Improving Visual Question Answering Using Active Perception on Static Images

Theodoros Bozinis, Nikolaos Passalis, Anastasios Tefas

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Auto-TLDR; Fine-Grained Visual Question Answering with Reinforcement Learning-based Active Perception

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Visual Question Answering (VQA) is one of the most challenging emerging applications of deep learning. Providing powerful attention mechanisms is crucial for VQA, since the model must correctly identify the region of an image that is relevant to the question at hand. However, existing models analyze the input images at a fixed and typically small resolution, often leading to discarding valuable fine-grained details. To overcome this limitation, in this work we propose a reinforcement learning-based active perception approach that works by applying a series of transformation operations on the images (translation, zoom) in order to facilitate answering the question at hand. This allows for performing fine-grained analysis, effectively increasing the resolution at which the models process information. The proposed method is orthogonal to existing attention mechanisms and it can be combined with most existing VQA methods. The effectiveness of the proposed method is experimentally demonstrated on a challenging VQA dataset.

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Question-Agnostic Attention for Visual Question Answering

Moshiur R Farazi, Salman Hameed Khan, Nick Barnes

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Auto-TLDR; Question-Agnostic Attention for Visual Question Answering

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Visual Question Answering (VQA) models employ attention mechanisms to discover image locations that are most relevant for answering a specific question. For this purpose, several multimodal fusion strategies have been proposed, ranging from relatively simple operations (e.g., linear sum) to more complex ones (e.g., Block). The resulting multimodal representations define an intermediate feature space for capturing the interplay between visual and semantic features, that is helpful in selectively focusing on image content. In this paper, we propose a question-agnostic attention mechanism that is complementary to the existing question-dependent attention mechanisms. Our proposed model parses object instances to obtain an `object map' and applies this map on the visual features to generate Question-Agnostic Attention (QAA) features. In contrast to question-dependent attention approaches that are learned end-to-end, the proposed QAA does not involve question-specific training, and can be easily included in almost any existing VQA model as a generic light-weight pre-processing step, thereby adding minimal computation overhead for training. Further, when used in complement with the question-dependent attention, the QAA allows the model to focus on the regions containing objects that might have been overlooked by the learned attention representation. Through extensive evaluation on VQAv1, VQAv2 and TDIUC datasets, we show that incorporating complementary QAA allows state-of-the-art VQA models to perform better, and provides significant boost to simplistic VQA models, enabling them to performance on par with highly sophisticated fusion strategies.

Multi-Stage Attention Based Visual Question Answering

Aakansha Mishra, Ashish Anand, Prithwijit Guha

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Auto-TLDR; Alternative Bi-directional Attention for Visual Question Answering

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Recent developments in the field of Visual Question Answering (VQA) have witnessed promising improvements in performance through contributions in attention based networks. Most such approaches have focused on unidirectional attention that leverage over attention from textual domain (question) on visual space. These approaches mostly focused on learning high-quality attention in the visual space. In contrast, this work proposes an alternating bi-directional attention framework. First, a question to image attention helps to learn the robust visual space embedding, and second, an image to question attention helps to improve the question embedding. This attention mechanism is realized in an alternating fashion i.e. question-to-image followed by image-to-question and is repeated for maximizing performance. We believe that this process of alternating attention generation helps both the modalities and leads to better representations for the VQA task. This proposal is benchmark on TDIUC dataset and against state-of-art approaches. Our ablation analysis shows that alternate attention is the key to achieve high performance in VQA.

Dual Path Multi-Modal High-Order Features for Textual Content Based Visual Question Answering

Yanan Li, Yuetan Lin, Hongrui Zhao, Donghui Wang

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Auto-TLDR; TextVQA: An End-to-End Visual Question Answering Model for Text-Based VQA

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As a typical cross-modal problem, visual question answering (VQA) has received increasing attention from the communities of computer vision and natural language processing. Reading and reasoning about texts and visual contents in the images is a burgeoning and important research topic in VQA, especially for the visually impaired assistance applications. Given an image, it aims to predict an answer to a provided natural language question closely related to its textual contents. In this paper, we propose a novel end-to-end textual content based VQA model, which grounds question answering both on the visual and textual information. After encoding the image, question and recognized text words, it uses multi-modal factorized high-order modules and the attention mechanism to fuse question-image and question-text features respectively. The complex correlations among different features can be captured efficiently. To ensure the model's extendibility, it embeds candidate answers and recognized texts in a semantic embedding space and adopts semantic embedding based classifier to perform answer prediction. Extensive experiments on the newly proposed benchmark TextVQA demonstrate that the proposed model can achieve promising results.

A Novel Attention-Based Aggregation Function to Combine Vision and Language

Matteo Stefanini, Marcella Cornia, Lorenzo Baraldi, Rita Cucchiara

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Auto-TLDR; Fully-Attentive Reduction for Vision and Language

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The joint understanding of vision and language has been recently gaining a lot of attention in both the Computer Vision and Natural Language Processing communities, with the emergence of tasks such as image captioning, image-text matching, and visual question answering. As both images and text can be encoded as sets or sequences of elements - like regions and words - proper reduction functions are needed to transform a set of encoded elements into a single response, like a classification or similarity score. In this paper, we propose a novel fully-attentive reduction method for vision and language. Specifically, our approach computes a set of scores for each element of each modality employing a novel variant of cross-attention, and performs a learnable and cross-modal reduction, which can be used for both classification and ranking. We test our approach on image-text matching and visual question answering, building fair comparisons with other reduction choices, on both COCO and VQA 2.0 datasets. Experimentally, we demonstrate that our approach leads to a performance increase on both tasks. Further, we conduct ablation studies to validate the role of each component of the approach.

P ≈ NP, at Least in Visual Question Answering

Shailza Jolly, Sebastian Palacio, Joachim Folz, Federico Raue, Jörn Hees, Andreas Dengel

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Auto-TLDR; Polar vs Non-Polar VQA: A Cross-over Analysis of Feature Spaces for Joint Training

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In recent years, progress in the Visual Question Answering (VQA) field has largely been driven by public challenges and large datasets. One of the most widely-used of these is the VQA 2.0 dataset, consisting of polar ("yes/no") and non-polar questions. Looking at the question distribution over all answers, we find that the answers "yes" and "no" account for 38% of the questions, while the remaining 62% are spread over the more than 3000 remaining answers. While several sources of biases have already been investigated in the field, the effects of such an over-representation of polar vs. non-polar questions remain unclear. In this paper, we measure the potential confounding factors when polar and non-polar samples are used jointly to train a baseline VQA classifier, and compare it to an upper bound where the over-representation of polar questions is excluded from the training. Further, we perform cross-over experiments to analyze how well the feature spaces align. Contrary to expectations, we find no evidence of counterproductive effects in the joint training of unbalanced classes. In fact, by exploring the intermediate feature space of visual-text embeddings, we find that the feature space of polar questions already encodes sufficient structure to answer many non-polar questions. Our results indicate that the polar (P) and the non-polar (NP) feature spaces are strongly aligned, hence the expression P ≈ NP.

