ILS-SUMM: Iterated Local Search for Unsupervised Video Summarization

Yair Shemer, Daniel Rotman, Nahum Shimkin

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Auto-TLDR; ILS-SUMM: Iterated Local Search for Video Summarization

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In recent years, there has been an increasing interest in building video summarization tools, where the goal is to automatically create a short summary of an input video that properly represents the original content. We consider shot-based video summarization where the summary consists of a subset of the video shots which can be of various lengths. A straightforward approach to maximize the representativeness of a subset of shots is by minimizing the total distance between shots and their nearest selected shots. We formulate the task of video summarization as an optimization problem with a knapsack-like constraint on the total summary duration. Previous studies have proposed greedy algorithms to solve this problem approximately, but no experiments were presented to measure the ability of these methods to obtain solutions with low total distance. Indeed, our experiments on video summarization datasets show that the success of current methods in obtaining results with low total distance still has much room for improvement. In this paper, we develop ILS-SUMM, a novel video summarization algorithm to solve the subset selection problem under the knapsack constraint. Our algorithm is based on the well-known metaheuristic optimization framework -- Iterated Local Search (ILS), known for its ability to avoid weak local minima and obtain a good near-global minimum. Extensive experiments show that our method finds solutions with significantly better total distance than previous methods. Moreover, to indicate the high scalability of ILS-SUMM, we introduce a new dataset consisting of videos of various lengths.

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Auto-TLDR; Egocentric Video Summarization Using Multi-task Learning for End-to-End Learning

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Auto-TLDR; ActionSpotter: A Reinforcement Learning Algorithm for Action Spotting in Video

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Auto-TLDR; SciSumm Summarization using Multi-Objective Optimization

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Auto-TLDR; Entropy Partitioning Decision Tree for Connected Components Labeling

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Auto-TLDR; Unsupervised Machine Learning for Satellite Communication Using Expectation-Maximization

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Auto-TLDR; SmoothGrad: bridging Integrated Gradients and SmoothGrad from the Taylor's theorem perspective

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Auto-TLDR; Bayesian Reinforcement Learning for Autonomous Driving

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Auto-TLDR; Attention-based Deep Metric Learning for Near-duplicate Video Retrieval

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Auto-TLDR; 3D Semantic Expression of Urban Scenes Based on Active Learning

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Auto-TLDR; Deep Composer for Intelligence Duplication

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Music is one of the most appreciated forms of art, and generating songs has become a popular subject in the artificial intelligence community. There are various networks that can produce pleasant sounding music, but no model has been able to produce music that duplicates the style of a specific artist or artists. In this paper, we extend a previous single-instrument model: the Deep Composer -a model we believe to be capable of achieving this. Deep Composer originates from the Deep Segment Hash Learning (DSHL) single instrument model and is designed to learn how a specific artist would place individual segments of music together rather than create music similar to a specific genre. To the best of our knowledge, no other network has been designed to achieve this. For these reasons, we introduce a new field of study, Intelligence Duplication (ID). AI research generally focuses on developing techniques to mimic universal intelligence. Intelligence Duplication (ID) research focuses on techniques to artificially duplicate or clone a specific mind such as Mozart. Additionally, we present a new retrieval algorithm, Segment Barrier Retrieval (SBR), to improve retrieval accuracy within the hash-space as opposed to a more traditionally used feature-space. SBR prevents retrieval branches from entering areas of low-density within the hash-space, a phenomena we identify and label as segment sparsity. To test our Deep Composer and the effectiveness of SBR, we evaluate various models with different SBR threshold values and conduct qualitative surveys for each model. The survey results indicate that our Deep Composer model is capable of learning music generation from multiple composers. Our extended Deep Composer model provides a more suitable platform for Intelligence Duplication. Future work can apply this platform to duplicate great composers such as Mozart or allow them to collaborate in the virtual space.

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Umang Aggarwal, Adrian Popescu, Celine Hudelot

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Auto-TLDR; Active Learning for Imbalanced Datasets

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Active learning aims to optimize the dataset annotation process when resources are constrained. Most existing methods are designed for balanced datasets. Their practical applicability is limited by the fact that a majority of real-life datasets are actually imbalanced. Here, we introduce a new active learning method which is designed for imbalanced datasets. It favors samples likely to be in minority classes so as to reduce the imbalance of the labeled subset and create a better representation for these classes. We also compare two training schemes for active learning: (1) the one commonly deployed in deep active learning using model fine tuning for each iteration and (2) a scheme which is inspired by transfer learning and exploits generic pre-trained models and train shallow classifiers for each iteration. Evaluation is run with three imbalanced datasets. Results show that the proposed active learning method outperforms competitive baselines. Equally interesting, they also indicate that the transfer learning training scheme outperforms model fine tuning if features are transferable from the generic dataset to the unlabeled one. This last result is surprising and should encourage the community to explore the design of deep active learning methods.

