Unsupervised 3D Human Pose Estimation in Multi-view-multi-pose Video

Cheng Sun, Diego Thomas, Hiroshi Kawasaki

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Auto-TLDR; Unsupervised 3D Human Pose Estimation from 2D Videos Using Generative Adversarial Network

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3D human pose estimation from a single 2D video is an extremely difficult task because computing 3D geometry from 2D images is an ill-posed problem. Recent popular solutions adopt fully-supervised learning strategy, which requires to train a deep network on a large-scale ground truth dataset of 3D poses and 2D images. However, such a large-scale dataset with natural images does not exist, which limits the usability of existing methods. While building a complete 3D dataset is tedious and expensive, abundant 2D in-the-wild data is already publicly available. As a consequence, there is a growing interest in the computer vision community to design efficient techniques that use the unsupervised learning strategy, which does not require any ground truth 3D data. Such methods can be trained with only natural 2D images of humans. In this paper we propose an unsupervised method for estimating 3D human pose in videos. The standard approach for unsupervised learning is to use the Generative Adversarial Network (GAN) framework. To improve the performance of 3D human pose estimation in videos, we propose a new GAN network that enforces body consistency over frames in a video. We evaluate the efficiency of our proposed method on a public 3D human body dataset.

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Auto-TLDR; A Deep Neural Network for 3D Human Pose Estimation from a Single 2D Image in the Wild

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Exploring Severe Occlusion: Multi-Person 3D Pose Estimation with Gated Convolution

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Auto-TLDR; 3D Human Pose Estimation for Multi-Human Videos with Occlusion

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Lucas Mourot, Francois Le Clerc, Cédric Thébault, Pierre Hellier

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Auto-TLDR; JUMPS: Increasing the Number of Joints in 2D Pose Estimation and Recovering Occluded or Missing Joints

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Human Pose Estimation is a low-level task useful for surveillance, human action recognition, and scene understanding at large. It also offers promising perspectives for the animation of synthetic characters. For all these applications, and especially the latter, estimating the positions of many joints is desirable for improved performance and realism. To this purpose, we propose a novel method called JUMPS for increasing the number of joints in 2D pose estimates and recovering occluded or missing joints. We believe this is the first attempt to address the issue. We build on a deep generative model that combines a GAN and an encoder. The GAN learns the distribution of high-resolution human pose sequences, the encoder maps the input low-resolution sequences to its latent space. Inpainting is obtained by computing the latent representation whose decoding by the GAN generator optimally matches the joints locations at the input. Post-processing a 2D pose sequence using our method provides a richer representation of the character motion. We show experimentally that the localization accuracy of the additional joints is on average on par with the original pose estimates.

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Auto-TLDR; Multi-task Neural Network for Action Recognition and 3D Human Pose Estimation

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Auto-TLDR; 3D Pose Estimation of Multiple People from a Few calibrated Camera Views using Deep Learning

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Auto-TLDR; Deep Adaptation for Keypoint Prediction under Domain Shift

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Auto-TLDR; PEAN: 3D Hand Pose Estimation with Adversarial Learning Framework

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Auto-TLDR; Robustness of 3D Human Pose Estimation Methods to Adversarial Attacks

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Auto-TLDR; Generating Videos with Human Action Semantics using Cycle Constraints

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Caterina Emilia Agelide Buizza, Yiannis Demiris

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Auto-TLDR; Learning-free 3D Human Pose Estimation from Inertial Measurement Unit Data

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Hybrid Approach for 3D Head Reconstruction: Using Neural Networks and Visual Geometry

Oussema Bouafif, Bogdan Khomutenko, Mohammed Daoudi

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Auto-TLDR; Recovering 3D Head Geometry from a Single Image using Deep Learning and Geometric Techniques

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Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s) using a hybrid approach based on deep learning and geometric techniques. We propose an encoder-decoder network based on the U-net architecture and trained on synthetic data only. It predicts both pixel-wise normal vectors and landmarks maps from a single input photo. Landmarks are used for the pose computation and the initialization of the optimization problem, which, in turn, reconstructs the 3D head geometry by using a parametric morphable model and normal vector fields. State-of-the-art results are achieved through qualitative and quantitative evaluation tests on both single and multi-view settings. Despite the fact that the model was trained only on synthetic data, it successfully recovers 3D geometry and precise poses for real-world images.

