Learning to Take Directions One Step at a Time

Qiyang Hu, Adrian Wälchli, Tiziano Portenier, Matthias Zwicker, Paolo Favaro

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Auto-TLDR; Generating a Sequence of Motion Strokes from a Single Image

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We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be automatically transferred from other videos, e.g., via bounding box tracking. Each motion stroke provides the direction to the moving object in the input image and we aim to train a network to generate an animation following a sequence of such directions. To address this task we design a novel recurrent architecture, which can be trained easily and effectively thanks to an explicit separation of past, future and current states. As we demonstrate in the experiments, our proposed architecture is capable of generating an arbitrary number of frames from a single image and a sequence of motion strokes. Key components of our architecture are an autoencoding constraint to ensure consistency with the past and a generative adversarial scheme to ensure that images look realistic and are temporally smooth. We demonstrate the effectiveness of our approach on the MNIST, KTH, Human3.6M, Push and Weizmann datasets.

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Dual-MTGAN: Stochastic and Deterministic Motion Transfer for Image-To-Video Synthesis

Fu-En Yang, Jing-Cheng Chang, Yuan-Hao Lee, Yu-Chiang Frank Wang

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Auto-TLDR; Dual Motion Transfer GAN for Convolutional Neural Networks

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Generating videos with content and motion variations is a challenging task in computer vision. While the recent development of GAN allows video generation from latent representations, it is not easy to produce videos with particular content of motion patterns of interest. In this paper, we propose Dual Motion Transfer GAN (Dual-MTGAN), which takes image and video data as inputs while learning disentangled content and motion representations. Our Dual-MTGAN is able to perform deterministic motion transfer and stochastic motion generation. Based on a given image, the former preserves the input content and transfers motion patterns observed from another video sequence, and the latter directly produces videos with plausible yet diverse motion patterns based on the input image. The proposed model is trained in an end-to-end manner, without the need to utilize pre-defined motion features like pose or facial landmarks. Our quantitative and qualitative results would confirm the effectiveness and robustness of our model in addressing such conditioned image-to-video tasks.

The Role of Cycle Consistency for Generating Better Human Action Videos from a Single Frame

Runze Li, Bir Bhanu

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Auto-TLDR; Generating Videos with Human Action Semantics using Cycle Constraints

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This paper addresses the challenging problem of generating videos with human action semantics. Unlike previous work which predict future frames in a single forward pass, this paper introduces the cycle constraints in both forward and backward passes in the generation of human actions. This is achieved by enforcing the appearance and motion consistency across a sequence of frames generated in the future. The approach consists of two stages. In the first stage, the pose of a human body is generated. In the second stage, an image generator is used to generate future frames by using (a) generated human poses in the future from the first stage, (b) the single observed human pose, and (c) the single corresponding future frame. The experiments are performed on three datasets: Weizmann dataset involving simple human actions, Penn Action dataset and UCF-101 dataset containing complicated human actions, especially in sports. The results from these experiments demonstrate the effectiveness of the proposed approach.

Mutual Information Based Method for Unsupervised Disentanglement of Video Representation

Aditya Sreekar P, Ujjwal Tiwari, Anoop Namboodiri

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Auto-TLDR; MIPAE: Mutual Information Predictive Auto-Encoder for Video Prediction

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Video Prediction is an interesting and challenging task of predicting future frames from a given set context frames that belong to a video sequence. Video prediction models have found prospective applications in Maneuver Planning, Health care, Autonomous Navigation and Simulation. One of the major challenges in future frame generation is due to the high dimensional nature of visual data. In this work, we propose Mutual Information Predictive Auto-Encoder (MIPAE) framework, that reduces the task of predicting high dimensional video frames by factorising video representations into content and low dimensional pose latent variables that are easy to predict. A standard LSTM network is used to predict these low dimensional pose representations. Content and the predicted pose representations are decoded to generate future frames. Our approach leverages the temporal structure of the latent generative factors of a video and a novel mutual information loss to learn disentangled video representations. We also propose a metric based on mutual information gap (MIG) to quantitatively access the effectiveness of disentanglement on DSprites and MPI3D-real datasets. MIG scores corroborate with the visual superiority of frames predicted by MIPAE. We also compare our method quantitatively on evaluation metrics LPIPS, SSIM and PSNR.

Reducing the Variance of Variational Estimates of Mutual Information by Limiting the Critic's Hypothesis Space to RKHS

Aditya Sreekar P, Ujjwal Tiwari, Anoop Namboodiri

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Auto-TLDR; Mutual Information Estimation from Variational Lower Bounds Using a Critic's Hypothesis Space

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Mutual information (MI) is an information-theoretic measure of dependency between two random variables. Several methods to estimate MI, from samples of two random variables with unknown underlying probability distributions have been proposed in the literature. Recent methods realize parametric probability distributions or critic as a neural network to approximate unknown density ratios. The approximated density ratios are used to estimate different variational lower bounds of MI. While these methods provide reliable estimation when the true MI is low, they produce high variance estimates in cases of high MI. We argue that the high variance characteristic is due to the uncontrolled complexity of the critic's hypothesis space. In support of this argument, we use the data-driven Rademacher complexity of the hypothesis space associated with the critic's architecture to analyse generalization error bound of variational lower bound estimates of MI. In the proposed work, we show that it is possible to negate the high variance characteristics of these estimators by constraining the critic's hypothesis space to Reproducing Hilbert Kernel Space (RKHS), which corresponds to a kernel learned using Automated Spectral Kernel Learning (ASKL). By analysing the aforementioned generalization error bounds, we augment the overall optimisation objective with effective regularisation term. We empirically demonstrate the efficacy of this regularization in enforcing proper bias variance tradeoff on four variational lower bounds, namely NWJ, MINE, JS and SMILE.