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Auto-TLDR; Exploring Non Markovian Reward Decision Processes for Reinforcement Learning

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Auto-TLDR; Image Representation Learning and Label Discretization for Natural Image Ranking

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Auto-TLDR; Adaptive Reinforcement Learning for Competitive Card Games

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Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In this paper, we present a broad study on how popular reinforcement learning algorithms can be adapted and implemented to learn and to play a real-world implementation of a competitive multiplayer card game. We propose specific training and validation routines for the learning agents, in order to evaluate how the agents learn to be competitive and explain how they adapt to each others' playing style. Finally, we pinpoint how the behavior of each agent derives from their learning style and create a baseline for future research on this scenario.

Memetic Evolution of Training Sets with Adaptive Radial Basis Kernels for Support Vector Machines

Jakub Nalepa, Wojciech Dudzik, Michal Kawulok

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Auto-TLDR; Memetic Algorithm for Evolving Support Vector Machines with Adaptive Kernels

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Support vector machines (SVMs) are a supervised learning technique that can be applied in both binary and multi-class classification and regression tasks. SVMs seamlessly handle continuous and categorical variables. Their training is, however, both time- and memory-costly for large training data, and selecting an incorrect kernel function or its hyperparameters leads to suboptimal decision hyperplanes. In this paper, we introduce a memetic algorithm for evolving SVM training sets with adaptive radial basis function kernels to not only make the deployment of SVMs easier for emerging big data applications, but also to improve their generalization abilities over the unseen data. We build upon two observations: first, only a small subset of all training vectors, called the support vectors, contribute to the position of the decision boundary, hence the other vectors can be removed from the training set without deteriorating the performance of the model. Second, selecting different kernel hyperparameters for different training vectors may help better reflect the subtle characteristics of the space while determining the hyperplane. The experiments over almost 100 benchmark and synthetic sets showed that our algorithm delivers models outperforming both SVMs optimized using state-of-the-art evolutionary techniques, and other supervised learners.

Video Face Manipulation Detection through Ensemble of CNNs

Nicolo Bonettini, Edoardo Daniele Cannas, Sara Mandelli, Luca Bondi, Paolo Bestagini, Stefano Tubaro

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Auto-TLDR; Face Manipulation Detection in Video Sequences Using Convolutional Neural Networks

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In the last few years, several techniques for facial manipulation in videos have been successfully developed and made available to the masses (i.e., FaceSwap, deepfake, etc.). These methods enable anyone to easily edit faces in video sequences with incredibly realistic results and a very little effort. Despite the usefulness of these tools in many fields, if used maliciously, they can have a significantly bad impact on society (e.g., fake news spreading, cyber bullying through fake revenge porn). The ability of objectively detecting whether a face has been manipulated in a video sequence is then a task of utmost importance. In this paper, we tackle the problem of face manipulation detection in video sequences targeting modern facial manipulation techniques. In particular, we study the ensembling of different trained Convolutional Neural Network (CNN) models. In the proposed solution, different models are obtained starting from a base network (i.e., EfficientNetB4) making use of two different concepts: (i) attention layers; (ii) siamese training. We show that combining these networks leads to promising face manipulation detection results on two publicly available datasets with more than 119000 videos.

ClusterFace: Joint Clustering and Classification for Set-Based Face Recognition

Samadhi Poornima Kumarasinghe Wickrama Arachchilage, Ebroul Izquierdo

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Auto-TLDR; Joint Clustering and Classification for Face Recognition in the Wild

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Deep learning technology has enabled successful modeling of complex facial features when high quality images are available. Nonetheless, accurate modeling and recognition of human faces in real world scenarios 'on the wild' or under adverse conditions remains an open problem. When unconstrained faces are mapped into deep features, variations such as illumination, pose, occlusion, etc., can create inconsistencies in the resultant feature space. Hence, deriving conclusions based on direct associations could lead to degraded performance. This rises the requirement for a basic feature space analysis prior to face recognition. This paper devises a joint clustering and classification scheme which learns deep face associations in an easy-to-hard way. Our method is based on hierarchical clustering where the early iterations tend to preserve high reliability. The rationale of our method is that a reliable clustering result can provide insights on the distribution of the feature space, that can guide the classification that follows. Experimental evaluations on three tasks, face verification, face identification and rank-order search, demonstrates better or competitive performance compared to the state-of-the-art, on all three experiments.

