Median-Shape Representation Learning for Category-Level Object Pose Estimation in Cluttered Environments

Hiroki Tatemichi, Yasutomo Kawanishi, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase, Ayako Amma

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Auto-TLDR; An Occlusion-Robust Pose Estimation Method from a Depth Image

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In this paper, we propose an occlusion-robust pose estimation method of an unknown object instance in an object category from a depth image. In a cluttered environment, objects are often occluded mutually. For estimating the pose of an object in such a situation, a method that de-occludes the unobservable area of the object would be effective. However, there are two difficulties; occlusion causes offset between the actual object center and the center of its observable area, and different instances in a category may have different shapes. To cope with these difficulties, we propose a two-stage Encoder-Decoder model to extract features with objects whose centers are aligned to the image center. In the model, we also propose the Median-shape Reconstructor as the second stage to absorb shape variations in a category. By evaluating the method with both a large-scale virtual dataset and a real dataset, we confirmed the proposed method achieves good performance on pose estimation of an occluded object from a depth image.

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Ω-GAN: Object Manifold Embedding GAN for Image Generation by Disentangling Parameters into Pose and Shape Manifolds

Yasutomo Kawanishi, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase

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Auto-TLDR; Object Manifold Embedding GAN with Parametric Sampling and Object Identity Loss

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In this paper, we propose Object Manifold Embedding GAN (Ω-GAN) to generate images of variously shaped and arbitrarily posed objects from a noise variable sampled from a distribution defined over the pose and the shape manifolds in a vector space. We introduce Parametric Manifold Sampling to sample noise variables from a distribution over the pose manifold to conditionally generate object images in arbitrary poses by tuning the pose parameter. We also introduce Object Identity Loss for clearly disentangling the pose and shape parameters, which allows us to maintain the shape of the object instance when only the pose parameter is changed. Through evaluation, we confirmed that the proposed Ω-GAN could generate variously shaped object images in arbitrary poses by changing the pose and shape parameters independently. We also introduce an application of the proposed method for object pose estimation, through which we confirmed that the object poses in the generated images are accurate.

6D Pose Estimation with Correlation Fusion

Yi Cheng, Hongyuan Zhu, Ying Sun, Cihan Acar, Wei Jing, Yan Wu, Liyuan Li, Cheston Tan, Joo-Hwee Lim

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Auto-TLDR; Intra- and Inter-modality Fusion for 6D Object Pose Estimation with Attention Mechanism

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6D object pose estimation is widely applied in robotic tasks such as grasping and manipulation. Prior methods using RGB-only images are vulnerable to heavy occlusion and poor illumination, so it is important to complement them with depth information. However, existing methods using RGB-D data cannot adequately exploit consistent and complementary information between RGB and depth modalities. In this paper, we present a novel method to effectively consider the correlation within and across both modalities with attention mechanism to learn discriminative and compact multi-modal features. Then, effective fusion strategies for intra- and inter-correlation modules are explored to ensure efficient information flow between RGB and depth. To our best knowledge, this is the first work to explore effective intra- and inter-modality fusion in 6D pose estimation. The experimental results show that our method can achieve the state-of-the-art performance on LineMOD and YCBVideo dataset. We also demonstrate that the proposed method can benefit a real-world robot grasping task by providing accurate object pose estimation.

MixedFusion: 6D Object Pose Estimation from Decoupled RGB-Depth Features

Hangtao Feng, Lu Zhang, Xu Yang, Zhiyong Liu

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Auto-TLDR; MixedFusion: Combining Color and Point Clouds for 6D Pose Estimation

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Estimating the 6D pose of objects is an important process for intelligent systems to achieve interaction with the real-world. As the RGB-D sensors become more accessible, the fusion-based methods have prevailed, since the point clouds provide complementary geometric information with RGB values. However, Due to the difference in feature space between color image and depth image, the network structures that directly perform point-to-point matching fusion do not effectively fuse the features of the two. In this paper, we propose a simple but effective approach, named MixedFusion. Different from the prior works, we argue that the spatial correspondence of color and point clouds could be decoupled and reconnected, thus enabling a more flexible fusion scheme. By performing the proposed method, more informative points can be mixed and fused with rich color features. Extensive experiments are conducted on the challenging LineMod and YCB-Video datasets, show that our method significantly boosts the performance without introducing extra overheads. Furthermore, when the minimum tolerance of metric narrows, the proposed approach performs better for the high-precision demands.

