Continuous Sign Language Recognition with Iterative Spatiotemporal Fine-Tuning

Kenessary Koishybay, Medet Mukushev, Anara Sandygulova

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Auto-TLDR; A Deep Neural Network for Continuous Sign Language Recognition with Iterative Gloss Recognition

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This paper aims to develop a deep neural network for Continuous Sign Language Recognition (CSLR) with iterative Gloss Recognition (GR) fine-tuning. CSLR has been a popular research field in the last years and iterative optimization methods are well established. This paper introduces our proposed architecture involving Spatiotemporal feature-extraction model to segment useful ``gloss-unit" features and BiLSTM with CTC as a sequence model. Spatiotemporal Feature Extractor is used for both image features extraction and sequence length reduction. To this end, we compare different architectures for feature extraction and sequence model. In addition, we iteratively fine-tune feature extractor on gloss-unit video segments with alignments from the end2end model. During the iterative training, we use novel alignment correction technique, which is based on minimum transformations of Levenshtein distance. All the experiments were conducted on the RWTH-PHOENIX-Weather-2014 dataset.

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Context Matters: Self-Attention for Sign Language Recognition

Fares Ben Slimane, Mohamed Bouguessa

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Auto-TLDR; Attentional Network for Continuous Sign Language Recognition

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This paper proposes an attentional network for the task of Continuous Sign Language Recognition. The proposed approach exploits co-independent streams of data to model the sign language modalities. These different channels of information can share a complex temporal structure between each other. For that reason, we apply attention to synchronize and help capture entangled dependencies between the different sign language components. Even though Sign Language is multi-channel, handshapes represent the central entities in sign interpretation. Seeing handshapes in their correct context defines the meaning of a sign. Taking that into account, we utilize the attention mechanism to efficiently aggregate the hand features with their appropriate Spatio-temporal context for better sign recognition. We found that by doing so the model is able to identify the essential Sign Language components that revolve around the dominant hand and the face areas. We test our model on the benchmark dataset RWTH-PHOENIX-Weather 2014, yielding competitive results.

Recognizing American Sign Language Nonmanual Signal Grammar Errors in Continuous Videos

Elahe Vahdani, Longlong Jing, Ying-Li Tian, Matt Huenerfauth

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Auto-TLDR; ASL-HW-RGBD: Recognizing Grammatical Errors in Continuous Sign Language

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As part of the development of an educational tool that can help students achieve fluency in American Sign Language (ASL) through independent and interactive practice with immediate feedback, this paper introduces a near real-time system to recognize grammatical errors in continuous signing videos without necessarily identifying the entire sequence of signs. Our system automatically recognizes if a performance of ASL sentences contains grammatical errors made by ASL students. We first recognize the ASL grammatical elements including both manual gestures and nonmanual signals independently from multiple modalities (i.e. hand gestures, facial expressions, and head movements) by 3D-ResNet networks. Then the temporal boundaries of grammatical elements from different modalities are examined to detect ASL grammatical mistakes by using a sliding window-based approach. We have collected a dataset of continuous sign language, ASL-HW-RGBD, covering different aspects of ASL grammars for training and testing. Our system is able to recognize grammatical elements on ASL-HW-RGBD from manual gestures, facial expressions, and head movements and successfully detect 8 ASL grammatical mistakes.

Applying (3+2+1)D Residual Neural Network with Frame Selection for Hong Kong Sign Language Recognition

Zhenxing Zhou, King-Shan Lui, Vincent W.L. Tam, Edmund Y. Lam

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Auto-TLDR; Hong Kong Sign Language Recognition with 3D Residual Neural Network and Resilience Model

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As reported by Hong Kong Government in 2017, there are more than 1.5 million residents suffering from hearing impairment in Hong Kong. Most of them rely on Hong Kong Sign Language for daily communication while there are only 63 registered sign language interpreters in Hong Kong. To address this specific social issue and also facilitate the effective communication between the hearing impaired and other people, this paper introduces a word-level Hong Kong Sign Language(HKSL) dataset which currently includes 45 isolated words and at least 30 sign videos per word performed by different signers(more than 1500 videos in total now and still enlarging). Based on this dataset, this paper systemically compares the performances of various deep learning approaches, including (1) 2D histogram of oriented gradients(HOG) feature/pose estimation/feature extraction with long-short term memory(LSTM) layer; (2) 3D Residual Neural Network(ResNet) (3) (2+1)D Residual Neural Network, in HKSL recognition. Meanwhile, to further improve the accuracy of sign language recognition, this paper proposes a novel method called (3+2+1)D ResNet Model with Frame Selection which adopts blurriness detection with Laplacian kernel to construct highquality video clips and also combines both (2+1)D and 3D ResNet for recognizing the sign language. At the end, the experimental results show that the proposed method outperforms other deep learning approaches and attain an impressive accuracy of 94.6% in our dataset.

Exploiting the Logits: Joint Sign Language Recognition and Spell-Correction

Christina Runkel, Stefan Dorenkamp, Hartmut Bauermeister, Michael Möller

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Auto-TLDR; A Convolutional Neural Network for Spell-correction in Sign Language Videos

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Machine learning techniques have excelled in the automatic semantic analysis of images, reaching human-level performances on challenging bechmarks. Yet, the semantic analysis of videos remains challenging due to the significantly higher dimensionality of the input data, respectively, the significantly higher need for annotated training examples. By studying the automatic recognition of German sign language videos, we demonstrate that on the relatively scarce training data of 2.800 videos, modern deep learning architectures for video analysis (such as ResNeXt) along with transfer learning on large gesture recognition tasks, can achieve about 75% character accuracy. Considering that this leaves us with a probability of under 25% that a five letter word is spelled correctly, spell-correction systems are crucial for producing readable outputs. The contribution of this paper is to propose a convolutional neural network for spell-correction that expects the softmax outputs of the character recognition network (instead of a misspelled word) as an input. We demonstrate that purely learning on softmax inputs in combination with scarce training data yields overfitting as the network learns the inputs by heart. In contrast, training the network on several variants of the logits of the classification output i.e. scaling by a constant factor, adding of random noise, mixing of softmax and hardmax inputs or purely training on hardmax inputs, leads to better generalization while benefitting from the significant information hidden in these outputs (that have 98% top-5 accuracy), yielding a readable text despite the comparably low character accuracy.

