Learning Recurrent High-Order Statistics for Skeleton-Based Hand Gesture Recognition

Xuan Son Nguyen, Luc Brun, Olivier Lezoray, SĂ©bastien Bougleux

Responsive image

Auto-TLDR; Exploiting High-Order Statistics in Recurrent Neural Networks for Hand Gesture Recog-nition

Slides

High-order statistics have been proven useful inthe framework of Convolutional Neural Networks (CNN) fora variety of computer vision tasks. In this paper, we proposeto exploit high-order statistics in the framework of RecurrentNeural Networks (RNN) for skeleton-based hand gesture recog-nition. Our method is based on the Statistical Recurrent Units(SRU), an un-gated architecture that has been introduced as analternative model for Long-Short Term Memory (LSTM) andGate Recurrent Unit (GRU). The SRU captures sequential infor-mation by generating recurrent statistics that depend on a contextof previously seen data and by computing moving averages atdifferent scales. The integration of high-order statistics in theSRU significantly improves the performance of the original one,resulting in a model that is competitive to state-of-the-art methodson the Dynamic Hand Gesture (DHG) dataset, and outperformsthem on the First-Person Hand Action (FPHA) dataset.

Similar papers

Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatio-Temporal Graph Convolutional Network for Action Recognition

Konstantinos Papadopoulos, Enjie Ghorbel, Djamila Aouada, Bjorn Ottersten

Responsive image

Auto-TLDR; Spatio-Temporal Graph Convolutional Network for Skeleton-Based Action Recognition

Slides Poster Similar

Spatio-temporal Graph Convolutional Networks (ST-GCNs) have shown great performance in the context of skeleton-based action recognition. Nevertheless, ST-GCNs use raw skeleton data as vertex features. Such features have low dimensionality and might not be optimal for action discrimination. Moreover, a single layer of temporal convolution is used to model short-term temporal dependencies but can be insufficient for capturing both long-term. In this paper, we extend the Spatio-Temporal Graph Convolutional Network for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal Convolutional Network (DH-TCN). On the one hand, the GVFE module learns appropriate vertex features for action recognition by encoding raw skeleton data into a new feature space. On the other hand, the DH-TCN module is capable of capturing both short-term and long-term temporal dependencies using a hierarchical dilated convolutional network. Experiments have been conducted on the challenging NTU RGB-D 60, NTU RGB-D 120 and Kinetics datasets. The obtained results show that our method competes with state-of-the-art approaches while using a smaller number of layers and parameters; thus reducing the required training time and memory.

Attention-Driven Body Pose Encoding for Human Activity Recognition

Bappaditya Debnath, Swagat Kumar, Marry O'Brien, Ardhendu Behera

Responsive image

Auto-TLDR; Attention-based Body Pose Encoding for Human Activity Recognition

Slides Poster Similar

This article proposes a novel attention-based body pose encoding for human activity recognition. Most of the existing human activity recognition approaches based on 3D pose data often enrich the input data using additional handcrafted representations such as velocity, super normal vectors, pairwise relations, and so on. The enriched data complements the 3D body joint position data and improves the model performance. In this paper, we propose a novel approach that learns enhanced feature representations from a given sequence of 3D body joints. To achieve this, the approach exploits two body pose streams: 1) a spatial stream which encodes the spatial relationship between various body joints at each time point to learn spatial structure involving the spatial distribution of different body joints 2) a temporal stream that learns the temporal variation of individual body joints over the entire sequence duration to present a temporally enhanced representation. Afterwards, these two pose streams are fused with a multi-head attention mechanism. We also capture the contextual information from the RGB video stream using a deep Convolutional Neural Network (CNN) model combined with a multi-head attention and a bidirectional Long Short-Term Memory (LSTM) network. Finally, the RGB video stream is combined with the fused body pose stream to give a novel end-to-end deep model for effective human activity recognition. The proposed model is evaluated on three datasets including the challenging NTU-RGBD dataset and achieves state-of-the-art results.

Subspace Clustering for Action Recognition with Covariance Representations and Temporal Pruning

Giancarlo Paoletti, Jacopo Cavazza, Cigdem Beyan, Alessio Del Bue

Responsive image

Auto-TLDR; Unsupervised Learning for Human Action Recognition from Skeletal Data

Slides Similar

This paper tackles the problem of human action recognition, defined as classifying which action is displayed in a trimmed sequence, from skeletal data. Albeit state-of-the-art approaches designed for this application are all supervised, in this paper we pursue a more challenging direction: Solving the problem with unsupervised learning. To this end, we propose a novel subspace clustering method, which exploits covariance matrix to enhance the action’s discriminability and a timestamp pruning approach that allow us to better handle the temporal dimension of the data. Through a broad experimental validation, we show that our computational pipeline surpasses existing unsupervised approaches but also can result in favorable performances as compared to supervised methods.

Recurrent Graph Convolutional Networks for Skeleton-Based Action Recognition

Guangming Zhu, Lu Yang, Liang Zhang, Peiyi Shen, Juan Song

Responsive image

Auto-TLDR; Recurrent Graph Convolutional Network for Human Action Recognition

Slides Poster Similar

Human action recognition is one of the challenging and active research fields due to its wide applications. Recently, graph convolutions for skeleton-based action recognition have attracted much attention. Generally, the adjacency matrices of the graph are fixed to the hand-crafted physical connectivity of the human joints, or learned adaptively via deep learining. The hand-crafted or learned adjacency matrices are fixed when processing each frame of an action sequence. However, the interactions of different subsets of joints may play a core role at different phases of an action. Therefore, it is reasonable to evolve the graph topology with time. In this paper, a recurrent graph convolution is proposed, in which the graph topology is evolved via a long short-term memory (LSTM) network. The proposed recurrent graph convolutional network (R-GCN) can recurrently learn the data-dependent graph topologies for different layers, different time steps and different kinds of actions. Experimental results on the NTU RGB+D and Kinetics-Skeleton datasets demonstrate the advantages of the proposed R-GCN.

DeepPear: Deep Pose Estimation and Action Recognition

Wen-Jiin Tsai, You-Ying Jhuang

Responsive image

Auto-TLDR; Human Action Recognition Using RGB Video Using 3D Human Pose and Appearance Features

Slides Poster Similar

Human action recognition has been a popular issue recently because it can be applied in many applications such as intelligent surveillance systems, human-robot interaction, and autonomous vehicle control. Human action recognition using RGB video is a challenging task because the learning of actions is easily affected by the cluttered background. To cope with this problem, the proposed method estimates 3D human poses first which can help remove the cluttered background and focus on the human body. In addition to the human poses, the proposed method also utilizes appearance features nearby the predicted joints to make our action prediction context-aware. Instead of using 3D convolutional neural networks as many action recognition approaches did, the proposed method uses a two-stream architecture that aggregates the results from skeleton-based and appearance-based approaches to do action recognition. Experimental results show that the proposed method achieved state-of-the-art performance on NTU RGB+D which is a largescale dataset for human action recognition.

