Low Dimensional State Representation Learning with Reward-Shaped Priors

Nicolò Botteghi, Ruben Obbink, Daan Geijs, Mannes Poel, Beril Sirmacek, Christoph Brune, Abeje Mersha, Stefano Stramigioli

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Auto-TLDR; Unsupervised Learning for Unsupervised Reinforcement Learning in Robotics

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Reinforcement Learning has been able to solve many complicated robotics tasks without any need of feature engineering in an end-to-end fashion. However, learning the optimal policy directly from the sensory inputs, i.e the observations, often requires processing and storage of huge amount of data. In the context of robotics, the cost of data from real robotics hardware is usually very high, thus solutions that achieves high sample-efficiency are needed. We propose a method that aims at learning a mapping from the observations into a lower dimensional state space. This mapping is learned with unsupervised learning using loss functions shaped to incorporate prior knowledge of the environment and the task. Using the samples from the state space, the optimal policy is quickly and efficiently learned. We test the method on several mobile robot navigation tasks in simulation environment and also on a real robot.

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Auto-TLDR; Deep Reinforcement Learning in Mobile Robots Using 3D Environment Scenarios

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Meta Learning Via Learned Loss

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Auto-TLDR; meta-learning for learning parametric loss functions that generalize across different tasks and model architectures

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Auto-TLDR; Auxiliary Task Aided Deep Reinforcement Learning for Environment Exploration by Autonomous Robots

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Auto-TLDR; Exploring Non Markovian Reward Decision Processes for Reinforcement Learning

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Auto-TLDR; Bayesian Reinforcement Learning for Autonomous Driving

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The Effect of Multi-Step Methods on Overestimation in Deep Reinforcement Learning

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Auto-TLDR; Multi-Step DDPG for Deep Reinforcement Learning

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Auto-TLDR; Adaptive Reinforcement Learning for Competitive Card Games

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Auto-TLDR; Deep Reinforcement Learning for Financial Crisis Detection and Dis-Investment

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Auto-TLDR; Exploring a Photorealistic Environment for Explanation and Navigation

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Auto-TLDR; Learning Navigation Policies on Real World Observations using Real World Images and Sensor and Actuation Noise

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Auto-TLDR; Attention Value Decomposition Network for Cooperative Multi-agent Reinforcement Learning

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Deep Reinforcement Learning for Autonomous Driving by Transferring Visual Features

Hongli Zhou, Guanwen Zhang, Wei Zhou

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Auto-TLDR; Deep Reinforcement Learning for Autonomous Driving by Transferring Visual Features

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Auto-TLDR; Vacant Space Detection via Semantic Consistency Learning

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Can Reinforcement Learning Lead to Healthy Life?: Simulation Study Based on User Activity Logs

Masami Takahashi, Masahiro Kohjima, Takeshi Kurashima, Hiroyuki Toda

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Auto-TLDR; Reinforcement Learning for Healthy Daily Life

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Visual Object Tracking in Drone Images with Deep Reinforcement Learning

Derya Gözen, Sedat Ozer

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Auto-TLDR; A Deep Reinforcement Learning based Single Object Tracker for Drone Applications

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Self-Play or Group Practice: Learning to Play Alternating Markov Game in Multi-Agent System

Chin-Wing Leung, Shuyue Hu, Ho-Fung Leung

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Auto-TLDR; Group Practice for Deep Reinforcement Learning

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Improving Robotic Grasping on Monocular Images Via Multi-Task Learning and Positional Loss

William Prew, Toby Breckon, Magnus Bordewich, Ulrik Beierholm

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Auto-TLDR; Improving grasping performance from monocularcolour images in an end-to-end CNN architecture with multi-task learning

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Deep Next-Best-View Planner for Cross-Season Visual Route Classification

Kurauchi Kanya, Kanji Tanaka

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Auto-TLDR; Active Visual Place Recognition using Deep Convolutional Neural Network

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Single-Modal Incremental Terrain Clustering from Self-Supervised Audio-Visual Feature Learning

Reina Ishikawa, Ryo Hachiuma, Akiyoshi Kurobe, Hideo Saito

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Auto-TLDR; Multi-modal Variational Autoencoder for Terrain Type Clustering

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The key to an accurate understanding of terrain is to extract the informative features from the multi-modal data obtained from different devices. Sensors, such as RGB cameras, depth sensors, vibration sensors, and microphones, are used as the multi-modal data. Many studies have explored ways to use them, especially in the robotics field. Some papers have successfully introduced single-modal or multi-modal methods. However, in practice, robots can be faced with extreme conditions; microphones do not work well in the crowded scenes, and an RGB camera cannot capture terrains well in the dark. In this paper, we present a novel framework using the multi-modal variational autoencoder and the Gaussian mixture model clustering algorithm on image data and audio data for terrain type clustering. Our method enables the terrain type clustering even if one of the modalities (either image or audio) is missing at the test-time. We evaluated the clustering accuracy with a conventional multi-modal terrain type clustering method and we conducted ablation studies to show the effectiveness of our approach.