IPN Hand: A Video Dataset and Benchmark for Real-Time Continuous Hand Gesture Recognition

Gibran Benitez-Garcia, Jesus Olivares-Mercado, Gabriel Sanchez-Perez, Keiji Yanai

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Auto-TLDR; IPN Hand: A Benchmark Dataset for Continuous Hand Gesture Recognition

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Continuous hand gesture recognition (HGR) is an essential part of human-computer interaction with a wide range of applications in the automotive sector, consumer electronics, home automation, and others. In recent years, accurate and efficient deep learning models have been proposed for HGR. However, in the research community, the current publicly available datasets lack real-world elements needed to build responsive and efficient HGR systems. In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variation, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4 000 gesture samples and 800 000 RGB frames from 50 distinct subjects. We design 13 different static and dynamic gestures focused on interaction with touchless screens. We especially consider the scenario when continuous gestures are performed without transition states, and when subjects perform natural movements with their hands as non-gesture actions. Gestures were collected from about 30 diverse scenes, with real-world variation in background and illumination. With our dataset, the performance of three 3D-CNN models is evaluated on the tasks of isolated and continuous real-time HGR. Furthermore, we analyze the possibility of increasing the recognition accuracy by adding multiple modalities derived from RGB frames, i.e., optical flow and semantic segmentation, while keeping the real-time performance of the 3D-CNN model. Our empirical study also provides a comparison with the publicly available nvGesture (NVIDIA) dataset. The experimental results show that the state-of-the-art ResNext-101 model decreases about 30% accuracy when using our real-world dataset, demonstrating that the IPN Hand dataset can be used as a benchmark, and may help the community to step forward in the continuous HGR.

Cross-Lingual Text Image Recognition Via Multi-Task Sequence to Sequence Learning

Zhuo Chen, Fei Yin, Xu-Yao Zhang, Qing Yang, Cheng-Lin Liu

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Auto-TLDR; Cross-Lingual Text Image Recognition with Multi-task Learning

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This paper considers recognizing texts shown in a source language and translating into a target language, without generating the intermediate source language text image recognition results. We call this problem Cross-Lingual Text Image Recognition (CLTIR). To solve this problem, we propose a multi-task system containing a main task of CLTIR and an auxiliary task of Mono-Lingual Text Image Recognition (MLTIR) simultaneously. Two different sequence to sequence learning methods, a convolution based attention model and a BLSTM model with CTC, are adopted for these tasks respectively. We evaluate the system on a newly collected Chinese-English bilingual movie subtitle image dataset. Experimental results demonstrate the multi-task learning framework performs superiorly in both languages.

What and How? Jointly Forecasting Human Action and Pose

Yanjun Zhu, Yanxia Zhang, Qiong Liu, Andreas Girgensohn

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Auto-TLDR; Forecasting Human Actions and Motion Trajectories with Joint Action Classification and Pose Regression

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Forecasting human actions and motion trajectories addresses the problem of predicting what a person is going to do next and how they will perform it. This is crucial in a wide range of applications such as assisted living and future co-robotic settings. We propose to simultaneously learn actions and action-related human motion dynamics, while existing works perform them independently. In this paper, we present a method to jointly forecast categories of human action and the pose of skeletal joints in the hope that the two tasks can help each other. As a result, our system can predict not only the future actions but also the motion trajectories that will result. To achieve this, we define a task of joint action classification and pose regression. We employ a sequence to sequence encoder-decoder model combined with multi-task learning to forecast future actions and poses progressively before the action happens. Experimental results on two public datasets, IkeaDB and OAD, demonstrate the effectiveness of the proposed method.

Visual Oriented Encoder: Integrating Multimodal and Multi-Scale Contexts for Video Captioning

Bang Yang, Yuexian Zou

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Auto-TLDR; Visual Oriented Encoder for Video Captioning

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Video captioning is a challenging task which aims at automatically generating a natural language description of a given video. Recent researches have shown that exploiting the intrinsic multi-modalities of videos significantly promotes captioning performance. However, how to integrate multi-modalities to generate effective semantic representations for video captioning is still an open issue. Some researchers proposed to learn multimodal features in parallel during the encoding stage. The downside of these methods lies in the neglect of the interaction among multi-modalities and their rich contextual information. In this study, inspired by the fact that visual contents are generally more important for comprehending videos, we propose a novel Visual Oriented Encoder (VOE) to integrate multimodal features in an interactive manner. Specifically, VOE is designed as a hierarchical structure, where bottom layers are utilized to extract multi-scale contexts from auxiliary modalities while the top layer is exploited to generate joint representations by considering both visual and contextual information. Following the encoder-decoder framework, we systematically develop a VOE-LSTM model and evaluate it on two mainstream benchmarks: MSVD and MSR-VTT. Experimental results show that the proposed VOE surpasses conventional encoders and our VOE-LSTM model achieves competitive results compared with state-of-the-art approaches.

Pose-Based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation

Zhengyuan Yang, Amanda Kay, Yuncheng Li, Wendi Cross, Jiebo Luo

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Auto-TLDR; Body Language Based Emotion Recognition for Psychiatric Symptoms Prediction

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Inspired by the human ability to infer emotions from body language, we propose an automated framework for body language based emotion recognition starting from regular RGB videos. In collaboration with psychologists, we further extend the framework for psychiatric symptom prediction. Because a specific application domain of the proposed framework may only supply a limited amount of data, the framework is designed to work on a small training set and possess a good transferability. The proposed system in the first stage generates sequences of body language predictions based on human poses estimated from input videos. In the second stage, the predicted sequences are fed into a temporal network for emotion interpretation and psychiatric symptom prediction. We first validate the accuracy and transferability of the proposed body language recognition method on several public action recognition datasets. We then evaluate the framework on a proposed URMC dataset, which consists of conversations between a standardized patient and a behavioral health professional, along with expert annotations of body language, emotions, and potential psychiatric symptoms. The proposed framework outperforms other methods on the URMC dataset.

Learnable Higher-Order Representation for Action Recognition

Jie Shao, Xiangyang Xue

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Auto-TLDR; Learningable Higher-Order Operations for Spatiotemporal Dynamics in Video Recognition

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Capturing spatiotemporal dynamics is an essential topic in video recognition. In this paper, we present learnable higher-order operations as a generic family of building blocks for capturing spatiotemporal dynamics from RGB input video space. Similar to higher-order functions, the weights of higher-order operations are themselves derived from the data with learnable parameters. Classical architectures such as residual learning and network-in-network are first-order operations where weights are directly learned from the data. Higher-order operations make it easier to capture context-sensitive patterns, such as motion. Self-attention models are also higher-order operations, but the attention weights are mostly computed from an affine operation or dot product. The learnable higher-order operations can be more generic and flexible. Experimentally, we show that on the task of video recognition, our higher-order models can achieve results on par with or better than the existing state-of-the-art methods on Something-Something (V1 and V2), Kinetics and Charades datasets.