Occlusion-Tolerant and Personalized 3D Human Pose Estimation in RGB Images

Ammar Qammaz, Antonis Argyros

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Auto-TLDR; Real-Time 3D Human Pose Estimation in BVH using Inverse Kinematics Solver and Neural Networks

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Better Prior Knowledge Improves Human-Pose-Based Extrinsic Camera Calibration

Olivier Moliner, Sangxia Huang, Kalle Åström

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Auto-TLDR; Improving Human-pose-based Extrinsic Calibration for Multi-Camera Systems

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Weakly Supervised Body Part Segmentation with Pose Based Part Priors

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Auto-TLDR; Weakly Supervised Body Part Segmentation Using Weak Labels

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Yanjun Zhu, Yanxia Zhang, Qiong Liu, Andreas Girgensohn

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Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

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RefiNet: 3D Human Pose Refinement with Depth Maps

Andrea D'Eusanio, Stefano Pini, Guido Borghi, Roberto Vezzani, Rita Cucchiara

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Auto-TLDR; RefiNet: A Multi-stage Framework for 3D Human Pose Estimation

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Human Pose Estimation is a fundamental task for many applications in the Computer Vision community and it has been widely investigated in the 2D domain, i.e. intensity images. Therefore, most of the available methods for this task are mainly based on 2D Convolutional Neural Networks and huge manually-annotated RGB datasets, achieving stunning results. In this paper, we propose RefiNet, a multi-stage framework that regresses an extremely-precise 3D human pose estimation from a given 2D pose and a depth map. The framework consists of three different modules, each one specialized in a particular refinement and data representation, i.e. depth patches, 3D skeleton and point clouds. Moreover, we collect a new dataset, namely Baracca, acquired with RGB, depth and thermal cameras and specifically created for the automotive context. Experimental results confirm the quality of the refinement procedure that largely improves the human pose estimations of off-the-shelf 2D methods.

Boundary Guided Image Translation for Pose Estimation from Ultra-Low Resolution Thermal Sensor

Kohei Kurihara, Tianren Wang, Teng Zhang, Brian Carrington Lovell

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Auto-TLDR; Pose Estimation on Low-Resolution Thermal Images Using Image-to-Image Translation Architecture

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Dual-MTGAN: Stochastic and Deterministic Motion Transfer for Image-To-Video Synthesis

Fu-En Yang, Jing-Cheng Chang, Yuan-Hao Lee, Yu-Chiang Frank Wang

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Auto-TLDR; Dual Motion Transfer GAN for Convolutional Neural Networks

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Future Urban Scenes Generation through Vehicles Synthesis

Alessandro Simoni, Luca Bergamini, Andrea Palazzi, Simone Calderara, Rita Cucchiara

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Auto-TLDR; Predicting the Future of an Urban Scene with a Novel View Synthesis Paradigm

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GarmentGAN: Photo-Realistic Adversarial Fashion Transfer

Amir Hossein Raffiee, Michael Sollami

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Auto-TLDR; GarmentGAN: A Generative Adversarial Network for Image-Based Garment Transfer

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Zhongguo Li, Magnus Oskarsson, Anders Heyden

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Auto-TLDR; Reconstruction of 3D human bodies from multi-view images using multi-stage end-to-end neural networks

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Talking Face Generation Via Learning Semantic and Temporal Synchronous Landmarks

Aihua Zheng, Feixia Zhu, Hao Zhu, Mandi Luo, Ran He

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Auto-TLDR; A semantic and temporal synchronous landmark learning method for talking face generation

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Abstract—Given a speech clip and facial image, the goal of talking face generation is to synthesize a talking face video with accurate mouth synchronization and natural face motion. Recent progress has proven the effectiveness of the landmarks as the intermediate information during talking face generation. However,the large gap between audio and visual modalities makes the prediction of landmarks challenging and limits generation ability. This paper proposes a semantic and temporal synchronous landmark learning method for talking face generation. First, we propose to introduce a word detector to enforce richer semantic information. Then, we propose to preserve the temporal synchronization and consistency between landmarks and audio via the proposed temporal residual loss. Lastly, we employ a U-Net generation network with adaptive reconstruction loss to generate facial images for the predicted landmarks. Experimental results on two benchmark datasets LRW and GRID demonstrate the effectiveness of our model compared to the state-of-the-art methods of talking face generation.