Multi-Scale Relational Reasoning with Regional Attention for Visual Question Answering

Yuntao Ma, Yirui Wu, Tong Lu

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Auto-TLDR; Question-Guided Relational Reasoning for Visual Question Answering

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The main challenges of visual question answering (VQA) lie in modeling an alignment between image and question to find out informative regions in images that related to the question and reasoning relations among visual objects according to the question. In this paper, we propose question-guided relational reasoning in multi-scales for visual question answering, in which each region is enhanced by regional attention. Specifically, we present regional attention, which consists of a soft attention and a hard attention, to pick up informative regions of the image according to informative evaluations implemented by question-guided soft attention. And combinations of different informative regions are then concatenated with question embedding in different scales to capture relational information. Relational reasoning can extract question-based relational information between regions, and the multi-scale mechanism gives it the ability to analyze relationships in diversity and sensitivity to numbers by modeling scales of relationships. We conduct experiments to show that our proposed architecture is effective and achieves a new state-of-the-art on VQA v2.

Multi-Modal Contextual Graph Neural Network for Text Visual Question Answering

Yaoyuan Liang, Xin Wang, Xuguang Duan, Wenwu Zhu

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Auto-TLDR; Multi-modal Contextual Graph Neural Network for Text Visual Question Answering

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Text visual question answering (TextVQA) targets at answering the question related to texts appearing in the given images, posing more challenges than VQA by requiring a deeper recognition and understanding of various shapes of human-readable scene texts as well as their meanings in different contexts. Existing works on TextVQA suffer from two weaknesses: i) scene texts and non-textual objects are processed separately and independently without considering their mutual interactions during the question understanding and answering process, ii) scene texts are encoded only through word embeddings without taking the corresponding visual appearance features as well as their potential relationships with other non-textual objects in the images into account. To overcome the weakness of exiting works, we propose a novel multi-modal contextual graph neural network (MCG) model for TextVQA. The proposed MCG model can capture the relationships between visual features of scene texts and non-textual objects in the given images as well as utilize richer sources of multi-modal features to improve the model performance. In particular, we encode the scene texts into richer features containing textual, visual and positional features, then model the visual relations between scene texts and non-textual objects through a contextual graph neural network. Our extensive experiments on real-world dataset demonstrate the advantages of the proposed MCG model over baseline approaches.

Integrating Historical States and Co-Attention Mechanism for Visual Dialog

Tianling Jiang, Yi Ji, Chunping Liu

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Auto-TLDR; Integrating Historical States and Co-attention for Visual Dialog

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Visual dialog is a typical multi-modal task which involves both vision and language. Nowadays, it faces two major difficulties. In this paper, we propose Integrating Historical States and Co-attention (HSCA) for visual dialog to solve them. It includes two main modules, Co-ATT and MATCH. Specifically, the main purpose of the Co-ATT module is to guide the image with questions and answers in the early stage to get more specific objects. It tackles the temporal sequence issue in historical information which may influence the precise answer for multi-round questions. The MATCH module is, based on a question with pronouns, to retrieve the best matching historical information block. It overcomes the visual reference problem which requires to solve pronouns referring to unknowns in the text message and then to locate the objects in the given image. We quantitatively and qualitatively evaluate our model on VisDial v1.0, at the same time, ablation studies are carried out. The experimental results demonstrate that HSCA outperforms the state-of-the-art methods in many aspects.

Graph Discovery for Visual Test Generation

Neil Hallonquist, Laurent Younes, Donald Geman

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Auto-TLDR; Visual Question Answering over Graphs: A Probabilistic Framework for VQA

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We consider the problem of uncovering an unknown attributed graph, where both its edges and vertices are hidden from view, through a sequence of binary questions about it. In order to select questions efficiently, we define a probability distribution over graphs, with randomness not just over edges, but over vertices as well. We then sequentially select questions so as to: (1) minimize the expected entropy of the random graph, given the answers to the previous questions in the sequence; and (2) to instantiate the vertices that compose the graph. We propose some basic question spaces, from which to select questions, that vary in their capacity. We apply this framework to the problem of test generation in Visual Question Answering (VQA), where semantic questions are used to evaluate vision systems over rich image representations. To do this, we use a restricted question vocabulary, resulting in image representations that take the form of scene graphs; by defining a distribution over them, a consistent set of probabilities is associated with the questions, and used in their selection.

Explore and Explain: Self-Supervised Navigation and Recounting

Roberto Bigazzi, Federico Landi, Marcella Cornia, Silvia Cascianelli, Lorenzo Baraldi, Rita Cucchiara

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Auto-TLDR; Exploring a Photorealistic Environment for Explanation and Navigation

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Embodied AI has been recently gaining attention as it aims to foster the development of autonomous and intelligent agents. In this paper, we devise a novel embodied setting in which an agent needs to explore a previously unknown environment while recounting what it sees during the path. In this context, the agent needs to navigate the environment driven by an exploration goal, select proper moments for description, and output natural language descriptions of relevant objects and scenes. Our model integrates a novel self-supervised exploration module with penalty, and a fully-attentive captioning model for explanation. Also, we investigate different policies for selecting proper moments for explanation, driven by information coming from both the environment and the navigation. Experiments are conducted on photorealistic environments from the Matterport3D dataset and investigate the navigation and explanation capabilities of the agent as well as the role of their interactions.

Answer-Checking in Context: A Multi-Modal Fully Attention Network for Visual Question Answering

Hantao Huang, Tao Han, Wei Han, Deep Yap Deep Yap, Cheng-Ming Chiang

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Auto-TLDR; Fully Attention Based Visual Question Answering

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Visual Question Answering (VQA) is challenging due to the complex cross-modality relations. It has received extensive attention from the research community. From the human perspective, to answer a visual question, one needs to read the question and then refer to the image to generate an answer. Such answer will then be checked against the question and image again for the final confirmation. In this paper, we mimic this process and propose a fully attention based VQA architecture. Moreover, an answer-checking module is proposed to perform a unified attention on the jointly answer, question and image representation to update the answer. This mimics the human answer checking process to consider the answer in the context. With answer-checking modules and transferred BERT layers, our model achieves a state-of-the-art accuracy 71.57\% using less parameters on VQA-v2.0 test-standard split.