JUMPS: Joints Upsampling Method for Pose Sequences

Lucas Mourot, Francois Le Clerc, Cédric Thébault, Pierre Hellier

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Auto-TLDR; JUMPS: Increasing the Number of Joints in 2D Pose Estimation and Recovering Occluded or Missing Joints

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Human Pose Estimation is a low-level task useful for surveillance, human action recognition, and scene understanding at large. It also offers promising perspectives for the animation of synthetic characters. For all these applications, and especially the latter, estimating the positions of many joints is desirable for improved performance and realism. To this purpose, we propose a novel method called JUMPS for increasing the number of joints in 2D pose estimates and recovering occluded or missing joints. We believe this is the first attempt to address the issue. We build on a deep generative model that combines a GAN and an encoder. The GAN learns the distribution of high-resolution human pose sequences, the encoder maps the input low-resolution sequences to its latent space. Inpainting is obtained by computing the latent representation whose decoding by the GAN generator optimally matches the joints locations at the input. Post-processing a 2D pose sequence using our method provides a richer representation of the character motion. We show experimentally that the localization accuracy of the additional joints is on average on par with the original pose estimates.

What and How? Jointly Forecasting Human Action and Pose

Yanjun Zhu, Yanxia Zhang, Qiong Liu, Andreas Girgensohn

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Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

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Forecasting human actions and motion trajectories addresses the problem of predicting what a person is going to do next and how they will perform it. This is crucial in a wide range of applications such as assisted living and future co-robotic settings. We propose to simultaneously learn actions and action-related human motion dynamics, while existing works perform them independently. In this paper, we present a method to jointly forecast categories of human action and the pose of skeletal joints in the hope that the two tasks can help each other. As a result, our system can predict not only the future actions but also the motion trajectories that will result. To achieve this, we define a task of joint action classification and pose regression. We employ a sequence to sequence encoder-decoder model combined with multi-task learning to forecast future actions and poses progressively before the action happens. Experimental results on two public datasets, IkeaDB and OAD, demonstrate the effectiveness of the proposed method.

Future Urban Scenes Generation through Vehicles Synthesis

Alessandro Simoni, Luca Bergamini, Andrea Palazzi, Simone Calderara, Rita Cucchiara

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Auto-TLDR; Predicting the Future of an Urban Scene with a Novel View Synthesis Paradigm

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In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we follow a two stages approach, where interpretable information is included in the loop and each actor is modelled independently. We leverage a per-object novel view synthesis paradigm; i.e. generating a synthetic representation of an object undergoing a geometrical roto-translation in the 3D space. Our model can be easily conditioned with constraints (e.g. input trajectories) provided by state-of-the-art tracking methods or by the user itself. This allows us to generate a set of diverse realistic futures starting from the same input in a multi-modal fashion. We visually and quantitatively show the superiority of this approach over traditional end-to-end scene-generation methods on CityFlow, a challenging real world dataset.

Let's Play Music: Audio-Driven Performance Video Generation

Hao Zhu, Yi Li, Feixia Zhu, Aihua Zheng, Ran He

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Auto-TLDR; APVG: Audio-driven Performance Video Generation Using Structured Temporal UNet

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We propose a new task named Audio-driven Performance Video Generation (APVG), which aims to synthesize the video of a person playing a certain instrument guided by a given music audio clip. It is a challenging task to generate the high-dimensional temporal consistent videos from low-dimensional audio modality. In this paper, we propose a multi-staged framework to achieve this new task to generate realistic and synchronized performance video from given music. Firstly, we provide both global appearance and local spatial information by generating the coarse videos and keypoints of body and hands from a given music respectively. Then, we propose to transform the generated keypoints to heatmap via a differentiable space transformer, since the heatmap offers more spatial information but is harder to generate directly from audio. Finally, we propose a Structured Temporal UNet (STU) to extract both intra-frame structured information and inter-frame temporal consistency. They are obtained via graph-based structure module, and CNN-GRU based high-level temporal module respectively for final video generation. Comprehensive experiments validate the effectiveness of our proposed framework.

Semantic-Guided Inpainting Network for Complex Urban Scenes Manipulation

Pierfrancesco Ardino, Yahui Liu, Elisa Ricci, Bruno Lepri, Marco De Nadai

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Auto-TLDR; Semantic-Guided Inpainting of Complex Urban Scene Using Semantic Segmentation and Generation

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Manipulating images of complex scenes to reconstruct, insert and/or remove specific object instances is a challenging task. Complex scenes contain multiple semantics and objects, which are frequently cluttered or ambiguous, thus hampering the performance of inpainting models. Conventional techniques often rely on structural information such as object contours in multi-stage approaches that generate unreliable results and boundaries. In this work, we propose a novel deep learning model to alter a complex urban scene by removing a user-specified portion of the image and coherently inserting a new object (e.g. car or pedestrian) in that scene. Inspired by recent works on image inpainting, our proposed method leverages the semantic segmentation to model the content and structure of the image, and learn the best shape and location of the object to insert. To generate reliable results, we design a new decoder block that combines the semantic segmentation and generation task to guide better the generation of new objects and scenes, which have to be semantically consistent with the image. Our experiments, conducted on two large-scale datasets of urban scenes (Cityscapes and Indian Driving), show that our proposed approach successfully address the problem of semantically-guided inpainting of complex urban scene.

Motion-Supervised Co-Part Segmentation

Aliaksandr Siarohin, Subhankar Roy, Stéphane Lathuiliere, Sergey Tulyakov, Elisa Ricci, Nicu Sebe

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Auto-TLDR; Self-supervised Co-Part Segmentation Using Motion Information from Videos

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Recent co-part segmentation methods mostly operate in a supervised learning setting, which requires a large amount of annotated data for training. To overcome this limitation, we propose a self-supervised deep learning method for co-part segmentation. Differently from previous works, our approach develops the idea that motion information inferred from videos can be leveraged to discover meaningful object parts. To this end, our method relies on pairs of frames sampled from the same video. The network learns to predict part segments together with a representation of the motion between two frames, which permits reconstruction of the target image. Through extensive experimental evaluation on publicly available video sequences we demonstrate that our approach can produce improved segmentation maps with respect to previous self-supervised co-part segmentation approaches.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

Coherence and Identity Learning for Arbitrary-Length Face Video Generation

Shuquan Ye, Chu Han, Jiaying Lin, Guoqiang Han, Shengfeng He

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Auto-TLDR; Face Video Synthesis Using Identity-Aware GAN and Face Coherence Network

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Face synthesis is an interesting yet challenging task in computer vision. It is even much harder to generate a portrait video than a single image. In this paper, we propose a novel video generation framework for synthesizing arbitrary-length face videos without any face exemplar or landmark. To overcome the synthesis ambiguity of face video, we propose a divide-and-conquer strategy to separately address the video face synthesis problem from two aspects, face identity synthesis and rearrangement. To this end, we design a cascaded network which contains three components, Identity-aware GAN (IA-GAN), Face Coherence Network, and Interpolation Network. IA-GAN is proposed to synthesize photorealistic faces with the same identity from a set of noises. Face Coherence Network is designed to re-arrange the faces generated by IA-GAN while keeping the inter-frame coherence. Interpolation Network is introduced to eliminate the discontinuity between two adjacent frames and improve the smoothness of the face video. Experimental results demonstrate that our proposed network is able to generate face video with high visual quality while preserving the identity. Statistics show that our method outperforms state-of-the-art unconditional face video generative models in multiple challenging datasets.

