Learning Dictionaries of Kinematic Primitives for Action Classification

Alessia Vignolo, Nicoletta Noceti, Alessandra Sciutti, Francesca Odone, Giulio Sandini

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Auto-TLDR; Action Understanding using Visual Motion Primitives

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This paper proposes a method based on visual motion primitives to address the problem of action understanding. The approach builds in an unsupervised way a dictionary of kinematic primitives from a set of sub-movements obtained by segmenting the velocity profile of an action on the basis of local minima derived directly from the optical flow. The dictionary is then used to describe each sub-movement as a linear combination of atoms using sparse coding. The descriptive capability of the proposed motion representation is experimentally validated on the MoCA dataset, a collection of synchronized multi-view videos and motion capture data of cooking activities. The results show that the approach, despite its simplicity, has a good performance in action classification, especially when the motion primitives are combined over time. Also, the method is proved to be tolerant to view point changes, and can thus support cross-view action recognition. Overall, the method may be seen as a backbone of a general approach to action understanding, with potential applications in robotics.

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Auto-TLDR; Cross-View Action Recognition Using Domain Adaptation for Knowledge Transfer

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Auto-TLDR; Motion Embedding via Motion Codes for Action Recognition

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Auto-TLDR; Unsupervised Learning for Human Action Recognition from Skeletal Data

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Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

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Auto-TLDR; Multi-modal Framework for Human Activity Recognition Using RGB, Depth and Skeleton Data

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Auto-TLDR; Exploiting Multimodal Signal Embedding Space for Multi-Action Prediction

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Auto-TLDR; A Hierarchical Long Short-Term Memory Network for Action Recognition in Egocentric Videos

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Auto-TLDR; Exploiting the Information Content of Language Label Associations for Human Action Recognition

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Auto-TLDR; Fusion of Deep Neural Network and Bayesian-based Approach for Temporal Action Recognition

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Auto-TLDR; Trit-based Measurement of Group Dynamics for Crowd Behavior Analysis and Anomaly Detection

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Auto-TLDR; Multiview Action Classification for Infants in a Pediatric Rehabilitation Environment

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Auto-TLDR; Deep Visual Voice Activity Detection with Optical Flow

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Auto-TLDR; Temporal Binary Representation for Gesture Recognition

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Auto-TLDR; Exploiting Convective Properties of Computational Fluid Dynamics for Medical Diagnosis

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Auto-TLDR; IPN Hand: A Benchmark Dataset for Continuous Hand Gesture Recognition

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Auto-TLDR; A Decision Support System for Automatic Fall Detection on Le2i and URFD Datasets

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Auto-TLDR; A Multi-Modal Framework for Action Anticipation using Long Short-Term Memory Networks

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Auto-TLDR; SAILenv: A Simple and Customized Platform for Visual Recognition in Virtual 3D Environment

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Auto-TLDR; 3D-ConvNet: A Multi-stream 3D Convolutional Neural Network for Detecting Cyclists in Real World Traffic Situations

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Guillaume Vaudaux-Ruth, Adrien Chan-Hon-Tong, Catherine Achard

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Auto-TLDR; ActionSpotter: A Reinforcement Learning Algorithm for Action Spotting in Video

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Estimation of Clinical Tremor Using Spatio-Temporal Adversarial AutoEncoder

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Auto-TLDR; ST-AAE: Spatio-temporal Adversarial Autoencoder for Clinical Assessment of Hand Tremor Frequency and Severity

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Inferring Tasks and Fluents in Videos by Learning Causal Relations

Haowen Tang, Ping Wei, Huan Li, Nanning Zheng

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Auto-TLDR; Joint Learning of Complex Task and Fluent States in Videos