Pose Variation Adaptation for Person Re-Identification

Lei Zhang, Na Jiang, Qishuai Diao, Yue Xu, Zhong Zhou, Wei Wu

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Auto-TLDR; Pose Transfer Generative Adversarial Network for Person Re-identification

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Person re-identification (reid) plays an important role in surveillance video analysis, especially for criminal investigation and intelligent security. Although a large number of effective feature or distance metric learning approaches have been proposed, it still suffers from pedestrians appearance variations caused by pose changing. Most of the previous methods address this problem by learning a pose-invariant descriptor subspace. In this paper, we propose a pose variation adaptation method for person reid in the view of data augmentation. It can reduce the probability of deep learning network over-fitting. Specifically, we introduce a pose transfer generative adversarial network with a similarity measurement constraint. With the learned pose transfer model, training images can be pose-transferred to any given poses, and along with the original images, form a augmented training dataset. It increases data diversity against over-fitting. In contrast to previous GAN-based methods, we consider the influence of pose variations on similarity measure to generate more realistic and shaper samples for person reid. Besides, we optimize hard example mining to introduce a novel manner of samples (pose-transferred images) used with the learned pose transfer model. It focuses on the inferior samples which are caused by pose variations to increase the number of effective hard examples for learning discriminative features and improve the generalization ability. We extensively conduct comparative evaluations to demonstrate the advantages and superiority of our proposed method over the state-of-the-art approaches on Market-1501 and DukeMTMC-reID, the rank-1 accuracy is 96.1% for Market-1501 and 92.0% for DukeMTMC-reID.

Simple Multi-Resolution Representation Learning for Human Pose Estimation

Trung Tran Quang, Van Giang Nguyen, Daeyoung Kim

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Auto-TLDR; Multi-resolution Heatmap Learning for Human Pose Estimation

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Human pose estimation - the process of recognizing human keypoints in a given image - is one of the most important tasks in computer vision and has a wide range of applications including movement diagnostics, surveillance, or self-driving vehicle. The accuracy of human keypoint prediction is increasingly improved thanks to the burgeoning development of deep learning. Most existing methods solved human pose estimation by generating heatmaps in which the ith heatmap indicates the location confidence of the ith keypoint. In this paper, we introduce novel network structures referred to as multi-resolution representation learning for human keypoint prediction. At different resolutions in the learning process, our networks branch off and use extra layers to learn heatmap generation. We firstly consider the architectures for generating the multi-resolution heatmaps after obtaining the lowest-resolution feature maps. Our second approach allows learning during the process of feature extraction in which the heatmaps are generated at each resolution of the feature extractor. The first and second approaches are referred to as multi-resolution heatmap learning and multi-resolution feature map learning respectively. Our architectures are simple yet effective, achieving good performance. We conducted experiments on two common benchmarks for human pose estimation: MS-COCO and MPII dataset.

DeepPear: Deep Pose Estimation and Action Recognition

Wen-Jiin Tsai, You-Ying Jhuang

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Auto-TLDR; Human Action Recognition Using RGB Video Using 3D Human Pose and Appearance Features

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Human action recognition has been a popular issue recently because it can be applied in many applications such as intelligent surveillance systems, human-robot interaction, and autonomous vehicle control. Human action recognition using RGB video is a challenging task because the learning of actions is easily affected by the cluttered background. To cope with this problem, the proposed method estimates 3D human poses first which can help remove the cluttered background and focus on the human body. In addition to the human poses, the proposed method also utilizes appearance features nearby the predicted joints to make our action prediction context-aware. Instead of using 3D convolutional neural networks as many action recognition approaches did, the proposed method uses a two-stream architecture that aggregates the results from skeleton-based and appearance-based approaches to do action recognition. Experimental results show that the proposed method achieved state-of-the-art performance on NTU RGB+D which is a largescale dataset for human action recognition.

Learning to Take Directions One Step at a Time

Qiyang Hu, Adrian Wälchli, Tiziano Portenier, Matthias Zwicker, Paolo Favaro

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Auto-TLDR; Generating a Sequence of Motion Strokes from a Single Image

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We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be automatically transferred from other videos, e.g., via bounding box tracking. Each motion stroke provides the direction to the moving object in the input image and we aim to train a network to generate an animation following a sequence of such directions. To address this task we design a novel recurrent architecture, which can be trained easily and effectively thanks to an explicit separation of past, future and current states. As we demonstrate in the experiments, our proposed architecture is capable of generating an arbitrary number of frames from a single image and a sequence of motion strokes. Key components of our architecture are an autoencoding constraint to ensure consistency with the past and a generative adversarial scheme to ensure that images look realistic and are temporally smooth. We demonstrate the effectiveness of our approach on the MNIST, KTH, Human3.6M, Push and Weizmann datasets.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

