Late Fusion of Bayesian and Convolutional Models for Action Recognition

Camille Maurice, Francisco Madrigal, Frederic Lerasle

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Auto-TLDR; Fusion of Deep Neural Network and Bayesian-based Approach for Temporal Action Recognition

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The activities we do in our daily-life are generally carried out as a succession of atomic actions, following a logical order. During a video sequence, actions usually follow a logical order. In this paper, we propose a hybrid approach resulting from the fusion of a deep learning neural network with a Bayesian-based approach. The latter models human-object interactions and transition between actions. The key idea is to combine both approaches in the final prediction. We validate our strategy in two public datasets: CAD-120 and Watch-n-Patch. We show that our fusion approach yields performance gains in accuracy of respectively +4\% and +6\% over a baseline approach. Temporal action recognition performances are clearly improved by the fusion, especially when classes are imbalanced.

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What and How? Jointly Forecasting Human Action and Pose

Yanjun Zhu, Yanxia Zhang, Qiong Liu, Andreas Girgensohn

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Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

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Forecasting human actions and motion trajectories addresses the problem of predicting what a person is going to do next and how they will perform it. This is crucial in a wide range of applications such as assisted living and future co-robotic settings. We propose to simultaneously learn actions and action-related human motion dynamics, while existing works perform them independently. In this paper, we present a method to jointly forecast categories of human action and the pose of skeletal joints in the hope that the two tasks can help each other. As a result, our system can predict not only the future actions but also the motion trajectories that will result. To achieve this, we define a task of joint action classification and pose regression. We employ a sequence to sequence encoder-decoder model combined with multi-task learning to forecast future actions and poses progressively before the action happens. Experimental results on two public datasets, IkeaDB and OAD, demonstrate the effectiveness of the proposed method.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

Modeling Long-Term Interactions to Enhance Action Recognition

Alejandro Cartas, Petia Radeva, Mariella Dimiccoli

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Auto-TLDR; A Hierarchical Long Short-Term Memory Network for Action Recognition in Egocentric Videos

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In this paper, we propose a new approach to understand actions in egocentric videos that exploit the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as input a primary region roughly corresponding to the user hands and a set of secondary regions potentially corresponding to the interacting objects and calculates the action score through a CNN formulation. This information is then fed to a Hierarchical Long Short-Term Memory Network (HLSTM) that captures temporal dependencies between actions within and across shots. Ablation studies thoroughly validate the proposed approach, showing in particular that both levels of the HLSTM architecture contribute to performance improvement. Furthermore, quantitative comparisons show that the proposed approach outperforms the state-of-the-art in terms of action recognition on standard benchmarks, without relying on motion information.

RWF-2000: An Open Large Scale Video Database for Violence Detection

Ming Cheng, Kunjing Cai, Ming Li

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Auto-TLDR; Flow Gated Network for Violence Detection in Surveillance Cameras

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In recent years, surveillance cameras are widely deployed in public places, and the general crime rate has been reduced significantly due to these ubiquitous devices. Usually, these cameras provide cues and evidence after crimes were conducted, while they are rarely used to prevent or stop criminal activities in time. It is both time and labor consuming to manually monitor a large amount of video data from surveillance cameras. Therefore, automatically recognizing violent behaviors from video signals becomes essential. In this paper, we summarize several existing video datasets for violence detection and propose a new video dataset with 2,000 videos all captured by surveillance cameras in real-world scenes. Also, we present a new method that utilizes both the merits of 3D-CNNs and optical flow, namely Flow Gated Network. The proposed approach obtains an accuracy of 87.25% on the test set of our proposed RWF-2000 database. The proposed database and source codes of this paper are currently open to access.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

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Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

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Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

Learning Group Activities from Skeletons without Individual Action Labels

Fabio Zappardino, Tiberio Uricchio, Lorenzo Seidenari, Alberto Del Bimbo

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Auto-TLDR; Lean Pose Only for Group Activity Recognition

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To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained individual action annotations at the actor level. In this paper we show that using only skeletal data we can train a state-of-the art end-to-end system using only group activity labels at the sequence level. Our experiments show that models trained without individual action supervision perform poorly. On the other hand we show that pseudo-labels can be computed from any pre-trained feature extractor with comparable final performance. Finally our carefully designed lean pose only architecture shows highly competitive results versus more complex multimodal approaches even in the self-supervised variant.

Attention-Driven Body Pose Encoding for Human Activity Recognition

Bappaditya Debnath, Swagat Kumar, Marry O'Brien, Ardhendu Behera

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Auto-TLDR; Attention-based Body Pose Encoding for Human Activity Recognition

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This article proposes a novel attention-based body pose encoding for human activity recognition. Most of the existing human activity recognition approaches based on 3D pose data often enrich the input data using additional handcrafted representations such as velocity, super normal vectors, pairwise relations, and so on. The enriched data complements the 3D body joint position data and improves the model performance. In this paper, we propose a novel approach that learns enhanced feature representations from a given sequence of 3D body joints. To achieve this, the approach exploits two body pose streams: 1) a spatial stream which encodes the spatial relationship between various body joints at each time point to learn spatial structure involving the spatial distribution of different body joints 2) a temporal stream that learns the temporal variation of individual body joints over the entire sequence duration to present a temporally enhanced representation. Afterwards, these two pose streams are fused with a multi-head attention mechanism. We also capture the contextual information from the RGB video stream using a deep Convolutional Neural Network (CNN) model combined with a multi-head attention and a bidirectional Long Short-Term Memory (LSTM) network. Finally, the RGB video stream is combined with the fused body pose stream to give a novel end-to-end deep model for effective human activity recognition. The proposed model is evaluated on three datasets including the challenging NTU-RGBD dataset and achieves state-of-the-art results.