Context Visual Information-Based Deliberation Network for Video Captioning

Min Lu, Xueyong Li, Caihua Liu

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Auto-TLDR; Context visual information-based deliberation network for video captioning

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Video captioning is to automatically and accurately generate a textual description for a video. The typical methods following the encoder-decoder architecture directly utilized hidden states to predict words. Nevertheless, these methods did not amend the inaccurate hidden states before feeding those states into word prediction. This led to a cascade of errors on generating word by word. In this paper, the context visual information-based deliberation network is proposed, abbreviated as CVI-DelNet. Its key idea is to introduce the deliberator into the encoder-decoder framework. The encoder-decoder firstly generates a raw hidden state sequence. Unlike the existing methods, the raw hidden state is no more directly used for word prediction but is fed into the deliberator to generate the refined hidden state. The words are then predicted according to the refined hidden states and the contextual visual features. Results on two datasets shows that the proposed method significantly outperforms the baselines.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

Attentive Visual Semantic Specialized Network for Video Captioning

Jesus Perez-Martin, Benjamin Bustos, Jorge Pérez

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Auto-TLDR; Adaptive Visual Semantic Specialized Network for Video Captioning

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As an essential high-level task of video understanding topic, automatically describing a video with natural language has recently gained attention as a fundamental challenge in computer vision. Previous models for video captioning have several limitations, such as the existence of gaps in current semantic representations and the inexpressibility of the generated captions. To deal with these limitations, in this paper, we present a new architecture that we callAttentive Visual Semantic Specialized Network(AVSSN), which is an encoder-decoder model based on our Adaptive Attention Gate and Specialized LSTM layers. This architecture can selectively decide when to use visual or semantic information into the text generation process. The adaptive gate makes the decoder to automatically select the relevant information for providing a better temporal state representation than the existing decoders. Besides, the model is capable of learning to improve the expressiveness of generated captions attending to their length, using a sentence-length-related loss function. We evaluate the effectiveness of the proposed approach on the Microsoft Video Description(MSVD) and the Microsoft Research Video-to-Text (MSR-VTT) datasets, achieving state-of-the-art performance with several popular evaluation metrics: BLEU-4, METEOR, CIDEr, and ROUGE_L.

Temporal Binary Representation for Event-Based Action Recognition

Simone Undri Innocenti, Federico Becattini, Federico Pernici, Alberto Del Bimbo

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Auto-TLDR; Temporal Binary Representation for Gesture Recognition

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In this paper we present an event aggregation strategy to convert the output of an event camera into frames processable by traditional Computer Vision algorithms. The proposed method first generates sequences of intermediate binary representations, which are then losslessly transformed into a compact format by simply applying a binary-to-decimal conversion. This strategy allows us to encode temporal information directly into pixel values, which are then interpreted by deep learning models. We apply our strategy, called Temporal Binary Representation, to the task of Gesture Recognition, obtaining state of the art results on the popular DVS128 Gesture Dataset. To underline the effectiveness of the proposed method compared to existing ones, we also collect an extension of the dataset under more challenging conditions on which to perform experiments.

2D Deep Video Capsule Network with Temporal Shift for Action Recognition

Théo Voillemin, Hazem Wannous, Jean-Philippe Vandeborre

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Auto-TLDR; Temporal Shift Module over Capsule Network for Action Recognition in Continuous Videos

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Action recognition in continuous video streams is a growing field since the past few years. Deep learning techniques and in particular Convolutional Neural Networks (CNNs) achieved good results in this topic. However, intrinsic CNNs limitations begin to cap the results since 2D CNN cannot capture temporal information and 3D CNN are to much resource demanding for real-time applications. Capsule Network, evolution of CNN, already proves its interesting benefits on small and low informational datasets like MNIST but yet its true potential has not emerged. In this paper we tackle the action recognition problem by proposing a new architecture combining Temporal Shift module over deep Capsule Network. Temporal Shift module permits us to insert temporal information over 2D Capsule Network with a zero computational cost to conserve the lightness of 2D capsules and their ability to connect spatial features. Our proposed approach outperforms or brings near state-of-the-art results on color and depth information on public datasets like First Person Hand Action and DHG 14/28 with a number of parameters 10 to 40 times less than existing approaches.

Video-Based Facial Expression Recognition Using Graph Convolutional Networks

Daizong Liu, Hongting Zhang, Pan Zhou

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Auto-TLDR; Graph Convolutional Network for Video-based Facial Expression Recognition

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Facial expression recognition (FER), aiming to classify the expression present in the facial image or video, has attracted a lot of research interests in the field of artificial intelligence and multimedia. In terms of video based FER task, it is sensible to capture the dynamic expression variation among the frames to recognize facial expression. However, existing methods directly utilize CNN-RNN or 3D CNN to extract the spatial-temporal features from different facial units, instead of concentrating on a certain region during expression variation capturing, which leads to limited performance in FER. In our paper, we introduce a Graph Convolutional Network (GCN) layer into a common CNN-RNN based model for video-based FER. First, the GCN layer is utilized to learn more contributing facial expression features which concentrate on certain regions after sharing information between nodes those represent CNN extracted features. Then, a LSTM layer is applied to learn long-term dependencies among the GCN learned features to model the variation. In addition, a weight assignment mechanism is also designed to weight the output of different nodes for final classification by characterizing the expression intensities in each frame. To the best of our knowledge, it is the first time to use GCN in FER task. We evaluate our method on three widely-used datasets, CK+, Oulu-CASIA and MMI, and also one challenging wild dataset AFEW8.0, and the experimental results demonstrate that our method has superior performance to existing methods.

Towards Practical Compressed Video Action Recognition: A Temporal Enhanced Multi-Stream Network

Bing Li, Longteng Kong, Dongming Zhang, Xiuguo Bao, Di Huang, Yunhong Wang

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Auto-TLDR; TEMSN: Temporal Enhanced Multi-Stream Network for Compressed Video Action Recognition

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Current compressed video action recognition methods are mainly based on completely received compressed videos. However, in real transmission, the compressed video packets are usually disorderly received and lost due to network jitters or congestion. It is of great significance to recognize actions in early phases with limited packets, e.g. forecasting the potential risks from videos quickly. In this paper, we proposed a Temporal Enhanced Multi-Stream Network (TEMSN) for practical compressed video action recognition. First, we use three compressed modalities as complementary cues and build a multi-stream network to capture the rich information from compressed video packets. Second, we design a temporal enhanced module based on Encoder-Decoder structure applied on each stream to infer the missing packets, and generate more complete action dynamics. Thanks to the rich modalities and temporal enhancement, our approach is able to better modeling the action with limited compressed packets. Experiments on HMDB-51 and UCF-101 dataset validate its effectiveness and efficiency.

