenhua Guo

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Auto-TLDR; Multi-task Neural Network for Action Recognition and 3D Human Pose Estimation

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Action recognition and 3D human pose estimation are the fundamental problems in computer vision and closely related. In this work, we propose a multi-task neural network for action recognition and 3D human pose estimation. The results of the previous methods are still error-prone especially when tested against the images taken in-the-wild, leading error results in action recognition. To solve this problem, we propose a principled approach to generate high quality 3D pose ground truth given any in-the-wild image with a person inside. We achieve this by first devising a novel stereo inspired neural network to directly map any 2D pose to high quality 3D counterpart. Based on the high-quality 3D labels, we carefully design the multi-task framework for action recognition and 3D human pose estimation. The proposed architecture can utilize the shallow, deep features of the images, and the in-the-wild 3D human key-points to guide a more precise result. High quality 3D key-points can fully reflect the morphological features of motions, thus boosting the performance on action recognition. Experiments demonstrate that 3D pose estimation leads to significantly higher performance on action recognition than separated learning. We also evaluate the generalization ability of our method both quantitatively and qualitatively. The proposed architecture performs favorably against the baseline 3D pose estimation methods. In addition, the reported results on Penn Action and NTU datasets demonstrate the effectiveness of our method on the action recognition task.

Silhouette Body Measurement Benchmarks

Song Yan, Johan Wirta, Joni-Kristian Kamarainen

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Auto-TLDR; BODY-fit: A Realistic 3D Body Measurement Dataset for Anthropometric Measurement

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Anthropometric body measurements are important for industrial design, garment fitting, medical diagnosis and ergonomics. A number of methods have been proposed to estimate the body measurements from images, but progress has been slow due to the lack of realistic and publicly available datasets. The existing works train and test on silhouettes of 3D body meshes obtained by fitting a human body model to the commercial CAESAR scans. In this work, we introduce the BODY-fit dataset that contains fitted meshes of 2,675 female and 1,474 male 3D body scans. We unify evaluation on the CAESAR-fit and BODY-fit datasets by computing body measurements from geodesic surface paths as the ground truth and by generating two-view silhouette images. We also introduce BODY-rgb - a realistic dataset of 86 male and 108 female subjects captured with an RGB camera and manually tape measured ground truth. We propose a simple yet effective deep CNN architecture as a baseline method which obtains competitive accuracy on the three datasets.

Detecting Manipulated Facial Videos: A Time Series Solution

Zhang Zhewei, Ma Can, Gao Meilin, Ding Bowen

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Auto-TLDR; Face-Alignment Based Bi-LSTM for Fake Video Detection

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We propose a new method to expose fake videos based on a time series solution. The method is based on bidirectional long short-term memory (Bi-LSTM) backbone architecture with two different types of features: {Face-Alignment} and {Dense-Face-Alignment}, in which both of them are physiological signals that can be distinguished between fake and original videos. We choose 68 landmark points as the feature of {Face-Alignment} and Pose Adaptive Feature (PAF) for {Dense-Face-Alignment}. Based on these two facial features, we designed two deep networks. In addition, we optimize our network by adding an attention mechanism that improves detection precision. Our method is tested over benchmarks of Face Forensics/Face Forensics++ dataset and show a promising performance on inference speed while maintaining accuracy with state-of art solutions that deal against DeepFake.

Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets

Yiwei Bao, Yihua Cheng, Yunfei Liu, Feng Lu

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Auto-TLDR; Adaptive Feature Fusion Network for Multi-stream Gaze Estimation in Mobile Tablets

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Recently, many multi-stream gaze estimation methods have been proposed. They estimate gaze from eye and face appearances and achieve reasonable accuracy. However, most of the methods simply concatenate the features extracted from eye and face appearance. The feature fusion process has been ignored. In this paper, we propose a novel Adaptive Feature Fusion Network (AFF-Net), which performs gaze tracking task in mobile tablets. We stack two-eye feature maps and utilize Squeeze-and-Excitation layers to adaptively fuse two-eye features based on different eye features. Meanwhile, we also propose Adaptive Group Normalization to recalibrate eye features with the guidance of face appearance characteristics. Extensive experiments on both GazeCapture and MPIIFaceGaze datasets demonstrate consistently superior performance of the proposed method.