UCCTGAN: Unsupervised Clothing Color Transformation Generative Adversarial Network

Shuming Sun, Xiaoqiang Li, Jide Li

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Auto-TLDR; An Unsupervised Clothing Color Transformation Generative Adversarial Network

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Clothing color transformation refers to changing the clothes color in an original image to the clothes color in a target image. In this paper, we propose an Unsupervised Clothing Color Transformation Generative Adversarial Network (UCCTGAN) for the task. UCCTGAN adopts the color histogram of a target clothes as color guidance and an improved U-net architecture called AntennaNet is put forward to fuse the extracted color information with the original image. Meanwhile, to accomplish unsupervised learning, the loss function is carefully designed according to color moment, which evaluates the chromatic aberration between the target clothing and the generated clothing. Experimental results show that our network has the ability to generate convincing color transformation results.

StrongPose: Bottom-up and Strong Keypoint Heat Map Based Pose Estimation

Niaz Ahmad, Jongwon Yoon

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Auto-TLDR; StrongPose: A bottom-up box-free approach for human pose estimation and action recognition

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Adaptation of deep convolutional neural network has made revolutionary progress in human pose estimation, various applications in recent years have drawn considerable attention. However, prediction and localization of the keypoints in single and multi-person images are a challenging problem. Towards this purpose, we present a bottom-up box-free approach for the task of pose estimation and action recognition. We proposed a StrongPose system model that uses part-based modeling to tackle object-part associations. The model utilizes a convolution network that learns how to detect Strong Keypoints Heat Maps (SKHM) and predict their comparative displacements, enabling us to group keypoints into person pose instances. Further, we produce Body Heat Maps (BHM) with the help of keypoints which allows us to localize the human body in the picture. The StrongPose framework is based on fully-convolutional engineering and permits proficient inference, with runtime basically autonomous of the number of individuals display within the scene. Train and test on COCO data alone, our framework achieves COCO test-dev keypoint average precision of 0.708 using ResNet-101 and 0.725 using ResNet-152, which considerably outperforms all prior bottom-up pose estimation frameworks.

Let's Play Music: Audio-Driven Performance Video Generation

Hao Zhu, Yi Li, Feixia Zhu, Aihua Zheng, Ran He

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Auto-TLDR; APVG: Audio-driven Performance Video Generation Using Structured Temporal UNet

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We propose a new task named Audio-driven Performance Video Generation (APVG), which aims to synthesize the video of a person playing a certain instrument guided by a given music audio clip. It is a challenging task to generate the high-dimensional temporal consistent videos from low-dimensional audio modality. In this paper, we propose a multi-staged framework to achieve this new task to generate realistic and synchronized performance video from given music. Firstly, we provide both global appearance and local spatial information by generating the coarse videos and keypoints of body and hands from a given music respectively. Then, we propose to transform the generated keypoints to heatmap via a differentiable space transformer, since the heatmap offers more spatial information but is harder to generate directly from audio. Finally, we propose a Structured Temporal UNet (STU) to extract both intra-frame structured information and inter-frame temporal consistency. They are obtained via graph-based structure module, and CNN-GRU based high-level temporal module respectively for final video generation. Comprehensive experiments validate the effectiveness of our proposed framework.

Extending Single Beam Lidar to Full Resolution by Fusing with Single Image Depth Estimation

Yawen Lu, Yuxing Wang, Devarth Parikh, Guoyu Lu

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Auto-TLDR; Self-supervised LIDAR for Low-Cost Depth Estimation

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Depth estimation is playing an important role in indoor and outdoor scene understanding, autonomous driving, augmented reality and many other tasks. Vehicles and robotics are able to use active illumination sensors such as LIDAR to receive high precision depth estimation. However, high-resolution Lidars are usually too expensive, which limits its massive production on various applications. Though single beam LIDAR enjoys the benefits of low cost, one beam depth sensing is not usually sufficient to perceive the surrounding environment in many scenarios. In this paper, we propose a learning-based framework to explore to replicate similar or even higher performance as costly LIDARs with our designed self-supervised network and a low-cost single-beam LIDAR. After the accurate calibration with a visible camera, the single beam LIDAR can adjust the scale uncertainty of the depth map estimated by the visible camera. The adjusted depth map enjoys the benefits of high resolution and sensing accuracy as high beam LIDAR and maintains low-cost as single beam LIDAR. Thus we can achieve similar sensing effect of high beam LIDAR with more than a 50-100 times cheaper price (e.g., \$80000 Velodyne HDL-64E LIDAR v.s. \$1000 SICK TIM-781 2D LIDAR and normal camera). The proposed approach is verified on our collected dataset and public dataset with superior depth-sensing performance.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