JT-MGCN: Joint-Temporal Motion Graph Convolutional Network for Skeleton-Based Action Recognition

Suekyeong Nam, Seungkyu Lee

Responsive image

Auto-TLDR; Joint-temporal Motion Graph Convolutional Networks for Action Recognition

Slides Similar

Recently, action recognition methods using graph convolutional networks (GCN) have shown remarkable performance thanks to its concise but effective representation of human body motion. Prior methods construct human body motion graph building edges between neighbor or distant body joints. On the other hand, human action contains lots of temporal variations showing strong temporal correlations between joint motions. Thus the characterization of an action requires a comprehensive analysis of joint motion correlations on spatial and temporal domains. In this paper, we propose Joint-temporal Motion Graph Convolutional Networks (JT-MGCN) in which joint-temporal edges learn the correlations between different joints at different time. Experimental evaluation on large public data sets such as NTU rgb+d data set and kinetics-skeleton data set show outstanding action recognition performance.

Channel-Wise Dense Connection Graph Convolutional Network for Skeleton-Based Action Recognition

Michael Lao Banteng, Zhiyong Wu

Responsive image

Auto-TLDR; Two-stream channel-wise dense connection GCN for human action recognition

Slides Poster Similar

Skeleton-based action recognition task has drawn much attention for many years. Graph Convolutional Network (GCN) has proved its effectiveness in this task. However, how to improve the model's robustness to different human actions and how to make effective use of features produced by the network are main topics needed to be further explored. Human actions are time series sequence, meaning that temporal information is a key factor to model the representation of data. The ranges of body parts involved in small actions (e.g. raise a glass or shake head) and big actions (e.g. walking or jumping) are diverse. It's crucial for the model to generate and utilize more features that can be adaptive to a wider range of actions. Furthermore, feature channels are specific with the action class, the model needs to weigh their importance and pay attention to more related ones. To address these problems, in this work, we propose a two-stream channel-wise dense connection GCN (2s-CDGCN). Specifically, the skeleton data was extracted and processed into spatial and temporal information for better feature representation. A channel-wise attention module was used to select and emphasize the more useful features generated by the network. Moreover, to ensure maximum information flow, dense connection was introduced to the network structure, which enables the network to reuse the skeleton features and generate more information adaptive and related to different human actions. Our model has shown its ability to improve the accuracy of human action recognition task on two large datasets, NTU-RGB+D and Kinetics. Extensive evaluations were conducted to prove the effectiveness of our model.

Temporal Attention-Augmented Graph Convolutional Network for Efficient Skeleton-Based Human Action Recognition

Negar Heidari, Alexandros Iosifidis

Responsive image

Auto-TLDR; Temporal Attention Module for Efficient Graph Convolutional Network-based Action Recognition

Slides Poster Similar

Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep feed-forward networks with high computational complexity to process all skeletons in an action. This leads to a high number of floating point operations (ranging from 16G to 100G FLOPs) to process a single sample, making their adoption in restricted computation application scenarios infeasible. In this paper, we propose a temporal attention module (TAM) for increasing the efficiency in skeleton-based action recognition by selecting the most informative skeletons of an action at the early layers of the network. We incorporate the TAM in a light-weight GCN topology to further reduce the overall number of computations. Experimental results on two benchmark datasets show that the proposed method outperforms with a large margin the baseline GCN-based method while having 2.9 times less number of computations. Moreover, it performs on par with the state-of-the-art with up to 9.6 times less number of computations.

Temporal Extension Module for Skeleton-Based Action Recognition

Yuya Obinata, Takuma Yamamoto

Responsive image

Auto-TLDR; Extended Temporal Graph for Action Recognition with Kinetics-Skeleton

Slides Poster Similar

We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but disregard optimization of the temporal graph on the inter-frame. Concretely, these methods connect between vertices corresponding only to the same joint on the inter-frame. In this work, we focus on adding connections to neighboring multiple vertices on the inter-frame and extracting additional features based on the extended temporal graph. Our module is a simple yet effective method to extract correlated features of multiple joints in human movement. Moreover, our module aids in further performance improvements, along with other GCN methods that optimize only the spatial graph. We conduct extensive experiments on two large datasets, NTU RGB+D and Kinetics-Skeleton, and demonstrate that our module is effective for several existing models and our final model achieves state-of-the-art performance.

Vision-Based Multi-Modal Framework for Action Recognition

Djamila Romaissa Beddiar, Mourad Oussalah, Brahim Nini

Responsive image

Auto-TLDR; Multi-modal Framework for Human Activity Recognition Using RGB, Depth and Skeleton Data

Slides Poster Similar

Human activity recognition plays a central role in the development of intelligent systems for video surveillance, public security, health care and home monitoring, where detection and recognition of activities can improve the quality of life and security of humans. Typically, automated, intuitive and real-time systems are required to recognize human activities and identify accurately unusual behaviors in order to prevent dangerous situations. In this work, we explore the combination of three modalities (RGB, depth and skeleton data) to design a robust multi-modal framework for vision-based human activity recognition. Especially, spatial information, body shape/posture and temporal evolution of actions are highlighted using illustrative representations obtained from a combination of dynamic RGB images, dynamic depth images and skeleton data representations. Therefore, each video is represented with three images that summarize the ongoing action. Our framework takes advantage of transfer learning from pre trained models to extract significant features from these newly created images. Next, we fuse extracted features using Canonical Correlation Analysis and train a Long Short-Term Memory network to classify actions from visual descriptive images. Experimental results demonstrated the reliability of our feature-fusion framework that allows us to capture highly significant features and enables us to achieve the state-of-the-art performance on the public UTD-MHAD and NTU RGB+D datasets.

Learning Connectivity with Graph Convolutional Networks

Hichem Sahbi

Responsive image

Auto-TLDR; Learning Graph Convolutional Networks Using Topological Properties of Graphs

Slides Poster Similar

Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to spectral ones, however their success is highly dependent on how the topology of input graphs is defined. In this paper, we introduce a novel framework for graph convolutional networks that learns the topological properties of graphs. The design principle of our method is based on the optimization of a constrained objective function which learns not only the usual convolutional parameters in GCNs but also a transformation basis that conveys the most relevant topological relationships in these graphs. Experiments conducted on the challenging task of skeleton-based action recognition shows the superiority of the proposed method compared to handcrafted graph design as well as the related work.