Deep Reinforcement Learning on a Budget: 3D Control and Reasoning without a Supercomputer

Edward Beeching, Jilles Steeve Dibangoye, Olivier Simonin, Christian Wolf

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Auto-TLDR; Deep Reinforcement Learning in Mobile Robots Using 3D Environment Scenarios

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An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capableof solving complex tasks, which require a high level of scene understanding and reasoning from an egocentric perspective.When trained from simulations, optimal environments should satisfy a currently unobtainable combination of high-fidelity photographic observations, massive amounts of different environment configurations and fast simulation speeds. In this paper we argue that research on training agents capable of complex reasoning can be simplified by decoupling from the requirement of high fidelity photographic observations. We present a suite of tasks requiring complex reasoning and exploration in continuous,partially observable 3D environments. The objective is to provide challenging scenarios and a robust baseline agent architecture that can be trained on mid-range consumer hardware in under 24h. Our scenarios combine two key advantages: (i) they are based on a simple but highly efficient 3D environment (ViZDoom)which allows high speed simulation (12000fps); (ii) the scenarios provide the user with a range of difficulty settings, in order to identify the limitations of current state of the art algorithms and network architectures. We aim to increase accessibility to the field of Deep-RL by providing baselines for challenging scenarios where new ideas can be iterated on quickly. We argue that the community should be able to address challenging problems in reasoning of mobile agents without the need for a large compute infrastructure.

Learning Embeddings for Image Clustering: An Empirical Study of Triplet Loss Approaches

Kalun Ho, Janis Keuper, Franz-Josef Pfreundt, Margret Keuper

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Auto-TLDR; Clustering Objectives for K-means and Correlation Clustering Using Triplet Loss

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In this work, we evaluate two different image clustering objectives, k-means clustering and correlation clustering, in the context of Triplet Loss induced feature space embeddings. Specifically, we train a convolutional neural network to learn discriminative features by optimizing two popular versions of the Triplet Loss in order to study their clustering properties under the assumption of noisy labels. Additionally, we propose a new, simple Triplet Loss formulation, which shows desirable properties with respect to formal clustering objectives and outperforms the existing methods. We evaluate all three Triplet loss formulations for K-means and correlation clustering on the CIFAR-10 image classification dataset.

N2D: (Not Too) Deep Clustering Via Clustering the Local Manifold of an Autoencoded Embedding

Ryan Mcconville, Raul Santos-Rodriguez, Robert Piechocki, Ian Craddock

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Auto-TLDR; Local Manifold Learning for Deep Clustering on Autoencoded Embeddings

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Deep clustering has increasingly been demonstrating superiority over conventional shallow clustering algorithms. Deep clustering algorithms usually combine representation learning with deep neural networks to achieve this performance, typically optimizing a clustering and non-clustering loss. In such cases, an autoencoder is typically connected with a clustering network, and the final clustering is jointly learned by both the autoencoder and clustering network. Instead, we propose to learn an autoencoded embedding and then search this further for the underlying manifold. For simplicity, we then cluster this with a shallow clustering algorithm, rather than a deeper network. We study a number of local and global manifold learning methods on both the raw data and autoencoded embedding, concluding that UMAP in our framework is able to find the best clusterable manifold of the embedding. This suggests that local manifold learning on an autoencoded embedding is effective for discovering higher quality clusters. We quantitatively show across a range of image and time-series datasets that our method has competitive performance against the latest deep clustering algorithms, including out-performing current state-of-the-art on several. We postulate that these results show a promising research direction for deep clustering. The code can be found at https://github.com/rymc/n2d.