Multiple Future Prediction Leveraging Synthetic Trajectories

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Auto-TLDR; Synthetic Trajectory Prediction using Markov Chains

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A Novel Actor Dual-Critic Model for Remote Sensing Image Captioning

Ruchika Chavhan, Biplab Banerjee, Xiao Xiang Zhu, Subhasis Chaudhuri

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Auto-TLDR; Actor Dual-Critic Training for Remote Sensing Image Captioning Using Deep Reinforcement Learning

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AOAM: Automatic Optimization of Adjacency Matrix for Graph Convolutional Network

Yuhang Zhang, Hongshuai Ren, Jiexia Ye, Xitong Gao, Yang Wang, Kejiang Ye, Cheng-Zhong Xu

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Auto-TLDR; Adjacency Matrix for Graph Convolutional Network in Non-Euclidean Space

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Graph Convolutional Network (GCN) is adopted to tackle the problem of the convolution operation in non-Euclidean space. Although previous works on GCN have made some progress, one of their limitations is that their input Adjacency Matrix (AM) is designed manually and requires domain knowledge, which is cumbersome, tedious and error-prone. In addition, entries of this fixed Adjacency Matrix are generally designed as binary values (i.e., ones and zeros) which can not reflect more complex relationship between nodes. However, many applications require a weighted and dynamic Adjacency Matrix instead of an unweighted and fixed Adjacency Matrix. To this end, there are few works focusing on designing a more flexible Adjacency Matrix. In this paper, we propose an end-to-end algorithm to improve the GCN performance by focusing on the Adjacency Matrix. We first provide a calculation method that called node information entropy to update the matrix. Then, we analyze the search strategy in a continuous space and introduce the Deep Deterministic Policy Gradient (DDPG) method to overcome the demerit of the discrete space search. Finally, we integrate the GCN and reinforcement learning into an end-to-end framework. Our method can automatically define the adjacency matrix without artificial knowledge. At the same time, the proposed approach can deal with any size of the matrix and provide a better value for the network. Four popular datasets are selected to evaluate the capability of our algorithm. The method in this paper achieves the state-of-the-art performance on Cora and Pubmed datasets, respectively, with the accuracy of 84.6% and 81.6%.

Towards life-long mapping of dynamic environments using temporal persistence modeling

Georgios Tsamis, Ioannis Kostavelis, Dimitrios Giakoumis, Dimitrios Tzovaras

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Auto-TLDR; Lifelong Mapping for Mobile Robot Navigation in Dynamic Environments

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The contemporary SLAM mapping systems assume a static environment and build a map that is then used for mobile robot navigation disregarding the dynamic changes in this environment. The paper at hand presents a novel solution for the \emph{lifelong mapping} problem that continually updates a metric map represented as a 2D occupancy grid in large scale indoor environments with movable objects such as people, robots, objects etc. suitable for industrial applications. We formalize each cell's occupancy as a failure analysis problem and contribute temporal persistence modeling (TPM), an algorithm for probabilistic prediction of the time that a cell in an observed location is expected to be ``occupied" or ``empty" given sparse prior observations from a task specific mobile robot. Our work is evaluated in Gazebo simulation environment against the nominal occupancy of cells and the estimated obstacles persistence. We also show that robot navigation with lifelong mapping demands less re-plans and leads to more efficient navigation in highly dynamic environments.