RefiNet: 3D Human Pose Refinement with Depth Maps

Andrea D'Eusanio, Stefano Pini, Guido Borghi, Roberto Vezzani, Rita Cucchiara

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Auto-TLDR; RefiNet: A Multi-stage Framework for 3D Human Pose Estimation

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Human Pose Estimation is a fundamental task for many applications in the Computer Vision community and it has been widely investigated in the 2D domain, i.e. intensity images. Therefore, most of the available methods for this task are mainly based on 2D Convolutional Neural Networks and huge manually-annotated RGB datasets, achieving stunning results. In this paper, we propose RefiNet, a multi-stage framework that regresses an extremely-precise 3D human pose estimation from a given 2D pose and a depth map. The framework consists of three different modules, each one specialized in a particular refinement and data representation, i.e. depth patches, 3D skeleton and point clouds. Moreover, we collect a new dataset, namely Baracca, acquired with RGB, depth and thermal cameras and specifically created for the automotive context. Experimental results confirm the quality of the refinement procedure that largely improves the human pose estimations of off-the-shelf 2D methods.

Hybrid Approach for 3D Head Reconstruction: Using Neural Networks and Visual Geometry

Oussema Bouafif, Bogdan Khomutenko, Mohammed Daoudi

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Auto-TLDR; Recovering 3D Head Geometry from a Single Image using Deep Learning and Geometric Techniques

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Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s) using a hybrid approach based on deep learning and geometric techniques. We propose an encoder-decoder network based on the U-net architecture and trained on synthetic data only. It predicts both pixel-wise normal vectors and landmarks maps from a single input photo. Landmarks are used for the pose computation and the initialization of the optimization problem, which, in turn, reconstructs the 3D head geometry by using a parametric morphable model and normal vector fields. State-of-the-art results are achieved through qualitative and quantitative evaluation tests on both single and multi-view settings. Despite the fact that the model was trained only on synthetic data, it successfully recovers 3D geometry and precise poses for real-world images.

LFIR2Pose: Pose Estimation from an Extremely Low-Resolution FIR Image Sequence

Saki Iwata, Yasutomo Kawanishi, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase, Tomoyoshi Aizawa

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Auto-TLDR; LFIR2Pose: Human Pose Estimation from a Low-Resolution Far-InfraRed Image Sequence

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In this paper, we propose a method for human pose estimation from a Low-resolution Far-InfraRed (LFIR) image sequence captured by a 16 × 16 FIR sensor array. Human body estimation from such a single LFIR image is a hard task. For training the estimation model, annotation of the human pose to the images is also a difficult task for human. Thus, we propose the LFIR2Pose model which accepts a sequence of LFIR images and outputs the human pose of the last frame, and also propose an automatic annotation system for the model training. Additionally, considering that the scale of human body motion is largely different among body parts, we also propose a loss function focusing on the difference. Through an experiment, we evaluated the human pose estimation accuracy using an original data set, and confirmed that human pose can be estimated accurately from an LFIR image sequence.

HPERL: 3D Human Pose Estimastion from RGB and LiDAR

Michael Fürst, Shriya T.P. Gupta, René Schuster, Oliver Wasenmüler, Didier Stricker

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Auto-TLDR; 3D Human Pose Estimation Using RGB and LiDAR Using Weakly-Supervised Approach

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In-the-wild human pose estimation has a huge potential for various fields, ranging from animation and action recognition to intention recognition and prediction for autonomous driving. The current state-of-the-art is focused only on RGB and RGB-D approaches for predicting the 3D human pose. However, not using precise LiDAR depth information limits the performance and leads to very inaccurate absolute pose estimation. With LiDAR sensors becoming more affordable and common on robots and autonomous vehicle setups, we propose an end-to-end architecture using RGB and LiDAR to predict the absolute 3D human pose with unprecedented precision. Additionally, we introduce a weakly-supervised approach to generate 3D predictions using 2D pose annotations from PedX. This allows for many new opportunities in the field of 3D human pose estimation.

Self-Supervised Detection and Pose Estimation of Logistical Objects in 3D Sensor Data

Nikolas Müller, Jonas Stenzel, Jian-Jia Chen

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Auto-TLDR; A self-supervised and fully automated deep learning approach for object pose estimation using simulated 3D data

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Localization of objects in cluttered scenes with machine learning methods is a fairly young research area. Despite the high potential of object localization for full process automation in Industry 4.0 and logistical environments, 3D data sets for such applications to train machine learning models are not openly available and less publications have been made on that topic. To the authors knowledge, this is the first publication that describes a self-supervised and fully automated deep learning approach for object pose estimation using simulated 3D data. The solution covers the simulated generation of training data, the detection of objects in point clouds using a fully convolutional feedforward network and the computation of the pose for each detected object instance.