A Novel Actor Dual-Critic Model for Remote Sensing Image Captioning

Ruchika Chavhan, Biplab Banerjee, Xiao Xiang Zhu, Subhasis Chaudhuri

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Auto-TLDR; Actor Dual-Critic Training for Remote Sensing Image Captioning Using Deep Reinforcement Learning

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We deal with the problem of generating textual captions from optical remote sensing (RS) images using the notion of deep reinforcement learning. Due to the high inter-class similarity in reference sentences describing remote sensing data, jointly encoding the sentences and images encourages prediction of captions that are semantically more precise than the ground truth in many cases. To this end, we introduce an Actor Dual-Critic training strategy where a second critic model is deployed in the form of an encoder-decoder RNN to encode the latent information corresponding to the original and generated captions. While all actor-critic methods use an actor to predict sentences for an image and a critic to provide rewards, our proposed encoder-decoder RNN guarantees high-level comprehension of images by sentence-to-image translation. We observe that the proposed model generates sentences on the test data highly similar to the ground truth and is successful in generating even better captions in many critical cases. Extensive experiments on the benchmark Remote Sensing Image Captioning Dataset (RSICD) and the UCM-captions dataset confirm the superiority of the proposed approach in comparison to the previous state-of-the-art where we obtain a gain of sharp increments in both the ROUGE-L and CIDEr measures.

A Bayesian Approach to Reinforcement Learning of Vision-Based Vehicular Control

Zahra Gharaee, Karl Holmquist, Linbo He, Michael Felsberg

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Auto-TLDR; Bayesian Reinforcement Learning for Autonomous Driving

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In this paper, we present a state-of-the-art reinforcement learning method for autonomous driving. Our approach employs temporal difference learning in a Bayesian framework to learn vehicle control signals from sensor data. The agent has access to images from a forward facing camera, which are pre-processed to generate semantic segmentation maps. We trained our system using both ground truth and estimated semantic segmentation input. Based on our observations from a large set of experiments, we conclude that training the system on ground truth input data leads to better performance than training the system on estimated input even if estimated input is used for evaluation. The system is trained and evaluated in a realistic simulated urban environment using the CARLA simulator. The simulator also contains a benchmark that allows for comparing to other systems and methods. The required training time of the system is shown to be lower and the performance on the benchmark superior to competing approaches.

Transformer Reasoning Network for Image-Text Matching and Retrieval

Nicola Messina, Fabrizio Falchi, Andrea Esuli, Giuseppe Amato

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Auto-TLDR; A Transformer Encoder Reasoning Network for Image-Text Matching in Large-Scale Information Retrieval

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Image-text matching is an interesting and fascinating task in modern AI research. Despite the evolution of deep-learning-based image and text processing systems, multi-modal matching remains a challenging problem. In this work, we consider the problem of accurate image-text matching for the task of multi-modal large-scale information retrieval. State-of-the-art results in image-text matching are achieved by inter-playing image and text features from the two different processing pipelines, usually using mutual attention mechanisms. However, this invalidates any chance to extract separate visual and textual features needed for later indexing steps in large-scale retrieval systems. In this regard, we introduce the Transformer Encoder Reasoning Network (TERN), an architecture built upon one of the modern relationship-aware self-attentive architectures, the Transformer Encoder (TE). This architecture is able to separately reason on the two different modalities and to enforce a final common abstract concept space by sharing the weights of the deeper transformer layers. Thanks to this design, the implemented network is able to produce compact and very rich visual and textual features available for the successive indexing step. Experiments are conducted on the MS-COCO dataset, and we evaluate the results using a discounted cumulative gain metric with relevance computed exploiting caption similarities, in order to assess possibly non-exact but relevant search results. We demonstrate that on this metric we are able to achieve state-of-the-art results in the image retrieval task. Our code is freely available at https://github.com/mesnico/TERN.

Visual Style Extraction from Chart Images for Chart Restyling

Danqing Huang, Jinpeng Wang, Guoxin Wang, Chin-Yew Lin

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Auto-TLDR; Exploiting Visual Properties from Reference Chart Images for Chart Restyling

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Creating a good looking chart for better visualization is time consuming. There are plenty of well-designed charts on the Web, which are ideal references for imitation of chart style. However, stored as bitmap images, reference charts have hinder machine interpretation of style settings and thus difficult to be directly applied. In this paper, we extract visual properties from reference chart images as style templates to restyle charts. We first construct a large-scale dataset of 187,059 chart images from real world data, labeled with predefined visual property values. Then we introduce an end-to-end learning network to extract the properties based on two image-encoding approaches. Furthermore, in order to capture spatial relationships of chart objects, which are crucial in solving the task, we propose a novel positional encoding method to integrate clues of relative positions between objects. Experimental results show that our model significantly outperforms baseline models. By adding positional features, our model achieves better performance. Finally, we present the application for chart restyling based on our model.

Deep Reinforcement Learning on a Budget: 3D Control and Reasoning without a Supercomputer

Edward Beeching, Jilles Steeve Dibangoye, Olivier Simonin, Christian Wolf

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Auto-TLDR; Deep Reinforcement Learning in Mobile Robots Using 3D Environment Scenarios

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An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capableof solving complex tasks, which require a high level of scene understanding and reasoning from an egocentric perspective.When trained from simulations, optimal environments should satisfy a currently unobtainable combination of high-fidelity photographic observations, massive amounts of different environment configurations and fast simulation speeds. In this paper we argue that research on training agents capable of complex reasoning can be simplified by decoupling from the requirement of high fidelity photographic observations. We present a suite of tasks requiring complex reasoning and exploration in continuous,partially observable 3D environments. The objective is to provide challenging scenarios and a robust baseline agent architecture that can be trained on mid-range consumer hardware in under 24h. Our scenarios combine two key advantages: (i) they are based on a simple but highly efficient 3D environment (ViZDoom)which allows high speed simulation (12000fps); (ii) the scenarios provide the user with a range of difficulty settings, in order to identify the limitations of current state of the art algorithms and network architectures. We aim to increase accessibility to the field of Deep-RL by providing baselines for challenging scenarios where new ideas can be iterated on quickly. We argue that the community should be able to address challenging problems in reasoning of mobile agents without the need for a large compute infrastructure.

Object-Oriented Map Exploration and Construction Based on Auxiliary Task Aided DRL

Junzhe Xu, Jianhua Zhang, Shengyong Chen, Honghai Liu

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Auto-TLDR; Auxiliary Task Aided Deep Reinforcement Learning for Environment Exploration by Autonomous Robots

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Environment exploration by autonomous robots through deep reinforcement learning (DRL) based methods has attracted more and more attention. However, existing methods usually focus on robot navigation to single or multiple fixed goals, while ignoring the perception and construction of external environments. In this paper, we propose a novel environment exploration task based on DRL, which requires a robot fast and completely perceives all objects of interest, and reconstructs their poses in a global environment map, as much as the robot can do. To this end, we design an auxiliary task aided DRL model, which is integrated with the auxiliary object detection and 6-DoF pose estimation components. The outcome of auxiliary tasks can improve the learning speed and robustness of DRL, as well as the accuracy of object pose estimation. Comprehensive experimental results on the indoor simulation platform AI2-THOR have shown the effectiveness and robustness of our method.