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Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

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Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

Learning Group Activities from Skeletons without Individual Action Labels

Fabio Zappardino, Tiberio Uricchio, Lorenzo Seidenari, Alberto Del Bimbo

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Auto-TLDR; Lean Pose Only for Group Activity Recognition

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To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained individual action annotations at the actor level. In this paper we show that using only skeletal data we can train a state-of-the art end-to-end system using only group activity labels at the sequence level. Our experiments show that models trained without individual action supervision perform poorly. On the other hand we show that pseudo-labels can be computed from any pre-trained feature extractor with comparable final performance. Finally our carefully designed lean pose only architecture shows highly competitive results versus more complex multimodal approaches even in the self-supervised variant.

Unsupervised Disentangling of Viewpoint and Residues Variations by Substituting Representations for Robust Face Recognition

Minsu Kim, Joanna Hong, Junho Kim, Hong Joo Lee, Yong Man Ro

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Auto-TLDR; Unsupervised Disentangling of Identity, viewpoint, and Residue Representations for Robust Face Recognition

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It is well-known that identity-unrelated variations (e.g., viewpoint or illumination) degrade the performances of face recognition methods. In order to handle this challenge, a robust method for disentangling the identity and view representations has drawn an attention in the machine learning area. However, existing methods learn discriminative features which require a manual supervision of such factors of variations. In this paper, we propose a novel disentangling framework through modeling three representations of identity, viewpoint, and residues (i.e., identity and pose unrelated) which do not require supervision of the variations. By jointly modeling the three representations, we enhance the disentanglement of each representation and achieve robust face recognition performance. Further, the learned viewpoint representation can be utilized for pose estimation or editing of a posed facial image. Extensive quantitative and qualitative evaluations verify the effectiveness of our proposed method which disentangles identity, viewpoint, and residues of facial images.

Leveraging a Weakly Adversarial Paradigm for Joint Learning of Disparity and Confidence Estimation

Matteo Poggi, Fabio Tosi, Filippo Aleotti, Stefano Mattoccia

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Auto-TLDR; Joint Training of Deep-Networks for Outlier Detection from Stereo Images

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Deep architectures represent the state-of-the-art for perceiving depth from stereo images. Although these methods are highly accurate, it is crucial to effectively detect any outlier through confidence measures since a wrong perception of even small portions of the sensed scene might lead to catastrophic consequences, for instance, in autonomous driving. Purposely, state-of-the-art confidence estimation methods rely on deep-networks as well. In this paper, arguing that these tasks are two sides of the same coin, we propose a novel paradigm for their joint training. Specifically, inspired by the successful deployment of GANs in other fields, we design two deep architectures: a generator for disparity estimation and a discriminator for distinguishing correct assignments from outliers. The two networks are jointly trained in a new peculiar weakly adversarial manner pushing the former to fix the errors detected by the discriminator while keeping the correct prediction unchanged. Experimental results on standard stereo datasets prove that such joint training paradigm yields significant improvements. Moreover, an additional outcome of our proposal is the ability to detect outliers with better accuracy compared to the state-of-the-art.

Local Facial Attribute Transfer through Inpainting

Ricard Durall, Franz-Josef Pfreundt, Janis Keuper

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Auto-TLDR; Attribute Transfer Inpainting Generative Adversarial Network

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The term attribute transfer refers to the tasks of altering images in such a way, that the semantic interpretation of a given input image is shifted towards an intended direction, which is quantified by semantic attributes. Prominent example applications are photo realistic changes of facial features and expressions, like changing the hair color, adding a smile, enlarging the nose or altering the entire context of a scene, like transforming a summer landscape into a winter panorama. Recent advances in attribute transfer are mostly based on generative deep neural networks, using various techniques to manipulate images in the latent space of the generator. In this paper, we present a novel method for the common sub-task of local attribute transfers, where only parts of a face have to be altered in order to achieve semantic changes (e.g. removing a mustache). In contrast to previous methods, where such local changes have been implemented by generating new (global) images, we propose to formulate local attribute transfers as an inpainting problem. Removing and regenerating only parts of images, our Attribute Transfer Inpainting Generative Adversarial Network (ATI-GAN) is able to utilize local context information to focus on the attributes while keeping the background unmodified resulting in visually sound results.

