SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition

Raphael Memmesheimer, Nick Theisen, Dietrich Paulus

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Auto-TLDR; One-Shot Action Recognition using Metric Learning

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Recognizing an activity with a single reference sample using metric learning approaches is a promising research field. The majority of few-shot methods focus on object recognition or face-identification. We propose a metric learning approach to reduce the action recognition problem to a nearest neighbor search in embedding space. We encode signals into images and extract features using a deep residual CNN. Using triplet loss, we learn a feature embedding. The resulting encoder transforms features into an embedding space in which closer distances encode similar actions while higher distances encode different actions. Our approach is based on a signal level formulation and remains flexible across a variety of modalities. It further outperforms the baseline on the large scale NTU RGB+D 120 dataset for the One-Shot action recognition protocol by \ntuoneshotimpro%. With just 60% of the training data, our approach still outperforms the baseline approach by \ntuoneshotimproreduced%. With 40% of the training data, our approach performs comparably well as the second follow up. Further, we show that our approach generalizes well in experiments on the UTD-MHAD dataset for inertial, skeleton and fused data and the Simitate dataset for motion capturing data. Furthermore, our inter-joint and inter-sensor experiments suggest good capabilities on previously unseen setups.

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Vision-Based Multi-Modal Framework for Action Recognition

Djamila Romaissa Beddiar, Mourad Oussalah, Brahim Nini

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Auto-TLDR; Multi-modal Framework for Human Activity Recognition Using RGB, Depth and Skeleton Data

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Human activity recognition plays a central role in the development of intelligent systems for video surveillance, public security, health care and home monitoring, where detection and recognition of activities can improve the quality of life and security of humans. Typically, automated, intuitive and real-time systems are required to recognize human activities and identify accurately unusual behaviors in order to prevent dangerous situations. In this work, we explore the combination of three modalities (RGB, depth and skeleton data) to design a robust multi-modal framework for vision-based human activity recognition. Especially, spatial information, body shape/posture and temporal evolution of actions are highlighted using illustrative representations obtained from a combination of dynamic RGB images, dynamic depth images and skeleton data representations. Therefore, each video is represented with three images that summarize the ongoing action. Our framework takes advantage of transfer learning from pre trained models to extract significant features from these newly created images. Next, we fuse extracted features using Canonical Correlation Analysis and train a Long Short-Term Memory network to classify actions from visual descriptive images. Experimental results demonstrated the reliability of our feature-fusion framework that allows us to capture highly significant features and enables us to achieve the state-of-the-art performance on the public UTD-MHAD and NTU RGB+D datasets.

Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatio-Temporal Graph Convolutional Network for Action Recognition

Konstantinos Papadopoulos, Enjie Ghorbel, Djamila Aouada, Bjorn Ottersten

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Auto-TLDR; Spatio-Temporal Graph Convolutional Network for Skeleton-Based Action Recognition

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Spatio-temporal Graph Convolutional Networks (ST-GCNs) have shown great performance in the context of skeleton-based action recognition. Nevertheless, ST-GCNs use raw skeleton data as vertex features. Such features have low dimensionality and might not be optimal for action discrimination. Moreover, a single layer of temporal convolution is used to model short-term temporal dependencies but can be insufficient for capturing both long-term. In this paper, we extend the Spatio-Temporal Graph Convolutional Network for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal Convolutional Network (DH-TCN). On the one hand, the GVFE module learns appropriate vertex features for action recognition by encoding raw skeleton data into a new feature space. On the other hand, the DH-TCN module is capable of capturing both short-term and long-term temporal dependencies using a hierarchical dilated convolutional network. Experiments have been conducted on the challenging NTU RGB-D 60, NTU RGB-D 120 and Kinetics datasets. The obtained results show that our method competes with state-of-the-art approaches while using a smaller number of layers and parameters; thus reducing the required training time and memory.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

JT-MGCN: Joint-Temporal Motion Graph Convolutional Network for Skeleton-Based Action Recognition

Suekyeong Nam, Seungkyu Lee

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Auto-TLDR; Joint-temporal Motion Graph Convolutional Networks for Action Recognition

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Recently, action recognition methods using graph convolutional networks (GCN) have shown remarkable performance thanks to its concise but effective representation of human body motion. Prior methods construct human body motion graph building edges between neighbor or distant body joints. On the other hand, human action contains lots of temporal variations showing strong temporal correlations between joint motions. Thus the characterization of an action requires a comprehensive analysis of joint motion correlations on spatial and temporal domains. In this paper, we propose Joint-temporal Motion Graph Convolutional Networks (JT-MGCN) in which joint-temporal edges learn the correlations between different joints at different time. Experimental evaluation on large public data sets such as NTU rgb+d data set and kinetics-skeleton data set show outstanding action recognition performance.

Temporal Attention-Augmented Graph Convolutional Network for Efficient Skeleton-Based Human Action Recognition

Negar Heidari, Alexandros Iosifidis

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Auto-TLDR; Temporal Attention Module for Efficient Graph Convolutional Network-based Action Recognition

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Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep feed-forward networks with high computational complexity to process all skeletons in an action. This leads to a high number of floating point operations (ranging from 16G to 100G FLOPs) to process a single sample, making their adoption in restricted computation application scenarios infeasible. In this paper, we propose a temporal attention module (TAM) for increasing the efficiency in skeleton-based action recognition by selecting the most informative skeletons of an action at the early layers of the network. We incorporate the TAM in a light-weight GCN topology to further reduce the overall number of computations. Experimental results on two benchmark datasets show that the proposed method outperforms with a large margin the baseline GCN-based method while having 2.9 times less number of computations. Moreover, it performs on par with the state-of-the-art with up to 9.6 times less number of computations.