Vacant Parking Space Detection Based on Task Consistency and Reinforcement Learning

Manh Hung Nguyen, Tzu-Yin Chao, Ching-Chun Huang

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Auto-TLDR; Vacant Space Detection via Semantic Consistency Learning

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In this paper, we proposed a novel task-consistency learning method that allows training a vacant space detection network (target task) based on the logistic consistency with the semantic outcomes from a naive flow-based motion behavior classifier (source task) in a parking lot. By well designing the reward mechanism upon semantic consistency, we show the possibility to train the target network in a reinforcement learning setting. Compared with conventional supervised detection methods, the major contribution of this work is to learn a vacant space detector via semantic consistency rather than supervised labels. The dynamic learning property may make the proposed detector been deployed in different lots easily without heavy training loads. The experiments show that based on the task consistency rewards from the motion behavior classifier, the vacant space detector can be trained successfully.

Adaptive Remote Sensing Image Attribute Learning for Active Object Detection

Nuo Xu, Chunlei Huo, Chunhong Pan

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Auto-TLDR; Adaptive Image Attribute Learning for Active Object Detection

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In recent years, deep learning methods bring incredible progress to the field of object detection. However, in the field of remote sensing image processing, existing methods neglect the relationship between imaging configuration and detection performance, and do not take into account the importance of detection performance feedback for improving image quality. Therefore, detection performance is limited by the passive nature of the conventional object detection framework. In order to solve the above limitations, this paper takes adaptive brightness adjustment and scale adjustment as examples, and proposes an active object detection method based on deep reinforcement learning. The goal of adaptive image attribute learning is to maximize the detection performance. With the help of active object detection and image attribute adjustment strategies, low-quality images can be converted into high-quality images, and the overall performance is improved without retraining the detector.

Low Dimensional State Representation Learning with Reward-Shaped Priors

Nicolò Botteghi, Ruben Obbink, Daan Geijs, Mannes Poel, Beril Sirmacek, Christoph Brune, Abeje Mersha, Stefano Stramigioli

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Auto-TLDR; Unsupervised Learning for Unsupervised Reinforcement Learning in Robotics

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Reinforcement Learning has been able to solve many complicated robotics tasks without any need of feature engineering in an end-to-end fashion. However, learning the optimal policy directly from the sensory inputs, i.e the observations, often requires processing and storage of huge amount of data. In the context of robotics, the cost of data from real robotics hardware is usually very high, thus solutions that achieves high sample-efficiency are needed. We propose a method that aims at learning a mapping from the observations into a lower dimensional state space. This mapping is learned with unsupervised learning using loss functions shaped to incorporate prior knowledge of the environment and the task. Using the samples from the state space, the optimal policy is quickly and efficiently learned. We test the method on several mobile robot navigation tasks in simulation environment and also on a real robot.

Learning from Learners: Adapting Reinforcement Learning Agents to Be Competitive in a Card Game

Pablo Vinicius Alves De Barros, Ana Tanevska, Alessandra Sciutti

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Auto-TLDR; Adaptive Reinforcement Learning for Competitive Card Games

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Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In this paper, we present a broad study on how popular reinforcement learning algorithms can be adapted and implemented to learn and to play a real-world implementation of a competitive multiplayer card game. We propose specific training and validation routines for the learning agents, in order to evaluate how the agents learn to be competitive and explain how they adapt to each others' playing style. Finally, we pinpoint how the behavior of each agent derives from their learning style and create a baseline for future research on this scenario.

ActionSpotter: Deep Reinforcement Learning Framework for Temporal Action Spotting in Videos

Guillaume Vaudaux-Ruth, Adrien Chan-Hon-Tong, Catherine Achard

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Auto-TLDR; ActionSpotter: A Reinforcement Learning Algorithm for Action Spotting in Video

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Action spotting has recently been proposed as an alternative to action detection and key frame extraction. However, the current state-of-the-art method of action spotting requires an expensive ground truth composed of the search sequences employed by human annotators spotting actions - a critical limitation. In this article, we propose to use a reinforcement learning algorithm to perform efficient action spotting using only the temporal segments from the action detection annotations, thus opening an interesting solution for video understanding. Experiments performed on THUMOS14 and ActivityNet datasets show that the proposed method, named ActionSpotter, leads to good results and outperforms state-of-the-art detection outputs redrawn for this application. In particular, the spotting mean Average Precision on THUMOS14 is significantly improved from 59.7% to 65.6% while skipping 23% of video.

Detecting and Adapting to Crisis Pattern with Context Based Deep Reinforcement Learning

Eric Benhamou, David Saltiel Saltiel, Jean-Jacques Ohana Ohana, Jamal Atif Atif

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Auto-TLDR; Deep Reinforcement Learning for Financial Crisis Detection and Dis-Investment

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Deep reinforcement learning (DRL) has reached super human levels in complexes tasks like game solving (Go, StarCraft II), and autonomous driving. However, it remains an open question whether DRL can reach human level in applications to financial problems and in particular in detecting pattern crisis and consequently dis-investing. In this paper, we present an innovative DRL framework consisting in two sub-networks fed respectively with portfolio strategies past performances and standard deviation as well as additional contextual features. The second sub network plays an important role as it captures dependencies with common financial indicators features like risk aversion, economic surprise index and correlations between assets that allows taking into account context based information. We compare different network architectures either using layers of convolutions to reduce network's complexity or LSTM block to capture time dependency and whether previous allocations is important in the modeling. We also use adversarial training to make the final model more robust. Results on test set show this approach substantially over-performs traditional portfolio optimization methods like Markovitz and is able to detect and anticipate crisis like the current Covid one.

SAILenv: Learning in Virtual Visual Environments Made Simple

Enrico Meloni, Luca Pasqualini, Matteo Tiezzi, Marco Gori, Stefano Melacci

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Auto-TLDR; SAILenv: A Simple and Customized Platform for Visual Recognition in Virtual 3D Environment

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Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the real world. However, most of the existing platforms to interface algorithms with 3D environments are often designed to setup navigation-related experiments, to study physical interactions, or to handle ad-hoc cases that are not thought to be customized, sometimes lacking a strong photorealistic appearance and an easy-to-use software interface. In this paper, we present a novel platform, SAILenv, that is specifically designed to be simple and customizable, and that allows researchers to experiment visual recognition in virtual 3D scenes. A few lines of code are needed to interface every algorithm with the virtual world, and non-3D-graphics experts can easily customize the 3D environment itself, exploiting a collection of photorealistic objects. Our framework yields pixel-level semantic and instance labeling, depth, and, to the best of our knowledge, it is the only one that provides motion-related information directly inherited from the 3D engine. The client-server communication operates at a low level, avoiding the overhead of HTTP-based data exchanges. We perform experiments using a state-of-the-art object detector trained on real-world images, showing that it is able to recognize the photorealistic 3D objects of our environment. The computational burden of the optical flow compares favourably with the estimation performed using modern GPU-based convolutional networks or more classic implementations. We believe that the scientific community will benefit from the easiness and high-quality of our framework to evaluate newly proposed algorithms in their own customized realistic conditions.