Learning Object Deformation and Motion Adaption for Semi-Supervised Video Object Segmentation

Xiaoyang Zheng, Xin Tan, Jianming Guo, Lizhuang Ma

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Auto-TLDR; Semi-supervised Video Object Segmentation with Mask-propagation-based Model

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We propose a novel method to solve the task of semi-supervised video object segmentation in this paper, where the mask annotation is only given at the first frame of the video sequence. A mask-propagation-based model is applied to learn the past and current information for segmentation. Besides, due to the scarcity of training data, image/mask pairs that model object deformation and shape variance are generated for the training phase. In addition, we generate the key flips between two adjacent frames for motion adaptation. The method works in an end-to-end way, without any online fine-tuning on test videos. Extensive experiments demonstrate that our method achieves competitive performance against state-of-the-art algorithms on benchmark datasets, covering cases with single object or multiple objects. We also conduct extensive ablation experiments to analyze the effectiveness of our proposed method.

Residual Learning of Video Frame Interpolation Using Convolutional LSTM

Keito Suzuki, Masaaki Ikehara

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Auto-TLDR; Video Frame Interpolation Using Residual Learning and Convolutional LSTMs

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Video frame interpolation aims to generate interme- diate frames between the original frames. This produces videos with a higher frame r ate and creates smoother motion. Many video frame interpolation methods first estimate the motion vector between the input frames and then synthesizes the intermediate frame based on the motion. However, these methods rely on the accuracy of the motion estimation step and fail to accurately generate the interpolated frame when the estimated motion vectors are inaccurate. Therefore, to avoid the uncertainties caused by motion estimation, this paper proposes a method that directly generates the intermediate frame. Since two consecutive frames are relatively similar, our method takes the average of these two frames and utilizes residual learning to learn the difference between the average of these frames and the ground truth middle frame. In addition, our method uses Convolutional LSTMs and four input frames to better incorporate spatiotemporal information. This neural network can be easily trained end to end without difficult to obtain data such as optical flow. Our experimental results show that the proposed method can perform favorably against other state-of-the-art frame interpolation methods.

Novel View Synthesis from a 6-DoF Pose by Two-Stage Networks

Xiang Guo, Bo Li, Yuchao Dai, Tongxin Zhang, Hui Deng

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Auto-TLDR; Novel View Synthesis from a 6-DoF Pose Using Generative Adversarial Network

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Novel view synthesis is a challenging problem in 3D vision and robotics. Different from the existing works, which need the reference images or 3D model, we propose a novel paradigm to this problem. That is, we synthesize the novel view from a 6-DoF pose directly. Although this setting is the most straightforward way, there are few works addressing it. While, our experiments demonstrate that, with a concise CNN, we could get a meaningful parametric model which could reconstruct the correct scenery images only from the 6-DoF pose. To this end, we propose a two-stage learning strategy, which consists of two consecutive CNNs: GenNet and RefineNet. The GenNet generates a coarse image from a camera pose. The RefineNet is a generative adversarial network that could refine the coarse image. In this way, we decouple the geometric relationship mapping and texture detail rendering. Extensive experiments conducted on the public datasets prove the effectiveness of our method. We believe this paradigm is of high research and application value and could be an important direction in novel view synthesis. We will share our code after the acceptance of this work.

Shape Consistent 2D Keypoint Estimation under Domain Shift

Levi Vasconcelos, Massimiliano Mancini, Davide Boscaini, Barbara Caputo, Elisa Ricci

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Auto-TLDR; Deep Adaptation for Keypoint Prediction under Domain Shift

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Recent unsupervised domain adaptation methods based on deep architectures have shown remarkable performance not only in traditional classification tasks but also in more complex problems involving structured predictions (e.g. semantic segmentation, depth estimation). Following this trend, in this paper we present a novel deep adaptation framework for estimating keypoints under \textit{domain shift}, i.e. when the training (\textit{source}) and the test (\textit{target}) images significantly differ in terms of visual appearance. Our method seamlessly combines three different components: feature alignment, adversarial training and self-supervision. Specifically, our deep architecture leverages from domain-specific distribution alignment layers to perform target adaptation at the feature level. Furthermore, a novel loss is proposed which combines an adversarial term for ensuring aligned predictions in the output space and a geometric consistency term which guarantees coherent predictions between a target sample and its perturbed version. Our extensive experimental evaluation conducted on three publicly available benchmarks shows that our approach outperforms state-of-the-art domain adaptation methods in the 2D keypoint prediction task.

DAG-Net: Double Attentive Graph Neural Network for Trajectory Forecasting

Alessio Monti, Alessia Bertugli, Simone Calderara, Rita Cucchiara

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Auto-TLDR; Recurrent Generative Model for Multi-modal Human Motion Behaviour in Urban Environments

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Understanding human motion behaviour is a critical task for several possible applications like self-driving cars or social robots, and in general for all those settings where an autonomous agent has to navigate inside a human-centric environment. This is non-trivial because human motion is inherently multi-modal: given a history of human motion paths, there are many plausible ways by which people could move in the future. Additionally, people activities are often driven by goals, e.g. reaching particular locations or interacting with the environment. We address both the aforementioned aspects by proposing a new recurrent generative model that considers both single agents’ future goals and interactions between different agents. The model exploits a double attention-based graph neural network to collect information about the mutual influences among different agents and integrates it with data about agents’ possible future objectives. Our proposal is general enough to be applied in different scenarios: the model achieves state-of-the-art results in both urban environments and also in sports applications.