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Recognizing time-varying object states in complex tasks is an important and challenging issue. In this paper, we propose a novel model to jointly infer object fluents and complex tasks in videos. A task is a complex goal-driven human activity and a fluent is defined as a time-varying object state. A hierarchical graph represents a task as a human action stream and multiple concurrent object fluents which vary as the human performs the actions. In this process, the human actions serve as the causes of object state changes which conversely reflect the effects of human actions. Given an input video, a causal sampling beam search (CSBS) algorithm is proposed to jointly infer the task category and the states of objects in each video frame. For model learning, a structural SVM framework is adopted to jointly train the task, fluent, cause, and effect parameters. We collected a new large-scale dataset of tasks and fluents in third-person view videos. It contains 14 categories of tasks, 24 categories of object fluents, 50 categories of object states, 809 videos, and 333,351 frames. Experimental results demonstrate the effectiveness of the proposed method.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

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Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

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Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

Automatic Annotation of Corpora for Emotion Recognition through Facial Expressions Analysis

Alex Mircoli, Claudia Diamantini, Domenico Potena, Emanuele Storti

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Auto-TLDR; Automatic annotation of video subtitles on the basis of facial expressions using machine learning algorithms

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The recent diffusion of social networks has made available an unprecedented amount of user-generated content, which may be analyzed in order to determine people's opinions and emotions about a large variety of topics. Research has made many efforts in defining accurate algorithms for analyzing emotions expressed by users in texts; however, their performance often rely on the existence of large annotated datasets, whose current scarcity represents a major issue. The manual creation of such datasets represents a costly and time-consuming activity and hence there is an increasing demand for techniques for the automatic annotation of corpora. In this work we present a methodology for the automatic annotation of video subtitles on the basis of the analysis of facial expressions of people in videos, with the goal of creating annotated corpora that may be used to train emotion recognition algorithms. Facial expressions are analyzed through machine learning algorithms, on the basis of a set of manually-engineered facial features that are extracted from video frames. The soundness of the proposed methodology has been evaluated through an extensive experimentation aimed at determining the performance on real datasets of each methodological step.

SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition

Raphael Memmesheimer, Nick Theisen, Dietrich Paulus

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Auto-TLDR; One-Shot Action Recognition using Metric Learning

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Recognizing an activity with a single reference sample using metric learning approaches is a promising research field. The majority of few-shot methods focus on object recognition or face-identification. We propose a metric learning approach to reduce the action recognition problem to a nearest neighbor search in embedding space. We encode signals into images and extract features using a deep residual CNN. Using triplet loss, we learn a feature embedding. The resulting encoder transforms features into an embedding space in which closer distances encode similar actions while higher distances encode different actions. Our approach is based on a signal level formulation and remains flexible across a variety of modalities. It further outperforms the baseline on the large scale NTU RGB+D 120 dataset for the One-Shot action recognition protocol by \ntuoneshotimpro%. With just 60% of the training data, our approach still outperforms the baseline approach by \ntuoneshotimproreduced%. With 40% of the training data, our approach performs comparably well as the second follow up. Further, we show that our approach generalizes well in experiments on the UTD-MHAD dataset for inertial, skeleton and fused data and the Simitate dataset for motion capturing data. Furthermore, our inter-joint and inter-sensor experiments suggest good capabilities on previously unseen setups.

Motion Segmentation with Pairwise Matches and Unknown Number of Motions

Federica Arrigoni, Tomas Pajdla, Luca Magri

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Auto-TLDR; Motion Segmentation using Multi-Modelfitting andpermutation synchronization

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In this paper we address motion segmentation, that is the problem of clustering points in multiple images according to a number of moving objects. Two-frame correspondences are assumed as input without prior knowledge about trajectories. Our method is based on principles from ''multi-model fitting'' and ''permutation synchronization'', and - differently from previous techniques working under the same assumptions - it can handle an unknown number of motions. The proposed approach is validated on standard datasets, showing that it can correctly estimate the number of motions while maintaining comparable or better accuracy than the state of the art.