Attention-Driven Body Pose Encoding for Human Activity Recognition

Bappaditya Debnath, Swagat Kumar, Marry O'Brien, Ardhendu Behera

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Auto-TLDR; Attention-based Body Pose Encoding for Human Activity Recognition

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This article proposes a novel attention-based body pose encoding for human activity recognition. Most of the existing human activity recognition approaches based on 3D pose data often enrich the input data using additional handcrafted representations such as velocity, super normal vectors, pairwise relations, and so on. The enriched data complements the 3D body joint position data and improves the model performance. In this paper, we propose a novel approach that learns enhanced feature representations from a given sequence of 3D body joints. To achieve this, the approach exploits two body pose streams: 1) a spatial stream which encodes the spatial relationship between various body joints at each time point to learn spatial structure involving the spatial distribution of different body joints 2) a temporal stream that learns the temporal variation of individual body joints over the entire sequence duration to present a temporally enhanced representation. Afterwards, these two pose streams are fused with a multi-head attention mechanism. We also capture the contextual information from the RGB video stream using a deep Convolutional Neural Network (CNN) model combined with a multi-head attention and a bidirectional Long Short-Term Memory (LSTM) network. Finally, the RGB video stream is combined with the fused body pose stream to give a novel end-to-end deep model for effective human activity recognition. The proposed model is evaluated on three datasets including the challenging NTU-RGBD dataset and achieves state-of-the-art results.

What and How? Jointly Forecasting Human Action and Pose

Yanjun Zhu, Yanxia Zhang, Qiong Liu, Andreas Girgensohn

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Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

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Forecasting human actions and motion trajectories addresses the problem of predicting what a person is going to do next and how they will perform it. This is crucial in a wide range of applications such as assisted living and future co-robotic settings. We propose to simultaneously learn actions and action-related human motion dynamics, while existing works perform them independently. In this paper, we present a method to jointly forecast categories of human action and the pose of skeletal joints in the hope that the two tasks can help each other. As a result, our system can predict not only the future actions but also the motion trajectories that will result. To achieve this, we define a task of joint action classification and pose regression. We employ a sequence to sequence encoder-decoder model combined with multi-task learning to forecast future actions and poses progressively before the action happens. Experimental results on two public datasets, IkeaDB and OAD, demonstrate the effectiveness of the proposed method.

Channel-Wise Dense Connection Graph Convolutional Network for Skeleton-Based Action Recognition

Michael Lao Banteng, Zhiyong Wu

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Auto-TLDR; Two-stream channel-wise dense connection GCN for human action recognition

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Skeleton-based action recognition task has drawn much attention for many years. Graph Convolutional Network (GCN) has proved its effectiveness in this task. However, how to improve the model's robustness to different human actions and how to make effective use of features produced by the network are main topics needed to be further explored. Human actions are time series sequence, meaning that temporal information is a key factor to model the representation of data. The ranges of body parts involved in small actions (e.g. raise a glass or shake head) and big actions (e.g. walking or jumping) are diverse. It's crucial for the model to generate and utilize more features that can be adaptive to a wider range of actions. Furthermore, feature channels are specific with the action class, the model needs to weigh their importance and pay attention to more related ones. To address these problems, in this work, we propose a two-stream channel-wise dense connection GCN (2s-CDGCN). Specifically, the skeleton data was extracted and processed into spatial and temporal information for better feature representation. A channel-wise attention module was used to select and emphasize the more useful features generated by the network. Moreover, to ensure maximum information flow, dense connection was introduced to the network structure, which enables the network to reuse the skeleton features and generate more information adaptive and related to different human actions. Our model has shown its ability to improve the accuracy of human action recognition task on two large datasets, NTU-RGB+D and Kinetics. Extensive evaluations were conducted to prove the effectiveness of our model.

Feature-Supervised Action Modality Transfer

Fida Mohammad Thoker, Cees Snoek

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Auto-TLDR; Cross-Modal Action Recognition and Detection in Non-RGB Video Modalities by Learning from Large-Scale Labeled RGB Data

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This paper strives for action recognition and detection in video modalities like RGB, depth maps or 3D-skeleton sequences when only limited modality-specific labeled examples are available. For the RGB, and derived optical-flow, modality many large-scale labeled datasets have been made available. They have become the de facto pre-training choice when recognizing or detecting new actions from RGB datasets that have limited amounts of labeled examples available. Unfortunately, large-scale labeled action datasets for other modalities are unavailable for pre-training. In this paper, our goal is to recognize actions from limited examples in non-RGB video modalities, by learning from large-scale labeled RGB data. To this end, we propose a two-step training process: (i) we extract action representation knowledge from an RGB-trained teacher network and adapt it to a non-RGB student network. (ii) we then fine-tune the transfer model with available labeled examples of the target modality. For the knowledge transfer we introduce feature-supervision strategies, which rely on unlabeled pairs of two modalities (the RGB and the target modality) to transfer feature level representations from the teacher to the the student network. Ablations and generalizations with two RGB source datasets and two non-RGB target datasets demonstrate that an optical-flow teacher provides better action transfer features than RGB for both depth maps and 3D-skeletons, even when evaluated on a different target domain, or for a different task. Compared to alternative cross-modal action transfer methods we show a good improvement in performance especially when labeled non-RGB examples to learn from are scarce.

DeepPear: Deep Pose Estimation and Action Recognition

Wen-Jiin Tsai, You-Ying Jhuang

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Auto-TLDR; Human Action Recognition Using RGB Video Using 3D Human Pose and Appearance Features

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Human action recognition has been a popular issue recently because it can be applied in many applications such as intelligent surveillance systems, human-robot interaction, and autonomous vehicle control. Human action recognition using RGB video is a challenging task because the learning of actions is easily affected by the cluttered background. To cope with this problem, the proposed method estimates 3D human poses first which can help remove the cluttered background and focus on the human body. In addition to the human poses, the proposed method also utilizes appearance features nearby the predicted joints to make our action prediction context-aware. Instead of using 3D convolutional neural networks as many action recognition approaches did, the proposed method uses a two-stream architecture that aggregates the results from skeleton-based and appearance-based approaches to do action recognition. Experimental results show that the proposed method achieved state-of-the-art performance on NTU RGB+D which is a largescale dataset for human action recognition.