Self-Supervised Learning of Dynamic Representations for Static Images

Siyang Song, Enrique Sanchez, Linlin Shen, Michel Valstar

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Auto-TLDR; Facial Action Unit Intensity Estimation and Affect Estimation from Still Images with Multiple Temporal Scale

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Facial actions are spatio-temporal signals by nature, and therefore their modeling is crucially dependent on the availability of temporal information. In this paper, we focus on inferring such temporal dynamics of facial actions when no explicit temporal information is available, i.e. from still images. We present a novel approach to capture multiple scales of such temporal dynamics, with an application to facial Action Unit (AU) intensity estimation and dimensional affect estimation. In particular, 1) we propose a framework that infers a dynamic representation (DR) from a still image, which captures the bi-directional flow of time within a short time-window centered at the input image; 2) we show that we can train our method without the need of explicitly generating target representations, allowing the network to represent dynamics more broadly; and 3) we propose to apply a multiple temporal scale approach that infers DRs for different window lengths (MDR) from a still image. We empirically validate the value of our approach on the task of frame ranking, and show how our proposed MDR attains state of the art results on BP4D for AU intensity estimation and on SEMAINE for dimensional affect estimation, using only still images at test time.

Disentangle, Assemble, and Synthesize: Unsupervised Learning to Disentangle Appearance and Location

Hiroaki Aizawa, Hirokatsu Kataoka, Yutaka Satoh, Kunihito Kato

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Auto-TLDR; Generative Adversarial Networks with Structural Constraint for controllability of latent space

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The next step for the generative adversarial networks~(GAN) is to learn representations that allow us to control only a certain factor in the image explicitly. Since such a representation of the factor is independent of other factors, the controllability obtained from these representations leads to interpretability by identifying the variation of the synthesized image and the transferability for downstream tasks by inference. However, since it is difficult to identify and strictly define latent factors, the annotation is laborious. Moreover, learning such representations by a GAN is challenging due to the complex generation process. Therefore, we resolve this limitation using a novel generative model that can disentangle latent space into the appearance, the x-axis, and the y-axis of the object, and reassemble these components in an unsupervised manner. Specifically, based on the concept of packing the appearance and location in each position of the feature map, we introduce a novel structural constraint technique that prevents these representations from interacting with each other. The proposed structural constraint promotes the disentanglement of these factors. In experiments, we found that the proposed method is simple but effective for controllability and allows us to control the appearance and location via latent space without supervision, as compared with the conditional GAN.

VITON-GT: An Image-Based Virtual Try-On Model with Geometric Transformations

Matteo Fincato, Federico Landi, Marcella Cornia, Fabio Cesari, Rita Cucchiara

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Auto-TLDR; VITON-GT: An Image-based Virtual Try-on Architecture for Fashion Catalogs

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The large spread of online shopping has led computer vision researchers to develop different solutions for the fashion domain to potentially increase the online user experience and improve the efficiency of preparing fashion catalogs. Among them, image-based virtual try-on has recently attracted a lot of attention resulting in several architectures that can generate a new image of a person wearing an input try-on garment in a plausible and realistic way. In this paper, we present VITON-GT, a new model for virtual try-on that generates high-quality and photo-realistic images thanks to multiple geometric transformations. In particular, our model is composed of a two-stage geometric transformation module that performs two different projections on the input garment, and a transformation-guided try-on module that synthesize the new image. We experimentally validate the proposed solution on the most common dataset for this task, containing mainly t-shirts, and we demonstrate its effectiveness compared to different baselines and previous methods. Additionally, we assess the generalization capabilities of our model on a new set of fashion items composed of upper-body clothes from different categories. To the best of our knowledge, we are the first to test virtual try-on architectures in this challenging experimental setting.

AG-GAN: An Attentive Group-Aware GAN for Pedestrian Trajectory Prediction

Yue Song, Niccolò Bisagno, Syed Zohaib Hassan, Nicola Conci

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Auto-TLDR; An attentive group-aware GAN for motion prediction in crowded scenarios

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Understanding human behaviors in crowded scenarios requires analyzing not only the position of the subjects in space, but also the scene context. Existing approaches mostly rely on the motion history of each pedestrian and model the interactions among people by considering the entire surrounding neighborhood. In our approach, we address the problem of motion prediction by applying coherent group clustering and a global attention mechanism on the LSTM-based Generative Adversarial Networks (GANs). The proposed model consists of an attentive group-aware GAN that observes the agents' past motion and predicts future paths, using (i) a group pooling module to model neighborhood interaction, and (ii) an attention module to specifically focus on hidden states. The experimental results demonstrate that our proposal outperforms state-of-the-art models on common benchmark datasets, and is able to generate socially-acceptable trajectories.

A Multi-Task Neural Network for Action Recognition with 3D Key-Points

Rongxiao Tang, Wang Luyang, Zhenhua Guo

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Auto-TLDR; Multi-task Neural Network for Action Recognition and 3D Human Pose Estimation

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Action recognition and 3D human pose estimation are the fundamental problems in computer vision and closely related. In this work, we propose a multi-task neural network for action recognition and 3D human pose estimation. The results of the previous methods are still error-prone especially when tested against the images taken in-the-wild, leading error results in action recognition. To solve this problem, we propose a principled approach to generate high quality 3D pose ground truth given any in-the-wild image with a person inside. We achieve this by first devising a novel stereo inspired neural network to directly map any 2D pose to high quality 3D counterpart. Based on the high-quality 3D labels, we carefully design the multi-task framework for action recognition and 3D human pose estimation. The proposed architecture can utilize the shallow, deep features of the images, and the in-the-wild 3D human key-points to guide a more precise result. High quality 3D key-points can fully reflect the morphological features of motions, thus boosting the performance on action recognition. Experiments demonstrate that 3D pose estimation leads to significantly higher performance on action recognition than separated learning. We also evaluate the generalization ability of our method both quantitatively and qualitatively. The proposed architecture performs favorably against the baseline 3D pose estimation methods. In addition, the reported results on Penn Action and NTU datasets demonstrate the effectiveness of our method on the action recognition task.