Unsupervised Feature Learning for Event Data: Direct vs Inverse Problem Formulation

Dimche Kostadinov, Davide Scarammuza

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Auto-TLDR; Unsupervised Representation Learning from Local Event Data for Pattern Recognition

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Event-based cameras record asynchronous streamof per-pixel brightness changes. As such, they have numerous advantages over the common frame-based cameras, including high temporal resolution, high dynamic range, and no motion blur. Due to the asynchronous nature, efficient learning of compact representation for event data is challenging. While the extend to which the spatial and temporal event "information" is useful for pattern recognition tasks is not fully explored. In this paper, we focus on single layer architectures. We analyze the performance of two general problem formulations,i.e., the direct and the inverse, for unsupervised feature learning from local event data,i.e., local volumes of events that are described in space and time. We identify and show the main advantages of each approach. Theoretically, we analyze guarantees for local optimal solution, possibility for asynchronous and parallel parameter update as well as the computational complexity. We present numerical experiments for the task of object recognition, where we evaluate the solution under the direct and the inverse problem.We give a comparison with the state-of-the-art methods. Our empirical results highlight the advantages of the both approaches for representation learning from event data. Moreover, we show improvements of up to 9% in the recognition accuracy compared to the state-of-the-art methods from the same class of methods.

Concept Embedding through Canonical Forms: A Case Study on Zero-Shot ASL Recognition

Azamat Kamzin, Apurupa Amperyani, Prasanth Sukhapalli, Ayan Banerjee, Sandeep Gupta

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Auto-TLDR; A canonical form of gestures in American Sign Language

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In the recognition problem, a canonical form that expresses the spatio-temporal relation of concepts for a given class can potentially increase accuracy. Concepts are defined as attributes that can be recognized using a soft matching paradigm. We consider the specific case study of American Sign Language (ASL) to show that canonical forms of classes can be used to recognize unseen gestures. There are several advantages of a canonical form of gestures including translation between gestures, gesture-based searching, and automated transcription of gestures into any spoken language. We applied our technique to two independently collected datasets: a) IMPACT Lab dataset: 23 ASL gestures each executed three times from 130 first time ASL learners as training data and b) ASLTEXT dataset: 190 gestures each executed six times on an average. Our technique was able to recognize 19 arbitrarily chosen previously unseen gestures in the IMPACT dataset from seven individuals who are not a part of 130 and 34 unseen gestures from the ASLTEXT dataset without any retraining. Our normalized accuracy on ASLTEXT dataset is 66 % which is 13.6 % higher than state-of-art technique.

A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition

Qianhui Men, Edmond S. L. Ho, Shum Hubert P. H., Howard Leung

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Auto-TLDR; Two-Stream Recurrent Neural Network for Human-Human Interaction Recognition

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This paper addresses the problem of recognizing human-human interaction from skeletal sequences. Existing methods are mainly designed to classify single human action. Many of them simply stack the movement features of two characters to deal with human interaction, while neglecting the abundant relationships between characters. In this paper, we propose a novel two-stream recurrent neural network by adopting the geometric features from both single actions and interactions to describe the spatial correlations with different discriminative abilities. The first stream is constructed under pairwise joint distance (PJD) in a fully-connected mesh to categorize the interactions with explicit distance patterns. To better distinguish similar interactions, in the second stream, we combine PJD with the spatial features from individual joint positions using graph convolutions to detect the implicit correlations among joints, where the joint connections in the graph are adaptive for flexible correlations. After spatial modeling, each stream is fed to a bi-directional LSTM to encode two-way temporal properties. To take advantage of the diverse discriminative power of the two streams, we come up with a late fusion algorithm to combine their output predictions concerning information entropy. Experimental results show that the proposed framework achieves state-of-the-art performance on 3D and comparable performance on 2D interaction datasets. Moreover, the late fusion results demonstrate the effectiveness of improving the recognition accuracy compared with single streams.