A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition

Qianhui Men, Edmond S. L. Ho, Shum Hubert P. H., Howard Leung

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Auto-TLDR; Two-Stream Recurrent Neural Network for Human-Human Interaction Recognition

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This paper addresses the problem of recognizing human-human interaction from skeletal sequences. Existing methods are mainly designed to classify single human action. Many of them simply stack the movement features of two characters to deal with human interaction, while neglecting the abundant relationships between characters. In this paper, we propose a novel two-stream recurrent neural network by adopting the geometric features from both single actions and interactions to describe the spatial correlations with different discriminative abilities. The first stream is constructed under pairwise joint distance (PJD) in a fully-connected mesh to categorize the interactions with explicit distance patterns. To better distinguish similar interactions, in the second stream, we combine PJD with the spatial features from individual joint positions using graph convolutions to detect the implicit correlations among joints, where the joint connections in the graph are adaptive for flexible correlations. After spatial modeling, each stream is fed to a bi-directional LSTM to encode two-way temporal properties. To take advantage of the diverse discriminative power of the two streams, we come up with a late fusion algorithm to combine their output predictions concerning information entropy. Experimental results show that the proposed framework achieves state-of-the-art performance on 3D and comparable performance on 2D interaction datasets. Moreover, the late fusion results demonstrate the effectiveness of improving the recognition accuracy compared with single streams.

Recurrent Graph Convolutional Networks for Skeleton-Based Action Recognition

Guangming Zhu, Lu Yang, Liang Zhang, Peiyi Shen, Juan Song

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Auto-TLDR; Recurrent Graph Convolutional Network for Human Action Recognition

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Human action recognition is one of the challenging and active research fields due to its wide applications. Recently, graph convolutions for skeleton-based action recognition have attracted much attention. Generally, the adjacency matrices of the graph are fixed to the hand-crafted physical connectivity of the human joints, or learned adaptively via deep learining. The hand-crafted or learned adjacency matrices are fixed when processing each frame of an action sequence. However, the interactions of different subsets of joints may play a core role at different phases of an action. Therefore, it is reasonable to evolve the graph topology with time. In this paper, a recurrent graph convolution is proposed, in which the graph topology is evolved via a long short-term memory (LSTM) network. The proposed recurrent graph convolutional network (R-GCN) can recurrently learn the data-dependent graph topologies for different layers, different time steps and different kinds of actions. Experimental results on the NTU RGB+D and Kinetics-Skeleton datasets demonstrate the advantages of the proposed R-GCN.

A Multi-Task Neural Network for Action Recognition with 3D Key-Points

Rongxiao Tang, Wang Luyang, Zhenhua Guo

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Auto-TLDR; Multi-task Neural Network for Action Recognition and 3D Human Pose Estimation

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Action recognition and 3D human pose estimation are the fundamental problems in computer vision and closely related. In this work, we propose a multi-task neural network for action recognition and 3D human pose estimation. The results of the previous methods are still error-prone especially when tested against the images taken in-the-wild, leading error results in action recognition. To solve this problem, we propose a principled approach to generate high quality 3D pose ground truth given any in-the-wild image with a person inside. We achieve this by first devising a novel stereo inspired neural network to directly map any 2D pose to high quality 3D counterpart. Based on the high-quality 3D labels, we carefully design the multi-task framework for action recognition and 3D human pose estimation. The proposed architecture can utilize the shallow, deep features of the images, and the in-the-wild 3D human key-points to guide a more precise result. High quality 3D key-points can fully reflect the morphological features of motions, thus boosting the performance on action recognition. Experiments demonstrate that 3D pose estimation leads to significantly higher performance on action recognition than separated learning. We also evaluate the generalization ability of our method both quantitatively and qualitatively. The proposed architecture performs favorably against the baseline 3D pose estimation methods. In addition, the reported results on Penn Action and NTU datasets demonstrate the effectiveness of our method on the action recognition task.

Temporal Extension Module for Skeleton-Based Action Recognition

Yuya Obinata, Takuma Yamamoto

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Auto-TLDR; Extended Temporal Graph for Action Recognition with Kinetics-Skeleton

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We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but disregard optimization of the temporal graph on the inter-frame. Concretely, these methods connect between vertices corresponding only to the same joint on the inter-frame. In this work, we focus on adding connections to neighboring multiple vertices on the inter-frame and extracting additional features based on the extended temporal graph. Our module is a simple yet effective method to extract correlated features of multiple joints in human movement. Moreover, our module aids in further performance improvements, along with other GCN methods that optimize only the spatial graph. We conduct extensive experiments on two large datasets, NTU RGB+D and Kinetics-Skeleton, and demonstrate that our module is effective for several existing models and our final model achieves state-of-the-art performance.

Nonlinear Ranking Loss on Riemannian Potato Embedding

Byung Hyung Kim, Yoonje Suh, Honggu Lee, Sungho Jo

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Auto-TLDR; Riemannian Potato for Rank-based Metric Learning

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We propose a rank-based metric learning method by leveraging a concept of the Riemannian Potato for better separating non-linear data. By exploring the geometric properties of Riemannian manifolds, the proposed loss function optimizes the measure of dispersion using the distribution of Riemannian distances between a reference sample and neighbors and builds a ranked list according to the similarities. We show the proposed function can learn a hypersphere for each class, preserving the similarity structure inside it on Riemannian manifold. As a result, compared with Euclidean distance-based metric, our method can further jointly reduce the intra-class distances and enlarge the inter-class distances for learned features, consistently outperforming state-of-the-art methods on three widely used non-linear datasets.

A Prototype-Based Generalized Zero-Shot Learning Framework for Hand Gesture Recognition

Jinting Wu, Yujia Zhang, Xiao-Guang Zhao

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Auto-TLDR; Generalized Zero-Shot Learning for Hand Gesture Recognition

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Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first branch is a prototype-based detector that learns gesture representations and determines whether an input sample belongs to a seen or unseen category. The second branch is a zero-shot label predictor which takes the features of unseen classes as input and outputs predictions through a learned mapping mechanism between the feature and the semantic space. We further establish a hand gesture dataset that specifically targets this GZSL task, and comprehensive experiments on this dataset demonstrate the effectiveness of our proposed approach on recognizingQuestionnaire both seen and unseen gestures.