PoseCVAE: Anomalous Human Activity Detection

Yashswi Jain, Ashvini Kumar Sharma, Rajbabu Velmurugan, Biplab Banerjee

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Auto-TLDR; PoseCVAE: Anomalous Human Activity Detection Using Generative Modeling

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Anomalous human activity detection is the task of identifying human activities that differ from the usual. Existing techniques, in general, try to deploy some samples from an open-set (anomalous activities can not be represented as a closed set) to define the discriminator. However, it is non-trivial to obtain novel activity instances. To this end, we propose PoseCVAE, a novel anomalous human activity detection strategy using the notion of generative modeling. We adopt a hybrid training strategy comprising of self-supervised and unsupervised learning. The self-supervised learning helps the encoder and decoder to learn better latent space representation of human pose trajectories. We train our framework to predict future pose trajectory given a normal track of past poses, i.e., the goal is to learn a conditional posterior distribution that represents normal training data. To achieve this we use a novel adaptation of a conditional variational autoencoder (CVAE) and refer it as PoseCVAE. Future pose prediction will be erroneous if the given poses are sampled from a distribution different from the learnt posterior, which is indeed the case with abnormal activities. To further separate the abnormal class, we imitate abnormal poses in the encoded space by sampling from a distinct mixture of gaussians (MoG). We use a binary cross-entropy (BCE) loss as a novel addition to the standard CVAE loss function to achieve this. We test our framework on two publicly available datasets and achieve comparable performance to existing unsupervised methods that exploit pose information.

Stylized-Colorization for Line Arts

Tzu-Ting Fang, Minh Duc Vo, Akihiro Sugimoto, Shang-Hong Lai

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Auto-TLDR; Stylized-colorization using GAN-based End-to-End Model for Anime

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We address a novel problem of stylized-colorization which colorizes a given line art using a given coloring style in text. This problem can be stated as multi-domain image translation and is more challenging than the current colorization problem because it requires not only capturing the illustration distribution but also satisfying the required coloring styles specific to anime such as lightness, shading, or saturation. We propose a GAN-based end-to-end model for stylized-colorization where the model has one generator and two discriminators. Our generator is based on the U-Net architecture and receives a pair of a line art and a coloring style in text as its input to produce a stylized-colorization image of the line art. Two discriminators, on the other hand, share weights at early layers to judge the stylized-colorization image in two different aspects: one for color and one for style. One generator and two discriminators are jointly trained in an adversarial and end-to-end manner. Extensive experiments demonstrate the effectiveness of our proposed model.

An Unsupervised Approach towards Varying Human Skin Tone Using Generative Adversarial Networks

Debapriya Roy, Diganta Mukherjee, Bhabatosh Chanda

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Auto-TLDR; Unsupervised Skin Tone Change Using Augmented Reality Based Models

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With the increasing popularity of augmented and virtual reality, retailers are now more focusing towards customer satisfaction to increase the amount of sales. Although augmented reality is not a new concept but it has gained its much needed attention over the past few years. Our present work is targeted towards this direction which may be used to enhance user experience in various virtual and augmented reality based applications. We propose a model to change skin tone of person. Given any input image of a person or a group of persons with some value indicating the desired change of skin color towards fairness or darkness, this method can change the skin tone of the persons in the image. This is an unsupervised method and also unconstrained in terms of pose, illumination, number of persons in the image etc. The goal of this work is to reduce the complexity in terms of time and effort which is generally needed for changing the skin tone using existing applications by professionals or novice. Rigorous experiments shows the efficacy of this method in terms of synthesizing perceptually convincing outputs.

Unsupervised 3D Human Pose Estimation in Multi-view-multi-pose Video

Cheng Sun, Diego Thomas, Hiroshi Kawasaki

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Auto-TLDR; Unsupervised 3D Human Pose Estimation from 2D Videos Using Generative Adversarial Network

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3D human pose estimation from a single 2D video is an extremely difficult task because computing 3D geometry from 2D images is an ill-posed problem. Recent popular solutions adopt fully-supervised learning strategy, which requires to train a deep network on a large-scale ground truth dataset of 3D poses and 2D images. However, such a large-scale dataset with natural images does not exist, which limits the usability of existing methods. While building a complete 3D dataset is tedious and expensive, abundant 2D in-the-wild data is already publicly available. As a consequence, there is a growing interest in the computer vision community to design efficient techniques that use the unsupervised learning strategy, which does not require any ground truth 3D data. Such methods can be trained with only natural 2D images of humans. In this paper we propose an unsupervised method for estimating 3D human pose in videos. The standard approach for unsupervised learning is to use the Generative Adversarial Network (GAN) framework. To improve the performance of 3D human pose estimation in videos, we propose a new GAN network that enforces body consistency over frames in a video. We evaluate the efficiency of our proposed method on a public 3D human body dataset.

Boundary Guided Image Translation for Pose Estimation from Ultra-Low Resolution Thermal Sensor

Kohei Kurihara, Tianren Wang, Teng Zhang, Brian Carrington Lovell

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Auto-TLDR; Pose Estimation on Low-Resolution Thermal Images Using Image-to-Image Translation Architecture

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This work addresses the pose estimation task on low-resolution images captured using thermal sensors which can operate in a no-light environment. Low-resolution thermal sensors have been widely adopted in various applications for cost control and privacy protection purposes. In this paper, targeting the challenging scenario of ultra-low resolution thermal imaging (3232 pixels), we aim to estimate human poses for the purpose of monitoring health conditions and indoor events. To overcome the challenges in ultra-low resolution thermal imaging such as blurred boundaries and data scarcity, we propose a new Image-to-Image (I2I) translation architecture which can translate the original blurred thermal image into a visible light image with sharper boundaries. Then the generated visible light image can be fed into the off-the-shelf pose estimator which was well-trained in the visible domain. Experimental results suggest that the proposed framework outperforms other state-of-the-art methods in the I2I based pose estimation task for our thermal image dataset. Furthermore, we also demonstrated the merits of the proposed method on the publicly available FLIR dataset by measuring the quality of translated images.

Switching Dynamical Systems with Deep Neural Networks

Cesar Ali Ojeda Marin, Kostadin Cvejoski, Bogdan Georgiev, Ramses J. Sanchez

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Auto-TLDR; Variational RNN for Switching Dynamics

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The problem of uncovering different dynamicalregimes is of pivotal importance in time series analysis. Switchingdynamical systems provide a solution for modeling physical phe-nomena whose time series data exhibit different dynamical modes.In this work we propose a novel variational RNN model forswitching dynamics allowing for both non-Markovian and non-linear dynamical behavior between and within dynamic modes.Attention mechanisms are provided to inform the switchingdistribution. We evaluate our model on synthetic and empiricaldatasets of diverse nature and successfully uncover differentdynamical regimes and predict the switching dynamics.