A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition

Qianhui Men, Edmond S. L. Ho, Shum Hubert P. H., Howard Leung

Responsive image

Auto-TLDR; Two-Stream Recurrent Neural Network for Human-Human Interaction Recognition

Slides Poster Similar

This paper addresses the problem of recognizing human-human interaction from skeletal sequences. Existing methods are mainly designed to classify single human action. Many of them simply stack the movement features of two characters to deal with human interaction, while neglecting the abundant relationships between characters. In this paper, we propose a novel two-stream recurrent neural network by adopting the geometric features from both single actions and interactions to describe the spatial correlations with different discriminative abilities. The first stream is constructed under pairwise joint distance (PJD) in a fully-connected mesh to categorize the interactions with explicit distance patterns. To better distinguish similar interactions, in the second stream, we combine PJD with the spatial features from individual joint positions using graph convolutions to detect the implicit correlations among joints, where the joint connections in the graph are adaptive for flexible correlations. After spatial modeling, each stream is fed to a bi-directional LSTM to encode two-way temporal properties. To take advantage of the diverse discriminative power of the two streams, we come up with a late fusion algorithm to combine their output predictions concerning information entropy. Experimental results show that the proposed framework achieves state-of-the-art performance on 3D and comparable performance on 2D interaction datasets. Moreover, the late fusion results demonstrate the effectiveness of improving the recognition accuracy compared with single streams.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

Responsive image

Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

Slides Poster Similar

Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

Responsive image

Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

Slides Poster Similar

Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

What and How? Jointly Forecasting Human Action and Pose

Yanjun Zhu, Yanxia Zhang, Qiong Liu, Andreas Girgensohn

Responsive image

Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

Slides Poster Similar

Forecasting human actions and motion trajectories addresses the problem of predicting what a person is going to do next and how they will perform it. This is crucial in a wide range of applications such as assisted living and future co-robotic settings. We propose to simultaneously learn actions and action-related human motion dynamics, while existing works perform them independently. In this paper, we present a method to jointly forecast categories of human action and the pose of skeletal joints in the hope that the two tasks can help each other. As a result, our system can predict not only the future actions but also the motion trajectories that will result. To achieve this, we define a task of joint action classification and pose regression. We employ a sequence to sequence encoder-decoder model combined with multi-task learning to forecast future actions and poses progressively before the action happens. Experimental results on two public datasets, IkeaDB and OAD, demonstrate the effectiveness of the proposed method.

Attention-Oriented Action Recognition for Real-Time Human-Robot Interaction

Ziyang Song, Ziyi Yin, Zejian Yuan, Chong Zhang, Wanchao Chi, Yonggen Ling, Shenghao Zhang

Responsive image

Auto-TLDR; Attention-Oriented Multi-Level Network for Action Recognition in Interaction Scenes

Slides Poster Similar

Despite the notable progress made in action recognition tasks, not much work has been done in action recognition specifically for human-robot interaction. In this paper, we deeply explore the characteristics of the action recognition task in interaction scenes and propose an attention-oriented multi-level network framework to meet the need for real-time interaction. Specifically, a Pre-Attention network is employed to roughly focus on the interactor in the scene at low resolution firstly and then perform fine-grained pose estimation at high resolution. The other compact CNN receives the extracted skeleton sequence as input for action recognition, utilizing attention-like mechanisms to capture local spatial-temporal patterns and global semantic information effectively. To evaluate our approach, we construct a new action dataset specially for the recognition task in interaction scenes. Experimental results on our dataset and high efficiency (112 fps at 640 x 480 RGBD) on the mobile computing platform (Nvidia Jetson AGX Xavier) demonstrate excellent applicability of our method on action recognition in real-time human-robot interaction.

SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition

Raphael Memmesheimer, Nick Theisen, Dietrich Paulus

Responsive image

Auto-TLDR; One-Shot Action Recognition using Metric Learning

Slides Similar

Recognizing an activity with a single reference sample using metric learning approaches is a promising research field. The majority of few-shot methods focus on object recognition or face-identification. We propose a metric learning approach to reduce the action recognition problem to a nearest neighbor search in embedding space. We encode signals into images and extract features using a deep residual CNN. Using triplet loss, we learn a feature embedding. The resulting encoder transforms features into an embedding space in which closer distances encode similar actions while higher distances encode different actions. Our approach is based on a signal level formulation and remains flexible across a variety of modalities. It further outperforms the baseline on the large scale NTU RGB+D 120 dataset for the One-Shot action recognition protocol by \ntuoneshotimpro%. With just 60% of the training data, our approach still outperforms the baseline approach by \ntuoneshotimproreduced%. With 40% of the training data, our approach performs comparably well as the second follow up. Further, we show that our approach generalizes well in experiments on the UTD-MHAD dataset for inertial, skeleton and fused data and the Simitate dataset for motion capturing data. Furthermore, our inter-joint and inter-sensor experiments suggest good capabilities on previously unseen setups.

Kernel-based Graph Convolutional Networks

Hichem Sahbi

Responsive image

Auto-TLDR; Spatial Graph Convolutional Networks in Recurrent Kernel Hilbert Space

Slides Poster Similar

Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing deep learning to arbitrary non-regular domains. Most of the existing GCNs follow a neighborhood aggregation scheme, where the representation of a node is recursively obtained by aggregating its neighboring node representations using averaging or sorting operations. However, these operations are either ill-posed or weak to be discriminant or increase the number of training parameters and thereby the computational complexity and the risk of overfitting. In this paper, we introduce a novel GCN framework that achieves spatial graph convolution in a reproducing kernel Hilbert space. The latter makes it possible to design, via implicit kernel representations, convolutional graph filters in a high dimensional and more discriminating space without increasing the number of training parameters. The particularity of our GCN model also resides in its ability to achieve convolutions without explicitly realigning nodes in the receptive fields of the learned graph filters with those of the input graphs, thereby making convolutions permutation agnostic and well defined. Experiments conducted on the challenging task of skeleton-based action recognition show the superiority of the proposed method against different baselines as well as the related work.