Space-Time Domain Tensor Neural Networks: An Application on Human Pose Classification

Konstantinos Makantasis, Athanasios Voulodimos, Anastasios Doulamis, Nikolaos Doulamis, Nikolaos Bakalos

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Auto-TLDR; Tensor-Based Neural Network for Spatiotemporal Pose Classifiaction using Three-Dimensional Skeleton Data

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Recent advances in sensing technologies require the design and development of pattern recognition models capable of processing spatiotemporal data efficiently. In this study, we propose a spatially and temporally aware tensor-based neural network for human pose classifiaction using three-dimensional skeleton data. Our model employs three novel components. First, an input layer capable of constructing highly discriminative spatiotemporal features. Second, a tensor fusion operation that produces compact yet rich representations of the data, and third, a tensor-based neural network that processes data representations in their original tensor form. Our model is end-to-end trainable and characterized by a small number of trainable parameters making it suitable for problems where the annotated data is limited. Experimental evaluation of the proposed model indicates that it can achieve state-of-the-art performance.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

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Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

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Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

Developing Motion Code Embedding for Action Recognition in Videos

Maxat Alibayev, David Andrea Paulius, Yu Sun

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Auto-TLDR; Motion Embedding via Motion Codes for Action Recognition

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We propose a motion embedding strategy via the motion codes that is a vectorized representation of motions based on their salient mechanical attributes. We show that our motion codes can provide robust motion representation. We train a deep neural network model that learns to embed demonstration videos into motion codes. We integrate the extracted features from the motion embedding model into the current state-of-the-art action recognition model. The obtained model achieved higher accuracy than the baseline on a verb classification task from egocentric videos in EPIC-KITCHENS dataset.

Single View Learning in Action Recognition

Gaurvi Goyal, Nicoletta Noceti, Francesca Odone

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Auto-TLDR; Cross-View Action Recognition Using Domain Adaptation for Knowledge Transfer

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Viewpoint is an essential aspect of how an action is visually perceived, with the motion appearing substantially different for some viewpoint pairs. Data driven action recognition algorithms compensate for this by including a variety of viewpoints in their training data, adding to the cost of data acquisition as well as training. We propose a novel methodology that leverages deeply pretrained features to learn actions from a single viewpoint using domain adaptation for knowledge transfer. We demonstrate the effectiveness of this pipeline on 3 different datasets: IXMAS, MoCA and NTU RGBD+, and compare with both classical and deep learning methods. Our method requires low training data and demonstrates unparalleled cross-view action recognition accuracies for single view learning.

Attention-Oriented Action Recognition for Real-Time Human-Robot Interaction

Ziyang Song, Ziyi Yin, Zejian Yuan, Chong Zhang, Wanchao Chi, Yonggen Ling, Shenghao Zhang

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Auto-TLDR; Attention-Oriented Multi-Level Network for Action Recognition in Interaction Scenes

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Despite the notable progress made in action recognition tasks, not much work has been done in action recognition specifically for human-robot interaction. In this paper, we deeply explore the characteristics of the action recognition task in interaction scenes and propose an attention-oriented multi-level network framework to meet the need for real-time interaction. Specifically, a Pre-Attention network is employed to roughly focus on the interactor in the scene at low resolution firstly and then perform fine-grained pose estimation at high resolution. The other compact CNN receives the extracted skeleton sequence as input for action recognition, utilizing attention-like mechanisms to capture local spatial-temporal patterns and global semantic information effectively. To evaluate our approach, we construct a new action dataset specially for the recognition task in interaction scenes. Experimental results on our dataset and high efficiency (112 fps at 640 x 480 RGBD) on the mobile computing platform (Nvidia Jetson AGX Xavier) demonstrate excellent applicability of our method on action recognition in real-time human-robot interaction.

Anticipating Activity from Multimodal Signals

Tiziana Rotondo, Giovanni Maria Farinella, Davide Giacalone, Sebastiano Mauro Strano, Valeria Tomaselli, Sebastiano Battiato

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Auto-TLDR; Exploiting Multimodal Signal Embedding Space for Multi-Action Prediction

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Images, videos, audio signals, sensor data, can be easily collected in huge quantity by different devices and processed in order to emulate the human capability of elaborating a variety of different stimuli. Are multimodal signals useful to understand and anticipate human actions if acquired from the user viewpoint? This paper proposes to build an embedding space where inputs of different nature, but semantically correlated, are projected in a new representation space and properly exploited to anticipate the future user activity. To this purpose, we built a new multimodal dataset comprising video, audio, tri-axial acceleration, angular velocity, tri-axial magnetic field, pressure and temperature. To benchmark the proposed multimodal anticipation challenge, we consider classic classifiers on top of deep learning methods used to build the embedding space representing multimodal signals. The achieved results show that the exploitation of different modalities is useful to improve the anticipation of the future activity.

Subspace Clustering for Action Recognition with Covariance Representations and Temporal Pruning

Giancarlo Paoletti, Jacopo Cavazza, Cigdem Beyan, Alessio Del Bue

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Auto-TLDR; Unsupervised Learning for Human Action Recognition from Skeletal Data

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This paper tackles the problem of human action recognition, defined as classifying which action is displayed in a trimmed sequence, from skeletal data. Albeit state-of-the-art approaches designed for this application are all supervised, in this paper we pursue a more challenging direction: Solving the problem with unsupervised learning. To this end, we propose a novel subspace clustering method, which exploits covariance matrix to enhance the action’s discriminability and a timestamp pruning approach that allow us to better handle the temporal dimension of the data. Through a broad experimental validation, we show that our computational pipeline surpasses existing unsupervised approaches but also can result in favorable performances as compared to supervised methods.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

Learning Embeddings for Image Clustering: An Empirical Study of Triplet Loss Approaches

Kalun Ho, Janis Keuper, Franz-Josef Pfreundt, Margret Keuper

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Auto-TLDR; Clustering Objectives for K-means and Correlation Clustering Using Triplet Loss

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In this work, we evaluate two different image clustering objectives, k-means clustering and correlation clustering, in the context of Triplet Loss induced feature space embeddings. Specifically, we train a convolutional neural network to learn discriminative features by optimizing two popular versions of the Triplet Loss in order to study their clustering properties under the assumption of noisy labels. Additionally, we propose a new, simple Triplet Loss formulation, which shows desirable properties with respect to formal clustering objectives and outperforms the existing methods. We evaluate all three Triplet loss formulations for K-means and correlation clustering on the CIFAR-10 image classification dataset.