Gabriella: An Online System for Real-Time Activity Detection in Untrimmed Security Videos

Mamshad Nayeem Rizve, Ugur Demir, Praveen Praveen Tirupattur, Aayush Jung Rana, Kevin Duarte, Ishan Rajendrakumar Dave, Yogesh Rawat, Mubarak Shah

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Auto-TLDR; Gabriella: A Real-Time Online System for Activity Detection in Surveillance Videos

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Activity detection in surveillance videos is a difficult problem due to multiple factors such as large field of view, presence of multiple activities, varying scales and viewpoints, and its untrimmed nature. The existing research in activity detection is mainly focused on datasets, such as UCF-101, JHMDB, THUMOS, and AVA, which partially address these issues. The requirement of processing the surveillance videos in real-time makes this even more challenging. In this work we propose Gabriella, a real-time online system to perform activity detection on untrimmed surveillance videos. The proposed method consists of three stages: tubelet extraction, activity classification, and online tubelet merging. For tubelet extraction, we propose a localization network which takes a video clip as input and spatio-temporally detects potential foreground regions at multiple scales to generate action tubelets. We propose a novel Patch-Dice loss to handle large variations in actor size. Our online processing of videos at a clip level drastically reduces the computation time in detecting activities. The detected tubelets are assigned activity class scores by the classification network and merged together using our proposed Tubelet-Merge Action-Split (TMAS) algorithm to form the final action detections. The TMAS algorithm efficiently connects the tubelets in an online fashion to generate action detections which are robust against varying length activities. We perform our experiments on the VIRAT and MEVA (Multiview Extended Video with Activities) datasets and demonstrate the effectiveness of the proposed approach in terms of speed ($\sim$100 fps) and performance with state-of-the-art results. The code and models will be made publicly available.

Activity Recognition Using First-Person-View Cameras Based on Sparse Optical Flows

Peng-Yuan Kao, Yan-Jing Lei, Chia-Hao Chang, Chu-Song Chen, Ming-Sui Lee, Yi-Ping Hung

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Auto-TLDR; 3D Convolutional Neural Network for Activity Recognition with FPV Videos

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First-person-view (FPV) cameras are finding wide use in daily life to record activities and sports. In this paper, we propose a succinct and robust 3D convolutional neural network (CNN) architecture accompanied with an ensemble-learning network for activity recognition with FPV videos. The proposed 3D CNN is trained on low-resolution (32x32) sparse optical flows using FPV video datasets consisting of daily activities. According to the experimental results, our network achieves an average accuracy of 90%.

Audio-Video Detection of the Active Speaker in Meetings

Francisco Madrigal, Frederic Lerasle, Lionel Pibre, Isabelle Ferrané

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Auto-TLDR; Active Speaker Detection with Visual and Contextual Information from Meeting Context

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Meetings are a common activity that provides certain challenges when creating systems that assist them. Such is the case of the Active speaker detection, which can provide useful information for human interaction modeling, or human-robot interaction. Active speaker detection is mostly done using speech, however, certain visual and contextual information can provide additional insights. In this paper we propose an active speaker detection framework that integrates audiovisual features with social information, from the meeting context. Visual cue is processed using a Convolutional Neural Network (CNN) that captures the spatio-temporal relationships. We analyze several CNN architectures with both cues: raw pixels (RGB images) and motion (estimated with optical flow). Contextual reasoning is done with an original methodology, based on the gaze of all participants. We evaluate our proposal with a public \textcolor{black}{benchmark} in state-of-art: AMI corpus. We show how the addition of visual and context information improves the performance of the active speaker detection.

ActionSpotter: Deep Reinforcement Learning Framework for Temporal Action Spotting in Videos

Guillaume Vaudaux-Ruth, Adrien Chan-Hon-Tong, Catherine Achard

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Auto-TLDR; ActionSpotter: A Reinforcement Learning Algorithm for Action Spotting in Video

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Action spotting has recently been proposed as an alternative to action detection and key frame extraction. However, the current state-of-the-art method of action spotting requires an expensive ground truth composed of the search sequences employed by human annotators spotting actions - a critical limitation. In this article, we propose to use a reinforcement learning algorithm to perform efficient action spotting using only the temporal segments from the action detection annotations, thus opening an interesting solution for video understanding. Experiments performed on THUMOS14 and ActivityNet datasets show that the proposed method, named ActionSpotter, leads to good results and outperforms state-of-the-art detection outputs redrawn for this application. In particular, the spotting mean Average Precision on THUMOS14 is significantly improved from 59.7% to 65.6% while skipping 23% of video.

Vision-Based Multi-Modal Framework for Action Recognition

Djamila Romaissa Beddiar, Mourad Oussalah, Brahim Nini

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Auto-TLDR; Multi-modal Framework for Human Activity Recognition Using RGB, Depth and Skeleton Data

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Human activity recognition plays a central role in the development of intelligent systems for video surveillance, public security, health care and home monitoring, where detection and recognition of activities can improve the quality of life and security of humans. Typically, automated, intuitive and real-time systems are required to recognize human activities and identify accurately unusual behaviors in order to prevent dangerous situations. In this work, we explore the combination of three modalities (RGB, depth and skeleton data) to design a robust multi-modal framework for vision-based human activity recognition. Especially, spatial information, body shape/posture and temporal evolution of actions are highlighted using illustrative representations obtained from a combination of dynamic RGB images, dynamic depth images and skeleton data representations. Therefore, each video is represented with three images that summarize the ongoing action. Our framework takes advantage of transfer learning from pre trained models to extract significant features from these newly created images. Next, we fuse extracted features using Canonical Correlation Analysis and train a Long Short-Term Memory network to classify actions from visual descriptive images. Experimental results demonstrated the reliability of our feature-fusion framework that allows us to capture highly significant features and enables us to achieve the state-of-the-art performance on the public UTD-MHAD and NTU RGB+D datasets.

Single View Learning in Action Recognition

Gaurvi Goyal, Nicoletta Noceti, Francesca Odone

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Auto-TLDR; Cross-View Action Recognition Using Domain Adaptation for Knowledge Transfer

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Viewpoint is an essential aspect of how an action is visually perceived, with the motion appearing substantially different for some viewpoint pairs. Data driven action recognition algorithms compensate for this by including a variety of viewpoints in their training data, adding to the cost of data acquisition as well as training. We propose a novel methodology that leverages deeply pretrained features to learn actions from a single viewpoint using domain adaptation for knowledge transfer. We demonstrate the effectiveness of this pipeline on 3 different datasets: IXMAS, MoCA and NTU RGBD+, and compare with both classical and deep learning methods. Our method requires low training data and demonstrates unparalleled cross-view action recognition accuracies for single view learning.