Space-Time Domain Tensor Neural Networks: An Application on Human Pose Classification

Konstantinos Makantasis, Athanasios Voulodimos, Anastasios Doulamis, Nikolaos Doulamis, Nikolaos Bakalos

Responsive image

Auto-TLDR; Tensor-Based Neural Network for Spatiotemporal Pose Classifiaction using Three-Dimensional Skeleton Data

Slides Poster Similar

Recent advances in sensing technologies require the design and development of pattern recognition models capable of processing spatiotemporal data efficiently. In this study, we propose a spatially and temporally aware tensor-based neural network for human pose classifiaction using three-dimensional skeleton data. Our model employs three novel components. First, an input layer capable of constructing highly discriminative spatiotemporal features. Second, a tensor fusion operation that produces compact yet rich representations of the data, and third, a tensor-based neural network that processes data representations in their original tensor form. Our model is end-to-end trainable and characterized by a small number of trainable parameters making it suitable for problems where the annotated data is limited. Experimental evaluation of the proposed model indicates that it can achieve state-of-the-art performance.

Temporal Binary Representation for Event-Based Action Recognition

Simone Undri Innocenti, Federico Becattini, Federico Pernici, Alberto Del Bimbo

Responsive image

Auto-TLDR; Temporal Binary Representation for Gesture Recognition

Slides Poster Similar

In this paper we present an event aggregation strategy to convert the output of an event camera into frames processable by traditional Computer Vision algorithms. The proposed method first generates sequences of intermediate binary representations, which are then losslessly transformed into a compact format by simply applying a binary-to-decimal conversion. This strategy allows us to encode temporal information directly into pixel values, which are then interpreted by deep learning models. We apply our strategy, called Temporal Binary Representation, to the task of Gesture Recognition, obtaining state of the art results on the popular DVS128 Gesture Dataset. To underline the effectiveness of the proposed method compared to existing ones, we also collect an extension of the dataset under more challenging conditions on which to perform experiments.

Single View Learning in Action Recognition

Gaurvi Goyal, Nicoletta Noceti, Francesca Odone

Responsive image

Auto-TLDR; Cross-View Action Recognition Using Domain Adaptation for Knowledge Transfer

Slides Poster Similar

Viewpoint is an essential aspect of how an action is visually perceived, with the motion appearing substantially different for some viewpoint pairs. Data driven action recognition algorithms compensate for this by including a variety of viewpoints in their training data, adding to the cost of data acquisition as well as training. We propose a novel methodology that leverages deeply pretrained features to learn actions from a single viewpoint using domain adaptation for knowledge transfer. We demonstrate the effectiveness of this pipeline on 3 different datasets: IXMAS, MoCA and NTU RGBD+, and compare with both classical and deep learning methods. Our method requires low training data and demonstrates unparalleled cross-view action recognition accuracies for single view learning.

2D Deep Video Capsule Network with Temporal Shift for Action Recognition

Théo Voillemin, Hazem Wannous, Jean-Philippe Vandeborre

Responsive image

Auto-TLDR; Temporal Shift Module over Capsule Network for Action Recognition in Continuous Videos

Slides Similar

Action recognition in continuous video streams is a growing field since the past few years. Deep learning techniques and in particular Convolutional Neural Networks (CNNs) achieved good results in this topic. However, intrinsic CNNs limitations begin to cap the results since 2D CNN cannot capture temporal information and 3D CNN are to much resource demanding for real-time applications. Capsule Network, evolution of CNN, already proves its interesting benefits on small and low informational datasets like MNIST but yet its true potential has not emerged. In this paper we tackle the action recognition problem by proposing a new architecture combining Temporal Shift module over deep Capsule Network. Temporal Shift module permits us to insert temporal information over 2D Capsule Network with a zero computational cost to conserve the lightness of 2D capsules and their ability to connect spatial features. Our proposed approach outperforms or brings near state-of-the-art results on color and depth information on public datasets like First Person Hand Action and DHG 14/28 with a number of parameters 10 to 40 times less than existing approaches.

Learning Group Activities from Skeletons without Individual Action Labels

Fabio Zappardino, Tiberio Uricchio, Lorenzo Seidenari, Alberto Del Bimbo

Responsive image

Auto-TLDR; Lean Pose Only for Group Activity Recognition

Similar

To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained individual action annotations at the actor level. In this paper we show that using only skeletal data we can train a state-of-the art end-to-end system using only group activity labels at the sequence level. Our experiments show that models trained without individual action supervision perform poorly. On the other hand we show that pseudo-labels can be computed from any pre-trained feature extractor with comparable final performance. Finally our carefully designed lean pose only architecture shows highly competitive results versus more complex multimodal approaches even in the self-supervised variant.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

Responsive image

Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

Slides Poster Similar

Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

Signature Features with the Visibility Transformation

Yue Wu, Hao Ni, Terry Lyons, Robin Hudson

Responsive image

Auto-TLDR; The Visibility Transformation for Pattern Recognition

Slides Poster Similar

In this paper we put the visibility transformation on a clear theoretical footing and show that this transform is able to embed the effect of the absolute position of the data stream into signature features in a unified and efficient way. The generated feature set is particularly useful in pattern recognition tasks, for its simplifying role in allowing the signature feature set to accommodate nonlinear functions of absolute and relative values.

Second-Order Attention Guided Convolutional Activations for Visual Recognition

Shannan Chen, Qian Wang, Qiule Sun, Bin Liu, Jianxin Zhang, Qiang Zhang

Responsive image

Auto-TLDR; Second-order Attention Guided Network for Convolutional Neural Networks for Visual Recognition

Slides Poster Similar

Recently, modeling deep convolutional activations by the global second-order pooling has shown great advance on visual recognition tasks. However, most of the existing deep second-order statistical models mainly compute second-order statistics of activations of the last convolutional layer as image representations, and they seldom introduce second-order statistics into earlier layers to better fit network topology, thus limiting the representational ability to a certain extent. Motivated by the flexibility of attention blocks that are commonly plugged into intermediate layers of deep convolutional networks (ConvNets), this work makes an attempt to combine deep second-order statistics with attention mechanisms in ConvNets, and further proposes a novel Second-order Attention Guided Network (SoAG-Net) for visual recognition. More specifically, SoAG-Net involves several SoAG modules seemingly inserted into intermediate layers of the network, in which SoAG collects second-order statistics of convolutional activations by polynomial kernel approximation to predict channel-wise attention maps utilized for guiding the learning of convolutional activations through tensor scaling along channel dimension. SoAG improves the nonlinearity of ConvNets and enables ConvNets to fit more complicated distribution of convolutional activations. Experiment results on three commonly used datasets illuminate that SoAG-Net outperforms its counterparts and achieves competitive performance with state-of-the-art models under the same backbone.