The Effect of Multi-Step Methods on Overestimation in Deep Reinforcement Learning

Lingheng Meng, Rob Gorbet, Dana Kulić

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Auto-TLDR; Multi-Step DDPG for Deep Reinforcement Learning

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Multi-step (also called n-step) methods in reinforcement learning (RL) have been shown to be more efficient than the 1-step method due to faster propagation of the reward signal, both theoretically and empirically, in tasks exploiting tabular representation of the value-function. Recently, research in Deep Reinforcement Learning (DRL) also shows that multi-step methods improve learning speed and final performance in applications where the value-function and policy are represented with deep neural networks. However, there is a lack of understanding about what is actually contributing to the boost of performance. In this work, we analyze the effect of multi-step methods on alleviating the overestimation problem in DRL, where multi-step experiences are sampled from a replay buffer. Specifically building on top of Deep Deterministic Policy Gradient (DDPG), we experiment with Multi-step DDPG (MDDPG), where different step sizes are manually set, and with a variant called Mixed Multi-step DDPG (MMDDPG) where an average over different multi-step backups is used as target Q-value. Empirically, we show that both MDDPG and MMDDPG are significantly less affected by the overestimation problem than DDPG with 1-step backup, which consequently results in better final performance and learning speed. We also discuss the advantages and disadvantages of different ways to do multi-step expansion in order to reduce approximation error, and expose the tradeoff between overestimation and underestimation that underlies offline multi-step methods. Finally, we compare the computational resource needs of TD3 and our proposed methods, since they show comparable final performance and learning speed.

Two-Level Attention-Based Fusion Learning for RGB-D Face Recognition

Hardik Uppal, Alireza Sepas-Moghaddam, Michael Greenspan, Ali Etemad

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Auto-TLDR; Fused RGB-D Facial Recognition using Attention-Aware Feature Fusion

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With recent advances in RGB-D sensing technologies as well as improvements in machine learning and fusion techniques, RGB-D facial recognition has become an active area of research. A novel attention aware method is proposed to fuse two image modalities, RGB and depth, for enhanced RGB-D facial recognition. The proposed method first extracts features from both modalities using a convolutional feature extractor. These features are then fused using a two layer attention mechanism. The first layer focuses on the fused feature maps generated by the feature extractor, exploiting the relationship between feature maps using LSTM recurrent learning. The second layer focuses on the spatial features of those maps using convolution. The training database is preprocessed and augmented through a set of geometric transformations, and the learning process is further aided using transfer learning from a pure 2D RGB image training process. Comparative evaluations demonstrate that the proposed method outperforms other state-of-the-art approaches, including both traditional and deep neural network-based methods, on the challenging CurtinFaces and IIIT-D RGB-D benchmark databases, achieving classification accuracies over 98.2% and 99.3% respectively. The proposed attention mechanism is also compared with other attention mechanisms, demonstrating more accurate results.

Information Graphic Summarization Using a Collection of Multimodal Deep Neural Networks

Edward Kim, Connor Onweller, Kathleen F. Mccoy

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Auto-TLDR; A multimodal deep learning framework that can generate summarization text supporting the main idea of an information graphic for presentation to blind or visually impaired

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We present a multimodal deep learning framework that can generate summarization text supporting the main idea of an information graphic for presentation to a person who is blind or visually impaired. The framework utilizes the visual, textual, positional, and size characteristics extracted from the image to create the summary. Different and complimentary neural architectures are optimized for each task using crowdsourced training data. From our quantitative experiments and results, we explain the reasoning behind our framework and show the effectiveness of our models. Our qualitative results showcase text generated from our framework and show that Mechanical Turk participants favor them to other automatic and human generated summarizations. We describe the design and of of an experiment to evaluate the utility of our system for people who have visual impairments in the context of understanding Twitter Tweets containing line graphs.

Can Reinforcement Learning Lead to Healthy Life?: Simulation Study Based on User Activity Logs

Masami Takahashi, Masahiro Kohjima, Takeshi Kurashima, Hiroyuki Toda

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Auto-TLDR; Reinforcement Learning for Healthy Daily Life

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The importance of developing an application based on intervention technology that leads to a healthier life is widely recognized. A challenging part of realizing the application is the need for planning, i.e., considering a user's health goal (e.g., sleep at 10:00 p.m. to get enough sleep), providing intervention at the appropriate timing to help the user achieve the goal. The reinforcement learning (RL) approach is well suited to this type of problem since it is a methodology for planning; RL finds the optimal strategy as that which maximizes future expected profit. The purpose of this study is to clarify the effects of intervention based on RL to support healthy daily life. Therefore, we (i) collect real daily activity data from participants, (ii) generate a user model that imitates the user's response to system interventions, (iii) examine valuable goals and design them as rewards in RL and (iv) obtain optimal intervention strategies by RL via simulations given a user model and goals. We evaluate a generated user model and verify by simulations whether our method could successfully achieve the goal. In addition, we analyze the cases that demonstrated higher probability of achieving the goal and report the features.

Leveraging Quadratic Spherical Mutual Information Hashing for Fast Image Retrieval

Nikolaos Passalis, Anastasios Tefas

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Auto-TLDR; Quadratic Mutual Information for Large-Scale Hashing and Information Retrieval

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Several deep supervised hashing techniques have been proposed to allow for querying large image databases. However, it is often overlooked that the process of information retrieval can be modeled using information-theoretic metrics, leading to optimizing various proxies for the problem at hand instead. Contrary to this, we propose a deep supervised hashing algorithm that optimizes the learned codes using an information-theoretic measure, the Quadratic Mutual Information (QMI). The proposed method is adapted to the needs of large-scale hashing and information retrieval leading to a novel information-theoretic measure, the Quadratic Spherical Mutual Information (QSMI), that is inspired by QMI, but leads to significant better retrieval precision. Indeed, the effectiveness of the proposed method is demonstrated under several different scenarios, using different datasets and network architectures, outperforming existing deep supervised image hashing techniques.