Sketch-Based Community Detection Via Representative Node Sampling

Mahlagha Sedghi, Andre Beckus, George Atia

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Auto-TLDR; Sketch-based Clustering of Community Detection Using a Small Sketch

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This paper proposes a sketch-based approach to the community detection problem which clusters the full graph through the use of an informative and concise sketch. The reduced sketch is built through an effective sampling approach which selects few nodes that best represent the complete graph and operates on a pairwise node similarity measure based on the average commute time. After sampling, the proposed algorithm clusters the nodes in the sketch, and then infers the cluster membership of the remaining nodes in the full graph based on their aggregate similarity to nodes in the partitioned sketch. By sampling nodes with strong representation power, our approach can improve the success rates over full graph clustering. In challenging cases with large node degree variation, our approach not only maintains competitive accuracy with full graph clustering despite using a small sketch, but also outperforms existing sampling methods. The use of a small sketch allows considerable storage savings, and computational and timing improvements for further analysis such as clustering and visualization. We provide numerical results on synthetic data based on the homogeneous, heterogeneous and degree corrected versions of the stochastic block model, as well as experimental results on real-world data.

Ballroom Dance Recognition from Audio Recordings

Tomas Pavlin, Jan Cech, Jiri Matas

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Auto-TLDR; A CNN-based approach to classify ballroom dances given audio recordings

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We propose a CNN-based approach to classify ten genres of ballroom dances given audio recordings, five latin and five standard, namely Cha Cha Cha, Jive, Paso Doble, Rumba, Samba, Quickstep, Slow Foxtrot, Slow Waltz, Tango and Viennese Waltz. We utilize a spectrogram of an audio signal and we treat it as an image that is an input of the CNN. The classification is performed independently by 5-seconds spectrogram segments in sliding window fashion and the results are then aggregated. The method was tested on following datasets: Publicly available Extended Ballroom dataset collected by Marchand and Peeters, 2016 and two YouTube datasets collected by us, one in studio quality and the other, more challenging, recorded on mobile phones. The method achieved accuracy 93.9%, 96.7% and 89.8% respectively. The method runs in real-time. We implemented a web application to demonstrate the proposed method.

AdaFilter: Adaptive Filter Design with Local Image Basis Decomposition for Optimizing Image Recognition Preprocessing

Aiga Suzuki, Keiichi Ito, Takahide Ibe, Nobuyuki Otsu

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Auto-TLDR; Optimal Preprocessing Filtering for Pattern Recognition Using Higher-Order Local Auto-Correlation

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Image preprocessing is an important process during pattern recognition which increases the recognition performance. Linear convolution filtering is a primary preprocessing method used to enhance particular local patterns of the image which are essential for recognizing the images. However, because of the vast search space of the preprocessing filter, almost no earlier studies have tackled the problem of identifying an optimal preprocessing filter that yields effective features for input images. This paper proposes a novel design method for the optimal preprocessing filter corresponding to a given task. Our method calculates local image bases of the training dataset and represents the optimal filter as a linear combination of these local image bases with the optimized coefficients to maximize the expected generalization performance. Thereby, the optimization problem of the preprocessing filter is converted to a lower-dimensional optimization problem. Our proposed method combined with a higher-order local auto-correlation (HLAC) feature extraction exhibited the best performance both in the anomaly detection task with the conventional pattern recognition algorithm and in the classification task using the deep convolutional neural network compared with typical preprocessing filters.

Edge-Aware Monocular Dense Depth Estimation with Morphology

Zhi Li, Xiaoyang Zhu, Haitao Yu, Qi Zhang, Yongshi Jiang

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Auto-TLDR; Spatio-Temporally Smooth Dense Depth Maps Using Only a CPU

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Dense depth maps play an important role in Computer Vision and AR (Augmented Reality). For CV applications, a dense depth map is the cornerstone of 3D reconstruction allowing real objects to be precisely displayed in the computer. And Dense depth maps can handle correct occlusion relationships between virtual content and real objects for better user experience in AR. However, the complicated computation limits the development of computing dense depth maps. We present a novel algorithm that produces low latency, spatio-temporally smooth dense depth maps using only a CPU. The depth maps exhibit sharp discontinuities at depth edges in low computational complexity ways. Our algorithm obtains the sparse SLAM reconstruction first, then extracts coarse depth edges from a down-sampled RGB image by morphology operations. Next, we thin the depth edges and align them with image edges. Finally, a Warm-Start initialization scheme and an improved optimization solver are adopted to accelerate convergence. We evaluate our proposal quantitatively and the result shows improvements on the accuracy of depth map with respect to other state-of-the-art and baseline techniques.