Generalized Local Attention Pooling for Deep Metric Learning

Carlos Roig Mari, David Varas, Issey Masuda, Juan Carlos Riveiro, Elisenda Bou-Balust

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Auto-TLDR; Generalized Local Attention Pooling for Deep Metric Learning

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Deep metric learning has been key to recent advances in face verification and image retrieval amongst others. These systems consist on a feature extraction block (extracts feature maps from images) followed by a spatial dimensionality reduction block (generates compact image representations from the feature maps) and an embedding generation module (projects the image representation to the embedding space). While research on deep metric learning has focused on improving the losses for the embedding generation module, the dimensionality reduction block has been overlooked. In this work, we propose a novel method to generate compact image representations which uses local spatial information through an attention mechanism, named Generalized Local Attention Pooling (GLAP). This method, instead of being placed at the end layer of the backbone, is connected at an intermediate level, resulting in lower memory requirements. We assess the performance of the aforementioned method by comparing it with multiple dimensionality reduction techniques, demonstrating the importance of using attention weights to generate robust compact image representations. Moreover, we compare the performance of multiple state-of-the-art losses using the standard deep metric learning system against the same experiment with our GLAP. Experiments showcase that the proposed Generalized Local Attention Pooling mechanism outperforms other pooling methods when compared with current state-of-the-art losses for deep metric learning.

Learning Group Activities from Skeletons without Individual Action Labels

Fabio Zappardino, Tiberio Uricchio, Lorenzo Seidenari, Alberto Del Bimbo

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Auto-TLDR; Lean Pose Only for Group Activity Recognition

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To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained individual action annotations at the actor level. In this paper we show that using only skeletal data we can train a state-of-the art end-to-end system using only group activity labels at the sequence level. Our experiments show that models trained without individual action supervision perform poorly. On the other hand we show that pseudo-labels can be computed from any pre-trained feature extractor with comparable final performance. Finally our carefully designed lean pose only architecture shows highly competitive results versus more complex multimodal approaches even in the self-supervised variant.

Building Computationally Efficient and Well-Generalizing Person Re-Identification Models with Metric Learning

Vladislav Sovrasov, Dmitry Sidnev

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Auto-TLDR; Cross-Domain Generalization in Person Re-identification using Omni-Scale Network

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This work considers the problem of domain shift in person re-identification.Being trained on one dataset, a re-identification model usually performs much worse on unseen data. Partially this gap is caused by the relatively small scale of person re-identification datasets (compared to face recognition ones, for instance), but it is also related to training objectives. We propose to use the metric learning objective, namely AM-Softmax loss, and some additional training practices to build well-generalizing, yet, computationally efficient models. We use recently proposed Omni-Scale Network (OSNet) architecture combined with several training tricks and architecture adjustments to obtain state-of-the art results in cross-domain generalization problem on a large-scale MSMT17 dataset in three setups: MSMT17-all->DukeMTMC, MSMT17-train->Market1501 and MSMT17-all->Market1501.

RGB-Infrared Person Re-Identification Via Image Modality Conversion

Huangpeng Dai, Qing Xie, Yanchun Ma, Yongjian Liu, Shengwu Xiong

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Auto-TLDR; CE2L: A Novel Network for Cross-Modality Re-identification with Feature Alignment

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As a cross modality retrieval task, RGB-infrared person re-identification(Re-ID) is an important and challenging tasking, because of its important role in video surveillance applications and large cross-modality variations between visible and infrared images. Most previous works addressed the problem of cross-modality gap with feature alignment by original feature representation learning straightly. In this paper, different from existing works, we propose a novel network(CE2L) to tackle the cross-modality gap with feature alignment. CE2L mainly focuses on adding discriminative information and learning robust features by converting modality between visible and infrared images. Its merits are highlighted in two aspects: 1)Using CycleGAN to convert infrared images into color images can not only increase the recognition characteristics of images, but also allow the our network to better learn the two modal image features; 2)Our novel method can serve as data augmentation. Specifically, it can increase data diversity and total data against over-fitting by converting labeled training images to another modal images. Extensive experimental results on two datasets demonstrate superior performance compared to the baseline and the state-of-the-art methods.

Learning Recurrent High-Order Statistics for Skeleton-Based Hand Gesture Recognition

Xuan Son Nguyen, Luc Brun, Olivier Lezoray, Sébastien Bougleux

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Auto-TLDR; Exploiting High-Order Statistics in Recurrent Neural Networks for Hand Gesture Recog-nition

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High-order statistics have been proven useful inthe framework of Convolutional Neural Networks (CNN) fora variety of computer vision tasks. In this paper, we proposeto exploit high-order statistics in the framework of RecurrentNeural Networks (RNN) for skeleton-based hand gesture recog-nition. Our method is based on the Statistical Recurrent Units(SRU), an un-gated architecture that has been introduced as analternative model for Long-Short Term Memory (LSTM) andGate Recurrent Unit (GRU). The SRU captures sequential infor-mation by generating recurrent statistics that depend on a contextof previously seen data and by computing moving averages atdifferent scales. The integration of high-order statistics in theSRU significantly improves the performance of the original one,resulting in a model that is competitive to state-of-the-art methodson the Dynamic Hand Gesture (DHG) dataset, and outperformsthem on the First-Person Hand Action (FPHA) dataset.

Multi-Level Deep Learning Vehicle Re-Identification Using Ranked-Based Loss Functions

Eleni Kamenou, Jesus Martinez-Del-Rincon, Paul Miller, Patricia Devlin - Hill

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Auto-TLDR; Multi-Level Re-identification Network for Vehicle Re-Identification

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Identifying vehicles across a network of cameras with non-overlapping fields of view remains a challenging research problem due to scene occlusions, significant inter-class similarity and intra-class variability. In this paper, we propose an end-to-end multi-level re-identification network that is capable of successfully projecting same identity vehicles closer to one another in the embedding space, compared to vehicles of different identities. Robust feature representations are obtained by combining features at multiple levels of the network. As for the learning process, we employ a recent state-of-the-art structured metric learning loss function previously applied to other retrieval problems and adjust it to the vehicle re-identification task. Furthermore, we explore the cases of image-to-image, image-to-video and video-to-video similarity metric. Finally, we evaluate our system and achieve great performance on two large-scale publicly available datasets, CityFlow-ReID and VeRi-776. Compared to most existing state-of-art approaches, our approach is simpler and more straightforward, utilizing only identity-level annotations, while avoiding post-processing the ranking results (re-ranking) at the testing phase.