Enhancing Handwritten Text Recognition with N-Gram Sequencedecomposition and Multitask Learning

Vasiliki Tassopoulou, George Retsinas, Petros Maragos

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Auto-TLDR; Multi-task Learning for Handwritten Text Recognition

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Current state-of-the-art approaches in the field of Handwritten Text Recognition are predominately single task with unigram, character level target units. In our work, we utilize a Multi-task Learning scheme, training the model to perform decompositions of the target sequence with target units of different granularity, from fine tocoarse. We consider this method as a way to utilize n-gram information, implicitly, in the training process, while the final recognition is performed using only the unigram output. Unigram decoding of sucha multi-task approach highlights the capability of the learned internal representations, imposed by the different n-grams at the training step. We select n-grams as our target units and we experiment from unigrams till fourgrams, namely subword level granularities.These multiple decompositions are learned from the network with task-specific CTC losses. Concerning network architectures, we pro-pose two alternatives, namely the Hierarchical and the Block Multi-task. Overall, our proposed model, even though evaluated only onthe unigram task, outperforms its counterpart single-task by absolute 2.52% WER and 1.02% CER, in the greedy decoding, without any computational overhead during inference, hinting towards success-fully imposing an implicit language model

Temporal Attention-Augmented Graph Convolutional Network for Efficient Skeleton-Based Human Action Recognition

Negar Heidari, Alexandros Iosifidis

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Auto-TLDR; Temporal Attention Module for Efficient Graph Convolutional Network-based Action Recognition

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Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep feed-forward networks with high computational complexity to process all skeletons in an action. This leads to a high number of floating point operations (ranging from 16G to 100G FLOPs) to process a single sample, making their adoption in restricted computation application scenarios infeasible. In this paper, we propose a temporal attention module (TAM) for increasing the efficiency in skeleton-based action recognition by selecting the most informative skeletons of an action at the early layers of the network. We incorporate the TAM in a light-weight GCN topology to further reduce the overall number of computations. Experimental results on two benchmark datasets show that the proposed method outperforms with a large margin the baseline GCN-based method while having 2.9 times less number of computations. Moreover, it performs on par with the state-of-the-art with up to 9.6 times less number of computations.

MFI: Multi-Range Feature Interchange for Video Action Recognition

Sikai Bai, Qi Wang, Xuelong Li

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Auto-TLDR; Multi-range Feature Interchange Network for Action Recognition in Videos

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Short-range motion features and long-range dependencies are two complementary and vital cues for action recognition in videos, but it remains unclear how to efficiently and effectively extract these two features. In this paper, we propose a novel network to capture these two features in a unified 2D framework. Specifically, we first construct a Short-range Temporal Interchange (STI) block, which contains a Channels-wise Temporal Interchange (CTI) module for encoding short-range motion features. Then a Graph-based Regional Interchange (GRI) module is built to present long-range dependencies using graph convolution. Finally, we replace original bottleneck blocks in the ResNet with STI blocks and insert several GRI modules between STI blocks, to form a Multi-range Feature Interchange (MFI) Network. Practically, extensive experiments are conducted on three action recognition datasets (i.e., Something-Something V1, HMDB51, and UCF101), which demonstrate that the proposed MFI network achieves impressive results with very limited computing cost.

Attention-Driven Body Pose Encoding for Human Activity Recognition

Bappaditya Debnath, Swagat Kumar, Marry O'Brien, Ardhendu Behera

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Auto-TLDR; Attention-based Body Pose Encoding for Human Activity Recognition

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This article proposes a novel attention-based body pose encoding for human activity recognition. Most of the existing human activity recognition approaches based on 3D pose data often enrich the input data using additional handcrafted representations such as velocity, super normal vectors, pairwise relations, and so on. The enriched data complements the 3D body joint position data and improves the model performance. In this paper, we propose a novel approach that learns enhanced feature representations from a given sequence of 3D body joints. To achieve this, the approach exploits two body pose streams: 1) a spatial stream which encodes the spatial relationship between various body joints at each time point to learn spatial structure involving the spatial distribution of different body joints 2) a temporal stream that learns the temporal variation of individual body joints over the entire sequence duration to present a temporally enhanced representation. Afterwards, these two pose streams are fused with a multi-head attention mechanism. We also capture the contextual information from the RGB video stream using a deep Convolutional Neural Network (CNN) model combined with a multi-head attention and a bidirectional Long Short-Term Memory (LSTM) network. Finally, the RGB video stream is combined with the fused body pose stream to give a novel end-to-end deep model for effective human activity recognition. The proposed model is evaluated on three datasets including the challenging NTU-RGBD dataset and achieves state-of-the-art results.

Concept Embedding through Canonical Forms: A Case Study on Zero-Shot ASL Recognition

Azamat Kamzin, Apurupa Amperyani, Prasanth Sukhapalli, Ayan Banerjee, Sandeep Gupta

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Auto-TLDR; A canonical form of gestures in American Sign Language

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In the recognition problem, a canonical form that expresses the spatio-temporal relation of concepts for a given class can potentially increase accuracy. Concepts are defined as attributes that can be recognized using a soft matching paradigm. We consider the specific case study of American Sign Language (ASL) to show that canonical forms of classes can be used to recognize unseen gestures. There are several advantages of a canonical form of gestures including translation between gestures, gesture-based searching, and automated transcription of gestures into any spoken language. We applied our technique to two independently collected datasets: a) IMPACT Lab dataset: 23 ASL gestures each executed three times from 130 first time ASL learners as training data and b) ASLTEXT dataset: 190 gestures each executed six times on an average. Our technique was able to recognize 19 arbitrarily chosen previously unseen gestures in the IMPACT dataset from seven individuals who are not a part of 130 and 34 unseen gestures from the ASLTEXT dataset without any retraining. Our normalized accuracy on ASLTEXT dataset is 66 % which is 13.6 % higher than state-of-art technique.

Audio-Visual Speech Recognition Using a Two-Step Feature Fusion Strategy

Hong Liu, Wanlu Xu, Bing Yang

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Auto-TLDR; A Two-Step Feature Fusion Network for Speech Recognition

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Lip-reading methods and fusion strategy are crucial for audio-visual speech recognition. In recent years, most approaches involve two separate audio and visual streams with early or late fusion strategies. Such a single-stage fusion method may fail to guarantee the integrity and representativeness of fusion information simultaneously. This paper extends a traditional single-stage fusion network to a two-step feature fusion network by adding an audio-visual early feature fusion (AV-EFF) stream to the baseline model. This method can learn the fusion information of different stages, preserving the original features as much as possible and ensuring the independence of different features. Besides, to capture long-range dependencies of video information, a non-local block is added to the feature extraction part of the visual stream (NL-Visual) to obtain the long-term spatio-temporal features. Experimental results on the two largest public datasets in English (LRW) and Mandarin (LRW-1000) demonstrate our method is superior to other state-of-the-art methods.