A Detection-Based Approach to Multiview Action Classification in Infants

Carolina Pacheco, Effrosyni Mavroudi, Elena Kokkoni, Herbert Tanner, Rene Vidal

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Auto-TLDR; Multiview Action Classification for Infants in a Pediatric Rehabilitation Environment

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Activity recognition in children and infants is important in applications such as safety monitoring, behavior assessment, and child-robot interaction, among others. However, it differs from activity recognition in adults not only because body poses and proportions are different, but also because of the way in which actions are performed. This paper addresses the problem of infant action classification (up to 2 years old) in challenging conditions. The actions are performed in a pediatric rehabilitation environment in which not only infants but also robots and adults are present, with the infant being one of the smallest actors in the scene. We propose a multiview action classification system based on Faster R-CNN and LSTM networks, which fuses information from different views by using learnable fusion coefficients derived from detection confidence scores. The proposed system is view-independent, learns features that are close to view-invariant, and can handle new or missing views at test time. Our approach outperforms the state-of-the-art baseline model for this dataset by 11.4% in terms of average classification accuracy in four classes (crawl, sit, stand and walk). Moreover, experiments in a extended dataset from 6 subjects (8 to 24 months old) show that the proposed fusion strategy outperforms the best post-processing fusion strategy by 2.5% and 6.8% average classification accuracy in Leave One Super-session Out and Leave One Subject Out cross-validation, respectively.

A Multi-Task Neural Network for Action Recognition with 3D Key-Points

Rongxiao Tang, Wang Luyang, Zhenhua Guo

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Auto-TLDR; Multi-task Neural Network for Action Recognition and 3D Human Pose Estimation

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Action recognition and 3D human pose estimation are the fundamental problems in computer vision and closely related. In this work, we propose a multi-task neural network for action recognition and 3D human pose estimation. The results of the previous methods are still error-prone especially when tested against the images taken in-the-wild, leading error results in action recognition. To solve this problem, we propose a principled approach to generate high quality 3D pose ground truth given any in-the-wild image with a person inside. We achieve this by first devising a novel stereo inspired neural network to directly map any 2D pose to high quality 3D counterpart. Based on the high-quality 3D labels, we carefully design the multi-task framework for action recognition and 3D human pose estimation. The proposed architecture can utilize the shallow, deep features of the images, and the in-the-wild 3D human key-points to guide a more precise result. High quality 3D key-points can fully reflect the morphological features of motions, thus boosting the performance on action recognition. Experiments demonstrate that 3D pose estimation leads to significantly higher performance on action recognition than separated learning. We also evaluate the generalization ability of our method both quantitatively and qualitatively. The proposed architecture performs favorably against the baseline 3D pose estimation methods. In addition, the reported results on Penn Action and NTU datasets demonstrate the effectiveness of our method on the action recognition task.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

RMS-Net: Regression and Masking for Soccer Event Spotting

Matteo Tomei, Lorenzo Baraldi, Simone Calderara, Simone Bronzin, Rita Cucchiara

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Auto-TLDR; An Action Spotting Network for Soccer Videos

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The recently proposed action spotting task consists in finding the exact timestamp in which an event occurs. This task fits particularly well for soccer videos, where events correspond to salient actions strictly defined by soccer rules (a goal occurs when the ball crosses the goal line). In this paper, we devise a lightweight and modular network for action spotting, which can simultaneously predict the event label and its temporal offset using the same underlying features. We enrich our model with two training strategies: the first one for data balancing and uniform sampling, the second for masking ambiguous frames and keeping the most discriminative visual cues. When tested on the SoccerNet dataset and using standard features, our full proposal exceeds the current state of the art by 3 Average-mAP points. Additionally, it reaches a gain of more than 10 Average-mAP points on the test set when fine-tuned in combination with a strong 2D backbone.

A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition

Qianhui Men, Edmond S. L. Ho, Shum Hubert P. H., Howard Leung

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Auto-TLDR; Two-Stream Recurrent Neural Network for Human-Human Interaction Recognition

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This paper addresses the problem of recognizing human-human interaction from skeletal sequences. Existing methods are mainly designed to classify single human action. Many of them simply stack the movement features of two characters to deal with human interaction, while neglecting the abundant relationships between characters. In this paper, we propose a novel two-stream recurrent neural network by adopting the geometric features from both single actions and interactions to describe the spatial correlations with different discriminative abilities. The first stream is constructed under pairwise joint distance (PJD) in a fully-connected mesh to categorize the interactions with explicit distance patterns. To better distinguish similar interactions, in the second stream, we combine PJD with the spatial features from individual joint positions using graph convolutions to detect the implicit correlations among joints, where the joint connections in the graph are adaptive for flexible correlations. After spatial modeling, each stream is fed to a bi-directional LSTM to encode two-way temporal properties. To take advantage of the diverse discriminative power of the two streams, we come up with a late fusion algorithm to combine their output predictions concerning information entropy. Experimental results show that the proposed framework achieves state-of-the-art performance on 3D and comparable performance on 2D interaction datasets. Moreover, the late fusion results demonstrate the effectiveness of improving the recognition accuracy compared with single streams.

MFI: Multi-Range Feature Interchange for Video Action Recognition

Sikai Bai, Qi Wang, Xuelong Li

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Auto-TLDR; Multi-range Feature Interchange Network for Action Recognition in Videos

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Short-range motion features and long-range dependencies are two complementary and vital cues for action recognition in videos, but it remains unclear how to efficiently and effectively extract these two features. In this paper, we propose a novel network to capture these two features in a unified 2D framework. Specifically, we first construct a Short-range Temporal Interchange (STI) block, which contains a Channels-wise Temporal Interchange (CTI) module for encoding short-range motion features. Then a Graph-based Regional Interchange (GRI) module is built to present long-range dependencies using graph convolution. Finally, we replace original bottleneck blocks in the ResNet with STI blocks and insert several GRI modules between STI blocks, to form a Multi-range Feature Interchange (MFI) Network. Practically, extensive experiments are conducted on three action recognition datasets (i.e., Something-Something V1, HMDB51, and UCF101), which demonstrate that the proposed MFI network achieves impressive results with very limited computing cost.

TinyVIRAT: Low-Resolution Video Action Recognition

Ugur Demir, Yogesh Rawat, Mubarak Shah

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Auto-TLDR; TinyVIRAT: A Progressive Generative Approach for Action Recognition in Videos

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The existing research in action recognition is mostly focused on high-quality videos where the action is distinctly visible. In real-world surveillance environments, the actions in videos are captured at a wide range of resolutions. Most activities occur at a distance with a small resolution and recognizing such activities is a challenging problem. In this work, we focus on recognizing tiny actions in videos. We introduce a benchmark dataset, TinyVIRAT, which contains natural low-resolution activities. The actions in TinyVIRAT videos have multiple labels and they are extracted from surveillance videos which makes them realistic and more challenging. We propose a novel method for recognizing tiny actions in videos which utilizes a progressive generative approach to improve the quality of low-resolution actions. The proposed method also consists of a weakly trained attention mechanism which helps in focusing on the activity regions in the video. We perform extensive experiments to benchmark the proposed TinyVIRAT dataset and observe that the proposed method significantly improves the action recognition performance over baselines. We also evaluate the proposed approach on synthetically resized action recognition datasets and achieve state-of-the-art results when compared with existing methods. The dataset and code will be publicly available.