Nonlinear Ranking Loss on Riemannian Potato Embedding

Byung Hyung Kim, Yoonje Suh, Honggu Lee, Sungho Jo

Responsive image

Auto-TLDR; Riemannian Potato for Rank-based Metric Learning

Slides Poster Similar

We propose a rank-based metric learning method by leveraging a concept of the Riemannian Potato for better separating non-linear data. By exploring the geometric properties of Riemannian manifolds, the proposed loss function optimizes the measure of dispersion using the distribution of Riemannian distances between a reference sample and neighbors and builds a ranked list according to the similarities. We show the proposed function can learn a hypersphere for each class, preserving the similarity structure inside it on Riemannian manifold. As a result, compared with Euclidean distance-based metric, our method can further jointly reduce the intra-class distances and enlarge the inter-class distances for learned features, consistently outperforming state-of-the-art methods on three widely used non-linear datasets.

Late Fusion of Bayesian and Convolutional Models for Action Recognition

Camille Maurice, Francisco Madrigal, Frederic Lerasle

Responsive image

Auto-TLDR; Fusion of Deep Neural Network and Bayesian-based Approach for Temporal Action Recognition

Slides Poster Similar

The activities we do in our daily-life are generally carried out as a succession of atomic actions, following a logical order. During a video sequence, actions usually follow a logical order. In this paper, we propose a hybrid approach resulting from the fusion of a deep learning neural network with a Bayesian-based approach. The latter models human-object interactions and transition between actions. The key idea is to combine both approaches in the final prediction. We validate our strategy in two public datasets: CAD-120 and Watch-n-Patch. We show that our fusion approach yields performance gains in accuracy of respectively +4\% and +6\% over a baseline approach. Temporal action recognition performances are clearly improved by the fusion, especially when classes are imbalanced.

3D Attention Mechanism for Fine-Grained Classification of Table Tennis Strokes Using a Twin Spatio-Temporal Convolutional Neural Networks

Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud PĂ©teri, Julien Morlier

Responsive image

Auto-TLDR; Attentional Blocks for Action Recognition in Table Tennis Strokes

Slides Poster Similar

The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, "twin" convolutional neural networks are used with 3D convolutions both on RGB data and optical flow. Actions are recognized by classification of temporal windows. We introduce 3D attention modules and examine their impact on classification efficiency. In the context of the study of sportsmen performances, a corpus of the particular actions of table tennis strokes is considered. The use of attention blocks in the network speeds up the training step and improves the classification scores up to 5% with our twin model. We visualize the impact on the obtained features and notice correlation between attention and player movements and position. Score comparison of state-of-the-art action classification method and proposed approach with attentional blocks is performed on the corpus. Proposed model with attention blocks outperforms previous model without them and our baseline.

Flow-Guided Spatial Attention Tracking for Egocentric Activity Recognition

Tianshan Liu, Kin-Man Lam

Responsive image

Auto-TLDR; flow-guided spatial attention tracking for egocentric activity recognition

Slides Poster Similar

The popularity of wearable cameras has opened up a new dimension for egocentric activity recognition. While some methods introduce attention mechanisms into deep learning networks to capture fine-grained hand-object interactions, they often neglect exploring the spatio-temporal relationships. Generating spatial attention, without adequately exploiting temporal consistency, will result in potentially sub-optimal performance in the video-based task. In this paper, we propose a flow-guided spatial attention tracking (F-SAT) module, which is based on enhancing motion patterns and inter-frame information, to highlight the discriminative features from regions of interest across a video sequence. A new form of input, namely the optical-flow volume, is presented to provide informative cues from moving parts for spatial attention tracking. The proposed F-SAT module is deployed to a two-branch-based deep architecture, which fuses complementary information for egocentric activity recognition. Experimental results on three egocentric activity benchmarks show that the proposed method achieves state-of-the-art performance.

A Multi-Task Neural Network for Action Recognition with 3D Key-Points

Rongxiao Tang, Wang Luyang, Zhenhua Guo

Responsive image

Auto-TLDR; Multi-task Neural Network for Action Recognition and 3D Human Pose Estimation

Slides Poster Similar

Action recognition and 3D human pose estimation are the fundamental problems in computer vision and closely related. In this work, we propose a multi-task neural network for action recognition and 3D human pose estimation. The results of the previous methods are still error-prone especially when tested against the images taken in-the-wild, leading error results in action recognition. To solve this problem, we propose a principled approach to generate high quality 3D pose ground truth given any in-the-wild image with a person inside. We achieve this by first devising a novel stereo inspired neural network to directly map any 2D pose to high quality 3D counterpart. Based on the high-quality 3D labels, we carefully design the multi-task framework for action recognition and 3D human pose estimation. The proposed architecture can utilize the shallow, deep features of the images, and the in-the-wild 3D human key-points to guide a more precise result. High quality 3D key-points can fully reflect the morphological features of motions, thus boosting the performance on action recognition. Experiments demonstrate that 3D pose estimation leads to significantly higher performance on action recognition than separated learning. We also evaluate the generalization ability of our method both quantitatively and qualitatively. The proposed architecture performs favorably against the baseline 3D pose estimation methods. In addition, the reported results on Penn Action and NTU datasets demonstrate the effectiveness of our method on the action recognition task.

Image Sequence Based Cyclist Action Recognition Using Multi-Stream 3D Convolution

Stefan Zernetsch, Steven Schreck, Viktor Kress, Konrad Doll, Bernhard Sick

Responsive image

Auto-TLDR; 3D-ConvNet: A Multi-stream 3D Convolutional Neural Network for Detecting Cyclists in Real World Traffic Situations

Slides Poster Similar

In this article, we present an approach to detect basic movements of cyclists in real world traffic situations based on image sequences, optical flow (OF) sequences, and past positions using a multi-stream 3D convolutional neural network (3D-ConvNet) architecture. To resolve occlusions of cyclists by other traffic participants or road structures, we use a wide angle stereo camera system mounted at a heavily frequented public intersection. We created a large dataset consisting of 1,639 video sequences containing cyclists, recorded in real world traffic, resulting in over 1.1 million samples. Through modeling the cyclists' behavior by a state machine of basic cyclist movements, our approach takes every situation into account and is not limited to certain scenarios. We compare our method to an approach solely based on position sequences. Both methods are evaluated taking into account frame wise and scene wise classification results of basic movements, and detection times of basic movement transitions, where our approach outperforms the position based approach by producing more reliable detections with shorter detection times. Our code and parts of our dataset are made publicly available.