RLST: A Reinforcement Learning Approach to Scene Text Detection Refinement

Xuan Peng, Zheng Huang, Kai Chen, Jie Guo, Weidong Qiu

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Auto-TLDR; Saccadic Eye Movements and Peripheral Vision for Scene Text Detection using Reinforcement Learning

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Within the research of scene text detection, some previous work has already achieved significant accuracy and efficiency. However, most of the work was generally done without considering about the implicit relationship between detection and eye movements. In this paper, we propose a new method for scene text detection especially for its refinement based on reinforcement learning. The idea of this method is inspired by Saccadic Eye Movements and Peripheral Vision. A saccade makes it possible for humans to orient the gaze to the location where a visual object has appeared. Peripheral vision gathers visual information of surroundings which provides supplement to foveal vision during gazing. We propose a simple pipeline, imitating the way human eyes do a saccade and collect peripheral information, to locate scene text roughly and to refine multi-scale vision field iteratively using reinforcement learning. For both training and evaluation, we use ICDAR2015 Challenge 4 dataset as a base and design several criteria to measure the feasibility of our work.

Confidence Calibration for Deep Renal Biopsy Immunofluorescence Image Classification

Federico Pollastri, Juan Maroñas, Federico Bolelli, Giulia Ligabue, Roberto Paredes, Riccardo Magistroni, Costantino Grana

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Auto-TLDR; A Probabilistic Convolutional Neural Network for Immunofluorescence Classification in Renal Biopsy

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With this work we tackle immunofluorescence classification in renal biopsy, employing state-of-the-art Convolutional Neural Networks. In this setting, the aim of the probabilistic model is to assist an expert practitioner towards identifying the location pattern of antibody deposits within a glomerulus. Since modern neural networks often provide overconfident outputs, we stress the importance of having a reliable prediction, demonstrating that Temperature Scaling, a recently introduced re-calibration technique, can be successfully applied to immunofluorescence classification in renal biopsy. Experimental results demonstrate that the designed model yields good accuracy on the specific task, and that Temperature Scaling is able to provide reliable probabilities, which are highly valuable for such a task given the low inter-rater agreement.

Deep Reinforcement Learning for Autonomous Driving by Transferring Visual Features

Hongli Zhou, Guanwen Zhang, Wei Zhou

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Auto-TLDR; Deep Reinforcement Learning for Autonomous Driving by Transferring Visual Features

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Deep reinforcement learning (DRL) has achieved great success in processing vision-based driving tasks. However, the end-to-end training manner makes DRL agents suffer from overfitting training scenes. The agents easily fail to generalize to unseen environments. In this paper, we propose a deep reinforcement learning for autonomous driving by transferring visual features. We formulate the DRL training as a perception and control module and introduce adversarial training mechanism for autonomous driving. The perception module is able to extract invariant features between different domains through adversarial training. While the DRL agent can then be trained on the basis of low dimensional states. In this manner, the proposed approach enables trained agents to adapt to unseen environments by learning robust features invariant across various scenes. We evaluate the proposed approach by transferring visual features between different simulators. The experimental results demonstrate the driving policy trained in the source domain can be directly applied in the target domain, and achieve great efficient and effective performance for autonomous driving.

Learning with Delayed Feedback

Pranavan Theivendiram, Terence Sim

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Auto-TLDR; Unsupervised Machine Learning with Delayed Feedback

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We propose a novel supervised machine learning strategy, inspired by human learning, that enables an Agent to learn continually over its lifetime. A natural consequence is that the Agent must be able to handle an input whose label is delayed until a later time, or may not arrive at all. Our Agent learns in two steps: a short Seeding phase, in which the Agent's model is initialized with labelled inputs, and an indefinitely long Growing phase, in which the Agent refines and assesses its model if the label is given for an input, but stores the input in a finite-length queue if the label is missing. Queued items are matched against future input-label pairs that arrive, and the model is then updated. Our strategy also allows for the delayed feedback to take a different form. For example, in an image captioning task, the feedback could be a semantic segmentation rather than a textual caption. We show with many experiments that our strategy enables an Agent to learn flexibly and efficiently.

Exploring and Exploiting the Hierarchical Structure of a Scene for Scene Graph Generation

Ikuto Kurosawa, Tetsunori Kobayashi, Yoshihiko Hayashi

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Auto-TLDR; A Hierarchical Model for Scene Graph Generation

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The scene graph of an image is an explicit, concise representation of the image; hence, it can be used in various applications such as visual question answering or robot vision. We propose a novel neural network model for generating scene graphs that maintain global consistency, which prevents the generation of unrealistic scene graphs; the performance in the scene graph generation task is expected to improve. Our proposed model is used to construct a hierarchical structure whose leaf nodes correspond to objects depicted in the image, and a message is passed along the estimated structure on the fly. To this end, we aggregate features of all objects into the root node of the hierarchical structure, and the global context is back-propagated to the root node to maintain all the object nodes. The experimental results on the Visual Genome dataset indicate that the proposed model outperformed the existing models in scene graph generation tasks. We further qualitatively confirmed that the hierarchical structures captured by the proposed model seemed to be valid.

Attentive Visual Semantic Specialized Network for Video Captioning

Jesus Perez-Martin, Benjamin Bustos, Jorge Pérez

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Auto-TLDR; Adaptive Visual Semantic Specialized Network for Video Captioning

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As an essential high-level task of video understanding topic, automatically describing a video with natural language has recently gained attention as a fundamental challenge in computer vision. Previous models for video captioning have several limitations, such as the existence of gaps in current semantic representations and the inexpressibility of the generated captions. To deal with these limitations, in this paper, we present a new architecture that we callAttentive Visual Semantic Specialized Network(AVSSN), which is an encoder-decoder model based on our Adaptive Attention Gate and Specialized LSTM layers. This architecture can selectively decide when to use visual or semantic information into the text generation process. The adaptive gate makes the decoder to automatically select the relevant information for providing a better temporal state representation than the existing decoders. Besides, the model is capable of learning to improve the expressiveness of generated captions attending to their length, using a sentence-length-related loss function. We evaluate the effectiveness of the proposed approach on the Microsoft Video Description(MSVD) and the Microsoft Research Video-to-Text (MSR-VTT) datasets, achieving state-of-the-art performance with several popular evaluation metrics: BLEU-4, METEOR, CIDEr, and ROUGE_L.

Visual Object Tracking in Drone Images with Deep Reinforcement Learning

Derya Gözen, Sedat Ozer

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Auto-TLDR; A Deep Reinforcement Learning based Single Object Tracker for Drone Applications

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There is an increasing demand on utilizing camera equipped drones and their applications in many domains varying from agriculture to entertainment and from sports events to surveillance. In such drone applications, an essential and a common task is tracking an object of interest visually. Drone (or UAV) images have different properties when compared to the ground taken (natural) images and those differences introduce additional complexities to the existing object trackers to be directly applied on drone applications. Some important differences among those complexities include (i) smaller object sizes to be tracked and (ii) different orientations and viewing angles yielding different texture and features to be observed. Therefore, new algorithms trained on drone images are needed for the drone-based applications. In this paper, we introduce a deep reinforcement learning (RL) based single object tracker that tracks an object of interest in drone images by estimating a series of actions to find the location of the object in the next frame. This is the first work introducing a single object tracker using a deep RL-based technique for drone images. Our proposed solution introduces a novel reward function that aims to reduce the total number of actions taken to estimate the object's location in the next frame and also introduces a different backbone network to be used on low resolution images. Additionally, we introduce a set of new actions into the action library to better deal with the above-mentioned complexities. We compare our proposed solutions to a state of the art tracking algorithm from the recent literature and demonstrate up to 3.87\% improvement in precision and 3.6\% improvement in IoU values on the VisDrone2019 dataset. We also provide additional results on OTB-100 dataset and show up to 3.15\% improvement in precision on the OTB-100 dataset when compared to the same previous state of the art algorithm. Lastly, we analyze the ability to handle some of the challenges faced during tracking, including but not limited to occlusion, deformation, and scale variation for our proposed solutions.