Temporal Binary Representation for Event-Based Action Recognition

Simone Undri Innocenti, Federico Becattini, Federico Pernici, Alberto Del Bimbo

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Auto-TLDR; Temporal Binary Representation for Gesture Recognition

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In this paper we present an event aggregation strategy to convert the output of an event camera into frames processable by traditional Computer Vision algorithms. The proposed method first generates sequences of intermediate binary representations, which are then losslessly transformed into a compact format by simply applying a binary-to-decimal conversion. This strategy allows us to encode temporal information directly into pixel values, which are then interpreted by deep learning models. We apply our strategy, called Temporal Binary Representation, to the task of Gesture Recognition, obtaining state of the art results on the popular DVS128 Gesture Dataset. To underline the effectiveness of the proposed method compared to existing ones, we also collect an extension of the dataset under more challenging conditions on which to perform experiments.

Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatio-Temporal Graph Convolutional Network for Action Recognition

Konstantinos Papadopoulos, Enjie Ghorbel, Djamila Aouada, Bjorn Ottersten

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Auto-TLDR; Spatio-Temporal Graph Convolutional Network for Skeleton-Based Action Recognition

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Spatio-temporal Graph Convolutional Networks (ST-GCNs) have shown great performance in the context of skeleton-based action recognition. Nevertheless, ST-GCNs use raw skeleton data as vertex features. Such features have low dimensionality and might not be optimal for action discrimination. Moreover, a single layer of temporal convolution is used to model short-term temporal dependencies but can be insufficient for capturing both long-term. In this paper, we extend the Spatio-Temporal Graph Convolutional Network for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal Convolutional Network (DH-TCN). On the one hand, the GVFE module learns appropriate vertex features for action recognition by encoding raw skeleton data into a new feature space. On the other hand, the DH-TCN module is capable of capturing both short-term and long-term temporal dependencies using a hierarchical dilated convolutional network. Experiments have been conducted on the challenging NTU RGB-D 60, NTU RGB-D 120 and Kinetics datasets. The obtained results show that our method competes with state-of-the-art approaches while using a smaller number of layers and parameters; thus reducing the required training time and memory.

Space-Time Domain Tensor Neural Networks: An Application on Human Pose Classification

Konstantinos Makantasis, Athanasios Voulodimos, Anastasios Doulamis, Nikolaos Doulamis, Nikolaos Bakalos

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Auto-TLDR; Tensor-Based Neural Network for Spatiotemporal Pose Classifiaction using Three-Dimensional Skeleton Data

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Recent advances in sensing technologies require the design and development of pattern recognition models capable of processing spatiotemporal data efficiently. In this study, we propose a spatially and temporally aware tensor-based neural network for human pose classifiaction using three-dimensional skeleton data. Our model employs three novel components. First, an input layer capable of constructing highly discriminative spatiotemporal features. Second, a tensor fusion operation that produces compact yet rich representations of the data, and third, a tensor-based neural network that processes data representations in their original tensor form. Our model is end-to-end trainable and characterized by a small number of trainable parameters making it suitable for problems where the annotated data is limited. Experimental evaluation of the proposed model indicates that it can achieve state-of-the-art performance.

Flow-Guided Spatial Attention Tracking for Egocentric Activity Recognition

Tianshan Liu, Kin-Man Lam

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Auto-TLDR; flow-guided spatial attention tracking for egocentric activity recognition

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The popularity of wearable cameras has opened up a new dimension for egocentric activity recognition. While some methods introduce attention mechanisms into deep learning networks to capture fine-grained hand-object interactions, they often neglect exploring the spatio-temporal relationships. Generating spatial attention, without adequately exploiting temporal consistency, will result in potentially sub-optimal performance in the video-based task. In this paper, we propose a flow-guided spatial attention tracking (F-SAT) module, which is based on enhancing motion patterns and inter-frame information, to highlight the discriminative features from regions of interest across a video sequence. A new form of input, namely the optical-flow volume, is presented to provide informative cues from moving parts for spatial attention tracking. The proposed F-SAT module is deployed to a two-branch-based deep architecture, which fuses complementary information for egocentric activity recognition. Experimental results on three egocentric activity benchmarks show that the proposed method achieves state-of-the-art performance.

2D Deep Video Capsule Network with Temporal Shift for Action Recognition

Théo Voillemin, Hazem Wannous, Jean-Philippe Vandeborre

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Auto-TLDR; Temporal Shift Module over Capsule Network for Action Recognition in Continuous Videos

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Action recognition in continuous video streams is a growing field since the past few years. Deep learning techniques and in particular Convolutional Neural Networks (CNNs) achieved good results in this topic. However, intrinsic CNNs limitations begin to cap the results since 2D CNN cannot capture temporal information and 3D CNN are to much resource demanding for real-time applications. Capsule Network, evolution of CNN, already proves its interesting benefits on small and low informational datasets like MNIST but yet its true potential has not emerged. In this paper we tackle the action recognition problem by proposing a new architecture combining Temporal Shift module over deep Capsule Network. Temporal Shift module permits us to insert temporal information over 2D Capsule Network with a zero computational cost to conserve the lightness of 2D capsules and their ability to connect spatial features. Our proposed approach outperforms or brings near state-of-the-art results on color and depth information on public datasets like First Person Hand Action and DHG 14/28 with a number of parameters 10 to 40 times less than existing approaches.

Feature-Supervised Action Modality Transfer

Fida Mohammad Thoker, Cees Snoek

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Auto-TLDR; Cross-Modal Action Recognition and Detection in Non-RGB Video Modalities by Learning from Large-Scale Labeled RGB Data

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This paper strives for action recognition and detection in video modalities like RGB, depth maps or 3D-skeleton sequences when only limited modality-specific labeled examples are available. For the RGB, and derived optical-flow, modality many large-scale labeled datasets have been made available. They have become the de facto pre-training choice when recognizing or detecting new actions from RGB datasets that have limited amounts of labeled examples available. Unfortunately, large-scale labeled action datasets for other modalities are unavailable for pre-training. In this paper, our goal is to recognize actions from limited examples in non-RGB video modalities, by learning from large-scale labeled RGB data. To this end, we propose a two-step training process: (i) we extract action representation knowledge from an RGB-trained teacher network and adapt it to a non-RGB student network. (ii) we then fine-tune the transfer model with available labeled examples of the target modality. For the knowledge transfer we introduce feature-supervision strategies, which rely on unlabeled pairs of two modalities (the RGB and the target modality) to transfer feature level representations from the teacher to the the student network. Ablations and generalizations with two RGB source datasets and two non-RGB target datasets demonstrate that an optical-flow teacher provides better action transfer features than RGB for both depth maps and 3D-skeletons, even when evaluated on a different target domain, or for a different task. Compared to alternative cross-modal action transfer methods we show a good improvement in performance especially when labeled non-RGB examples to learn from are scarce.