Map-Based Temporally Consistent Geolocalization through Learning Motion Trajectories

Bing Zha, Alper Yilmaz

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Auto-TLDR; Exploiting Motion Trajectories for Geolocalization of Object on Topological Map using Recurrent Neural Network

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In this paper, we propose a novel trajectory learning method that exploits motion trajectories on topological map using recurrent neural network for temporally consistent geolocalization of object. Inspired by human's ability to both be aware of distance and direction of self-motion in navigation, our trajectory learning method learns a pattern representation of trajectories encoded as a sequence of distances and turning angles to assist self-localization. We pose the learning process as a conditional sequence prediction problem in which each output locates the object on a traversable edge in a map. Considering the prediction sequence ought to be topologically connected in the graph-structured map, we adopt two different hypotheses generation and elimination strategies to eliminate disconnected sequence prediction. We demonstrate our approach on the KITTI stereo visual odometry dataset which is a city-scale environment. The key benefits of our approach to geolocalization are that 1) we take advantage of powerful sequence modeling ability of recurrent neural network and its robustness to noisy input, 2) only require a map in the form of a graph and 3) simply use an affordable sensor that generates motion trajectory. The experiments show that the motion trajectories can be learned by training an recurrent neural network, and temporally consistent geolocation can be predicted with both of the proposed strategies.

Adaptive Remote Sensing Image Attribute Learning for Active Object Detection

Nuo Xu, Chunlei Huo, Chunhong Pan

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Auto-TLDR; Adaptive Image Attribute Learning for Active Object Detection

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In recent years, deep learning methods bring incredible progress to the field of object detection. However, in the field of remote sensing image processing, existing methods neglect the relationship between imaging configuration and detection performance, and do not take into account the importance of detection performance feedback for improving image quality. Therefore, detection performance is limited by the passive nature of the conventional object detection framework. In order to solve the above limitations, this paper takes adaptive brightness adjustment and scale adjustment as examples, and proposes an active object detection method based on deep reinforcement learning. The goal of adaptive image attribute learning is to maximize the detection performance. With the help of active object detection and image attribute adjustment strategies, low-quality images can be converted into high-quality images, and the overall performance is improved without retraining the detector.

ActionSpotter: Deep Reinforcement Learning Framework for Temporal Action Spotting in Videos

Guillaume Vaudaux-Ruth, Adrien Chan-Hon-Tong, Catherine Achard

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Auto-TLDR; ActionSpotter: A Reinforcement Learning Algorithm for Action Spotting in Video

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Action spotting has recently been proposed as an alternative to action detection and key frame extraction. However, the current state-of-the-art method of action spotting requires an expensive ground truth composed of the search sequences employed by human annotators spotting actions - a critical limitation. In this article, we propose to use a reinforcement learning algorithm to perform efficient action spotting using only the temporal segments from the action detection annotations, thus opening an interesting solution for video understanding. Experiments performed on THUMOS14 and ActivityNet datasets show that the proposed method, named ActionSpotter, leads to good results and outperforms state-of-the-art detection outputs redrawn for this application. In particular, the spotting mean Average Precision on THUMOS14 is significantly improved from 59.7% to 65.6% while skipping 23% of video.

SAILenv: Learning in Virtual Visual Environments Made Simple

Enrico Meloni, Luca Pasqualini, Matteo Tiezzi, Marco Gori, Stefano Melacci

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Auto-TLDR; SAILenv: A Simple and Customized Platform for Visual Recognition in Virtual 3D Environment

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Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the real world. However, most of the existing platforms to interface algorithms with 3D environments are often designed to setup navigation-related experiments, to study physical interactions, or to handle ad-hoc cases that are not thought to be customized, sometimes lacking a strong photorealistic appearance and an easy-to-use software interface. In this paper, we present a novel platform, SAILenv, that is specifically designed to be simple and customizable, and that allows researchers to experiment visual recognition in virtual 3D scenes. A few lines of code are needed to interface every algorithm with the virtual world, and non-3D-graphics experts can easily customize the 3D environment itself, exploiting a collection of photorealistic objects. Our framework yields pixel-level semantic and instance labeling, depth, and, to the best of our knowledge, it is the only one that provides motion-related information directly inherited from the 3D engine. The client-server communication operates at a low level, avoiding the overhead of HTTP-based data exchanges. We perform experiments using a state-of-the-art object detector trained on real-world images, showing that it is able to recognize the photorealistic 3D objects of our environment. The computational burden of the optical flow compares favourably with the estimation performed using modern GPU-based convolutional networks or more classic implementations. We believe that the scientific community will benefit from the easiness and high-quality of our framework to evaluate newly proposed algorithms in their own customized realistic conditions.