SSDL: Self-Supervised Domain Learning for Improved Face Recognition

Samadhi Poornima Kumarasinghe Wickrama Arachchilage, Ebroul Izquierdo

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Auto-TLDR; Self-supervised Domain Learning for Face Recognition in unconstrained environments

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Face recognition in unconstrained environments is challenging due to variations in illumination, quality of sensing, motion blur and etc. An individual’s face appearance can vary drastically under different conditions creating a gap between train (source) and varying test (target) data. The domain gap could cause decreased performance levels in direct knowledge transfer from source to target. Despite fine-tuning with domain specific data could be an effective solution, collecting and annotating data for all domains is extremely expensive. To this end, we propose a self-supervised domain learning (SSDL) scheme that trains on triplets mined from unlabelled data. A key factor in effective discriminative learning, is selecting informative triplets. Building on most confident predictions, we follow an “easy-to-hard” scheme of alternate triplet mining and self-learning. Comprehensive experiments on four different benchmarks show that SSDL generalizes well on different domains.

Trainable Spectrally Initializable Matrix Transformations in Convolutional Neural Networks

Michele Alberti, Angela Botros, Schuetz Narayan, Rolf Ingold, Marcus Liwicki, Mathias Seuret

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Auto-TLDR; Trainable and Spectrally Initializable Matrix Transformations for Neural Networks

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In this work, we introduce a new architectural component to Neural Networks (NN), i.e., trainable and spectrally initializable matrix transformations on feature maps. While previous literature has already demonstrated the possibility of adding static spectral transformations as feature processors, our focus is on more general trainable transforms. We study the transforms in various architectural configurations on four datasets of different nature: from medical (ColorectalHist, HAM10000) and natural (Flowers) images to historical documents (CB55). With rigorous experiments that control for the number of parameters and randomness, we show that networks utilizing the introduced matrix transformations outperform vanilla neural networks. The observed accuracy increases appreciably across all datasets. In addition, we show that the benefit of spectral initialization leads to significantly faster convergence, as opposed to randomly initialized matrix transformations. The transformations are implemented as auto-differentiable PyTorch modules that can be incorporated into any neural network architecture. The entire code base is open-source.

Interactive Style Space of Deep Features and Style Innovation

Bingqing Guo, Pengwei Hao

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Auto-TLDR; Interactive Style Space of Convolutional Neural Network Features

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Stylizing images as paintings has been a popular computer vision technique for a long time. However, most studies only consider the art styles known today, and rarely have investigated styles that have not been painted yet. We fill this gap by projecting the high-dimensional style space of Convolutional Neural Network features to the latent low-dimensional style manifold space. It is worth noting that in our visualized space, simple style linear interpolation is enabled to generate new artistic styles that would revolutionize the future of art in technology. We propose a model of an Interactive Style Space (ISS) to prove that in a manifold style space, the unknown styles are obtainable through interpolation of known styles. We verify the correctness and feasibility of our Interactive Style Space (ISS) and validate style interpolation within the space.

Iterative Label Improvement: Robust Training by Confidence Based Filtering and Dataset Partitioning

Christian Haase-Schütz, Rainer Stal, Heinz Hertlein, Bernhard Sick

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Auto-TLDR; Meta Training and Labelling for Unlabelled Data

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State-of-the-art, high capacity deep neural networks not only require large amounts of labelled training data, they are also highly susceptible to labelling errors in this data, typically resulting in large efforts and costs and therefore limiting the applicability of deep learning. To alleviate this issue, we propose a novel meta training and labelling scheme that is able to use inexpensive unlabelled data by taking advantage of the generalization power of deep neural networks. We show experimentally that by solely relying on one network architecture and our proposed scheme of combining self-training with pseudolabels, both label quality and resulting model accuracy, can be improved significantly. Our method achieves state-of-the-art results, while being architecture agnostic and therefore broadly applicable. Compared to other methods dealing with erroneous labels, our approach does neither require another network to be trained, nor does it necessarily need an additional, highly accurate reference label set. Instead of removing samples from a labelled set, our technique uses additional sensor data without the need for manual labelling. Furthermore, our approach can be used for semi-supervised learning.