Feature Pyramid Hierarchies for Multi-Scale Temporal Action Detection

Jiayu He, Guohui Li, Jun Lei

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Auto-TLDR; Temporal Action Detection using Pyramid Hierarchies and Multi-scale Feature Maps

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Temporal action detection is a challenging but promising task in video content analysis. It is in great demand in the field of public safety. The main difficulty of the task is precisely localizing activities in the video especially those short duration activities. And most of the existing methods can not achieve a satisfactory detection result. Our method addresses a key point to improve detection accuracy, which is to use multi-scale feature maps for regression and classification. In this paper, we introduce a novel network based on classification following proposal framework. In our network, a 3D feature pyramid hierarchies is built to enhance the ability of detecting short duration activities. The input RGB/Flow frames are first encoded by a 3D feature pyramid hierarchies, and this subnet produces multi-level feature maps. Then temporal proposal subnet uses these features to pick out proposals which might contain activity segments. Finally a pyramid region of interest (RoI) pooling pipeline and two fully connected layers reuse muti-level feature maps to refine the temporal boundaries of proposals and classify them. We use late feature fusion scheme to combine RGB and Flow information. The network is trained end-to-end and we evaluate it in THUMOS'14 dataset. Our network achieves a good result among typical methods. A further ablation test demonstrate that pyramid hierarchies is effective to improve detecting short duration activity segments.

Context Aware Group Activity Recognition

Avijit Dasgupta, C. V. Jawahar, Karteek Alahari

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Auto-TLDR; A Two-Stream Architecture for Group Activity Recognition in Multi-Person Videos

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This paper addresses the task of group activity recognition in multi-person videos. Existing approaches decompose this task into feature learning and relational reasoning. Despite showing progress, these methods only rely on appearance features for people and overlook the available contextual information, which can play an important role in group activity understanding. In this work, we focus on the feature learning aspect and propose a two-stream architecture that not only considers person-level appearance features, but also makes use of contextual information present in videos for group activity recognition. In particular, we propose to use two types of contextual information beneficial for two different scenarios: \textit{pose context} and \textit{scene context} that provide crucial cues for group activity understanding. We combine appearance and contextual features to encode each person with an enriched representation. Finally, these combined features are used in relational reasoning for predicting group activities. We evaluate our method on two benchmarks, Volleyball and Collective Activity and show that joint modeling of contextual information with appearance features benefits in group activity understanding.

Image Sequence Based Cyclist Action Recognition Using Multi-Stream 3D Convolution

Stefan Zernetsch, Steven Schreck, Viktor Kress, Konrad Doll, Bernhard Sick

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Auto-TLDR; 3D-ConvNet: A Multi-stream 3D Convolutional Neural Network for Detecting Cyclists in Real World Traffic Situations

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In this article, we present an approach to detect basic movements of cyclists in real world traffic situations based on image sequences, optical flow (OF) sequences, and past positions using a multi-stream 3D convolutional neural network (3D-ConvNet) architecture. To resolve occlusions of cyclists by other traffic participants or road structures, we use a wide angle stereo camera system mounted at a heavily frequented public intersection. We created a large dataset consisting of 1,639 video sequences containing cyclists, recorded in real world traffic, resulting in over 1.1 million samples. Through modeling the cyclists' behavior by a state machine of basic cyclist movements, our approach takes every situation into account and is not limited to certain scenarios. We compare our method to an approach solely based on position sequences. Both methods are evaluated taking into account frame wise and scene wise classification results of basic movements, and detection times of basic movement transitions, where our approach outperforms the position based approach by producing more reliable detections with shorter detection times. Our code and parts of our dataset are made publicly available.

Learnable Higher-Order Representation for Action Recognition

Jie Shao, Xiangyang Xue

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Auto-TLDR; Learningable Higher-Order Operations for Spatiotemporal Dynamics in Video Recognition

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Capturing spatiotemporal dynamics is an essential topic in video recognition. In this paper, we present learnable higher-order operations as a generic family of building blocks for capturing spatiotemporal dynamics from RGB input video space. Similar to higher-order functions, the weights of higher-order operations are themselves derived from the data with learnable parameters. Classical architectures such as residual learning and network-in-network are first-order operations where weights are directly learned from the data. Higher-order operations make it easier to capture context-sensitive patterns, such as motion. Self-attention models are also higher-order operations, but the attention weights are mostly computed from an affine operation or dot product. The learnable higher-order operations can be more generic and flexible. Experimentally, we show that on the task of video recognition, our higher-order models can achieve results on par with or better than the existing state-of-the-art methods on Something-Something (V1 and V2), Kinetics and Charades datasets.

JT-MGCN: Joint-Temporal Motion Graph Convolutional Network for Skeleton-Based Action Recognition

Suekyeong Nam, Seungkyu Lee

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Auto-TLDR; Joint-temporal Motion Graph Convolutional Networks for Action Recognition

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Recently, action recognition methods using graph convolutional networks (GCN) have shown remarkable performance thanks to its concise but effective representation of human body motion. Prior methods construct human body motion graph building edges between neighbor or distant body joints. On the other hand, human action contains lots of temporal variations showing strong temporal correlations between joint motions. Thus the characterization of an action requires a comprehensive analysis of joint motion correlations on spatial and temporal domains. In this paper, we propose Joint-temporal Motion Graph Convolutional Networks (JT-MGCN) in which joint-temporal edges learn the correlations between different joints at different time. Experimental evaluation on large public data sets such as NTU rgb+d data set and kinetics-skeleton data set show outstanding action recognition performance.