HPERL: 3D Human Pose Estimastion from RGB and LiDAR

Michael Fürst, Shriya T.P. Gupta, René Schuster, Oliver Wasenmüler, Didier Stricker

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Auto-TLDR; 3D Human Pose Estimation Using RGB and LiDAR Using Weakly-Supervised Approach

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In-the-wild human pose estimation has a huge potential for various fields, ranging from animation and action recognition to intention recognition and prediction for autonomous driving. The current state-of-the-art is focused only on RGB and RGB-D approaches for predicting the 3D human pose. However, not using precise LiDAR depth information limits the performance and leads to very inaccurate absolute pose estimation. With LiDAR sensors becoming more affordable and common on robots and autonomous vehicle setups, we propose an end-to-end architecture using RGB and LiDAR to predict the absolute 3D human pose with unprecedented precision. Additionally, we introduce a weakly-supervised approach to generate 3D predictions using 2D pose annotations from PedX. This allows for many new opportunities in the field of 3D human pose estimation.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

Motion-Supervised Co-Part Segmentation

Aliaksandr Siarohin, Subhankar Roy, Stéphane Lathuiliere, Sergey Tulyakov, Elisa Ricci, Nicu Sebe

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Auto-TLDR; Self-supervised Co-Part Segmentation Using Motion Information from Videos

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Recent co-part segmentation methods mostly operate in a supervised learning setting, which requires a large amount of annotated data for training. To overcome this limitation, we propose a self-supervised deep learning method for co-part segmentation. Differently from previous works, our approach develops the idea that motion information inferred from videos can be leveraged to discover meaningful object parts. To this end, our method relies on pairs of frames sampled from the same video. The network learns to predict part segments together with a representation of the motion between two frames, which permits reconstruction of the target image. Through extensive experimental evaluation on publicly available video sequences we demonstrate that our approach can produce improved segmentation maps with respect to previous self-supervised co-part segmentation approaches.

LFIR2Pose: Pose Estimation from an Extremely Low-Resolution FIR Image Sequence

Saki Iwata, Yasutomo Kawanishi, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase, Tomoyoshi Aizawa

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Auto-TLDR; LFIR2Pose: Human Pose Estimation from a Low-Resolution Far-InfraRed Image Sequence

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In this paper, we propose a method for human pose estimation from a Low-resolution Far-InfraRed (LFIR) image sequence captured by a 16 × 16 FIR sensor array. Human body estimation from such a single LFIR image is a hard task. For training the estimation model, annotation of the human pose to the images is also a difficult task for human. Thus, we propose the LFIR2Pose model which accepts a sequence of LFIR images and outputs the human pose of the last frame, and also propose an automatic annotation system for the model training. Additionally, considering that the scale of human body motion is largely different among body parts, we also propose a loss function focusing on the difference. Through an experiment, we evaluated the human pose estimation accuracy using an original data set, and confirmed that human pose can be estimated accurately from an LFIR image sequence.

Machine-Learned Regularization and Polygonization of Building Segmentation Masks

Stefano Zorzi, Ksenia Bittner, Friedrich Fraundorfer

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Auto-TLDR; Automatic Regularization and Polygonization of Building Segmentation masks using Generative Adversarial Network

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We propose a machine learning based approach for automatic regularization and polygonization of building segmentation masks. Taking an image as input, we first predict building segmentation maps exploiting generic fully convolutional network (FCN). A generative adversarial network (GAN) is then involved to perform a regularization of building boundaries to make them more realistic, i.e., having more rectilinear outlines which construct right angles if required. This is achieved through the interplay between the discriminator which gives a probability of input image being true and generator that learns from discriminator’s response to create more realistic images. Finally, we train the backbone convolutional neural network (CNN) which is adapted to predict sparse outcomes corresponding to building corners out of regularized building segmentation results. Experiments on three building segmentation datasets demonstrate that the proposed method is not only capable of obtaining accurate results, but also of producing visually pleasing building outlines parameterized as polygons.