DAG-Net: Double Attentive Graph Neural Network for Trajectory Forecasting

Alessio Monti, Alessia Bertugli, Simone Calderara, Rita Cucchiara

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Auto-TLDR; Recurrent Generative Model for Multi-modal Human Motion Behaviour in Urban Environments

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Understanding human motion behaviour is a critical task for several possible applications like self-driving cars or social robots, and in general for all those settings where an autonomous agent has to navigate inside a human-centric environment. This is non-trivial because human motion is inherently multi-modal: given a history of human motion paths, there are many plausible ways by which people could move in the future. Additionally, people activities are often driven by goals, e.g. reaching particular locations or interacting with the environment. We address both the aforementioned aspects by proposing a new recurrent generative model that considers both single agents’ future goals and interactions between different agents. The model exploits a double attention-based graph neural network to collect information about the mutual influences among different agents and integrates it with data about agents’ possible future objectives. Our proposal is general enough to be applied in different scenarios: the model achieves state-of-the-art results in both urban environments and also in sports applications.

Learning Dictionaries of Kinematic Primitives for Action Classification

Alessia Vignolo, Nicoletta Noceti, Alessandra Sciutti, Francesca Odone, Giulio Sandini

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Auto-TLDR; Action Understanding using Visual Motion Primitives

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This paper proposes a method based on visual motion primitives to address the problem of action understanding. The approach builds in an unsupervised way a dictionary of kinematic primitives from a set of sub-movements obtained by segmenting the velocity profile of an action on the basis of local minima derived directly from the optical flow. The dictionary is then used to describe each sub-movement as a linear combination of atoms using sparse coding. The descriptive capability of the proposed motion representation is experimentally validated on the MoCA dataset, a collection of synchronized multi-view videos and motion capture data of cooking activities. The results show that the approach, despite its simplicity, has a good performance in action classification, especially when the motion primitives are combined over time. Also, the method is proved to be tolerant to view point changes, and can thus support cross-view action recognition. Overall, the method may be seen as a backbone of a general approach to action understanding, with potential applications in robotics.

NetCalib: A Novel Approach for LiDAR-Camera Auto-Calibration Based on Deep Learning

Shan Wu, Amnir Hadachi, Damien Vivet, Yadu Prabhakar

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Auto-TLDR; Automatic Calibration of LiDAR and Cameras using Deep Neural Network

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A fusion of LiDAR and cameras have been widely used in many robotics applications such as classification, segmentation, object detection, and autonomous driving. It is essential that the LiDAR sensor can measure distances accurately, which is a good complement to the cameras. Hence, calibrating sensors before deployment is a mandatory step. The conventional methods include checkerboards, specific patterns, or human labeling, which is trivial and human-labor extensive if we do the same calibration process every time. The main propose of this research work is to build a deep neural network that is capable of automatically finding the geometric transformation between LiDAR and cameras. The results show that our model manages to find the transformations from randomly sampled artificial errors. Besides, our work is open-sourced for the community to fully utilize the advances of the methodology for developing more the approach, initiating collaboration, and innovation in the topic.

Transferable Model for Shape Optimization subject to Physical Constraints

Lukas Harsch, Johannes Burgbacher, Stefan Riedelbauch

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Auto-TLDR; U-Net with Spatial Transformer Network for Flow Simulations

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The interaction of neural networks with physical equations offers a wide range of applications. We provide a method which enables a neural network to transform objects subject to given physical constraints. Therefore an U-Net architecture is used to learn the underlying physical behaviour of fluid flows. The network is used to infer the solution of flow simulations which will be shown for a wide range of generic channel flow simulations. Physical meaningful quantities can be computed on the obtained solution, e.g. the total pressure difference or the forces on the objects. A Spatial Transformer Network with thin-plate-splines is used for the interaction between the physical constraints and the geometric representation of the objects. Thus, a transformation from an initial to a target geometry is performed such that the object is fulfilling the given constraints. This method is fully differentiable i.e., gradient informations can be used for the transformation. This can be seen as an inverse design process. The advantage of this method over many other proposed methods is, that the physical constraints are based on the inferred flow field solution. Thus, we can apply a transferable model to varying problem setups, which is not limited to a given set of geometry parameters or physical quantities.