Semantics to Space(S2S): Embedding Semantics into Spatial Space for Zero-Shot Verb-Object Query Inferencing

Sungmin Eum, Heesung Kwon

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Auto-TLDR; Semantics-to-Space: Deep Zero-Shot Learning for Verb-Object Interaction with Vectors

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We present a novel deep zero-shot learning (ZSL) model for inferencing human-object-interaction with verb-object (VO) query. While the previous two-stream ZSL approaches only use the semantic/textual information to be fed into the query stream, we seek to incorporate and embed the semantics into the visual representation stream as well. Our approach is powered by Semantics-to-Space (S2S) architecture where semantics derived from the residing objects are embedded into a spatial space of the visual stream. This architecture allows the co-capturing of the semantic attributes of the human and the objects along with their location/size/silhouette information. To validate, we have constructed a new dataset, Verb-Transferability 60 (VT60). VT60 provides 60 different VO pairs with overlapping verbs tailored for testing two-stream ZSL approaches with VO query. Experimental evaluations show that our approach not only outperforms the state-of-the-art, but also shows the capability of consistently improving performance regardless of which ZSL baseline architecture is used.

Not 3D Re-ID: Simple Single Stream 2D Convolution for Robust Video Re-Identification

Toby Breckon, Aishah Alsehaim

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Auto-TLDR; ResNet50-IBN for Video-based Person Re-Identification using Single Stream 2D Convolution Network

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Video-based person re-identification has received increasing attention recently, as it plays an important role within the surveillance video analysis. Video-based Re-ID is an expansion of earlier image-based re-identification methods by learning features from a video via multiple image frames for each person. Most contemporary video Re-ID methods utilise complex CNN-based network architectures using 3D convolution or multi-branch networks to extract spatial-temporal features from the video. By contrast, in this paper, we will illustrate superior performance from a simple single stream 2D convolution network leveraging the ResNet50-IBN architecture to extract frame-level features followed by temporal attention for clip level features. These clip level features can be generalised to extract video level features by averaging clip level features without any additional cost. Our model, uses best video Re-ID practice and transfer learning between datasets, outperforms existing state-of-the-art approaches on MARS, PRID2011 and iLIDSVID datasets with 89:62%, 97:75%, 97:33% rank-1 accuracy respectively and with 84:61% mAP for MARS, without reliance on complex and memory intensive 3D convolutions or multistream networks architectures as found in other contemporary work. Conversely, this work shows that global features extracted by the 2D convolution network are a sufficient representation for robust state of the art video Re-ID.

Temporally Coherent Embeddings for Self-Supervised Video Representation Learning

Joshua Knights, Ben Harwood, Daniel Ward, Anthony Vanderkop, Olivia Mackenzie-Ross, Peyman Moghadam

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Auto-TLDR; Temporally Coherent Embeddings for Self-supervised Video Representation Learning

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This paper presents TCE: Temporally Coherent Embeddings for self-supervised video representation learning. The proposed method exploits inherent structure of unlabeled video data to explicitly enforce temporal coherency in the embedding space, rather than indirectly learning it through ranking or predictive proxy tasks. In the same way that high-level visual information in the world changes smoothly, we believe that nearby frames in learned representations will benefit from demonstrating similar properties. Using this assumption, we train our TCE model to encode videos such that adjacent frames exist close to each other and videos are separated from one another. Using TCE we learn robust representations from large quantities of unlabeled video data. We thoroughly analyse and evaluate our self-supervised learned TCE models on a downstream task of video action recognition using multiple challenging benchmarks (Kinetics400, UCF101, HMDB51). With a simple but effective 2D-CNN backbone and only RGB stream inputs, TCE pre-trained representations outperform all previous self-supervised 2D-CNN and 3D-CNN trained on UCF101. The code and pre-trained models for this paper can be downloaded at: https://github.com/csiro-robotics/TCE

Late Fusion of Bayesian and Convolutional Models for Action Recognition

Camille Maurice, Francisco Madrigal, Frederic Lerasle

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Auto-TLDR; Fusion of Deep Neural Network and Bayesian-based Approach for Temporal Action Recognition

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The activities we do in our daily-life are generally carried out as a succession of atomic actions, following a logical order. During a video sequence, actions usually follow a logical order. In this paper, we propose a hybrid approach resulting from the fusion of a deep learning neural network with a Bayesian-based approach. The latter models human-object interactions and transition between actions. The key idea is to combine both approaches in the final prediction. We validate our strategy in two public datasets: CAD-120 and Watch-n-Patch. We show that our fusion approach yields performance gains in accuracy of respectively +4\% and +6\% over a baseline approach. Temporal action recognition performances are clearly improved by the fusion, especially when classes are imbalanced.

Loop-closure detection by LiDAR scan re-identification

Jukka Peltomäki, Xingyang Ni, Jussi Puura, Joni-Kristian Kamarainen, Heikki Juhani Huttunen

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Auto-TLDR; Loop-Closing Detection from LiDAR Scans Using Convolutional Neural Networks

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In this work, loop-closure detection from LiDAR scans is defined as an image re-identification problem. Re-identification is performed by computing Euclidean distances of a query scan to a gallery set of previous scans. The distances are computed in a feature embedding space where the scans are mapped by a convolutional neural network (CNN). The network is trained using the triplet loss training strategy. In our experiments we compare different backbone networks, variants of the triplet loss and generic and LiDAR specific data augmentation techniques. With a realistic indoor dataset the best architecture obtains the mean average precision (mAP) above 90%.

Progressive Learning Algorithm for Efficient Person Re-Identification

Zhen Li, Hanyang Shao, Liang Niu, Nian Xue

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Auto-TLDR; Progressive Learning Algorithm for Large-Scale Person Re-Identification

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This paper studies the problem of Person Re-Identification (ReID) for large-scale applications. Recent research efforts have been devoted to building complicated part models, which introduce considerably high computational cost and memory consumption, inhibiting its practicability in large-scale applications. This paper aims to develop a novel learning strategy to find efficient feature embeddings while maintaining the balance of accuracy and model complexity. More specifically, we find by enhancing the classical triplet loss together with cross-entropy loss, our method can explore the hard examples and build a discriminant feature embedding yet compact enough for large-scale applications. Our method is carried out progressively using Bayesian optimization, and we call it the Progressive Learning Algorithm (PLA). Extensive experiments on three large-scale datasets show that our PLA is comparable or better than the state-of-the-arts. Especially, on the challenging Market-1501 dataset, we achieve Rank-1=94.7\%/mAP=89.4\% while saving at least 30\% parameters than strong part models.