AttendAffectNet: Self-Attention Based Networks for Predicting Affective Responses from Movies

Thi Phuong Thao Ha, Bt Balamurali, Herremans Dorien, Roig Gemma

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Auto-TLDR; AttendAffectNet: A Self-Attention Based Network for Emotion Prediction from Movies

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In this work, we propose different variants of the self-attention based network for emotion prediction from movies, which we call AttendAffectNet. We take both audio and video into account and incorporate the relation among multiple modalities by applying self-attention mechanism in a novel manner into the extracted features for emotion prediction. We compare it to the typically temporal integration of the self-attention based model, which in our case, allows to capture the relation of temporal representations of the movie while considering the sequential dependencies of emotion responses. We demonstrate the effectiveness of our proposed architectures on the extended COGNIMUSE dataset [1], [2] and the MediaEval 2016 Emotional Impact of Movies Task [3], which consist of movies with emotion annotations. Our results show that applying the self-attention mechanism on the different audio-visual features, rather than in the time domain, is more effective for emotion prediction. Our approach is also proven to outperform state-of-the-art models for emotion prediction.

3D Attention Mechanism for Fine-Grained Classification of Table Tennis Strokes Using a Twin Spatio-Temporal Convolutional Neural Networks

Pierre-Etienne Martin, Jenny Benois-Pineau, Renaud Péteri, Julien Morlier

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Auto-TLDR; Attentional Blocks for Action Recognition in Table Tennis Strokes

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The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, "twin" convolutional neural networks are used with 3D convolutions both on RGB data and optical flow. Actions are recognized by classification of temporal windows. We introduce 3D attention modules and examine their impact on classification efficiency. In the context of the study of sportsmen performances, a corpus of the particular actions of table tennis strokes is considered. The use of attention blocks in the network speeds up the training step and improves the classification scores up to 5% with our twin model. We visualize the impact on the obtained features and notice correlation between attention and player movements and position. Score comparison of state-of-the-art action classification method and proposed approach with attentional blocks is performed on the corpus. Proposed model with attention blocks outperforms previous model without them and our baseline.

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition

Mirco Planamente, Andrea Bottino, Barbara Caputo

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Auto-TLDR; A Single Stream Architecture for Egocentric Action Recognition from the First-Person Point of View

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Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in egocentric action recognition is that videos lack detailed information about the main actor's pose and thus tend to record only parts of the movement when focusing on manipulation tasks. Thus, the amount of information about the action itself is limited, making crucial the understanding of the manipulated objects and their context. Many previous works addressed this issue with two-stream architectures, where one stream is dedicated to modeling the appearance of objects involved in the action, and another to extracting motion features from optical flow. In this paper, we argue that learning features jointly from these two information channels is beneficial to capture the spatio-temporal correlations between the two better. To this end, we propose a single stream architecture able to do so, thanks to the addition of a self-supervised block that uses a pretext motion prediction task to intertwine motion and appearance knowledge. Experiments on several publicly available databases show the power of our approach.

RWF-2000: An Open Large Scale Video Database for Violence Detection

Ming Cheng, Kunjing Cai, Ming Li

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Auto-TLDR; Flow Gated Network for Violence Detection in Surveillance Cameras

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In recent years, surveillance cameras are widely deployed in public places, and the general crime rate has been reduced significantly due to these ubiquitous devices. Usually, these cameras provide cues and evidence after crimes were conducted, while they are rarely used to prevent or stop criminal activities in time. It is both time and labor consuming to manually monitor a large amount of video data from surveillance cameras. Therefore, automatically recognizing violent behaviors from video signals becomes essential. In this paper, we summarize several existing video datasets for violence detection and propose a new video dataset with 2,000 videos all captured by surveillance cameras in real-world scenes. Also, we present a new method that utilizes both the merits of 3D-CNNs and optical flow, namely Flow Gated Network. The proposed approach obtains an accuracy of 87.25% on the test set of our proposed RWF-2000 database. The proposed database and source codes of this paper are currently open to access.

Enriching Video Captions with Contextual Text

Philipp Rimle, Pelin Dogan, Markus Gross

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Auto-TLDR; Contextualized Video Captioning Using Contextual Text

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Understanding video content and generating caption with context is an important and challenging task. Unlike prior methods that typically attempt to generate generic video captions without context, our architecture contextualizes captioning by infusing extracted information from relevant text data. We propose an end-to-end sequence-to-sequence model which generates video captions based on visual input, and mines relevant knowledge such as names and locations from contextual text. In contrast to previous approaches, we do not preprocess the text further, and let the model directly learn to attend over it. Guided by the visual input, the model is able to copy words from the contextual text via a pointer-generator network, allowing to produce more specific video captions. We show competitive performance on the News Video Dataset and, through ablation studies, validate the efficacy of contextual video captioning as well as individual design choices in our model architecture.

Identity-Aware Facial Expression Recognition in Compressed Video

Xiaofeng Liu, Linghao Jin, Xu Han, Jun Lu, Jonghye Woo, Jane You

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Auto-TLDR; Exploring Facial Expression Representation in Compressed Video with Mutual Information Minimization

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This paper targets to explore the inter-subject variations eliminated facial expression representation in the compressed video domain. Most of the previous methods process the RGB images of a sequence, while the off-the-shelf and valuable expression-related muscle movement already embedded in the compression format. In the up to two orders of magnitude compressed domain, we can explicitly infer the expression from the residual frames and possible to extract identity factors from the I frame with a pre-trained face recognition network. By enforcing the marginal independent of them, the expression feature is expected to be purer for the expression and be robust to identity shifts. Specifically, we propose a novel collaborative min-min game for mutual information (MI) minimization in latent space. We do not need the identity label or multiple expression samples from the same person for identity elimination. Moreover, when the apex frame is annotated in the dataset, the complementary constraint can be further added to regularize the feature-level game. In testing, only the compressed residual frames are required to achieve expression prediction. Our solution can achieve comparable or better performance than the recent decoded image based methods on the typical FER benchmarks with about 3$\times$ faster inference with compressed data.

Space-Time Domain Tensor Neural Networks: An Application on Human Pose Classification

Konstantinos Makantasis, Athanasios Voulodimos, Anastasios Doulamis, Nikolaos Doulamis, Nikolaos Bakalos

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Auto-TLDR; Tensor-Based Neural Network for Spatiotemporal Pose Classifiaction using Three-Dimensional Skeleton Data

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Recent advances in sensing technologies require the design and development of pattern recognition models capable of processing spatiotemporal data efficiently. In this study, we propose a spatially and temporally aware tensor-based neural network for human pose classifiaction using three-dimensional skeleton data. Our model employs three novel components. First, an input layer capable of constructing highly discriminative spatiotemporal features. Second, a tensor fusion operation that produces compact yet rich representations of the data, and third, a tensor-based neural network that processes data representations in their original tensor form. Our model is end-to-end trainable and characterized by a small number of trainable parameters making it suitable for problems where the annotated data is limited. Experimental evaluation of the proposed model indicates that it can achieve state-of-the-art performance.