Deep Convolutional Embedding for Digitized Painting Clustering

Giovanna Castellano, Gennaro Vessio

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Auto-TLDR; A Deep Convolutional Embedding Model for Clustering Artworks

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Clustering artworks is difficult because of several reasons. On one hand, recognizing meaningful patterns in accordance with domain knowledge and visual perception is extremely hard. On the other hand, the application of traditional clustering and feature reduction techniques to the highly dimensional pixel space can be ineffective. To address these issues, we propose to use a deep convolutional embedding model for digitized painting clustering, in which the task of mapping the input raw data to an abstract, latent space is jointly optimized with the task of finding a set of cluster centroids in this latent feature space. Quantitative and qualitative experimental results show the effectiveness of the proposed method. The model is also able to outperform other state-of-the-art deep clustering approaches to the same problem. The proposed method may be beneficial to several art-related tasks, particularly visual link retrieval and historical knowledge discovery in painting datasets.

Reducing the Variance of Variational Estimates of Mutual Information by Limiting the Critic's Hypothesis Space to RKHS

Aditya Sreekar P, Ujjwal Tiwari, Anoop Namboodiri

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Auto-TLDR; Mutual Information Estimation from Variational Lower Bounds Using a Critic's Hypothesis Space

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Mutual information (MI) is an information-theoretic measure of dependency between two random variables. Several methods to estimate MI, from samples of two random variables with unknown underlying probability distributions have been proposed in the literature. Recent methods realize parametric probability distributions or critic as a neural network to approximate unknown density ratios. The approximated density ratios are used to estimate different variational lower bounds of MI. While these methods provide reliable estimation when the true MI is low, they produce high variance estimates in cases of high MI. We argue that the high variance characteristic is due to the uncontrolled complexity of the critic's hypothesis space. In support of this argument, we use the data-driven Rademacher complexity of the hypothesis space associated with the critic's architecture to analyse generalization error bound of variational lower bound estimates of MI. In the proposed work, we show that it is possible to negate the high variance characteristics of these estimators by constraining the critic's hypothesis space to Reproducing Hilbert Kernel Space (RKHS), which corresponds to a kernel learned using Automated Spectral Kernel Learning (ASKL). By analysing the aforementioned generalization error bounds, we augment the overall optimisation objective with effective regularisation term. We empirically demonstrate the efficacy of this regularization in enforcing proper bias variance tradeoff on four variational lower bounds, namely NWJ, MINE, JS and SMILE.

Mutual Information Based Method for Unsupervised Disentanglement of Video Representation

Aditya Sreekar P, Ujjwal Tiwari, Anoop Namboodiri

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Auto-TLDR; MIPAE: Mutual Information Predictive Auto-Encoder for Video Prediction

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Video Prediction is an interesting and challenging task of predicting future frames from a given set context frames that belong to a video sequence. Video prediction models have found prospective applications in Maneuver Planning, Health care, Autonomous Navigation and Simulation. One of the major challenges in future frame generation is due to the high dimensional nature of visual data. In this work, we propose Mutual Information Predictive Auto-Encoder (MIPAE) framework, that reduces the task of predicting high dimensional video frames by factorising video representations into content and low dimensional pose latent variables that are easy to predict. A standard LSTM network is used to predict these low dimensional pose representations. Content and the predicted pose representations are decoded to generate future frames. Our approach leverages the temporal structure of the latent generative factors of a video and a novel mutual information loss to learn disentangled video representations. We also propose a metric based on mutual information gap (MIG) to quantitatively access the effectiveness of disentanglement on DSprites and MPI3D-real datasets. MIG scores corroborate with the visual superiority of frames predicted by MIPAE. We also compare our method quantitatively on evaluation metrics LPIPS, SSIM and PSNR.

Improving Visual Question Answering Using Active Perception on Static Images

Theodoros Bozinis, Nikolaos Passalis, Anastasios Tefas

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Auto-TLDR; Fine-Grained Visual Question Answering with Reinforcement Learning-based Active Perception

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Visual Question Answering (VQA) is one of the most challenging emerging applications of deep learning. Providing powerful attention mechanisms is crucial for VQA, since the model must correctly identify the region of an image that is relevant to the question at hand. However, existing models analyze the input images at a fixed and typically small resolution, often leading to discarding valuable fine-grained details. To overcome this limitation, in this work we propose a reinforcement learning-based active perception approach that works by applying a series of transformation operations on the images (translation, zoom) in order to facilitate answering the question at hand. This allows for performing fine-grained analysis, effectively increasing the resolution at which the models process information. The proposed method is orthogonal to existing attention mechanisms and it can be combined with most existing VQA methods. The effectiveness of the proposed method is experimentally demonstrated on a challenging VQA dataset.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