AOAM: Automatic Optimization of Adjacency Matrix for Graph Convolutional Network

Yuhang Zhang, Hongshuai Ren, Jiexia Ye, Xitong Gao, Yang Wang, Kejiang Ye, Cheng-Zhong Xu

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Auto-TLDR; Adjacency Matrix for Graph Convolutional Network in Non-Euclidean Space

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Graph Convolutional Network (GCN) is adopted to tackle the problem of the convolution operation in non-Euclidean space. Although previous works on GCN have made some progress, one of their limitations is that their input Adjacency Matrix (AM) is designed manually and requires domain knowledge, which is cumbersome, tedious and error-prone. In addition, entries of this fixed Adjacency Matrix are generally designed as binary values (i.e., ones and zeros) which can not reflect more complex relationship between nodes. However, many applications require a weighted and dynamic Adjacency Matrix instead of an unweighted and fixed Adjacency Matrix. To this end, there are few works focusing on designing a more flexible Adjacency Matrix. In this paper, we propose an end-to-end algorithm to improve the GCN performance by focusing on the Adjacency Matrix. We first provide a calculation method that called node information entropy to update the matrix. Then, we analyze the search strategy in a continuous space and introduce the Deep Deterministic Policy Gradient (DDPG) method to overcome the demerit of the discrete space search. Finally, we integrate the GCN and reinforcement learning into an end-to-end framework. Our method can automatically define the adjacency matrix without artificial knowledge. At the same time, the proposed approach can deal with any size of the matrix and provide a better value for the network. Four popular datasets are selected to evaluate the capability of our algorithm. The method in this paper achieves the state-of-the-art performance on Cora and Pubmed datasets, respectively, with the accuracy of 84.6% and 81.6%.

DR2S: Deep Regression with Region Selection for Camera Quality Evaluation

Marcelin Tworski, Stéphane Lathuiliere, Salim Belkarfa, Attilio Fiandrotti, Marco Cagnazzo

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Auto-TLDR; Texture Quality Estimation Using Deep Learning

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In this work, we tackle the problem of estimating a camera capability to preserve fine texture details at a given lighting condition. Importantly, our texture preservation measurement should coincide with human perception. Consequently, we formulate our problem as a regression one and we introduce a deep convolutional network to estimate texture quality score. At training time, we use ground-truth quality scores provided by expert human annotators in order to obtain a subjective quality measure. In addition, we propose a region selection method to identify the image regions that are better suited at measuring perceptual quality. Finally, our experimental evaluation shows that our learning-based approach outperforms existing methods and that our region selection algorithm consistently improves the quality estimation.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

MAGNet: Multi-Region Attention-Assisted Grounding of Natural Language Queries at Phrase Level

Amar Shrestha, Krittaphat Pugdeethosapol, Haowen Fang, Qinru Qiu

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Auto-TLDR; MAGNet: A Multi-Region Attention-Aware Grounding Network for Free-form Textual Queries

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Grounding free-form textual queries necessitates an understanding of these textual phrases and its relation to the visual cues to reliably reason about the described locations. Spatial attention networks are known to learn this relationship and focus its gaze on salient objects in the image. Thus, we propose to utilize spatial attention networks for image-level visual-textual fusion preserving local (word) and global (phrase) information to refine region proposals with an in-network Region Proposal Network (RPN) and detect single or multiple regions for a phrase query. We focus only on the phrase query - ground truth pair (referring expression) for a model independent of the constraints of the datasets i.e. additional attributes, context etc. For such referring expression dataset ReferIt game, our Multi- region Attention-assisted Grounding network (MAGNet) achieves over 12% improvement over the state-of-the-art. Without the con- text from image captions and attribute information in Flickr30k Entities, we still achieve competitive results compared to the state- of-the-art.

On Embodied Visual Navigation in Real Environments through Habitat

Marco Rosano, Antonino Furnari, Luigi Gulino, Giovanni Maria Farinella

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Auto-TLDR; Learning Navigation Policies on Real World Observations using Real World Images and Sensor and Actuation Noise

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Visual navigation models based on deep learning can learn effective policies when trained on large amounts of visual observations through reinforcement learning. Unfortunately, collecting the required experience deploying a robotic platform in the real world is expensive and time-consuming. To deal with this limitation, several simulation platforms have been proposed in order to train visual navigation policies on virtual environments efficiently. Despite the advantages they offer, simulators present a limited realism in terms of appearance and physical dynamics, leading to navigation policies that do not generalize in the real world. In this paper, we propose a tool based on the Habitat simulator which exploits real world images of the environment, together with sensor and actuator noise models, to produce more realistic navigation episodes. We perform a range of experiments using virtual, real and images transformed with a simple domain adaptation approach. We also assess the impact of sensor and actuation noise on the navigation performance and investigate whether they allow to learn more robust navigation policies. We show that our tool can effectively help to train and evaluate navigation policies on real world observations without running navigation episodes in the real world.

Enhanced User Interest and Expertise Modeling for Expert Recommendation

Tongze He, Caili Guo, Yunfei Chu

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Auto-TLDR; A Unified Framework for Expert Recommendation in Community Question Answering

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The rapid development of Community Question Answering (CQA) satisfies users' request for professional and personal knowledge. In CQA, one key issue is to recommend users with high expertise and willingness to answer the given questions, namely expert recommendation. However, most of existing methods for expert recommendation ignore some key information, such as time information and historical feedback information, degrading the performance. On the one hand, users' interest are changing over time. It is biased if we don't consider the dynamics. On the other hand, feedback information is critical to estimate users' expertise. To solve these problems, we propose a unified framework for expert recommendation to exploit user interest and expertise more precisely. Considering the inconsistency between them, we propose to learn their embeddings separately. We leverage Long Short-Term Memory (LSTM) to model user's short-term interest and combine it with long-term interest. The user expertise is learned by the designed user expertise network, which explicitly models feedback on users' historical behavior. The extensive experiments on a large-scale dataset from a real-world CQA site demonstrate the superior performance of our method than state-of-the-art solutions to the problem.