JT-MGCN: Joint-Temporal Motion Graph Convolutional Network for Skeleton-Based Action Recognition

Suekyeong Nam, Seungkyu Lee

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Auto-TLDR; Joint-temporal Motion Graph Convolutional Networks for Action Recognition

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Recently, action recognition methods using graph convolutional networks (GCN) have shown remarkable performance thanks to its concise but effective representation of human body motion. Prior methods construct human body motion graph building edges between neighbor or distant body joints. On the other hand, human action contains lots of temporal variations showing strong temporal correlations between joint motions. Thus the characterization of an action requires a comprehensive analysis of joint motion correlations on spatial and temporal domains. In this paper, we propose Joint-temporal Motion Graph Convolutional Networks (JT-MGCN) in which joint-temporal edges learn the correlations between different joints at different time. Experimental evaluation on large public data sets such as NTU rgb+d data set and kinetics-skeleton data set show outstanding action recognition performance.

Extracting Action Hierarchies from Action Labels and their Use in Deep Action Recognition

Konstadinos Bacharidis, Antonis Argyros

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Auto-TLDR; Exploiting the Information Content of Language Label Associations for Human Action Recognition

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Human activity recognition is a fundamental and challenging task in computer vision. Its solution can support multiple and diverse applications in areas including but not limited to smart homes, surveillance, daily living assistance, Human-Robot Collaboration (HRC), etc. In realistic conditions, the complexity of human activities ranges from simple coarse actions, such as siting or standing up, to more complex activities that consist of multiple actions with subtle variations in appearance and motion patterns. A large variety of existing datasets target specific action classes, with some of them being coarse and others being fine-grained. In all of them, a description of the action and its complexity is manifested in the action label sentence. As the action/activity complexity increases, so is the label sentence size and the amount of action-related semantic information contained in this description. In this paper, we propose an approach to exploit the information content of these action labels to formulate a coarse-to-fine action hierarchy based on linguistic label associations, and investigate the potential benefits and drawbacks. Moreover, in a series of quantitative and qualitative experiments, we show that the exploitation of this hierarchical organization of action classes in different levels of granularity improves the learning speed and overall performance of a range of baseline and mid-range deep architectures for human action recognition (HAR).

Developing Motion Code Embedding for Action Recognition in Videos

Maxat Alibayev, David Andrea Paulius, Yu Sun

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Auto-TLDR; Motion Embedding via Motion Codes for Action Recognition

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We propose a motion embedding strategy via the motion codes that is a vectorized representation of motions based on their salient mechanical attributes. We show that our motion codes can provide robust motion representation. We train a deep neural network model that learns to embed demonstration videos into motion codes. We integrate the extracted features from the motion embedding model into the current state-of-the-art action recognition model. The obtained model achieved higher accuracy than the baseline on a verb classification task from egocentric videos in EPIC-KITCHENS dataset.

ConvMath : A Convolutional Sequence Network for Mathematical Expression Recognition

Zuoyu Yan, Xiaode Zhang, Liangcai Gao, Ke Yuan, Zhi Tang

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Auto-TLDR; Convolutional Sequence Modeling for Mathematical Expressions Recognition

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Despite the recent advances in optical character recognition (OCR), mathematical expressions still face a great challenge to recognize due to their two-dimensional graphical layout. In this paper, we propose a convolutional sequence modeling network, ConvMath, which converts the mathematical expression description in an image into a LaTeX sequence in an end-to-end way. The network combines an image encoder for feature extraction and a convolutional decoder for sequence generation. Compared with other Long Short Term Memory(LSTM) based encoder-decoder models, ConvMath is entirely based on convolution, thus it is easy to perform parallel computation. Besides, the network adopts multi-layer attention mechanism in the decoder, which allows the model to align output symbols with source feature vectors automatically, and alleviates the problem of lacking coverage while training the model. The performance of ConvMath is evaluated on an open dataset named IM2LATEX-100K, including 103556 samples. The experimental results demonstrate that the proposed network achieves state-of-the-art accuracy and much better efficiency than previous methods.

A Prototype-Based Generalized Zero-Shot Learning Framework for Hand Gesture Recognition

Jinting Wu, Yujia Zhang, Xiao-Guang Zhao

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Auto-TLDR; Generalized Zero-Shot Learning for Hand Gesture Recognition

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Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first branch is a prototype-based detector that learns gesture representations and determines whether an input sample belongs to a seen or unseen category. The second branch is a zero-shot label predictor which takes the features of unseen classes as input and outputs predictions through a learned mapping mechanism between the feature and the semantic space. We further establish a hand gesture dataset that specifically targets this GZSL task, and comprehensive experiments on this dataset demonstrate the effectiveness of our proposed approach on recognizingQuestionnaire both seen and unseen gestures.

ActionSpotter: Deep Reinforcement Learning Framework for Temporal Action Spotting in Videos

Guillaume Vaudaux-Ruth, Adrien Chan-Hon-Tong, Catherine Achard

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Auto-TLDR; ActionSpotter: A Reinforcement Learning Algorithm for Action Spotting in Video

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Action spotting has recently been proposed as an alternative to action detection and key frame extraction. However, the current state-of-the-art method of action spotting requires an expensive ground truth composed of the search sequences employed by human annotators spotting actions - a critical limitation. In this article, we propose to use a reinforcement learning algorithm to perform efficient action spotting using only the temporal segments from the action detection annotations, thus opening an interesting solution for video understanding. Experiments performed on THUMOS14 and ActivityNet datasets show that the proposed method, named ActionSpotter, leads to good results and outperforms state-of-the-art detection outputs redrawn for this application. In particular, the spotting mean Average Precision on THUMOS14 is significantly improved from 59.7% to 65.6% while skipping 23% of video.

SAT-Net: Self-Attention and Temporal Fusion for Facial Action Unit Detection

Zhihua Li, Zheng Zhang, Lijun Yin

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Auto-TLDR; Temporal Fusion and Self-Attention Network for Facial Action Unit Detection

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Research on facial action unit detection has shown remarkable performances by using deep spatial learning models in recent years, however, it is far from reaching its full capacity in learning due to the lack of use of temporal information of AUs across time. Since the AU occurrence in one frame is highly likely related to previous frames in a temporal sequence, exploring temporal correlation of AUs across frames becomes a key motivation of this work. In this paper, we propose a novel temporal fusion and AU-supervised self-attention network (a so-called SAT-Net) to address the AU detection problem. First of all, we input the deep features of a sequence into a convolutional LSTM network and fuse the previous temporal information into the feature map of the last frame, and continue to learn the AU occurrence. Second, considering the AU detection problem is a multi-label classification problem that individual label depends only on certain facial areas, we propose a new self-learned attention mask by focusing the detection of each AU on parts of facial areas through the learning of individual attention mask for each AU, thus increasing the AU independence without the loss of any spatial relations. Our extensive experiments show that the proposed framework achieves better results of AU detection over the state-of-the-arts on two benchmark databases (BP4D and DISFA).