Local Clustering with Mean Teacher for Semi-Supervised Learning

Zexi Chen, Benjamin Dutton, Bharathkumar Ramachandra, Tianfu Wu, Ranga Raju Vatsavai

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Auto-TLDR; Local Clustering for Semi-supervised Learning

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The Mean Teacher (MT) model of Tarvainen and Valpola has shown favorable performance on several semi-supervised benchmark datasets. MT maintains a teacher model's weights as the exponential moving average of a student model's weights and minimizes the divergence between their probability predictions under diverse perturbations of the inputs. However, MT is known to suffer from confirmation bias, that is, reinforcing incorrect teacher model predictions. In this work, we propose a simple yet effective method called Local Clustering (LC) to mitigate the effect of confirmation bias. In MT, each data point is considered independent of other points during training; however, data points are likely to be close to each other in feature space if they share similar features. Motivated by this, we cluster data points locally by minimizing the pairwise distance between neighboring data points in feature space. Combined with a standard classification cross-entropy objective on labeled data points, the misclassified unlabeled data points are pulled towards high-density regions of their correct class with the help of their neighbors, thus improving model performance. We demonstrate on semi-supervised benchmark datasets SVHN and CIFAR-10 that adding our LC loss to MT yields significant improvements compared to MT and performance comparable to the state of the art in semi-supervised learning.

N2D: (Not Too) Deep Clustering Via Clustering the Local Manifold of an Autoencoded Embedding

Ryan Mcconville, Raul Santos-Rodriguez, Robert Piechocki, Ian Craddock

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Auto-TLDR; Local Manifold Learning for Deep Clustering on Autoencoded Embeddings

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Deep clustering has increasingly been demonstrating superiority over conventional shallow clustering algorithms. Deep clustering algorithms usually combine representation learning with deep neural networks to achieve this performance, typically optimizing a clustering and non-clustering loss. In such cases, an autoencoder is typically connected with a clustering network, and the final clustering is jointly learned by both the autoencoder and clustering network. Instead, we propose to learn an autoencoded embedding and then search this further for the underlying manifold. For simplicity, we then cluster this with a shallow clustering algorithm, rather than a deeper network. We study a number of local and global manifold learning methods on both the raw data and autoencoded embedding, concluding that UMAP in our framework is able to find the best clusterable manifold of the embedding. This suggests that local manifold learning on an autoencoded embedding is effective for discovering higher quality clusters. We quantitatively show across a range of image and time-series datasets that our method has competitive performance against the latest deep clustering algorithms, including out-performing current state-of-the-art on several. We postulate that these results show a promising research direction for deep clustering. The code can be found at https://github.com/rymc/n2d.

RLST: A Reinforcement Learning Approach to Scene Text Detection Refinement

Xuan Peng, Zheng Huang, Kai Chen, Jie Guo, Weidong Qiu

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Auto-TLDR; Saccadic Eye Movements and Peripheral Vision for Scene Text Detection using Reinforcement Learning

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Within the research of scene text detection, some previous work has already achieved significant accuracy and efficiency. However, most of the work was generally done without considering about the implicit relationship between detection and eye movements. In this paper, we propose a new method for scene text detection especially for its refinement based on reinforcement learning. The idea of this method is inspired by Saccadic Eye Movements and Peripheral Vision. A saccade makes it possible for humans to orient the gaze to the location where a visual object has appeared. Peripheral vision gathers visual information of surroundings which provides supplement to foveal vision during gazing. We propose a simple pipeline, imitating the way human eyes do a saccade and collect peripheral information, to locate scene text roughly and to refine multi-scale vision field iteratively using reinforcement learning. For both training and evaluation, we use ICDAR2015 Challenge 4 dataset as a base and design several criteria to measure the feasibility of our work.

Semi-Supervised Deep Learning Techniques for Spectrum Reconstruction

Adriano Simonetto, Vincent Parret, Alexander Gatto, Piergiorgio Sartor, Pietro Zanuttigh

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Auto-TLDR; hyperspectral data estimation from RGB data using semi-supervised learning

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State-of-the-art approaches for the estimation of hyperspectral images (HSI) from RGB data are mostly based on deep learning techniques but due to the lack of training data their performances are limited to uncommon scenarios where a large hyperspectral database is available. In this work we present a family of novel deep learning schemes for hyperspectral data estimation able to work when the hyperspectral information at our disposal is limited. Firstly, we introduce a learning scheme exploiting a physical model based on the backward mapping to the RGB space and total variation regularization that can be trained with a limited amount of HSI images. Then, we propose a novel semi-supervised learning scheme able to work even with just a few pixels labeled with hyperspectral information. Finally, we show that the approach can be extended to a transfer learning scenario. The proposed techniques allow to reach impressive performances while requiring only some HSI images or just a few pixels for the training.