3D Attention Mechanism for Fine-Grained Classification of Table Tennis Strokes Using a Twin Spatio-Temporal Convolutional Neural Networks

Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier

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Auto-TLDR; Attentional Blocks for Action Recognition in Table Tennis Strokes

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The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, "twin" convolutional neural networks are used with 3D convolutions both on RGB data and optical flow. Actions are recognized by classification of temporal windows. We introduce 3D attention modules and examine their impact on classification efficiency. In the context of the study of sportsmen performances, a corpus of the particular actions of table tennis strokes is considered. The use of attention blocks in the network speeds up the training step and improves the classification scores up to 5% with our twin model. We visualize the impact on the obtained features and notice correlation between attention and player movements and position. Score comparison of state-of-the-art action classification method and proposed approach with attentional blocks is performed on the corpus. Proposed model with attention blocks outperforms previous model without them and our baseline.

RWF-2000: An Open Large Scale Video Database for Violence Detection

Ming Cheng, Kunjing Cai, Ming Li

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Auto-TLDR; Flow Gated Network for Violence Detection in Surveillance Cameras

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In recent years, surveillance cameras are widely deployed in public places, and the general crime rate has been reduced significantly due to these ubiquitous devices. Usually, these cameras provide cues and evidence after crimes were conducted, while they are rarely used to prevent or stop criminal activities in time. It is both time and labor consuming to manually monitor a large amount of video data from surveillance cameras. Therefore, automatically recognizing violent behaviors from video signals becomes essential. In this paper, we summarize several existing video datasets for violence detection and propose a new video dataset with 2,000 videos all captured by surveillance cameras in real-world scenes. Also, we present a new method that utilizes both the merits of 3D-CNNs and optical flow, namely Flow Gated Network. The proposed approach obtains an accuracy of 87.25% on the test set of our proposed RWF-2000 database. The proposed database and source codes of this paper are currently open to access.

Personalized Models in Human Activity Recognition Using Deep Learning

Hamza Amrani, Daniela Micucci, Paolo Napoletano

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Auto-TLDR; Incremental Learning for Personalized Human Activity Recognition

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Current sensor-based human activity recognition techniques that rely on a user-independent model struggle to generalize to new users and on to changes that a person may make over time to his or her way of carrying out activities. Incremental learning is a technique that allows to obtain personalized models which may improve the performance on the classifiers thanks to a continuous learning based on user data. Finally, deep learning techniques have been proven to be more effective with respect to traditional ones in the generation of user-independent models. The aim of our work is therefore to put together deep learning techniques with incremental learning in order to obtain personalized models that perform better with respect to user-independent model and personalized model obtained using traditional machine learning techniques. The experimentation was done by comparing the results obtained by a technique in the state of the art with those obtained by two neural networks (ResNet and a simplified CNN) on three datasets. The experimentation showed that neural networks adapt faster to a new user than the baseline.

Activity Recognition Using First-Person-View Cameras Based on Sparse Optical Flows

Peng-Yuan Kao, Yan-Jing Lei, Chia-Hao Chang, Chu-Song Chen, Ming-Sui Lee, Yi-Ping Hung

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Auto-TLDR; 3D Convolutional Neural Network for Activity Recognition with FPV Videos

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First-person-view (FPV) cameras are finding wide use in daily life to record activities and sports. In this paper, we propose a succinct and robust 3D convolutional neural network (CNN) architecture accompanied with an ensemble-learning network for activity recognition with FPV videos. The proposed 3D CNN is trained on low-resolution (32x32) sparse optical flows using FPV video datasets consisting of daily activities. According to the experimental results, our network achieves an average accuracy of 90%.