Local Facial Attribute Transfer through Inpainting

Ricard Durall, Franz-Josef Pfreundt, Janis Keuper

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Auto-TLDR; Attribute Transfer Inpainting Generative Adversarial Network

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The term attribute transfer refers to the tasks of altering images in such a way, that the semantic interpretation of a given input image is shifted towards an intended direction, which is quantified by semantic attributes. Prominent example applications are photo realistic changes of facial features and expressions, like changing the hair color, adding a smile, enlarging the nose or altering the entire context of a scene, like transforming a summer landscape into a winter panorama. Recent advances in attribute transfer are mostly based on generative deep neural networks, using various techniques to manipulate images in the latent space of the generator. In this paper, we present a novel method for the common sub-task of local attribute transfers, where only parts of a face have to be altered in order to achieve semantic changes (e.g. removing a mustache). In contrast to previous methods, where such local changes have been implemented by generating new (global) images, we propose to formulate local attribute transfers as an inpainting problem. Removing and regenerating only parts of images, our Attribute Transfer Inpainting Generative Adversarial Network (ATI-GAN) is able to utilize local context information to focus on the attributes while keeping the background unmodified resulting in visually sound results.

Unsupervised Face Manipulation Via Hallucination

Keerthy Kusumam, Enrique Sanchez, Georgios Tzimiropoulos

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Auto-TLDR; Unpaired Face Image Manipulation using Autoencoders

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This paper addresses the problem of manipulatinga face image in terms of changing its pose. To achieve this, wepropose a new method that can be trained under the very general“unpaired” setting. To this end, we firstly propose to modelthe general appearance, layout and background of the inputimage using a low-resolution version of it which is progressivelypassed through a hallucination network to generate featuresat higher resolutions. We show that such a formulation issignificantly simpler than previous approaches for appearancemodelling based on autoencoders. Secondly, we propose a fullylearnable and spatially-aware appearance transfer module whichcan cope with misalignment between the input source image andthe target pose and can effectively combine the features fromthe hallucination network with the features produced by ourgenerator. Thirdly, we introduce an identity preserving methodthat is trained in an unsupervised way, by using an auxiliaryfeature extractor and a contrastive loss between the real andgenerated images. We compare our method against the state-of-the-art reporting significant improvements both quantitatively, interms of FID and IS, and qualitatively.

TinyVIRAT: Low-Resolution Video Action Recognition

Ugur Demir, Yogesh Rawat, Mubarak Shah

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Auto-TLDR; TinyVIRAT: A Progressive Generative Approach for Action Recognition in Videos

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The existing research in action recognition is mostly focused on high-quality videos where the action is distinctly visible. In real-world surveillance environments, the actions in videos are captured at a wide range of resolutions. Most activities occur at a distance with a small resolution and recognizing such activities is a challenging problem. In this work, we focus on recognizing tiny actions in videos. We introduce a benchmark dataset, TinyVIRAT, which contains natural low-resolution activities. The actions in TinyVIRAT videos have multiple labels and they are extracted from surveillance videos which makes them realistic and more challenging. We propose a novel method for recognizing tiny actions in videos which utilizes a progressive generative approach to improve the quality of low-resolution actions. The proposed method also consists of a weakly trained attention mechanism which helps in focusing on the activity regions in the video. We perform extensive experiments to benchmark the proposed TinyVIRAT dataset and observe that the proposed method significantly improves the action recognition performance over baselines. We also evaluate the proposed approach on synthetically resized action recognition datasets and achieve state-of-the-art results when compared with existing methods. The dataset and code will be publicly available.

Video Reconstruction by Spatio-Temporal Fusion of Blurred-Coded Image Pair

Anupama S, Prasan Shedligeri, Abhishek Pal, Kaushik Mitr

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Auto-TLDR; Recovering Video from Motion-Blurred and Coded Exposure Images Using Deep Learning

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Learning-based methods have enabled the recovery of a video sequence from a single motion-blurred image or a single coded exposure image. Recovering video from a single motion-blurred image is a very ill-posed problem and the recovered video usually has many artifacts. In addition to this, the direction of motion is lost and it results in motion ambiguity. However, it has the advantage of fully preserving the information in the static parts of the scene. The traditional coded exposure framework is better-posed but it only samples a fraction of the space-time volume, which is at best $50\%$ of the space-time volume. Here, we propose to use the complementary information present in the fully-exposed (blurred) image along with the coded exposure image to recover a high fidelity video without any motion ambiguity. Our framework consists of a shared encoder followed by an attention module to selectively combine the spatial information from the fully-exposed image with the temporal information from the coded image, which is then super-resolved to recover a non-ambiguous high-quality video. The input to our algorithm is a fully-exposed and coded image pair. Such an acquisition system already exists in the form of a Coded-two-bucket (C2B) camera. We demonstrate that our proposed deep learning approach using blurred-coded image pair produces much better results than those from just a blurred image or just a coded image.

Transformer Networks for Trajectory Forecasting

Francesco Giuliari, Hasan Irtiza, Marco Cristani, Fabio Galasso

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Auto-TLDR; TransformerNetworks for Trajectory Prediction of People Interactions

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Most recent successes on forecasting the people mo-tion are based on LSTM models andallmost recent progress hasbeen achieved by modelling the social interaction among peopleand the people interaction with the scene. We question the useof the LSTM models and propose the novel use of TransformerNetworks for trajectory forecasting. This is a fundamental switchfrom the sequential step-by-step processing of LSTMs to theonly-attention-based memory mechanisms of Transformers. Inparticular, we consider both the original Transformer Network(TF) and the larger Bidirectional Transformer (BERT), state-of-the-art on all natural language processing tasks. Our proposedTransformers predict the trajectories of the individual peoplein the scene. These are “simple” models because each personis modelled separately without any complex human-human norscene interaction terms. In particular, the TF modelwithoutbells and whistlesyields the best score on the largest and mostchallenging trajectory forecasting benchmark of TrajNet [1]. Ad-ditionally, its extension which predicts multiple plausible futuretrajectories performs on par with more engineered techniqueson the 5 datasets of ETH [2]+UCY [3]. Finally, we showthat Transformers may deal with missing observations, as itmay be the case with real sensor data. Code is available atgithub.com/FGiuliari/Trajectory-Transformer

AVAE: Adversarial Variational Auto Encoder

Antoine Plumerault, Hervé Le Borgne, Celine Hudelot

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Auto-TLDR; Combining VAE and GAN for Realistic Image Generation

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Among the wide variety of image generative models, two models stand out: Variational Auto Encoders (VAE) and Generative Adversarial Networks (GAN). GANs can produce realistic images, but they suffer from mode collapse and do not provide simple ways to get the latent representation of an image. On the other hand, VAEs do not have these problems, but they often generate images less realistic than GANs. In this article, we explain that this lack of realism is partially due to a common underestimation of the natural image manifold dimensionality. To solve this issue we introduce a new framework that combines VAE and GAN in a novel and complementary way to produce an auto-encoding model that keeps VAEs properties while generating images of GAN-quality. We evaluate our approach both qualitatively and quantitatively on five image datasets.