Learning Disentangled Representations for Identity Preserving Surveillance Face Camouflage

Jingzhi Li, Lutong Han, Hua Zhang, Xiaoguang Han, Jingguo Ge, Xiaochu Cao

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Auto-TLDR; Individual Face Privacy under Surveillance Scenario with Multi-task Loss Function

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In this paper, we focus on protecting the person face privacy under the surveillance scenarios, whose goal is to change the visual appearances of faces while keep them to be recognizable by current face recognition systems. This is a challenging problem as that we should retain the most important structures of captured facial images, while alter the salient facial regions to protect personal privacy. To address this problem, we introduce a novel individual face protection model, which can camouflage the face appearance from the perspective of human visual perception and preserve the identity features of faces used for face authentication. To that end, we develop an encoder-decoder network architecture that can separately disentangle the person feature representation into an appearance code and an identity code. Specifically, we first randomly divide the face image into two groups, the source set and the target set, where the source set is used to extract the identity code and the target set provides the appearance code. Then, we recombine the identity and appearance codes to synthesize a new face, which has the same identity with the source subject. Finally, the synthesized faces are used to replace the original face to protect the privacy of individual. Furthermore, our model is trained end-to-end with a multi-task loss function, which can better preserve the identity and stabilize the training loss. Experiments conducted on Cross-Age Celebrity dataset demonstrate the effectiveness of our model and validate our superiority in terms of visual quality and scalability.

PoseCVAE: Anomalous Human Activity Detection

Yashswi Jain, Ashvini Kumar Sharma, Rajbabu Velmurugan, Biplab Banerjee

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Auto-TLDR; PoseCVAE: Anomalous Human Activity Detection Using Generative Modeling

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Anomalous human activity detection is the task of identifying human activities that differ from the usual. Existing techniques, in general, try to deploy some samples from an open-set (anomalous activities can not be represented as a closed set) to define the discriminator. However, it is non-trivial to obtain novel activity instances. To this end, we propose PoseCVAE, a novel anomalous human activity detection strategy using the notion of generative modeling. We adopt a hybrid training strategy comprising of self-supervised and unsupervised learning. The self-supervised learning helps the encoder and decoder to learn better latent space representation of human pose trajectories. We train our framework to predict future pose trajectory given a normal track of past poses, i.e., the goal is to learn a conditional posterior distribution that represents normal training data. To achieve this we use a novel adaptation of a conditional variational autoencoder (CVAE) and refer it as PoseCVAE. Future pose prediction will be erroneous if the given poses are sampled from a distribution different from the learnt posterior, which is indeed the case with abnormal activities. To further separate the abnormal class, we imitate abnormal poses in the encoded space by sampling from a distinct mixture of gaussians (MoG). We use a binary cross-entropy (BCE) loss as a novel addition to the standard CVAE loss function to achieve this. We test our framework on two publicly available datasets and achieve comparable performance to existing unsupervised methods that exploit pose information.

P2D: A Self-Supervised Method for Depth Estimation from Polarimetry

Marc Blanchon, Desire Sidibe, Olivier Morel, Ralph Seulin, Daniel Braun, Fabrice Meriaudeau

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Auto-TLDR; Polarimetric Regularization for Monocular Depth Estimation

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Monocular depth estimation is a recurring subject in the field of computer vision. Its ability to describe scenes via a depth map while reducing the constraints related to the formulation of perspective geometry tends to favor its use. However, despite the constant improvement of algorithms, most methods exploit only colorimetric information. Consequently, robustness to events to which the modality is not sensitive to, like specularity or transparency, is neglected. In response to this phenomenon, we propose using polarimetry as an input for a self-supervised monodepth network. Therefore, we propose exploiting polarization cues to encourage accurate reconstruction of scenes. Furthermore, we include a term of polarimetric regularization to state-of-the-art method to take specific advantage of the data. Our method is evaluated both qualitatively and quantitatively demonstrating that the contribution of this new information as well as an enhanced loss function improves depth estimation results, especially for specular areas.