Video Face Manipulation Detection through Ensemble of CNNs

Nicolo Bonettini, Edoardo Daniele Cannas, Sara Mandelli, Luca Bondi, Paolo Bestagini, Stefano Tubaro

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Auto-TLDR; Face Manipulation Detection in Video Sequences Using Convolutional Neural Networks

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In the last few years, several techniques for facial manipulation in videos have been successfully developed and made available to the masses (i.e., FaceSwap, deepfake, etc.). These methods enable anyone to easily edit faces in video sequences with incredibly realistic results and a very little effort. Despite the usefulness of these tools in many fields, if used maliciously, they can have a significantly bad impact on society (e.g., fake news spreading, cyber bullying through fake revenge porn). The ability of objectively detecting whether a face has been manipulated in a video sequence is then a task of utmost importance. In this paper, we tackle the problem of face manipulation detection in video sequences targeting modern facial manipulation techniques. In particular, we study the ensembling of different trained Convolutional Neural Network (CNN) models. In the proposed solution, different models are obtained starting from a base network (i.e., EfficientNetB4) making use of two different concepts: (i) attention layers; (ii) siamese training. We show that combining these networks leads to promising face manipulation detection results on two publicly available datasets with more than 119000 videos.

Exploiting the Logits: Joint Sign Language Recognition and Spell-Correction

Christina Runkel, Stefan Dorenkamp, Hartmut Bauermeister, Michael Möller

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Auto-TLDR; A Convolutional Neural Network for Spell-correction in Sign Language Videos

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Machine learning techniques have excelled in the automatic semantic analysis of images, reaching human-level performances on challenging bechmarks. Yet, the semantic analysis of videos remains challenging due to the significantly higher dimensionality of the input data, respectively, the significantly higher need for annotated training examples. By studying the automatic recognition of German sign language videos, we demonstrate that on the relatively scarce training data of 2.800 videos, modern deep learning architectures for video analysis (such as ResNeXt) along with transfer learning on large gesture recognition tasks, can achieve about 75% character accuracy. Considering that this leaves us with a probability of under 25% that a five letter word is spelled correctly, spell-correction systems are crucial for producing readable outputs. The contribution of this paper is to propose a convolutional neural network for spell-correction that expects the softmax outputs of the character recognition network (instead of a misspelled word) as an input. We demonstrate that purely learning on softmax inputs in combination with scarce training data yields overfitting as the network learns the inputs by heart. In contrast, training the network on several variants of the logits of the classification output i.e. scaling by a constant factor, adding of random noise, mixing of softmax and hardmax inputs or purely training on hardmax inputs, leads to better generalization while benefitting from the significant information hidden in these outputs (that have 98% top-5 accuracy), yielding a readable text despite the comparably low character accuracy.

Better Prior Knowledge Improves Human-Pose-Based Extrinsic Camera Calibration

Olivier Moliner, Sangxia Huang, Kalle Åström

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Auto-TLDR; Improving Human-pose-based Extrinsic Calibration for Multi-Camera Systems

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Accurate extrinsic calibration of wide baseline multi-camera systems enables better understanding of 3D scenes for many applications and is of great practical importance. Classical Structure-from-Motion calibration methods require special calibration equipment so that accurate point correspondences can be detected between different views. In addition, an operator with some training is usually needed to ensure that data is collected in a way that leads to good calibration accuracy. This limits the ease of adoption of such technologies. Recently, methods have been proposed to use human pose estimation models to establish point correspondences, thus removing the need for any special equipment. The challenge with this approach is that human pose estimation algorithms typically produce much less accurate feature points compared to classical patch-based methods. Another problem is that ambient human motion might not be optimal for calibration. We build upon prior works and introduce several novel ideas to improve the accuracy of human-pose-based extrinsic calibration. Our first contribution is a robust reprojection loss based on a better understanding of the sources of pose estimation error. Our second contribution is a 3D human pose likelihood model learned from motion capture data. We demonstrate significant improvements in calibration accuracy by evaluating our method on four publicly available datasets.