3D Attention Mechanism for Fine-Grained Classification of Table Tennis Strokes Using a Twin Spatio-Temporal Convolutional Neural Networks

Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier

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Auto-TLDR; Attentional Blocks for Action Recognition in Table Tennis Strokes

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The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, "twin" convolutional neural networks are used with 3D convolutions both on RGB data and optical flow. Actions are recognized by classification of temporal windows. We introduce 3D attention modules and examine their impact on classification efficiency. In the context of the study of sportsmen performances, a corpus of the particular actions of table tennis strokes is considered. The use of attention blocks in the network speeds up the training step and improves the classification scores up to 5% with our twin model. We visualize the impact on the obtained features and notice correlation between attention and player movements and position. Score comparison of state-of-the-art action classification method and proposed approach with attentional blocks is performed on the corpus. Proposed model with attention blocks outperforms previous model without them and our baseline.

You Ought to Look Around: Precise, Large Span Action Detection

Ge Pan, Zhang Han, Fan Yu, Yonghong Song, Yuanlin Zhang, Han Yuan

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Auto-TLDR; YOLA: Local Feature Extraction for Action Localization with Variable receptive field

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For the action localization task, pre-defined action anchors are the cornerstone of mainstream techniques. State-of-the-art models mostly rely on a dense segmenting scheme, where anchors are sampled uniformly over the temporal domain with a predefined set of scales. However, it is not sufficient because action duration varies greatly. Therefore, it is necessary for the anchors or proposals to have a variable receptive field. In this paper, we propose a method called YOLA (You Ought to Look Around) which includes three parts: 1) a robust backbone SPN-I3D for extracting spatio-temporal features. In this part, we employ a stronger backbone I3D with SPN (Segment Pyramid Network) instead of C3D to obtain multi-scale features; 2) a simple but useful feature fusion module named LFE (Local Feature Extraction). Compared with the fully connected layer and global average pooling, our LFE model is more advantageous for network to fit and fuse features. 3) a new feature segment aligning method called TPGC (Two Pathway Graph Convolution), which allows one proposal to leverage semantic features of adjacent proposals to update its content and make sure the proposals have a variable receptive field. YOLA add only a small overhead to the baseline network, and is easy to train in an end-to-end manner, running at a speed of 1097 fps. YOLA achieves a mAP of 58.3%, outperforming all existing models including both RGB-based and two stream on THUMOS'14, and achieves competitive results on ActivityNet 1.3.

Video Representation Fusion Network For Multi-Label Movie Genre Classification

Tianyu Bi, Dmitri Jarnikov, Johan Lukkien

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Auto-TLDR; A Video Representation Fusion Network for Movie Genre Classification

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In this paper, we introduce a Video Representation Fusion Network (VRFN) for movie genre classification. Different from the previous works, which use frame-level features for movie genre classification, our approach uses video classification architecture to create video-level features from a group of frames and fuse these features temporally to learn long-term spatiotemporal information for the movie genre classification task. We use a pre-trained I3D model to generate intermediate video representations and connect it with a C3D-LSTM model for feature fusion and movie genre classification. LMTD-9 dataset which contains 4007 trailers multi-labeled with 9 movie genres is used for training and evaluation of the model. The experimental results demonstrate that learning long-term temporal dependencies by fusing video representations improves the performance in movie genre classification. Our best model outperforms the state-of-the-art methods by 3.4% improvement in AUPRC (macro).

Recurrent Graph Convolutional Networks for Skeleton-Based Action Recognition

Guangming Zhu, Lu Yang, Liang Zhang, Peiyi Shen, Juan Song

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Auto-TLDR; Recurrent Graph Convolutional Network for Human Action Recognition

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Human action recognition is one of the challenging and active research fields due to its wide applications. Recently, graph convolutions for skeleton-based action recognition have attracted much attention. Generally, the adjacency matrices of the graph are fixed to the hand-crafted physical connectivity of the human joints, or learned adaptively via deep learining. The hand-crafted or learned adjacency matrices are fixed when processing each frame of an action sequence. However, the interactions of different subsets of joints may play a core role at different phases of an action. Therefore, it is reasonable to evolve the graph topology with time. In this paper, a recurrent graph convolution is proposed, in which the graph topology is evolved via a long short-term memory (LSTM) network. The proposed recurrent graph convolutional network (R-GCN) can recurrently learn the data-dependent graph topologies for different layers, different time steps and different kinds of actions. Experimental results on the NTU RGB+D and Kinetics-Skeleton datasets demonstrate the advantages of the proposed R-GCN.

Attention-Oriented Action Recognition for Real-Time Human-Robot Interaction

Ziyang Song, Ziyi Yin, Zejian Yuan, Chong Zhang, Wanchao Chi, Yonggen Ling, Shenghao Zhang

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Auto-TLDR; Attention-Oriented Multi-Level Network for Action Recognition in Interaction Scenes

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Despite the notable progress made in action recognition tasks, not much work has been done in action recognition specifically for human-robot interaction. In this paper, we deeply explore the characteristics of the action recognition task in interaction scenes and propose an attention-oriented multi-level network framework to meet the need for real-time interaction. Specifically, a Pre-Attention network is employed to roughly focus on the interactor in the scene at low resolution firstly and then perform fine-grained pose estimation at high resolution. The other compact CNN receives the extracted skeleton sequence as input for action recognition, utilizing attention-like mechanisms to capture local spatial-temporal patterns and global semantic information effectively. To evaluate our approach, we construct a new action dataset specially for the recognition task in interaction scenes. Experimental results on our dataset and high efficiency (112 fps at 640 x 480 RGBD) on the mobile computing platform (Nvidia Jetson AGX Xavier) demonstrate excellent applicability of our method on action recognition in real-time human-robot interaction.

Developing Motion Code Embedding for Action Recognition in Videos

Maxat Alibayev, David Andrea Paulius, Yu Sun

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Auto-TLDR; Motion Embedding via Motion Codes for Action Recognition

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We propose a motion embedding strategy via the motion codes that is a vectorized representation of motions based on their salient mechanical attributes. We show that our motion codes can provide robust motion representation. We train a deep neural network model that learns to embed demonstration videos into motion codes. We integrate the extracted features from the motion embedding model into the current state-of-the-art action recognition model. The obtained model achieved higher accuracy than the baseline on a verb classification task from egocentric videos in EPIC-KITCHENS dataset.