Not 3D Re-ID: Simple Single Stream 2D Convolution for Robust Video Re-Identification

Toby Breckon, Aishah Alsehaim

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Auto-TLDR; ResNet50-IBN for Video-based Person Re-Identification using Single Stream 2D Convolution Network

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Video-based person re-identification has received increasing attention recently, as it plays an important role within the surveillance video analysis. Video-based Re-ID is an expansion of earlier image-based re-identification methods by learning features from a video via multiple image frames for each person. Most contemporary video Re-ID methods utilise complex CNN-based network architectures using 3D convolution or multi-branch networks to extract spatial-temporal features from the video. By contrast, in this paper, we will illustrate superior performance from a simple single stream 2D convolution network leveraging the ResNet50-IBN architecture to extract frame-level features followed by temporal attention for clip level features. These clip level features can be generalised to extract video level features by averaging clip level features without any additional cost. Our model, uses best video Re-ID practice and transfer learning between datasets, outperforms existing state-of-the-art approaches on MARS, PRID2011 and iLIDSVID datasets with 89:62%, 97:75%, 97:33% rank-1 accuracy respectively and with 84:61% mAP for MARS, without reliance on complex and memory intensive 3D convolutions or multistream networks architectures as found in other contemporary work. Conversely, this work shows that global features extracted by the 2D convolution network are a sufficient representation for robust state of the art video Re-ID.

Vision-Based Multi-Modal Framework for Action Recognition

Djamila Romaissa Beddiar, Mourad Oussalah, Brahim Nini

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Auto-TLDR; Multi-modal Framework for Human Activity Recognition Using RGB, Depth and Skeleton Data

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Human activity recognition plays a central role in the development of intelligent systems for video surveillance, public security, health care and home monitoring, where detection and recognition of activities can improve the quality of life and security of humans. Typically, automated, intuitive and real-time systems are required to recognize human activities and identify accurately unusual behaviors in order to prevent dangerous situations. In this work, we explore the combination of three modalities (RGB, depth and skeleton data) to design a robust multi-modal framework for vision-based human activity recognition. Especially, spatial information, body shape/posture and temporal evolution of actions are highlighted using illustrative representations obtained from a combination of dynamic RGB images, dynamic depth images and skeleton data representations. Therefore, each video is represented with three images that summarize the ongoing action. Our framework takes advantage of transfer learning from pre trained models to extract significant features from these newly created images. Next, we fuse extracted features using Canonical Correlation Analysis and train a Long Short-Term Memory network to classify actions from visual descriptive images. Experimental results demonstrated the reliability of our feature-fusion framework that allows us to capture highly significant features and enables us to achieve the state-of-the-art performance on the public UTD-MHAD and NTU RGB+D datasets.

Modeling Long-Term Interactions to Enhance Action Recognition

Alejandro Cartas, Petia Radeva, Mariella Dimiccoli

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Auto-TLDR; A Hierarchical Long Short-Term Memory Network for Action Recognition in Egocentric Videos

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In this paper, we propose a new approach to understand actions in egocentric videos that exploit the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as input a primary region roughly corresponding to the user hands and a set of secondary regions potentially corresponding to the interacting objects and calculates the action score through a CNN formulation. This information is then fed to a Hierarchical Long Short-Term Memory Network (HLSTM) that captures temporal dependencies between actions within and across shots. Ablation studies thoroughly validate the proposed approach, showing in particular that both levels of the HLSTM architecture contribute to performance improvement. Furthermore, quantitative comparisons show that the proposed approach outperforms the state-of-the-art in terms of action recognition on standard benchmarks, without relying on motion information.

A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition

Qianhui Men, Edmond S. L. Ho, Shum Hubert P. H., Howard Leung

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Auto-TLDR; Two-Stream Recurrent Neural Network for Human-Human Interaction Recognition

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This paper addresses the problem of recognizing human-human interaction from skeletal sequences. Existing methods are mainly designed to classify single human action. Many of them simply stack the movement features of two characters to deal with human interaction, while neglecting the abundant relationships between characters. In this paper, we propose a novel two-stream recurrent neural network by adopting the geometric features from both single actions and interactions to describe the spatial correlations with different discriminative abilities. The first stream is constructed under pairwise joint distance (PJD) in a fully-connected mesh to categorize the interactions with explicit distance patterns. To better distinguish similar interactions, in the second stream, we combine PJD with the spatial features from individual joint positions using graph convolutions to detect the implicit correlations among joints, where the joint connections in the graph are adaptive for flexible correlations. After spatial modeling, each stream is fed to a bi-directional LSTM to encode two-way temporal properties. To take advantage of the diverse discriminative power of the two streams, we come up with a late fusion algorithm to combine their output predictions concerning information entropy. Experimental results show that the proposed framework achieves state-of-the-art performance on 3D and comparable performance on 2D interaction datasets. Moreover, the late fusion results demonstrate the effectiveness of improving the recognition accuracy compared with single streams.

TinyVIRAT: Low-Resolution Video Action Recognition

Ugur Demir, Yogesh Rawat, Mubarak Shah

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Auto-TLDR; TinyVIRAT: A Progressive Generative Approach for Action Recognition in Videos

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The existing research in action recognition is mostly focused on high-quality videos where the action is distinctly visible. In real-world surveillance environments, the actions in videos are captured at a wide range of resolutions. Most activities occur at a distance with a small resolution and recognizing such activities is a challenging problem. In this work, we focus on recognizing tiny actions in videos. We introduce a benchmark dataset, TinyVIRAT, which contains natural low-resolution activities. The actions in TinyVIRAT videos have multiple labels and they are extracted from surveillance videos which makes them realistic and more challenging. We propose a novel method for recognizing tiny actions in videos which utilizes a progressive generative approach to improve the quality of low-resolution actions. The proposed method also consists of a weakly trained attention mechanism which helps in focusing on the activity regions in the video. We perform extensive experiments to benchmark the proposed TinyVIRAT dataset and observe that the proposed method significantly improves the action recognition performance over baselines. We also evaluate the proposed approach on synthetically resized action recognition datasets and achieve state-of-the-art results when compared with existing methods. The dataset and code will be publicly available.