Weight Estimation from an RGB-D Camera in Top-View Configuration

Marco Mameli, Marina Paolanti, Nicola Conci, Filippo Tessaro, Emanuele Frontoni, Primo Zingaretti

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Auto-TLDR; Top-View Weight Estimation using Deep Neural Networks

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The development of so-called soft-biometrics aims at providing information related to the physical and behavioural characteristics of a person. This paper focuses on bodyweight estimation based on the observation from a top-view RGB-D camera. In fact, the capability to estimate the weight of a person can be of help in many different applications, from health-related scenarios to business intelligence and retail analytics. To deal with this issue, a TVWE (Top-View Weight Estimation) framework is proposed with the aim of predicting the weight. The approach relies on the adoption of Deep Neural Networks (DNNs) that have been trained on depth data. Each network has also been modified in its top section to replace classification with prediction inference. The performance of five state-of-art DNNs has been compared, namely VGG16, ResNet, Inception, DenseNet and Efficient-Net. In addition, a convolutional auto-encoder has also been included for completeness. Considering the limited literature in this domain, the TVWE framework has been evaluated on a new publicly available dataset: “VRAI Weight estimation Dataset”, which also collects, for each subject, labels related to weight, gender, and height. The experimental results have demonstrated that the proposed methods are suitable for this task, bringing different and significant insights for the application of the solution in different domains.

Force Banner for the Recognition of Spatial Relations

Robin Deléarde, Camille Kurtz, Laurent Wendling, Philippe Dejean

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Auto-TLDR; Spatial Relation Recognition using Force Banners

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Studying the spatial organization of objects in images is fundamental to increase both the understanding of the sensed scene and the accuracy of the perceived similarity between images. This often leads to the problem of spatial relation recognition: given two objects depicted in an image, what is their spatial relation? In this article, we consider this as a classification problem. Instead of considering directly the original image space (or imaging features) to predict the spatial relation, we propose a novel intermediate representation (called Force Banner) modeling rich spatial information between pairs of objects composing a scene. Such a representation captures the relative position between objects using a panel of forces (attraction and repulsion), that take into account the structural shapes of the objects and their distance in a directional fashion. Force Banners are used to feed a classical 2D Convolutional Neural Network (CNN) for the recognition of spatial relations, benefiting from pre-trained models and fine-tuning. Experimental results obtained on a dataset of images with various shapes highlight the interest of this approach, and in particular its benefit to describe spatial information.

Gabriella: An Online System for Real-Time Activity Detection in Untrimmed Security Videos

Mamshad Nayeem Rizve, Ugur Demir, Praveen Praveen Tirupattur, Aayush Jung Rana, Kevin Duarte, Ishan Rajendrakumar Dave, Yogesh Rawat, Mubarak Shah

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Auto-TLDR; Gabriella: A Real-Time Online System for Activity Detection in Surveillance Videos

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Activity detection in surveillance videos is a difficult problem due to multiple factors such as large field of view, presence of multiple activities, varying scales and viewpoints, and its untrimmed nature. The existing research in activity detection is mainly focused on datasets, such as UCF-101, JHMDB, THUMOS, and AVA, which partially address these issues. The requirement of processing the surveillance videos in real-time makes this even more challenging. In this work we propose Gabriella, a real-time online system to perform activity detection on untrimmed surveillance videos. The proposed method consists of three stages: tubelet extraction, activity classification, and online tubelet merging. For tubelet extraction, we propose a localization network which takes a video clip as input and spatio-temporally detects potential foreground regions at multiple scales to generate action tubelets. We propose a novel Patch-Dice loss to handle large variations in actor size. Our online processing of videos at a clip level drastically reduces the computation time in detecting activities. The detected tubelets are assigned activity class scores by the classification network and merged together using our proposed Tubelet-Merge Action-Split (TMAS) algorithm to form the final action detections. The TMAS algorithm efficiently connects the tubelets in an online fashion to generate action detections which are robust against varying length activities. We perform our experiments on the VIRAT and MEVA (Multiview Extended Video with Activities) datasets and demonstrate the effectiveness of the proposed approach in terms of speed ($\sim$100 fps) and performance with state-of-the-art results. The code and models will be made publicly available.