A Prototype-Based Generalized Zero-Shot Learning Framework for Hand Gesture Recognition

Jinting Wu, Yujia Zhang, Xiao-Guang Zhao

Responsive image

Auto-TLDR; Generalized Zero-Shot Learning for Hand Gesture Recognition

Slides Poster Similar

Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first branch is a prototype-based detector that learns gesture representations and determines whether an input sample belongs to a seen or unseen category. The second branch is a zero-shot label predictor which takes the features of unseen classes as input and outputs predictions through a learned mapping mechanism between the feature and the semantic space. We further establish a hand gesture dataset that specifically targets this GZSL task, and comprehensive experiments on this dataset demonstrate the effectiveness of our proposed approach on recognizingQuestionnaire both seen and unseen gestures.

Modeling Long-Term Interactions to Enhance Action Recognition

Alejandro Cartas, Petia Radeva, Mariella Dimiccoli

Responsive image

Auto-TLDR; A Hierarchical Long Short-Term Memory Network for Action Recognition in Egocentric Videos

Slides Poster Similar

In this paper, we propose a new approach to understand actions in egocentric videos that exploit the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as input a primary region roughly corresponding to the user hands and a set of secondary regions potentially corresponding to the interacting objects and calculates the action score through a CNN formulation. This information is then fed to a Hierarchical Long Short-Term Memory Network (HLSTM) that captures temporal dependencies between actions within and across shots. Ablation studies thoroughly validate the proposed approach, showing in particular that both levels of the HLSTM architecture contribute to performance improvement. Furthermore, quantitative comparisons show that the proposed approach outperforms the state-of-the-art in terms of action recognition on standard benchmarks, without relying on motion information.

IPN Hand: A Video Dataset and Benchmark for Real-Time Continuous Hand Gesture Recognition

Gibran Benitez-Garcia, Jesus Olivares-Mercado, Gabriel Sanchez-Perez, Keiji Yanai

Responsive image

Auto-TLDR; IPN Hand: A Benchmark Dataset for Continuous Hand Gesture Recognition

Slides Poster Similar

Continuous hand gesture recognition (HGR) is an essential part of human-computer interaction with a wide range of applications in the automotive sector, consumer electronics, home automation, and others. In recent years, accurate and efficient deep learning models have been proposed for HGR. However, in the research community, the current publicly available datasets lack real-world elements needed to build responsive and efficient HGR systems. In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variation, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4 000 gesture samples and 800 000 RGB frames from 50 distinct subjects. We design 13 different static and dynamic gestures focused on interaction with touchless screens. We especially consider the scenario when continuous gestures are performed without transition states, and when subjects perform natural movements with their hands as non-gesture actions. Gestures were collected from about 30 diverse scenes, with real-world variation in background and illumination. With our dataset, the performance of three 3D-CNN models is evaluated on the tasks of isolated and continuous real-time HGR. Furthermore, we analyze the possibility of increasing the recognition accuracy by adding multiple modalities derived from RGB frames, i.e., optical flow and semantic segmentation, while keeping the real-time performance of the 3D-CNN model. Our empirical study also provides a comparison with the publicly available nvGesture (NVIDIA) dataset. The experimental results show that the state-of-the-art ResNext-101 model decreases about 30% accuracy when using our real-world dataset, demonstrating that the IPN Hand dataset can be used as a benchmark, and may help the community to step forward in the continuous HGR.

Context Matters: Self-Attention for Sign Language Recognition

Fares Ben Slimane, Mohamed Bouguessa

Responsive image

Auto-TLDR; Attentional Network for Continuous Sign Language Recognition

Slides Poster Similar

This paper proposes an attentional network for the task of Continuous Sign Language Recognition. The proposed approach exploits co-independent streams of data to model the sign language modalities. These different channels of information can share a complex temporal structure between each other. For that reason, we apply attention to synchronize and help capture entangled dependencies between the different sign language components. Even though Sign Language is multi-channel, handshapes represent the central entities in sign interpretation. Seeing handshapes in their correct context defines the meaning of a sign. Taking that into account, we utilize the attention mechanism to efficiently aggregate the hand features with their appropriate Spatio-temporal context for better sign recognition. We found that by doing so the model is able to identify the essential Sign Language components that revolve around the dominant hand and the face areas. We test our model on the benchmark dataset RWTH-PHOENIX-Weather 2014, yielding competitive results.

SAT-Net: Self-Attention and Temporal Fusion for Facial Action Unit Detection

Zhihua Li, Zheng Zhang, Lijun Yin

Responsive image

Auto-TLDR; Temporal Fusion and Self-Attention Network for Facial Action Unit Detection

Slides Poster Similar

Research on facial action unit detection has shown remarkable performances by using deep spatial learning models in recent years, however, it is far from reaching its full capacity in learning due to the lack of use of temporal information of AUs across time. Since the AU occurrence in one frame is highly likely related to previous frames in a temporal sequence, exploring temporal correlation of AUs across frames becomes a key motivation of this work. In this paper, we propose a novel temporal fusion and AU-supervised self-attention network (a so-called SAT-Net) to address the AU detection problem. First of all, we input the deep features of a sequence into a convolutional LSTM network and fuse the previous temporal information into the feature map of the last frame, and continue to learn the AU occurrence. Second, considering the AU detection problem is a multi-label classification problem that individual label depends only on certain facial areas, we propose a new self-learned attention mask by focusing the detection of each AU on parts of facial areas through the learning of individual attention mask for each AU, thus increasing the AU independence without the loss of any spatial relations. Our extensive experiments show that the proposed framework achieves better results of AU detection over the state-of-the-arts on two benchmark databases (BP4D and DISFA).

PEAN: 3D Hand Pose Estimation Adversarial Network

Linhui Sun, Yifan Zhang, Jing Lu, Jian Cheng, Hanqing Lu

Responsive image

Auto-TLDR; PEAN: 3D Hand Pose Estimation with Adversarial Learning Framework

Slides Poster Similar

Despite recent emerging research attention, 3D hand pose estimation still suffers from the problems of predicting inaccurate or invalid poses which conflict with physical and kinematic constraints. To address these problems, we propose a novel 3D hand pose estimation adversarial network (PEAN) which can implicitly utilize such constraints to regularize the prediction in an adversarial learning framework. PEAN contains two parts: a 3D hierarchical estimation network (3DHNet) to predict hand pose, which decouples the task into multiple subtasks with a hierarchical structure; a pose discrimination network (PDNet) to judge the reasonableness of the estimated 3D hand pose, which back-propagates the constraints to the estimation network. During the adversarial learning process, PDNet is expected to distinguish the estimated 3D hand pose and the ground truth, while 3DHNet is expected to estimate more valid pose to confuse PDNet. In this way, 3DHNet is capable of generating 3D poses with accurate positions and adaptively adjusting the invalid poses without additional prior knowledge. Experiments show that the proposed 3DHNet does a good job in predicting hand poses, and introducing PDNet to 3DHNet does further improve the accuracy and reasonableness of the predicted results. As a result, the proposed PEAN achieves the state-of-the-art performance on three public hand pose estimation datasets.