DeepPear: Deep Pose Estimation and Action Recognition

Wen-Jiin Tsai, You-Ying Jhuang

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Auto-TLDR; Human Action Recognition Using RGB Video Using 3D Human Pose and Appearance Features

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Human action recognition has been a popular issue recently because it can be applied in many applications such as intelligent surveillance systems, human-robot interaction, and autonomous vehicle control. Human action recognition using RGB video is a challenging task because the learning of actions is easily affected by the cluttered background. To cope with this problem, the proposed method estimates 3D human poses first which can help remove the cluttered background and focus on the human body. In addition to the human poses, the proposed method also utilizes appearance features nearby the predicted joints to make our action prediction context-aware. Instead of using 3D convolutional neural networks as many action recognition approaches did, the proposed method uses a two-stream architecture that aggregates the results from skeleton-based and appearance-based approaches to do action recognition. Experimental results show that the proposed method achieved state-of-the-art performance on NTU RGB+D which is a largescale dataset for human action recognition.

Knowledge Distillation for Action Anticipation Via Label Smoothing

Guglielmo Camporese, Pasquale Coscia, Antonino Furnari, Giovanni Maria Farinella, Lamberto Ballan

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Auto-TLDR; A Multi-Modal Framework for Action Anticipation using Long Short-Term Memory Networks

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Human capability to anticipate near future from visual observations and non-verbal cues is essential for developing intelligent systems that need to interact with people. Several research areas, such as human-robot interaction (HRI), assisted living or autonomous driving need to foresee future events to avoid crashes or help people. Egocentric scenarios are classic examples where action anticipation is applied due to their numerous applications. Such challenging task demands to capture and model domain's hidden structure to reduce prediction uncertainty. Since multiple actions may equally occur in the future, we treat action anticipation as a multi-label problem with missing labels extending the concept of label smoothing. This idea resembles the knowledge distillation process since useful information is injected into the model during training. We implement a multi-modal framework based on long short-term memory (LSTM) networks to summarize past observations and make predictions at different time steps. We perform extensive experiments on EPIC-Kitchens and EGTEA Gaze+ datasets including more than 2500 and 100 action classes, respectively. The experiments show that label smoothing systematically improves performance of state-of-the-art models for action anticipation.

Temporal Attention-Augmented Graph Convolutional Network for Efficient Skeleton-Based Human Action Recognition

Negar Heidari, Alexandros Iosifidis

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Auto-TLDR; Temporal Attention Module for Efficient Graph Convolutional Network-based Action Recognition

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Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep feed-forward networks with high computational complexity to process all skeletons in an action. This leads to a high number of floating point operations (ranging from 16G to 100G FLOPs) to process a single sample, making their adoption in restricted computation application scenarios infeasible. In this paper, we propose a temporal attention module (TAM) for increasing the efficiency in skeleton-based action recognition by selecting the most informative skeletons of an action at the early layers of the network. We incorporate the TAM in a light-weight GCN topology to further reduce the overall number of computations. Experimental results on two benchmark datasets show that the proposed method outperforms with a large margin the baseline GCN-based method while having 2.9 times less number of computations. Moreover, it performs on par with the state-of-the-art with up to 9.6 times less number of computations.

Inferring Tasks and Fluents in Videos by Learning Causal Relations

Haowen Tang, Ping Wei, Huan Li, Nanning Zheng

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Auto-TLDR; Joint Learning of Complex Task and Fluent States in Videos

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Recognizing time-varying object states in complex tasks is an important and challenging issue. In this paper, we propose a novel model to jointly infer object fluents and complex tasks in videos. A task is a complex goal-driven human activity and a fluent is defined as a time-varying object state. A hierarchical graph represents a task as a human action stream and multiple concurrent object fluents which vary as the human performs the actions. In this process, the human actions serve as the causes of object state changes which conversely reflect the effects of human actions. Given an input video, a causal sampling beam search (CSBS) algorithm is proposed to jointly infer the task category and the states of objects in each video frame. For model learning, a structural SVM framework is adopted to jointly train the task, fluent, cause, and effect parameters. We collected a new large-scale dataset of tasks and fluents in third-person view videos. It contains 14 categories of tasks, 24 categories of object fluents, 50 categories of object states, 809 videos, and 333,351 frames. Experimental results demonstrate the effectiveness of the proposed method.

IPN Hand: A Video Dataset and Benchmark for Real-Time Continuous Hand Gesture Recognition

Gibran Benitez-Garcia, Jesus Olivares-Mercado, Gabriel Sanchez-Perez, Keiji Yanai

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Auto-TLDR; IPN Hand: A Benchmark Dataset for Continuous Hand Gesture Recognition

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Continuous hand gesture recognition (HGR) is an essential part of human-computer interaction with a wide range of applications in the automotive sector, consumer electronics, home automation, and others. In recent years, accurate and efficient deep learning models have been proposed for HGR. However, in the research community, the current publicly available datasets lack real-world elements needed to build responsive and efficient HGR systems. In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variation, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4 000 gesture samples and 800 000 RGB frames from 50 distinct subjects. We design 13 different static and dynamic gestures focused on interaction with touchless screens. We especially consider the scenario when continuous gestures are performed without transition states, and when subjects perform natural movements with their hands as non-gesture actions. Gestures were collected from about 30 diverse scenes, with real-world variation in background and illumination. With our dataset, the performance of three 3D-CNN models is evaluated on the tasks of isolated and continuous real-time HGR. Furthermore, we analyze the possibility of increasing the recognition accuracy by adding multiple modalities derived from RGB frames, i.e., optical flow and semantic segmentation, while keeping the real-time performance of the 3D-CNN model. Our empirical study also provides a comparison with the publicly available nvGesture (NVIDIA) dataset. The experimental results show that the state-of-the-art ResNext-101 model decreases about 30% accuracy when using our real-world dataset, demonstrating that the IPN Hand dataset can be used as a benchmark, and may help the community to step forward in the continuous HGR.

SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition

Raphael Memmesheimer, Nick Theisen, Dietrich Paulus

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Auto-TLDR; One-Shot Action Recognition using Metric Learning

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Recognizing an activity with a single reference sample using metric learning approaches is a promising research field. The majority of few-shot methods focus on object recognition or face-identification. We propose a metric learning approach to reduce the action recognition problem to a nearest neighbor search in embedding space. We encode signals into images and extract features using a deep residual CNN. Using triplet loss, we learn a feature embedding. The resulting encoder transforms features into an embedding space in which closer distances encode similar actions while higher distances encode different actions. Our approach is based on a signal level formulation and remains flexible across a variety of modalities. It further outperforms the baseline on the large scale NTU RGB+D 120 dataset for the One-Shot action recognition protocol by \ntuoneshotimpro%. With just 60% of the training data, our approach still outperforms the baseline approach by \ntuoneshotimproreduced%. With 40% of the training data, our approach performs comparably well as the second follow up. Further, we show that our approach generalizes well in experiments on the UTD-MHAD dataset for inertial, skeleton and fused data and the Simitate dataset for motion capturing data. Furthermore, our inter-joint and inter-sensor experiments suggest good capabilities on previously unseen setups.