Deep Next-Best-View Planner for Cross-Season Visual Route Classification

Kurauchi Kanya, Kanji Tanaka

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Auto-TLDR; Active Visual Place Recognition using Deep Convolutional Neural Network

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This paper addresses the problem of active visual place recognition (VPR) from a novel perspective of long-term autonomy. In our approach, a next-best-view (NBV) planner plans an optimal action-observation-sequence to maximize the expected cost-performance for a visual route classification task. A difficulty arises from the fact that the NBV planner is trained and tested in different domains (times of day, weather conditions, and seasons). Existing NBV methods may be confused and deteriorated by the domain-shifts, and require significant efforts for adapting them to a new domain. We address this issue by a novel deep convolutional neural network (DNN) -based NBV planner that does not require the adaptation. Our main contributions in this paper are summarized as follows: (1) We present a novel domain-invariant NBV planner that is specifically tailored for DNN-based VPR. (2) We formulate the active VPR as a POMDP problem and present a feasible solution to address the inherent intractability. Specifically, the probability distribution vector (PDV) output by the available DNN is used as a domain-invariant observation model without the need to retrain it. (3) We verify efficacy of the proposed approach through challenging cross-season VPR experiments, where it is confirmed that the proposed approach clearly outperforms the previous single-view-based or multi-view-based VPR in terms of VPR accuracy and/or action-observation-cost.

Low Dimensional State Representation Learning with Reward-Shaped Priors

Nicolò Botteghi, Ruben Obbink, Daan Geijs, Mannes Poel, Beril Sirmacek, Christoph Brune, Abeje Mersha, Stefano Stramigioli

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Auto-TLDR; Unsupervised Learning for Unsupervised Reinforcement Learning in Robotics

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Reinforcement Learning has been able to solve many complicated robotics tasks without any need of feature engineering in an end-to-end fashion. However, learning the optimal policy directly from the sensory inputs, i.e the observations, often requires processing and storage of huge amount of data. In the context of robotics, the cost of data from real robotics hardware is usually very high, thus solutions that achieves high sample-efficiency are needed. We propose a method that aims at learning a mapping from the observations into a lower dimensional state space. This mapping is learned with unsupervised learning using loss functions shaped to incorporate prior knowledge of the environment and the task. Using the samples from the state space, the optimal policy is quickly and efficiently learned. We test the method on several mobile robot navigation tasks in simulation environment and also on a real robot.

Learning Group Activities from Skeletons without Individual Action Labels

Fabio Zappardino, Tiberio Uricchio, Lorenzo Seidenari, Alberto Del Bimbo

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Auto-TLDR; Lean Pose Only for Group Activity Recognition

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To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained individual action annotations at the actor level. In this paper we show that using only skeletal data we can train a state-of-the art end-to-end system using only group activity labels at the sequence level. Our experiments show that models trained without individual action supervision perform poorly. On the other hand we show that pseudo-labels can be computed from any pre-trained feature extractor with comparable final performance. Finally our carefully designed lean pose only architecture shows highly competitive results versus more complex multimodal approaches even in the self-supervised variant.

Conditional-UNet: A Condition-Aware Deep Model for Coherent Human Activity Recognition from Wearables

Liming Zhang, Wenbin Zhang, Nathalie Japkowicz

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Auto-TLDR; Coherent Human Activity Recognition from Multi-Channel Time Series Data

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Recognizing human activities from multi-channel time series data collected from wearable sensors is ever more practical in real-world applications. For those applications, a challenge comes from coherent activities and body movements, like moving head during walking or sitting, because signals of different movements are mixed and interfered with each other. A basic multi-label classification is typically assuming independence within multiple activities, which is over-simplified and reduces modeling power even using those state-of-the-art deep methods. In this paper, we investigate this new problem, so-called ``Coherent Human Activity Recognition (Co-HAR)'', which keeps the complete conditional dependency of multiple labels. Additionally, we consider such Co-HAR as a dense labelling problem that classifies each sample on a time step with multiple coherent labels to provide high-fidelity and duration-varied support to high-precision applications. To explicitly model conditional dependency, a novel condition-aware deep architecture ``Conditional-UNet'' is developed to allow multiple dense labeling for Co-HAR. We also contribute a first-of-its-kind Co-HAR dataset for head gesture recognition in coherence with a user's walking or sitting to research communities. Experiments on this dataset show that our model outperforms existing deep methods, and especially achieve up to 92% accuracy on head gesture classification in coherence.