Occlusion-Tolerant and Personalized 3D Human Pose Estimation in RGB Images

Ammar Qammaz, Antonis Argyros

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Auto-TLDR; Real-Time 3D Human Pose Estimation in BVH using Inverse Kinematics Solver and Neural Networks

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We introduce a real-time method that estimates the 3D human pose directly in the popular BVH format, given estimations of the 2D body joints in RGB images. Our contributions include: (a) A novel and compact 2D pose representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the H3.6M dataset compared to the baseline MocapNET method while maintaining real-time performance (70 fps in CPU-only execution).

High Resolution Face Age Editing

Xu Yao, Gilles Puy, Alasdair Newson, Yann Gousseau, Pierre Hellier

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Auto-TLDR; An Encoder-Decoder Architecture for Face Age editing on High Resolution Images

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Face age editing has become a crucial task in film post-production, and is also becoming popular for general purpose photography. Recently, adversarial training has produced some of the most visually impressive results for image manipulation, including the face aging/de-aging task. In spite of considerable progress, current methods often present visual artifacts and can only deal with low-resolution images. In order to achieve aging/de-aging with the high quality and robustness necessary for wider use, these problems need to be addressed. This is the goal of the present work. We present an encoder-decoder architecture for face age editing. The core idea of our network is to encode a face image to age-invariant features, and learn a modulation vector corresponding to a target age. We then combine these two elements to produce a realistic image of the person with the desired target age. Our architecture is greatly simplified with respect to other approaches, and allows for fine-grained age editing on high resolution images in a single unified model. Source codes are available at https://github.com/InterDigitalInc/HRFAE.

Controllable Face Aging

Haien Zeng, Hanjiang Lai

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Auto-TLDR; A controllable face aging method via attribute disentanglement generative adversarial network

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Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial attributes during the aging process, e.g., race and gender, we propose a controllable face aging method via attribute disentanglement generative adversarial network. To offer fine control over the synthesized face images, first, an individual embedding of the face is directly learned from an image that contains the desired facial attribute. Second, since the image may contain other unwanted attributes, an attribute disentanglement network is used to separate the individual embedding and learn the common embedding that contains information about the face attribute (e.g., race). With the common embedding, we can manipulate the generated face image with the desired attribute in an explicit manner. Experimental results on two common benchmarks demonstrate that our proposed generator achieves comparable performance on the aging effect with state-of-the-art baselines while gaining more flexibility for attribute control. Code is available at supplementary material.

Exploring Severe Occlusion: Multi-Person 3D Pose Estimation with Gated Convolution

Renshu Gu, Gaoang Wang, Jenq-Neng Hwang

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Auto-TLDR; 3D Human Pose Estimation for Multi-Human Videos with Occlusion

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3D human pose estimation (HPE) is crucial in human behavior analysis, augmented reality/virtual reality (AR/VR) applications, and self-driving industry. Videos that contain multiple potentially occluded people captured from freely moving monocular cameras are very common in real-world scenarios, while 3D HPE for such scenarios is quite challenging, partially because there is a lack of such data with accurate 3D ground truth labels in existing datasets. In this paper, we propose a temporal regression network with a gated convolution module to transform 2D joints to 3D and recover the missing occluded joints in the meantime. A simple yet effective localization approach is further conducted to transform the normalized pose to the global trajectory. To verify the effectiveness of our approach, we also collect a new moving camera multi-human (MMHuman) dataset that includes multiple people with heavy occlusion captured by moving cameras. The 3D ground truth joints are provided by accurate motion capture (MoCap) system. From the experiments on static-camera based Human3.6M data and our own collected moving-camera based data, we show that our proposed method outperforms most state-of-the-art 2D-to-3D pose estimation methods, especially for the scenarios with heavy occlusions.

Modeling Long-Term Interactions to Enhance Action Recognition

Alejandro Cartas, Petia Radeva, Mariella Dimiccoli

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Auto-TLDR; A Hierarchical Long Short-Term Memory Network for Action Recognition in Egocentric Videos

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In this paper, we propose a new approach to understand actions in egocentric videos that exploit the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as input a primary region roughly corresponding to the user hands and a set of secondary regions potentially corresponding to the interacting objects and calculates the action score through a CNN formulation. This information is then fed to a Hierarchical Long Short-Term Memory Network (HLSTM) that captures temporal dependencies between actions within and across shots. Ablation studies thoroughly validate the proposed approach, showing in particular that both levels of the HLSTM architecture contribute to performance improvement. Furthermore, quantitative comparisons show that the proposed approach outperforms the state-of-the-art in terms of action recognition on standard benchmarks, without relying on motion information.

Flow-Guided Spatial Attention Tracking for Egocentric Activity Recognition

Tianshan Liu, Kin-Man Lam

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Auto-TLDR; flow-guided spatial attention tracking for egocentric activity recognition

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The popularity of wearable cameras has opened up a new dimension for egocentric activity recognition. While some methods introduce attention mechanisms into deep learning networks to capture fine-grained hand-object interactions, they often neglect exploring the spatio-temporal relationships. Generating spatial attention, without adequately exploiting temporal consistency, will result in potentially sub-optimal performance in the video-based task. In this paper, we propose a flow-guided spatial attention tracking (F-SAT) module, which is based on enhancing motion patterns and inter-frame information, to highlight the discriminative features from regions of interest across a video sequence. A new form of input, namely the optical-flow volume, is presented to provide informative cues from moving parts for spatial attention tracking. The proposed F-SAT module is deployed to a two-branch-based deep architecture, which fuses complementary information for egocentric activity recognition. Experimental results on three egocentric activity benchmarks show that the proposed method achieves state-of-the-art performance.