AG-GAN: An Attentive Group-Aware GAN for Pedestrian Trajectory Prediction

Yue Song, Niccolò Bisagno, Syed Zohaib Hassan, Nicola Conci

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Auto-TLDR; An attentive group-aware GAN for motion prediction in crowded scenarios

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Understanding human behaviors in crowded scenarios requires analyzing not only the position of the subjects in space, but also the scene context. Existing approaches mostly rely on the motion history of each pedestrian and model the interactions among people by considering the entire surrounding neighborhood. In our approach, we address the problem of motion prediction by applying coherent group clustering and a global attention mechanism on the LSTM-based Generative Adversarial Networks (GANs). The proposed model consists of an attentive group-aware GAN that observes the agents' past motion and predicts future paths, using (i) a group pooling module to model neighborhood interaction, and (ii) an attention module to specifically focus on hidden states. The experimental results demonstrate that our proposal outperforms state-of-the-art models on common benchmark datasets, and is able to generate socially-acceptable trajectories.

DmifNet:3D Shape Reconstruction Based on Dynamic Multi-Branch Information Fusion

Lei Li, Suping Wu

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Auto-TLDR; DmifNet: Dynamic Multi-branch Information Fusion Network for 3D Shape Reconstruction from a Single-View Image

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3D object reconstruction from a single-view image is a long-standing challenging problem. Previous works are difficult to accurately reconstruct 3D shapes with a complex topology which has rich details at the edges and corners. Moreover, previous works use synthetic data to train their network, but domain adaptation problems occurred when testing on real data. In this paper, we propose a Dynamic Multi-branch Information Fusion Network (DmifNet) which can recover a high-fidelity 3D shape of arbitrary topology from a 2D image. Specifically, we design several side branches from the intermediate layers to make the network produce more diverse representations to improve the generalization ability of network. In addition, we utilize DoG (Difference of Gaussians) to extract edge geometry and corners information from input images. Then, we use a separate side branch network to process the extracted data to better capture edge geometry and corners feature information. Finally, we dynamically fuse the information of all branches to gain final predicted probability. Extensive qualitative and quantitative experiments on a large-scale publicly available dataset demonstrate the validity and efficiency of our method. Code and models are publicly available at https://github.com/leilimaster/DmifNet.

SIDGAN: Single Image Dehazing without Paired Supervision

Pan Wei, Xin Wang, Lei Wang, Ji Xiang, Zihan Wang

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Auto-TLDR; DehazeGAN: An End-to-End Generative Adversarial Network for Image Dehazing

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Single image dehazing is challenging without scene airlight and transmission map. Most of existing dehazing algorithms tend to estimate key parameters based on manual designed priors or statistics, which may be invalid in some scenarios. Although deep learning-based dehazing methods provide an effective solution, most of them rely on paired training datasets, which are prohibitively difficult to be collected in real world. In this paper, we propose an effective end-to-end generative adversarial network for image dehazing, named DehazeGAN. The proposed DehazeGAN adopts a U-net architecture with a novel color-consistency loss derived from dark channel prior and perceptual loss, which can be trained in an unsupervised fashion without paired synthetic datasets. We create a RealHaze dataset for network training, including 4,000 outdoor hazy images and 4,000 haze-free images. Extensive experiments demonstrate that our proposed DehazeGAN achieves better performance than existing state-of-the-art methods on both synthetic datasets and real-world datasets in terms of PSNR, SSIM, and subjective visual experience.

P2 Net: Augmented Parallel-Pyramid Net for Attention Guided Pose Estimation

Luanxuan Hou, Jie Cao, Yuan Zhao, Haifeng Shen, Jian Tang, Ran He

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Auto-TLDR; Parallel-Pyramid Net with Partial Attention for Human Pose Estimation

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The target of human pose estimation is to determine the body parts and joint locations of persons in the image. Angular changes, motion blur and occlusion etc. in the natural scenes make this task challenging, while some joints are more difficult to be detected than others. In this paper, we propose an augmented Parallel-Pyramid Net (P^2Net) with an partial attention module. During data preprocessing, we proposed a differentiable auto data augmentation (DA^2) method in which sequences of data augmentations are formulated as a trainable and operational Convolution Neural Network (CNN) component. DA^2 improves the training efficiency and effectiveness. A parallel pyramid structure is followed to compensate the information loss introduced by the network. For the information loss problem in the backbone network, we optimize the backbone network by adopting a new parallel structure without increasing the overall computational complexity. To further refine the predictions after completion of global predictions, an Partial Attention Module (PAM) is defined to extract weighted features from different scale feature maps generated by the parallel pyramid structure. Compared with the traditional up-sampling refining, PAM can better capture the relationship between channels. Experiments corroborate the effectiveness of our proposed method. Notably, our method achieves the best performance on the challenging MSCOCO and MPII datasets.