Improving Visual Relation Detection Using Depth Maps

Sahand Sharifzadeh, Sina Moayed Baharlou, Max Berrendorf, Rajat Koner, Volker Tresp

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Auto-TLDR; Exploiting Depth Maps for Visual Relation Detection

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State-of-the-art visual relation detection methods mostly rely on object information extracted from RGB images such as 2D bounding boxes, feature maps, and predicted class probabilities. Depth maps can additionally provide valuable information on object relations, e.g. helping to detect not only spatial relations, such as standing behind, but also non-spatial relations, such as holding. In this work, we study the effect of using different object information with a focus on depth maps. To enable this study, we release a new synthetic dataset of depth maps, VG-Depth, as an extension to Visual Genome (VG). We also note that given the highly imbalanced distribution of relations in VG, typical evaluation metrics for visual relation detection cannot reveal improvements of under-represented relations. To address this problem, we propose using an additional metric, calling it Macro Recall@K, and demonstrate its remarkable performance on VG. Finally, our experiments confirm that by effective utilization of depth maps within a simple, yet competitive framework, the performance of visual relation detection can be improved by a margin of up to 8%.

Multi-Scale 2D Representation Learning for Weakly-Supervised Moment Retrieval

Ding Li, Rui Wu, Zhizhong Zhang, Yongqiang Tang, Wensheng Zhang

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Auto-TLDR; Multi-scale 2D Representation Learning for Weakly Supervised Video Moment Retrieval

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Video moment retrieval aims to search the moment most relevant to a given language query. However, most existing methods in this community often require temporal boundary annotations which are expensive and time-consuming to label. Hence weakly supervised methods have been put forward recently by only using coarse video-level label. Despite effectiveness, these methods usually process moment candidates independently, while ignoring a critical issue that the natural temporal dependencies between candidates in different temporal scales. To cope with this issue, we propose a Multi-scale 2D Representation Learning method for weakly supervised video moment retrieval. Specifically, we first construct a two-dimensional map for each temporal scale to capture the temporal dependencies between candidates. Two dimensions in this map indicate the start and end time points of these candidates. Then, we select top-K candidates from each scale-varied map with a learnable convolutional neural network. With a newly designed Moments Evaluation Module, we obtain the alignment scores of the selected candidates. At last, the similarity between captions and language query is served as supervision for further training the candidates' selector. Experiments on two benchmark datasets Charades-STA and ActivityNet Captions demonstrate that our approach achieves superior performance to state-of-the-art results.

Spatial Bias in Vision-Based Voice Activity Detection

Kalin Stefanov, Mohammad Adiban, Giampiero Salvi

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Auto-TLDR; Spatial Bias in Vision-based Voice Activity Detection in Multiparty Human-Human Interactions

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We present models for automatic vision-based voice activity detection (VAD) in multiparty human-human interactions that are aimed at complementing the acoustic VAD methods. We provide evidence that this type of vision-based VAD models are susceptible to spatial bias in the datasets. The physical settings of the interaction, usually constant throughout data acquisition, determines the distribution of head poses of the participants. Our results show that when the head pose distributions are significantly different in the training and test sets, the performance of the models drops significantly. This suggests that previously reported results on datasets with a fixed physical configuration may overestimate the generalization capabilities of this type of models. We also propose a number of possible remedies to the spatial bias, including data augmentation, input masking and dynamic features, and provide an in-depth analysis of the visual cues used by our models.

Semantics to Space(S2S): Embedding Semantics into Spatial Space for Zero-Shot Verb-Object Query Inferencing

Sungmin Eum, Heesung Kwon

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Auto-TLDR; Semantics-to-Space: Deep Zero-Shot Learning for Verb-Object Interaction with Vectors

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We present a novel deep zero-shot learning (ZSL) model for inferencing human-object-interaction with verb-object (VO) query. While the previous two-stream ZSL approaches only use the semantic/textual information to be fed into the query stream, we seek to incorporate and embed the semantics into the visual representation stream as well. Our approach is powered by Semantics-to-Space (S2S) architecture where semantics derived from the residing objects are embedded into a spatial space of the visual stream. This architecture allows the co-capturing of the semantic attributes of the human and the objects along with their location/size/silhouette information. To validate, we have constructed a new dataset, Verb-Transferability 60 (VT60). VT60 provides 60 different VO pairs with overlapping verbs tailored for testing two-stream ZSL approaches with VO query. Experimental evaluations show that our approach not only outperforms the state-of-the-art, but also shows the capability of consistently improving performance regardless of which ZSL baseline architecture is used.

A Generalizable Saliency Map-Based Interpretation of Model Outcome

Shailja Thakur, Sebastian Fischmeister

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Auto-TLDR; Interpretability of Deep Neural Networks Using Salient Input and Output

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One of the significant challenges of deep neural networks is that the complex nature of the network prevents human comprehension of the outcome of the network. Consequently, the applicability of complex machine learning models is limited in the safety-critical domains, which incurs risk to life and property. To fully exploit the capabilities of complex neural networks, we propose a non-intrusive interpretability technique that uses the input and output of the model to generate a saliency map. The method works by empirically optimizing a randomly initialized input mask by localizing and weighing individual pixels according to their sensitivity towards the target class. Our experiments show that the proposed model interpretability approach performs better than the existing saliency map-based approaches methods at localizing the relevant input pixels. Furthermore, to obtain a global perspective on the target-specific explanation, we propose a saliency map reconstruction approach to generate acceptable variations of the salient inputs from the space of input data distribution for which the model outcome remains unaltered. Experiments show that our interpretability method can reconstruct the salient part of the input with a classification accuracy of 89%.

6D Pose Estimation with Correlation Fusion

Yi Cheng, Hongyuan Zhu, Ying Sun, Cihan Acar, Wei Jing, Yan Wu, Liyuan Li, Cheston Tan, Joo-Hwee Lim

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Auto-TLDR; Intra- and Inter-modality Fusion for 6D Object Pose Estimation with Attention Mechanism

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6D object pose estimation is widely applied in robotic tasks such as grasping and manipulation. Prior methods using RGB-only images are vulnerable to heavy occlusion and poor illumination, so it is important to complement them with depth information. However, existing methods using RGB-D data cannot adequately exploit consistent and complementary information between RGB and depth modalities. In this paper, we present a novel method to effectively consider the correlation within and across both modalities with attention mechanism to learn discriminative and compact multi-modal features. Then, effective fusion strategies for intra- and inter-correlation modules are explored to ensure efficient information flow between RGB and depth. To our best knowledge, this is the first work to explore effective intra- and inter-modality fusion in 6D pose estimation. The experimental results show that our method can achieve the state-of-the-art performance on LineMOD and YCBVideo dataset. We also demonstrate that the proposed method can benefit a real-world robot grasping task by providing accurate object pose estimation.