Anticipating Activity from Multimodal Signals

Tiziana Rotondo, Giovanni Maria Farinella, Davide Giacalone, Sebastiano Mauro Strano, Valeria Tomaselli, Sebastiano Battiato

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Auto-TLDR; Exploiting Multimodal Signal Embedding Space for Multi-Action Prediction

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Images, videos, audio signals, sensor data, can be easily collected in huge quantity by different devices and processed in order to emulate the human capability of elaborating a variety of different stimuli. Are multimodal signals useful to understand and anticipate human actions if acquired from the user viewpoint? This paper proposes to build an embedding space where inputs of different nature, but semantically correlated, are projected in a new representation space and properly exploited to anticipate the future user activity. To this purpose, we built a new multimodal dataset comprising video, audio, tri-axial acceleration, angular velocity, tri-axial magnetic field, pressure and temperature. To benchmark the proposed multimodal anticipation challenge, we consider classic classifiers on top of deep learning methods used to build the embedding space representing multimodal signals. The achieved results show that the exploitation of different modalities is useful to improve the anticipation of the future activity.

Cross-People Mobile-Phone Based Airwriting Character Recognition

Yunzhe Li, Hui Zheng, He Zhu, Haojun Ai, Xiaowei Dong

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Auto-TLDR; Cross-People Airwriting Recognition via Motion Sensor Signal via Deep Neural Network

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Airwriting using mobile phones has many applications in human-computer interaction. However, the recognition of airwriting character needs a lot of training data from user, which brings great difficulties to the pratical application. The model learnt from a specific person often cannot yield satisfied results when used on another person. The data gap between people is mainly caused by the following factors: personal writing styles, mobile phone sensors, and ways to hold mobile phones. To address the cross-people problem, we propose a deep neural network(DNN) that combines convolutional neural network(CNN) and bilateral long short-term memory(BLSTM). In each layer of the network, we also add an AdaBN layer which is able to increase the generalization ability of the DNN. Different from the original AdaBN method, we explore the feasibility for semi-supervised learning. We implement it to our design and conduct comprehensive experiments. The evaluation results show that our system can achieve an accuracy of 99% for recognition and an improvement of 10% on average for transfer learning between various factors such as people, devices and postures. To the best of our knowledge, our work is the first to implement cross-people airwriting recognition via motion sensor signal, which is a fundamental step towards ubiquitous sensing.

Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes

Andre Mendes, Julian Togelius, Leandro Dos Santos Coelho

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Auto-TLDR; Multi-Task Learning and Semi-Supervised Learning for Multi-Stage Processes

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In multi-stage processes, decisions occur in an ordered sequence of stages. Early stages usually have more observations with general information (easier/cheaper to collect), while later stages have fewer observations but more specific data. This situation can be represented by a dual funnel structure, in which the sample size decreases from one stage to the other while the information increases. Training classifiers in this scenario is challenging since information in the early stages may not contain distinct patterns to learn (underfitting). In contrast, the small sample size in later stages can cause overfitting. We address both cases by introducing a framework that combines adversarial autoencoders (AAE), multi-task learning (MTL), and multi-label semi-supervised learning (MLSSL). We improve the decoder of the AAE with an MTL component so it can jointly reconstruct the original input and use feature nets to predict the features for the next stages. We also introduce a sequence constraint in the output of an MLSSL classifier to guarantee the sequential pattern in the predictions. Using real-world data from different domains (selection process, medical diagnosis), we show that our approach outperforms other state-of-the-art methods.

Enhancing Deep Semantic Segmentation of RGB-D Data with Entangled Forests

Matteo Terreran, Elia Bonetto, Stefano Ghidoni

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Auto-TLDR; FuseNet: A Lighter Deep Learning Model for Semantic Segmentation

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Semantic segmentation is a problem which is getting more and more attention in the computer vision community. Nowadays, deep learning methods represent the state of the art to solve this problem, and the trend is to use deeper networks to get higher performance. The drawback with such models is a higher computational cost, which makes it difficult to integrate them on mobile robot platforms. In this work we want to explore how to obtain lighter deep learning models without compromising performance. To do so we will consider the features used in the Entangled Random Forest algorithm and we will study the best strategies to integrate these within FuseNet deep network. Such new features allow us to shrink the network size without loosing performance, obtaining hence a lighter model which achieves state-of-the-art performance on the semantic segmentation task and represents an interesting alternative for mobile robotics applications, where computational power and energy are limited.