Towards Practical Compressed Video Action Recognition: A Temporal Enhanced Multi-Stream Network

Bing Li, Longteng Kong, Dongming Zhang, Xiuguo Bao, Di Huang, Yunhong Wang

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Auto-TLDR; TEMSN: Temporal Enhanced Multi-Stream Network for Compressed Video Action Recognition

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Current compressed video action recognition methods are mainly based on completely received compressed videos. However, in real transmission, the compressed video packets are usually disorderly received and lost due to network jitters or congestion. It is of great significance to recognize actions in early phases with limited packets, e.g. forecasting the potential risks from videos quickly. In this paper, we proposed a Temporal Enhanced Multi-Stream Network (TEMSN) for practical compressed video action recognition. First, we use three compressed modalities as complementary cues and build a multi-stream network to capture the rich information from compressed video packets. Second, we design a temporal enhanced module based on Encoder-Decoder structure applied on each stream to infer the missing packets, and generate more complete action dynamics. Thanks to the rich modalities and temporal enhancement, our approach is able to better modeling the action with limited compressed packets. Experiments on HMDB-51 and UCF-101 dataset validate its effectiveness and efficiency.

Attention-Based Deep Metric Learning for Near-Duplicate Video Retrieval

Kuan-Hsun Wang, Chia Chun Cheng, Yi-Ling Chen, Yale Song, Shang-Hong Lai

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Auto-TLDR; Attention-based Deep Metric Learning for Near-duplicate Video Retrieval

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Near-duplicate video retrieval (NDVR) is an important and challenging problem due to the increasing amount of videos uploaded to the Internet. In this paper, we propose an attention-based deep metric learning method for NDVR. Our method is based on well-established principles: We leverage two-stream networks to combine RGB and optical flow features, and incorporate an attention module to effectively deal with distractor frames commonly observed in near duplicate videos. We further aggregate the features corresponding to multiple video segments to enhance the discriminative power. The whole system is trained using a deep metric learning objective with a Siamese architecture. Our experiments show that the attention module helps eliminate redundant and noisy frames, while focusing on visually relevant frames for solving NVDR. We evaluate our approach on recent large-scale NDVR datasets, CC_WEB_VIDEO, VCDB, FIVR and SVD. To demonstrate the generalization ability of our approach, we report results in both within- and cross-dataset settings, and show that the proposed method significantly outperforms state-of-the-art approaches.

Deep Gait Relative Attribute Using a Signed Quadratic Contrastive Loss

Yuta Hayashi, Shehata Allam, Yasushi Makihara, Daigo Muramatsu, Yasushi Yagi

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Auto-TLDR; Signal-Contrastive Loss for Gait Attributes Estimation

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This paper presents a deep learning-based method to estimate gait attributes (e.g., stately, cool, relax, etc.). Similarly to the existing studies on relative attribute, human perception-based annotations on the gait attributes are given to pairs of gait videos (i.e., the first one is better, tie, and the second one is better), and the relative annotations are utilized to train a ranking model of the gait attribute. More specifically, we design a Siamese (i.e., two-stream) network which takes a pair of gait inputs and output gait attribute score for each. We then introduce a suitable loss function called a signed contrastive loss to train the network parameters with the relative annotation. Unlike the existing loss functions for learning to rank does not inherent a nice property of a quadratic contrastive loss, the proposed signed quadratic contrastive loss function inherents the nice property. The quantitative evaluation results reveal that the proposed method shows better or comparable accuracies of relative attribute prediction against the baseline methods.

One-Shot Representational Learning for Joint Biometric and Device Authentication

Sudipta Banerjee, Arun Ross

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Auto-TLDR; Joint Biometric and Device Recognition from a Single Biometric Image

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In this work, we propose a method to simultaneously perform (i) biometric recognition (\textit{i.e.}, identify the individual), and (ii) device recognition, (\textit{i.e.}, identify the device) from a single biometric image, say, a face image, using a one-shot schema. Such a joint recognition scheme can be useful in devices such as smartphones for enhancing security as well as privacy. We propose to automatically learn a joint representation that encapsulates both biometric-specific and sensor-specific features. We evaluate the proposed approach using iris, face and periocular images acquired using near-infrared iris sensors and smartphone cameras. Experiments conducted using 14,451 images from 13 sensors resulted in a rank-1 identification accuracy of upto 99.81\% and a verification accuracy of upto 100\% at a false match rate of 1\%.

Activity Recognition Using First-Person-View Cameras Based on Sparse Optical Flows

Peng-Yuan Kao, Yan-Jing Lei, Chia-Hao Chang, Chu-Song Chen, Ming-Sui Lee, Yi-Ping Hung

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Auto-TLDR; 3D Convolutional Neural Network for Activity Recognition with FPV Videos

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First-person-view (FPV) cameras are finding wide use in daily life to record activities and sports. In this paper, we propose a succinct and robust 3D convolutional neural network (CNN) architecture accompanied with an ensemble-learning network for activity recognition with FPV videos. The proposed 3D CNN is trained on low-resolution (32x32) sparse optical flows using FPV video datasets consisting of daily activities. According to the experimental results, our network achieves an average accuracy of 90%.

Top-DB-Net: Top DropBlock for Activation Enhancement in Person Re-Identification

Rodolfo Quispe, Helio Pedrini

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Auto-TLDR; Top-DB-Net for Person Re-Identification using Top DropBlock

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Person Re-Identification is a challenging task that aims to retrieve all instances of a query image across a system of non-overlapping cameras. Due to the various extreme changes of view, it is common that local regions that could be used to match people are suppressed, which leads to a scenario where approaches have to evaluate the similarity of images based on less informative regions. In this work, we introduce the Top-DB-Net, a method based on Top DropBlock that pushes the network to learn to focus on the scene foreground, with special emphasis on the most task-relevant regions and, at the same time, encodes low informative regions to provide high discriminability. The Top-DB-Net is composed of three streams: (i) a global stream encodes rich image information from a backbone, (ii) the Top DropBlock stream encourages the backbone to encode low informative regions with high discriminative features, and (iii) a regularization stream helps to deal with the noise created by the dropping process of the second stream, when testing the first two streams are used. Vast experiments on three challenging datasets show the capabilities of our approach against state-of-the-art methods. Qualitative results demonstrate that our method exhibits better activation maps focusing on reliable parts of the input images.