Learnable Higher-Order Representation for Action Recognition

Jie Shao, Xiangyang Xue

Responsive image

Auto-TLDR; Learningable Higher-Order Operations for Spatiotemporal Dynamics in Video Recognition

Similar

Capturing spatiotemporal dynamics is an essential topic in video recognition. In this paper, we present learnable higher-order operations as a generic family of building blocks for capturing spatiotemporal dynamics from RGB input video space. Similar to higher-order functions, the weights of higher-order operations are themselves derived from the data with learnable parameters. Classical architectures such as residual learning and network-in-network are first-order operations where weights are directly learned from the data. Higher-order operations make it easier to capture context-sensitive patterns, such as motion. Self-attention models are also higher-order operations, but the attention weights are mostly computed from an affine operation or dot product. The learnable higher-order operations can be more generic and flexible. Experimentally, we show that on the task of video recognition, our higher-order models can achieve results on par with or better than the existing state-of-the-art methods on Something-Something (V1 and V2), Kinetics and Charades datasets.

RefiNet: 3D Human Pose Refinement with Depth Maps

Andrea D'Eusanio, Stefano Pini, Guido Borghi, Roberto Vezzani, Rita Cucchiara

Responsive image

Auto-TLDR; RefiNet: A Multi-stage Framework for 3D Human Pose Estimation

Slides Similar

Human Pose Estimation is a fundamental task for many applications in the Computer Vision community and it has been widely investigated in the 2D domain, i.e. intensity images. Therefore, most of the available methods for this task are mainly based on 2D Convolutional Neural Networks and huge manually-annotated RGB datasets, achieving stunning results. In this paper, we propose RefiNet, a multi-stage framework that regresses an extremely-precise 3D human pose estimation from a given 2D pose and a depth map. The framework consists of three different modules, each one specialized in a particular refinement and data representation, i.e. depth patches, 3D skeleton and point clouds. Moreover, we collect a new dataset, namely Baracca, acquired with RGB, depth and thermal cameras and specifically created for the automotive context. Experimental results confirm the quality of the refinement procedure that largely improves the human pose estimations of off-the-shelf 2D methods.

You Ought to Look Around: Precise, Large Span Action Detection

Ge Pan, Zhang Han, Fan Yu, Yonghong Song, Yuanlin Zhang, Han Yuan

Responsive image

Auto-TLDR; YOLA: Local Feature Extraction for Action Localization with Variable receptive field

Slides Similar

For the action localization task, pre-defined action anchors are the cornerstone of mainstream techniques. State-of-the-art models mostly rely on a dense segmenting scheme, where anchors are sampled uniformly over the temporal domain with a predefined set of scales. However, it is not sufficient because action duration varies greatly. Therefore, it is necessary for the anchors or proposals to have a variable receptive field. In this paper, we propose a method called YOLA (You Ought to Look Around) which includes three parts: 1) a robust backbone SPN-I3D for extracting spatio-temporal features. In this part, we employ a stronger backbone I3D with SPN (Segment Pyramid Network) instead of C3D to obtain multi-scale features; 2) a simple but useful feature fusion module named LFE (Local Feature Extraction). Compared with the fully connected layer and global average pooling, our LFE model is more advantageous for network to fit and fuse features. 3) a new feature segment aligning method called TPGC (Two Pathway Graph Convolution), which allows one proposal to leverage semantic features of adjacent proposals to update its content and make sure the proposals have a variable receptive field. YOLA add only a small overhead to the baseline network, and is easy to train in an end-to-end manner, running at a speed of 1097 fps. YOLA achieves a mAP of 58.3%, outperforming all existing models including both RGB-based and two stream on THUMOS'14, and achieves competitive results on ActivityNet 1.3.

A Detection-Based Approach to Multiview Action Classification in Infants

Carolina Pacheco, Effrosyni Mavroudi, Elena Kokkoni, Herbert Tanner, Rene Vidal

Responsive image

Auto-TLDR; Multiview Action Classification for Infants in a Pediatric Rehabilitation Environment

Slides Similar

Activity recognition in children and infants is important in applications such as safety monitoring, behavior assessment, and child-robot interaction, among others. However, it differs from activity recognition in adults not only because body poses and proportions are different, but also because of the way in which actions are performed. This paper addresses the problem of infant action classification (up to 2 years old) in challenging conditions. The actions are performed in a pediatric rehabilitation environment in which not only infants but also robots and adults are present, with the infant being one of the smallest actors in the scene. We propose a multiview action classification system based on Faster R-CNN and LSTM networks, which fuses information from different views by using learnable fusion coefficients derived from detection confidence scores. The proposed system is view-independent, learns features that are close to view-invariant, and can handle new or missing views at test time. Our approach outperforms the state-of-the-art baseline model for this dataset by 11.4% in terms of average classification accuracy in four classes (crawl, sit, stand and walk). Moreover, experiments in a extended dataset from 6 subjects (8 to 24 months old) show that the proposed fusion strategy outperforms the best post-processing fusion strategy by 2.5% and 6.8% average classification accuracy in Leave One Super-session Out and Leave One Subject Out cross-validation, respectively.

Inferring Tasks and Fluents in Videos by Learning Causal Relations

Haowen Tang, Ping Wei, Huan Li, Nanning Zheng

Responsive image

Auto-TLDR; Joint Learning of Complex Task and Fluent States in Videos

Slides Poster Similar

Recognizing time-varying object states in complex tasks is an important and challenging issue. In this paper, we propose a novel model to jointly infer object fluents and complex tasks in videos. A task is a complex goal-driven human activity and a fluent is defined as a time-varying object state. A hierarchical graph represents a task as a human action stream and multiple concurrent object fluents which vary as the human performs the actions. In this process, the human actions serve as the causes of object state changes which conversely reflect the effects of human actions. Given an input video, a causal sampling beam search (CSBS) algorithm is proposed to jointly infer the task category and the states of objects in each video frame. For model learning, a structural SVM framework is adopted to jointly train the task, fluent, cause, and effect parameters. We collected a new large-scale dataset of tasks and fluents in third-person view videos. It contains 14 categories of tasks, 24 categories of object fluents, 50 categories of object states, 809 videos, and 333,351 frames. Experimental results demonstrate the effectiveness of the proposed method.