P2D: A Self-Supervised Method for Depth Estimation from Polarimetry

Marc Blanchon, Desire Sidibe, Olivier Morel, Ralph Seulin, Daniel Braun, Fabrice Meriaudeau

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Auto-TLDR; Polarimetric Regularization for Monocular Depth Estimation

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Monocular depth estimation is a recurring subject in the field of computer vision. Its ability to describe scenes via a depth map while reducing the constraints related to the formulation of perspective geometry tends to favor its use. However, despite the constant improvement of algorithms, most methods exploit only colorimetric information. Consequently, robustness to events to which the modality is not sensitive to, like specularity or transparency, is neglected. In response to this phenomenon, we propose using polarimetry as an input for a self-supervised monodepth network. Therefore, we propose exploiting polarization cues to encourage accurate reconstruction of scenes. Furthermore, we include a term of polarimetric regularization to state-of-the-art method to take specific advantage of the data. Our method is evaluated both qualitatively and quantitatively demonstrating that the contribution of this new information as well as an enhanced loss function improves depth estimation results, especially for specular areas.

Interpolation in Auto Encoders with Bridge Processes

Carl Ringqvist, Henrik Hult, Judith Butepage, Hedvig Kjellstrom

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Auto-TLDR; Stochastic interpolations from auto encoders trained on flattened sequences

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Auto encoding models have been extensively studied in recent years. They provide an efficient framework for sample generation, as well as for analysing feature learning. Furthermore, they are efficient in performing interpolations between data-points in semantically meaningful ways. In this paper, we introduce a method for generating sequence samples from auto encoders trained on flattened sequences (e.g video sample from auto encoders trained to generate a video frame); as well as a canonical, dimension independent method for generating stochastic interpolations. The distribution of interpolation paths is represented as the distribution of a bridge process constructed from an artificial random data generating process in the latent space, having the prior distribution as its invariant distribution.

Benchmarking Cameras for OpenVSLAM Indoors

Kevin Chappellet, Guillaume Caron, Fumio Kanehiro, Ken Sakurada, Abderrahmane Kheddar

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Auto-TLDR; OpenVSLAM: Benchmarking Camera Types for Visual Simultaneous Localization and Mapping

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In this paper we benchmark different types of cameras and evaluate their performance in terms of reliable localization reliability and precision in Visual Simultaneous Localization and Mapping (vSLAM). Such benchmarking is merely found for visual odometry, but never for vSLAM. Existing studies usually compare several algorithms for a given camera. %This work is the first to handle the dual of the latter, i.e. comparing several cameras for a given SLAM algorithm. The evaluation methodology we propose is applied to the recent OpenVSLAM framework. The latter is versatile enough to natively deal with perspective, fisheye, 360 cameras in a monocular or stereoscopic setup, an in RGB or RGB-D modalities. Results in various sequences containing light variation and scenery modifications in the scene assess quantitatively the maximum localization rate for 360 vision. In the contrary, RGB-D vision shows the lowest localization rate, but highest precision when localization is possible. Stereo-fisheye trades-off with localization rates and precision between 360 vision and RGB-D vision. The dataset with ground truth will be made available in open access to allow evaluating other/future vSLAM algorithms with respect to these camera types.

GazeMAE: General Representations of Eye Movements Using a Micro-Macro Autoencoder

Louise Gillian C. Bautista, Prospero Naval

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Auto-TLDR; Fast and Slow Eye Movement Representations for Sentiment-agnostic Eye Tracking

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Eye movements are intricate and dynamic events that contain a wealth of information about the subject and the stimuli. We propose an abstract representation of eye movements that preserve the important nuances in gaze behavior while being stimuli-agnostic. We consider eye movements as raw position and velocity signals and train a deep temporal convolutional autoencoder to learn micro-scale and macro-scale representations corresponding to the fast and slow features of eye movements. These joint representations are evaluated by fitting a linear classifier on various tasks and outperform other works in biometrics and stimuli classification. Further experiments highlight the validity and generalizability of this method, bringing eye tracking research closer to real-world applications.