Relevance Detection in Cataract Surgery Videos by Spatio-Temporal Action Localization

Negin Ghamsarian, Mario Taschwer, Doris Putzgruber, Stephanie. Sarny, Klaus Schoeffmann

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Auto-TLDR; relevance-based retrieval in cataract surgery videos

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In cataract surgery, the operation is performed with the help of a microscope. Since the microscope enables watching real-time surgery by up to two people only, a major part of surgical training is conducted using the recorded videos. To optimize the training procedure with the video content, the surgeons require an automatic relevance detection approach. In addition to relevance-based retrieval, these results can be further used for skill assessment and irregularity detection in cataract surgery videos. In this paper, a three-module framework is proposed to detect and classify the relevant phase segments in cataract videos. Taking advantage of an idle frame recognition network, the video is divided into idle and action segments. To boost the performance in relevance detection Mask R-CNN is utilized to detect the cornea in each frame where the relevant surgical actions are conducted. The spatio-temporal localized segments containing higher-resolution information about the pupil texture and actions, and complementary temporal information from the same phase are fed into the relevance detection module. This module consists of four parallel recurrent CNNs being responsible to detect four relevant phases that have been defined with medical experts. The results will then be integrated to classify the action phases as irrelevant or one of four relevant phases. Experimental results reveal that the proposed approach outperforms static CNNs and different configurations of feature-based and end-to-end recurrent networks.

Two-Level Attention-Based Fusion Learning for RGB-D Face Recognition

Hardik Uppal, Alireza Sepas-Moghaddam, Michael Greenspan, Ali Etemad

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Auto-TLDR; Fused RGB-D Facial Recognition using Attention-Aware Feature Fusion

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With recent advances in RGB-D sensing technologies as well as improvements in machine learning and fusion techniques, RGB-D facial recognition has become an active area of research. A novel attention aware method is proposed to fuse two image modalities, RGB and depth, for enhanced RGB-D facial recognition. The proposed method first extracts features from both modalities using a convolutional feature extractor. These features are then fused using a two layer attention mechanism. The first layer focuses on the fused feature maps generated by the feature extractor, exploiting the relationship between feature maps using LSTM recurrent learning. The second layer focuses on the spatial features of those maps using convolution. The training database is preprocessed and augmented through a set of geometric transformations, and the learning process is further aided using transfer learning from a pure 2D RGB image training process. Comparative evaluations demonstrate that the proposed method outperforms other state-of-the-art approaches, including both traditional and deep neural network-based methods, on the challenging CurtinFaces and IIIT-D RGB-D benchmark databases, achieving classification accuracies over 98.2% and 99.3% respectively. The proposed attention mechanism is also compared with other attention mechanisms, demonstrating more accurate results.

Recursive Recognition of Offline Handwritten Mathematical Expressions

Marco Cotogni, Claudio Cusano, Antonino Nocera

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Auto-TLDR; Online Handwritten Mathematical Expression Recognition with Recurrent Neural Network

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In this paper we propose a method for Offline Handwritten Mathematical Expression recognition. The method is a fast and accurate thanks to its architecture, which include both a Convolutional Neural Network and a Recurrent Neural Network. The CNN extracts features from the image to recognize and its output is provided to the RNN which produces the mathematical expression encoded in the LaTeX language. To process both sequential and non-sequential mathematical expressions we also included a deconvolutional module which, in a recursive way, segments the image for additional analysis trough a recursive process. The results obtained show a very high accuracy obtained on a large handwritten data set of 9100 samples of handwritten expressions.

Text Synopsis Generation for Egocentric Videos

Aidean Sharghi, Niels Lobo, Mubarak Shah

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Auto-TLDR; Egocentric Video Summarization Using Multi-task Learning for End-to-End Learning

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Mass utilization of body-worn cameras has led to a huge corpus of available egocentric video. Existing video summarization algorithms can accelerate browsing such videos by selecting (visually) interesting shots from them. Nonetheless, since the system user still has to watch the summary videos, browsing large video databases remain a challenge. Hence, in this work, we propose to generate a textual synopsis, consisting of a few sentences describing the most important events in a long egocentric videos. Users can read the short text to gain insight about the video, and more importantly, efficiently search through the content of a large video database using text queries. Since egocentric videos are long and contain many activities and events, using video-to-text algorithms results in thousands of descriptions, many of which are incorrect. Therefore, we propose a multi-task learning scheme to simultaneously generate descriptions for video segments and summarize the resulting descriptions in an end-to-end fashion. We Input a set of video shots and the network generates a text description for each shot. Next, visual-language content matching unit that is trained with a weakly supervised objective, identifies the correct descriptions. Finally, the last component of our network, called purport network, evaluates the descriptions all together to select the ones containing crucial information. Out of thousands of descriptions generated for the video, a few informative sentences are returned to the user. We validate our framework on the challenging UT Egocentric video dataset, where each video is between 3 to 5 hours long, associated with over 3000 textual descriptions on average. The generated textual summaries, including only 5 percent (or less) of the generated descriptions, are compared to groundtruth summaries in text domain using well-established metrics in natural language processing.

ACCLVOS: Atrous Convolution with Spatial-Temporal ConvLSTM for Video Object Segmentation

Muzhou Xu, Shan Zong, Chunping Liu, Shengrong Gong, Zhaohui Wang, Yu Xia

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Auto-TLDR; Semi-supervised Video Object Segmentation using U-shape Convolution and ConvLSTM

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Semi-supervised video object segmentation aims at segmenting the target of interest throughout a video sequence when only the annotated mask of the first frame is given. A feasible method for segmentation is to capture the spatial-temporal coherence between frames. However, it may suffer from mask drift when the spatial-temporal coherence is unreliable. To relieve this problem, we propose an encoder-decoder-recurrent model for semi-supervised video object segmentation. The model adopts a U-shape architecture that combines atrous convolution and ConvLSTM to establish the coherence in both the spatial and temporal domains. Furthermore, the weight ratio for each block is also reconstructed to make the model more suitable for the VOS task. We evaluate our method on two benchmarks, DAVIS-2017 and Youtube-VOS, where state-of-the-art segmentation accuracy with a real-time inference speed of 21.3 frames per second on a Tesla P100 is obtained.

Learning Group Activities from Skeletons without Individual Action Labels

Fabio Zappardino, Tiberio Uricchio, Lorenzo Seidenari, Alberto Del Bimbo

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Auto-TLDR; Lean Pose Only for Group Activity Recognition

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To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained individual action annotations at the actor level. In this paper we show that using only skeletal data we can train a state-of-the art end-to-end system using only group activity labels at the sequence level. Our experiments show that models trained without individual action supervision perform poorly. On the other hand we show that pseudo-labels can be computed from any pre-trained feature extractor with comparable final performance. Finally our carefully designed lean pose only architecture shows highly competitive results versus more complex multimodal approaches even in the self-supervised variant.