Multi-Order Feature Statistical Model for Fine-Grained Visual Categorization

Qingtao Wang, Ke Zhang, Shaoli Huang, Lianbo Zhang, Jin Fan

Responsive image

Auto-TLDR; Multi-Order Feature Statistical Method for Fine-Grained Visual Categorization

Slides Poster Similar

Fine-grained visual categorization aims to learn a robust image representation modeling subtle differences from similar categories. Existing methods in this field tackle the problem by designing complex frameworks, which produce high-level features by performing first-order or second-order pooling. Despite the impressive performance achieved by these strategies, the single-order networks only carry linear or non-linear information of the last convolutional layer, neglecting the fact that feature from different orders are mutually complementary. In this paper, we propose a Multi-Order Feature Statistical Method (MOFS), which learns fine-grained features characterizing multiple orders. Specifically, the MOFS consists of two sub-modules: (i) a first-order module modeling both mid-level and high-level features. (ii) a covariance feature statistical module capturing high-order features. By deploying these two sub-modules on the top of existing backbone networks, MOFS simultaneously captures multi-level of discrimative patters including local, global and co-related patters. We evaluate the proposed method on three challenging benchmarks, namely CUB-200-2011, Stanford Cars, and FGVC-Aircraft. Compared with state-of-the-art methods, experiments results exhibit superior performance in recognizing fine-grained objects

More Correlations Better Performance: Fully Associative Networks for Multi-Label Image Classification

Yaning Li, Liu Yang

Responsive image

Auto-TLDR; Fully Associative Network for Fully Exploiting Correlation Information in Multi-Label Classification

Slides Poster Similar

Recent researches demonstrate that correlation modeling plays a key role in high-performance multi-label classification methods. However, existing methods do not take full advantage of correlation information, especially correlations in feature and label spaces of each image, which limits the performance of correlation-based multi-label classification methods. With more correlations considered, in this study, a Fully Associative Network (FAN) is proposed for fully exploiting correlation information, which involves both visual feature and label correlations. Specifically, FAN introduces a robust covariance pooling to summarize convolution features as global image representation for capturing feature correlation in the multi-label task. Moreover, it constructs an effective label correlation matrix based on a re-weighted scheme, which is fed into a graph convolution network for capturing label correlation. Then, correlation between covariance representations (i.e., feature correlation ) and the outputs of GCN (i.e., label correlation) are modeled for final prediction. Experimental results on two datasets illustrate the effectiveness and efficiency of our proposed FAN compared with state-of-the-art methods.

Comparison of Stacking-Based Classifier Ensembles Using Euclidean and Riemannian Geometries

Vitaliy Tayanov, Adam Krzyzak, Ching Y Suen

Responsive image

Auto-TLDR; Classifier Stacking in Riemannian Geometries using Cascades of Random Forest and Extra Trees

Slides Poster Similar

This paper considers three different classifier stacking algorithms: simple stacking, cascades of classifier ensembles and nonlinear version of classifier stacking based on classifier interactions. Classifier interactions can be expressed using classifier prediction pairwise matrix (CPPM). As a meta-learner for the last algorithm Convolutional Neural Networks (CNNs) and two other classifier stacking algorithms (simple classifier stacking and cascades of classifier ensembles) have been applied. This allows applying classical stacking and cascade-based recursive stacking in the Euclidean and the Riemannian geometries. The cascades of random forests (RFs) and extra trees (ETs) are considered as a forest-based alternative to deep neural networks [1]. Our goal is to compare accuracies of the cascades of RFs and CNN-based stacking or deep multi-layer perceptrons (MLPs) for different classifications problems. We use gesture phase dataset from UCI repository [2] to compare and analyze cascades of RFs and extra trees (ETs) in both geometries and CNN-based version of classifier stacking. This data set was selected because generally motion is considered as a nonlinear process (patterns do no lie in Euclidean vector space) in computer vision applications. Thus we can assess how good are forest-based deep learning and the Riemannian manifolds (R-manifolds) when applied to nonlinear processes. Some more datasets from UCI repository were used to compare the aforementioned algorithms to some other well-known classifiers and their stacking-based versions in both geometries. Experimental results show that classifier stacking algorithms in Riemannian geometry (R-geometry) are less dependent on some properties of individual classifiers (e.g. depth of decision trees in RFs or ETs) in comparison to Euclidean geometry. More independent individual classifiers allow to obtain R-manifolds with better properties for classification. Generally, accuracy of classification using classifier stacking in R-geometry is higher than in Euclidean one.

MFI: Multi-Range Feature Interchange for Video Action Recognition

Sikai Bai, Qi Wang, Xuelong Li

Responsive image

Auto-TLDR; Multi-range Feature Interchange Network for Action Recognition in Videos

Slides Poster Similar

Short-range motion features and long-range dependencies are two complementary and vital cues for action recognition in videos, but it remains unclear how to efficiently and effectively extract these two features. In this paper, we propose a novel network to capture these two features in a unified 2D framework. Specifically, we first construct a Short-range Temporal Interchange (STI) block, which contains a Channels-wise Temporal Interchange (CTI) module for encoding short-range motion features. Then a Graph-based Regional Interchange (GRI) module is built to present long-range dependencies using graph convolution. Finally, we replace original bottleneck blocks in the ResNet with STI blocks and insert several GRI modules between STI blocks, to form a Multi-range Feature Interchange (MFI) Network. Practically, extensive experiments are conducted on three action recognition datasets (i.e., Something-Something V1, HMDB51, and UCF101), which demonstrate that the proposed MFI network achieves impressive results with very limited computing cost.

Attention Pyramid Module for Scene Recognition

Zhinan Qiao, Xiaohui Yuan, Chengyuan Zhuang, Abolfazl Meyarian

Responsive image

Auto-TLDR; Attention Pyramid Module for Multi-Scale Scene Recognition

Slides Poster Similar

The unrestricted open vocabulary and diverse substances of scenery images bring significant challenges to scene recognition. However, most deep learning architectures and attention methods are developed on general-purpose datasets and omit the characteristics of scene data. In this paper, we exploit the attention pyramid module (APM) to tackle the predicament of scene recognition. Our method streamlines the multi-scale scene recognition pipeline, learns comprehensive scene features at various scales and locations, addresses the interdependency among scales, and further assists feature re-calibration as well as aggregation process. APM is extremely light-weighted and can be easily plugged into existing network architectures in a parameter-efficient manner. By simply integrating APM into ResNet-50, we obtain a 3.54\% boost in terms of top-1 accuracy on the benchmark scene dataset. Comprehensive experiments show that APM achieves better performance comparing with state-of-the-art attention methods using significant less computation budget. Code and pre-trained models will be made publicly available.