Deep Top-Rank Counter Metric for Person Re-Identification

Chen Chen, Hao Dou, Xiyuan Hu, Silong Peng

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Auto-TLDR; Deep Top-Rank Counter Metric for Person Re-identification

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In the research field of person re-identification, deep metric learning that guides the efficient and effective embedding learning serves as one of the most fundamental tasks. Recent efforts of the loss function based deep metric learning methods mainly focus on the top rank accuracy optimization by minimiz- ing the distance difference between the correctly matching sample pair and wrongly matched sample pair. However, it is more straightforward to count the occurrences of correct top-rank candidates and maximize the counting results for better top rank accuracy. In this paper, we propose a generalized logistic function based metric with effective practicalness in deep learning, namely the“deep top-rank counter metric”, to approximately optimize the counted occurrences of the correct top-rank matches. The properties that qualify the proposed metric as a well-suited deep re-identification metric have been discussed and a progressive hard sample mining strategy is also introduced for effective training and performance boosting. The extensive experiments show that the proposed top-rank counter metric outperforms other loss function based deep metrics and achieves the state-of- the-art accuracies.

Kernel-based Graph Convolutional Networks

Hichem Sahbi

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Auto-TLDR; Spatial Graph Convolutional Networks in Recurrent Kernel Hilbert Space

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Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing deep learning to arbitrary non-regular domains. Most of the existing GCNs follow a neighborhood aggregation scheme, where the representation of a node is recursively obtained by aggregating its neighboring node representations using averaging or sorting operations. However, these operations are either ill-posed or weak to be discriminant or increase the number of training parameters and thereby the computational complexity and the risk of overfitting. In this paper, we introduce a novel GCN framework that achieves spatial graph convolution in a reproducing kernel Hilbert space. The latter makes it possible to design, via implicit kernel representations, convolutional graph filters in a high dimensional and more discriminating space without increasing the number of training parameters. The particularity of our GCN model also resides in its ability to achieve convolutions without explicitly realigning nodes in the receptive fields of the learned graph filters with those of the input graphs, thereby making convolutions permutation agnostic and well defined. Experiments conducted on the challenging task of skeleton-based action recognition show the superiority of the proposed method against different baselines as well as the related work.

3D Facial Matching by Spiral Convolutional Metric Learning and a Biometric Fusion-Net of Demographic Properties

Soha Sadat Mahdi, Nele Nauwelaers, Philip Joris, Giorgos Bouritsas, Imperial London, Sergiy Bokhnyak, Susan Walsh, Mark Shriver, Michael Bronstein, Peter Claes

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Auto-TLDR; Multi-biometric Fusion for Biometric Verification using 3D Facial Mesures

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Face recognition is a widely accepted biometric verification tool, as the face contains a lot of information about the identity of a person. In this study, a 2-step neural-based pipeline is presented for matching 3D facial shape to multiple DNA-related properties (sex, age, BMI and genomic background). The first step consists of a triplet loss-based metric learner that compresses facial shape into a lower dimensional embedding while preserving information about the property of interest. Most studies in the field of metric learning have only focused on Euclidean data. In this work, geometric deep learning is employed to learn directly from 3D facial meshes. To this end, spiral convolutions are used along with a novel mesh-sampling scheme that retains uniformly sampled 3D points at different levels of resolution. The second step is a multi-biometric fusion by a fully connected neural network. The network takes an ensemble of embeddings and property labels as input and returns genuine and imposter scores. Since embeddings are accepted as an input, there is no need to train classifiers for the different properties and available data can be used more efficiently. Results obtained by a 10-fold cross-validation for biometric verification show that combining multiple properties leads to stronger biometric systems. Furthermore, the proposed neural-based pipeline outperforms a linear baseline, which consists of principal component analysis, followed by classification with linear support vector machines and a Naïve Bayes-based score-fuser.

Two-Level Attention-Based Fusion Learning for RGB-D Face Recognition

Hardik Uppal, Alireza Sepas-Moghaddam, Michael Greenspan, Ali Etemad

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Auto-TLDR; Fused RGB-D Facial Recognition using Attention-Aware Feature Fusion

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With recent advances in RGB-D sensing technologies as well as improvements in machine learning and fusion techniques, RGB-D facial recognition has become an active area of research. A novel attention aware method is proposed to fuse two image modalities, RGB and depth, for enhanced RGB-D facial recognition. The proposed method first extracts features from both modalities using a convolutional feature extractor. These features are then fused using a two layer attention mechanism. The first layer focuses on the fused feature maps generated by the feature extractor, exploiting the relationship between feature maps using LSTM recurrent learning. The second layer focuses on the spatial features of those maps using convolution. The training database is preprocessed and augmented through a set of geometric transformations, and the learning process is further aided using transfer learning from a pure 2D RGB image training process. Comparative evaluations demonstrate that the proposed method outperforms other state-of-the-art approaches, including both traditional and deep neural network-based methods, on the challenging CurtinFaces and IIIT-D RGB-D benchmark databases, achieving classification accuracies over 98.2% and 99.3% respectively. The proposed attention mechanism is also compared with other attention mechanisms, demonstrating more accurate results.

Modeling Long-Term Interactions to Enhance Action Recognition

Alejandro Cartas, Petia Radeva, Mariella Dimiccoli

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Auto-TLDR; A Hierarchical Long Short-Term Memory Network for Action Recognition in Egocentric Videos

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In this paper, we propose a new approach to understand actions in egocentric videos that exploit the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as input a primary region roughly corresponding to the user hands and a set of secondary regions potentially corresponding to the interacting objects and calculates the action score through a CNN formulation. This information is then fed to a Hierarchical Long Short-Term Memory Network (HLSTM) that captures temporal dependencies between actions within and across shots. Ablation studies thoroughly validate the proposed approach, showing in particular that both levels of the HLSTM architecture contribute to performance improvement. Furthermore, quantitative comparisons show that the proposed approach outperforms the state-of-the-art in terms of action recognition on standard benchmarks, without relying on motion information.