Unsupervised Learning of Landmarks Based on Inter-Intra Subject Consistencies

Weijian Li, Haofu Liao, Shun Miao, Le Lu, Jiebo Luo

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Auto-TLDR; Unsupervised Learning for Facial Landmark Discovery using Inter-subject Landmark consistencies

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We present a novel unsupervised learning approach to image landmark discovery by incorporating the inter-subject landmark consistencies on facial images. This is achieved via an inter-subject mapping module that transforms original subject landmarks based on an auxiliary subject-related structure. To recover from the transformed images back to the original subject, the landmark detector is forced to learn spatial locations that contain the consistent semantic meanings both for the paired intra-subject images and between the paired inter-subject images. Our proposed method is extensively evaluated on two public facial image datasets (MAFL, AFLW) with various settings. Experimental results indicate that our method can extract the consistent landmarks for both datasets and achieve better performances compared to the previous state-of-the-art methods quantitatively and qualitatively.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

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Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

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Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

Enriching Video Captions with Contextual Text

Philipp Rimle, Pelin Dogan, Markus Gross

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Auto-TLDR; Contextualized Video Captioning Using Contextual Text

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Understanding video content and generating caption with context is an important and challenging task. Unlike prior methods that typically attempt to generate generic video captions without context, our architecture contextualizes captioning by infusing extracted information from relevant text data. We propose an end-to-end sequence-to-sequence model which generates video captions based on visual input, and mines relevant knowledge such as names and locations from contextual text. In contrast to previous approaches, we do not preprocess the text further, and let the model directly learn to attend over it. Guided by the visual input, the model is able to copy words from the contextual text via a pointer-generator network, allowing to produce more specific video captions. We show competitive performance on the News Video Dataset and, through ablation studies, validate the efficacy of contextual video captioning as well as individual design choices in our model architecture.

A GAN-Based Blind Inpainting Method for Masonry Wall Images

Yahya Ibrahim, Balázs Nagy, Csaba Benedek

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Auto-TLDR; An End-to-End Blind Inpainting Algorithm for Masonry Wall Images

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In this paper we introduce a novel end-to-end blind inpainting algorithm for masonry wall images, performing the automatic detection and virtual completion of occluded or damaged wall regions. For this purpose, we propose a three-stage deep neural network that comprises a U-Net-based sub-network for wall segmentation into brick, mortar and occluded regions, which is followed by a two-stage adversarial inpainting model. The first adversarial network predicts the schematic mortar-brick pattern of the occluded areas based on the observed wall structure, providing in itself valuable structural information for archeological and architectural applications. Finally, the second adversarial network predicts the RGB pixel values yielding a realistic visual experience for the observer. While the three stages implement a sequential pipeline, they interact through dependencies of their loss functions admitting the consideration of hidden feature dependencies between the different network components. For training and testing the network a new dataset has been created, and an extensive qualitative and quantitative evaluation versus the state-of-the-art is given.

Towards Practical Compressed Video Action Recognition: A Temporal Enhanced Multi-Stream Network

Bing Li, Longteng Kong, Dongming Zhang, Xiuguo Bao, Di Huang, Yunhong Wang

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Auto-TLDR; TEMSN: Temporal Enhanced Multi-Stream Network for Compressed Video Action Recognition

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Current compressed video action recognition methods are mainly based on completely received compressed videos. However, in real transmission, the compressed video packets are usually disorderly received and lost due to network jitters or congestion. It is of great significance to recognize actions in early phases with limited packets, e.g. forecasting the potential risks from videos quickly. In this paper, we proposed a Temporal Enhanced Multi-Stream Network (TEMSN) for practical compressed video action recognition. First, we use three compressed modalities as complementary cues and build a multi-stream network to capture the rich information from compressed video packets. Second, we design a temporal enhanced module based on Encoder-Decoder structure applied on each stream to infer the missing packets, and generate more complete action dynamics. Thanks to the rich modalities and temporal enhancement, our approach is able to better modeling the action with limited compressed packets. Experiments on HMDB-51 and UCF-101 dataset validate its effectiveness and efficiency.

Talking Face Generation Via Learning Semantic and Temporal Synchronous Landmarks

Aihua Zheng, Feixia Zhu, Hao Zhu, Mandi Luo, Ran He

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Auto-TLDR; A semantic and temporal synchronous landmark learning method for talking face generation

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Abstract—Given a speech clip and facial image, the goal of talking face generation is to synthesize a talking face video with accurate mouth synchronization and natural face motion. Recent progress has proven the effectiveness of the landmarks as the intermediate information during talking face generation. However,the large gap between audio and visual modalities makes the prediction of landmarks challenging and limits generation ability. This paper proposes a semantic and temporal synchronous landmark learning method for talking face generation. First, we propose to introduce a word detector to enforce richer semantic information. Then, we propose to preserve the temporal synchronization and consistency between landmarks and audio via the proposed temporal residual loss. Lastly, we employ a U-Net generation network with adaptive reconstruction loss to generate facial images for the predicted landmarks. Experimental results on two benchmark datasets LRW and GRID demonstrate the effectiveness of our model compared to the state-of-the-art methods of talking face generation.

5D Light Field Synthesis from a Monocular Video

Kyuho Bae, Andre Ivan, Hajime Nagahara, In Kyu Park

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Auto-TLDR; Synthesis of Light Field Video from Monocular Video using Deep Learning

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Commercially available light field cameras have difficulty in capturing 5D (4D + time) light field videos. They can only capture still light filed images or are excessively expensive for normal users to capture the light field video. To tackle this problem, we propose a deep learning-based method for synthesizing a light field video from a monocular video. We propose a new synthetic light field video dataset that renders photorealistic scenes using Unreal Engine because no light field video dataset is available. The proposed deep learning framework synthesizes the light field video with a full set (9x9) of sub-aperture images from a normal monocular video. The proposed network consists of three sub-networks, namely, feature extraction, 5D light field video synthesis, and temporal consistency refinement. Experimental results show that our model can successfully synthesize the light field video for synthetic and real scenes and outperforms the previous frame-by-frame method quantitatively and qualitatively.