Trajectory-User Link with Attention Recurrent Networks

Tao Sun, Yongjun Xu, Fei Wang, Lin Wu, 塘文 钱, Zezhi Shao

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Auto-TLDR; TULAR: Trajectory-User Link with Attention Recurrent Neural Networks

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The prevalent adoptions of GPS-enabled devices have witnessed an explosion of various location-based services which produces a huge amount of trajectories monitoring the individuals' movements. In this paper, we tackle Trajectory-User Link (TUL) problem, which identifies humans' movement patterns and links trajectories to the users who generated them. Existing solutions on TUL problem employ recurrent neural networks and variational autoencoder methods, which face the bottlenecks in the case of excessively long trajectories and fragmentary users' movements. However, these are common characteristics of trajectory data in reality, leading to performance degradation of the existing models. In this paper, we propose an end-to-end attention recurrent neural learning framework, called TULAR (Trajectory-User Link with Attention Recurrent Networks), which focus on selected parts of the source trajectories when linking. TULAR introduce the Trajectory Semantic Vector (TSV) via unsupervised location representation learning and recurrent neural networks, by which to reckon the weight of parts of source trajectory. Further, we employ three attention scores for the weight measurements. Experiments are conducted on two real world datasets and compared with several existing methods, and the results show that TULAR yields a new state-of-the-art performance. Source code is public available at GitHub: https://github.com/taos123/TULAR.

Sample-Dependent Distance for 1 : N Identification Via Discriminative Feature Selection

Naoki Kawamura, Susumu Kubota

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Auto-TLDR; Feature Selection Mask for 1:N Identification Problems with Binary Features

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We focus on 1:N identification problems with binary features. Most multiclass classification methods, including identification and verification methods, use a shared metric space in which distances between samples are measured regardless of their identities. This is because dedicated metric spaces learned for each identity in the training set are of little use for the test set. In 1:N identification problems, however, gallery samples contain rich information about the test domain. Given a sample and its neighbors in the gallery set, we propose a method for calculating a discriminative feature selection mask that is used as a sample-dependent distance metric. Experiments on several re-identification datasets show that the proposed method enhances the performance of state-of-the-art feature extractors.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

A Quantitative Evaluation Framework of Video De-Identification Methods

Sathya Bursic, Alessandro D'Amelio, Marco Granato, Giuliano Grossi, Raffaella Lanzarotti

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Auto-TLDR; Face de-identification using photo-reality and facial expressions

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We live in an era of privacy concerns, motivating a large research effort in face de-identification. As in other fields, we are observing a general movement from hand-crafted methods to deep learning methods, mainly involving generative models. Although these methods produce more natural de-identified images or videos, we claim that the mere evaluation of the de-identification is not sufficient, especially when it comes to processing the images/videos further. In this note, we take into account the issue of preserving privacy, facial expressions, and photo-reality simultaneously, proposing a general testing framework. The method is applied to four open-source tools, producing a baseline for future de-identification methods.

Video Episode Boundary Detection with Joint Episode-Topic Model

Shunyao Wang, Ye Tian, Ruidong Wang, Yang Du, Han Yan, Ruilin Yang, Jian Ma

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Auto-TLDR; Unsupervised Video Episode Boundary Detection for Bullet Screen Comment Video

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Social online video has emerged as one of the most popular application, where "bullet screen comment" is one of the favorite features of Asian users. User behavior report finds that most people are used to quickly navigate and locate his concerned video clip according to its corresponding video labels. Traditional scene segmentation algorithms are mostly based on the analysis of frames, which cannot automatically generate labels. Since time-synchronized comments can reflect the episode of current moment, this paper proposed an unsupervised video episode boundary detection model (VEBD) for bullet screen comment video. It could not only automatically identify each episode boundary, but also detect the topic for video tagging. Specifically, a Joint Episode-Topic model is first constructed to detect the hidden topic in initial partitioned time slices. Then, based on the detected topics, temporal and semantic relevancy between adjacent time slices are measured to refine the boundary detection accuracy. Experiments based on real data show that our model outperforms the existing algorithms in both boundary detection and semantic tagging quality.

Developing Motion Code Embedding for Action Recognition in Videos

Maxat Alibayev, David Andrea Paulius, Yu Sun

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Auto-TLDR; Motion Embedding via Motion Codes for Action Recognition

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We propose a motion embedding strategy via the motion codes that is a vectorized representation of motions based on their salient mechanical attributes. We show that our motion codes can provide robust motion representation. We train a deep neural network model that learns to embed demonstration videos into motion codes. We integrate the extracted features from the motion embedding model into the current state-of-the-art action recognition model. The obtained model achieved higher accuracy than the baseline on a verb classification task from egocentric videos in EPIC-KITCHENS dataset.