Relevance Detection in Cataract Surgery Videos by Spatio-Temporal Action Localization

Negin Ghamsarian, Mario Taschwer, Doris Putzgruber, Stephanie. Sarny, Klaus Schoeffmann

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Auto-TLDR; relevance-based retrieval in cataract surgery videos

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In cataract surgery, the operation is performed with the help of a microscope. Since the microscope enables watching real-time surgery by up to two people only, a major part of surgical training is conducted using the recorded videos. To optimize the training procedure with the video content, the surgeons require an automatic relevance detection approach. In addition to relevance-based retrieval, these results can be further used for skill assessment and irregularity detection in cataract surgery videos. In this paper, a three-module framework is proposed to detect and classify the relevant phase segments in cataract videos. Taking advantage of an idle frame recognition network, the video is divided into idle and action segments. To boost the performance in relevance detection Mask R-CNN is utilized to detect the cornea in each frame where the relevant surgical actions are conducted. The spatio-temporal localized segments containing higher-resolution information about the pupil texture and actions, and complementary temporal information from the same phase are fed into the relevance detection module. This module consists of four parallel recurrent CNNs being responsible to detect four relevant phases that have been defined with medical experts. The results will then be integrated to classify the action phases as irrelevant or one of four relevant phases. Experimental results reveal that the proposed approach outperforms static CNNs and different configurations of feature-based and end-to-end recurrent networks.

Learning Dictionaries of Kinematic Primitives for Action Classification

Alessia Vignolo, Nicoletta Noceti, Alessandra Sciutti, Francesca Odone, Giulio Sandini

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Auto-TLDR; Action Understanding using Visual Motion Primitives

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This paper proposes a method based on visual motion primitives to address the problem of action understanding. The approach builds in an unsupervised way a dictionary of kinematic primitives from a set of sub-movements obtained by segmenting the velocity profile of an action on the basis of local minima derived directly from the optical flow. The dictionary is then used to describe each sub-movement as a linear combination of atoms using sparse coding. The descriptive capability of the proposed motion representation is experimentally validated on the MoCA dataset, a collection of synchronized multi-view videos and motion capture data of cooking activities. The results show that the approach, despite its simplicity, has a good performance in action classification, especially when the motion primitives are combined over time. Also, the method is proved to be tolerant to view point changes, and can thus support cross-view action recognition. Overall, the method may be seen as a backbone of a general approach to action understanding, with potential applications in robotics.

Channel-Wise Dense Connection Graph Convolutional Network for Skeleton-Based Action Recognition

Michael Lao Banteng, Zhiyong Wu

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Auto-TLDR; Two-stream channel-wise dense connection GCN for human action recognition

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Skeleton-based action recognition task has drawn much attention for many years. Graph Convolutional Network (GCN) has proved its effectiveness in this task. However, how to improve the model's robustness to different human actions and how to make effective use of features produced by the network are main topics needed to be further explored. Human actions are time series sequence, meaning that temporal information is a key factor to model the representation of data. The ranges of body parts involved in small actions (e.g. raise a glass or shake head) and big actions (e.g. walking or jumping) are diverse. It's crucial for the model to generate and utilize more features that can be adaptive to a wider range of actions. Furthermore, feature channels are specific with the action class, the model needs to weigh their importance and pay attention to more related ones. To address these problems, in this work, we propose a two-stream channel-wise dense connection GCN (2s-CDGCN). Specifically, the skeleton data was extracted and processed into spatial and temporal information for better feature representation. A channel-wise attention module was used to select and emphasize the more useful features generated by the network. Moreover, to ensure maximum information flow, dense connection was introduced to the network structure, which enables the network to reuse the skeleton features and generate more information adaptive and related to different human actions. Our model has shown its ability to improve the accuracy of human action recognition task on two large datasets, NTU-RGB+D and Kinetics. Extensive evaluations were conducted to prove the effectiveness of our model.

Recognizing American Sign Language Nonmanual Signal Grammar Errors in Continuous Videos

Elahe Vahdani, Longlong Jing, Ying-Li Tian, Matt Huenerfauth

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Auto-TLDR; ASL-HW-RGBD: Recognizing Grammatical Errors in Continuous Sign Language

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As part of the development of an educational tool that can help students achieve fluency in American Sign Language (ASL) through independent and interactive practice with immediate feedback, this paper introduces a near real-time system to recognize grammatical errors in continuous signing videos without necessarily identifying the entire sequence of signs. Our system automatically recognizes if a performance of ASL sentences contains grammatical errors made by ASL students. We first recognize the ASL grammatical elements including both manual gestures and nonmanual signals independently from multiple modalities (i.e. hand gestures, facial expressions, and head movements) by 3D-ResNet networks. Then the temporal boundaries of grammatical elements from different modalities are examined to detect ASL grammatical mistakes by using a sliding window-based approach. We have collected a dataset of continuous sign language, ASL-HW-RGBD, covering different aspects of ASL grammars for training and testing. Our system is able to recognize grammatical elements on ASL-HW-RGBD from manual gestures, facial expressions, and head movements and successfully detect 8 ASL grammatical mistakes.

Uncertainty-Sensitive Activity Recognition: A Reliability Benchmark and the CARING Models

Alina Roitberg, Monica Haurilet, Manuel Martinez, Rainer Stiefelhagen

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Auto-TLDR; CARING: Calibrated Action Recognition with Input Guidance

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Beyond assigning the correct class, an activity recognition model should also to be able to determine, how certain it is in its predictions. We present the first study of how well the confidence values of modern action recognition architectures indeed reflect the probability of the correct outcome and propose a learning-based approach for improving it. First, we extend two popular action recognition datasets with a reliability benchmark in form of the expected calibration error and reliability diagrams. Since our evaluation highlights that confidence values of standard action recognition architectures do not represent the uncertainty well, we introduce a new approach which learns to transform the model output into realistic confidence estimates through an additional calibration network. The main idea of our Calibrated Action Recognition with Input Guidance (CARING) model is to learn an optimal scaling parameter depending on the video representation. We compare our model with the native action recognition networks and the temperature scaling approach - a wide spread calibration method utilized in image classification. While temperature scaling alone drastically improves the reliability of the confidence values, our CARING method consistently leads to the best uncertainty estimates in all benchmark settings.