Attention-Driven Body Pose Encoding for Human Activity Recognition

Bappaditya Debnath, Swagat Kumar, Marry O'Brien, Ardhendu Behera

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Auto-TLDR; Attention-based Body Pose Encoding for Human Activity Recognition

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This article proposes a novel attention-based body pose encoding for human activity recognition. Most of the existing human activity recognition approaches based on 3D pose data often enrich the input data using additional handcrafted representations such as velocity, super normal vectors, pairwise relations, and so on. The enriched data complements the 3D body joint position data and improves the model performance. In this paper, we propose a novel approach that learns enhanced feature representations from a given sequence of 3D body joints. To achieve this, the approach exploits two body pose streams: 1) a spatial stream which encodes the spatial relationship between various body joints at each time point to learn spatial structure involving the spatial distribution of different body joints 2) a temporal stream that learns the temporal variation of individual body joints over the entire sequence duration to present a temporally enhanced representation. Afterwards, these two pose streams are fused with a multi-head attention mechanism. We also capture the contextual information from the RGB video stream using a deep Convolutional Neural Network (CNN) model combined with a multi-head attention and a bidirectional Long Short-Term Memory (LSTM) network. Finally, the RGB video stream is combined with the fused body pose stream to give a novel end-to-end deep model for effective human activity recognition. The proposed model is evaluated on three datasets including the challenging NTU-RGBD dataset and achieves state-of-the-art results.

Effective Deployment of CNNs for 3DoF Pose Estimation and Grasping in Industrial Settings

Daniele De Gregorio, Riccardo Zanella, Gianluca Palli, Luigi Di Stefano

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Auto-TLDR; Automated Deep Learning for Robotic Grasping Applications

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In this paper we investigate how to effectively deploy deep learning in practical industrial settings, such as robotic grasping applications. When a deep-learning based solution is proposed, usually lacks of any simple method to generate the training data. In the industrial field, where automation is the main goal, not bridging this gap is one of the main reasons why deep learning is not as widespread as it is in the academic world. For this reason, in this work we developed a system composed by a 3-DoF Pose Estimator based on Convolutional Neural Networks (CNNs) and an effective procedure to gather massive amounts of training images in the field with minimal human intervention. By automating the labeling stage, we also obtain very robust systems suitable for production-level usage. An open source implementation of our solution is provided, alongside with the dataset used for the experimental evaluation.

Learning Non-Rigid Surface Reconstruction from Spatio-Temporal Image Patches

Matteo Pedone, Abdelrahman Mostafa, Janne Heikkilä

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Auto-TLDR; Dense Spatio-Temporal Depth Maps of Deformable Objects from Video Sequences

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We present a method to reconstruct a dense spatio-temporal depth map of a non-rigidly deformable object directly from a video sequence. The estimation of depth is performed locally on spatio-temporal patches of the video, and then the full depth video of the entire shape is recovered by combining them together. Since the geometric complexity of a local spatio-temporal patch of a deforming non-rigid object is often simple enough to be faithfully represented with a parametric model, we artificially generate a database of small deforming rectangular meshes rendered with different material properties and light conditions, along with their corresponding depth videos, and use such data to train a convolutional neural network. We tested our method on both synthetic and Kinect data and experimentally observed that the reconstruction error is significantly lower than the one obtained using other approaches like conventional non-rigid structure from motion.