Exploring Severe Occlusion: Multi-Person 3D Pose Estimation with Gated Convolution

Renshu Gu, Gaoang Wang, Jenq-Neng Hwang

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Auto-TLDR; 3D Human Pose Estimation for Multi-Human Videos with Occlusion

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3D human pose estimation (HPE) is crucial in human behavior analysis, augmented reality/virtual reality (AR/VR) applications, and self-driving industry. Videos that contain multiple potentially occluded people captured from freely moving monocular cameras are very common in real-world scenarios, while 3D HPE for such scenarios is quite challenging, partially because there is a lack of such data with accurate 3D ground truth labels in existing datasets. In this paper, we propose a temporal regression network with a gated convolution module to transform 2D joints to 3D and recover the missing occluded joints in the meantime. A simple yet effective localization approach is further conducted to transform the normalized pose to the global trajectory. To verify the effectiveness of our approach, we also collect a new moving camera multi-human (MMHuman) dataset that includes multiple people with heavy occlusion captured by moving cameras. The 3D ground truth joints are provided by accurate motion capture (MoCap) system. From the experiments on static-camera based Human3.6M data and our own collected moving-camera based data, we show that our proposed method outperforms most state-of-the-art 2D-to-3D pose estimation methods, especially for the scenarios with heavy occlusions.

Deep Photo Relighting by Integrating Both 2D and 3D Lighting Information

Takashi Machida, Satoru Nakanishi

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Auto-TLDR; DPR: Deep Photorelighting for Image Detection/Classification and Data Augmentation

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In this paper, we propose a novel framework called ``deep photorelighting'' (DPR) that can transform the lighting condition of an image for a virtual test of image detection/classification algorithm, city environment design, and data augmentation for machine learning. Our framework employs the deep neural network (DNN) approach based on U-Net. Specifically, DPR has two keypoints for transforming one lighting condition to another one by DNN. One is that we can support all factors that affect the lighting conditions (e.g., viewpoint, object materials/geometry, light position) by using 2D and 3D information such as omnidirectional image, omnidirectional depth image, and region segmentation image. The other keypoint is that we can reproduce indirect influences from outside the frame such as shadow by grasping the whole lighting environment with omnidirectional image/depth. As a result, DPR can generate relighting image without fatal artifacts such an unnatural shading/shadows of objects. In experiments, we confirmed that a generated image is well reproduced compared with the ground truth image. We also confirmed that shadows, which occur inside and outside the frame through obstacles, are properly added/deleted in the generated image compared with the ground truth image.

Benchmarking Cameras for OpenVSLAM Indoors

Kevin Chappellet, Guillaume Caron, Fumio Kanehiro, Ken Sakurada, Abderrahmane Kheddar

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Auto-TLDR; OpenVSLAM: Benchmarking Camera Types for Visual Simultaneous Localization and Mapping

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In this paper we benchmark different types of cameras and evaluate their performance in terms of reliable localization reliability and precision in Visual Simultaneous Localization and Mapping (vSLAM). Such benchmarking is merely found for visual odometry, but never for vSLAM. Existing studies usually compare several algorithms for a given camera. %This work is the first to handle the dual of the latter, i.e. comparing several cameras for a given SLAM algorithm. The evaluation methodology we propose is applied to the recent OpenVSLAM framework. The latter is versatile enough to natively deal with perspective, fisheye, 360 cameras in a monocular or stereoscopic setup, an in RGB or RGB-D modalities. Results in various sequences containing light variation and scenery modifications in the scene assess quantitatively the maximum localization rate for 360 vision. In the contrary, RGB-D vision shows the lowest localization rate, but highest precision when localization is possible. Stereo-fisheye trades-off with localization rates and precision between 360 vision and RGB-D vision. The dataset with ground truth will be made available in open access to allow evaluating other/future vSLAM algorithms with respect to these camera types.

PEAN: 3D Hand Pose Estimation Adversarial Network

Linhui Sun, Yifan Zhang, Jing Lu, Jian Cheng, Hanqing Lu

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Auto-TLDR; PEAN: 3D Hand Pose Estimation with Adversarial Learning Framework

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Despite recent emerging research attention, 3D hand pose estimation still suffers from the problems of predicting inaccurate or invalid poses which conflict with physical and kinematic constraints. To address these problems, we propose a novel 3D hand pose estimation adversarial network (PEAN) which can implicitly utilize such constraints to regularize the prediction in an adversarial learning framework. PEAN contains two parts: a 3D hierarchical estimation network (3DHNet) to predict hand pose, which decouples the task into multiple subtasks with a hierarchical structure; a pose discrimination network (PDNet) to judge the reasonableness of the estimated 3D hand pose, which back-propagates the constraints to the estimation network. During the adversarial learning process, PDNet is expected to distinguish the estimated 3D hand pose and the ground truth, while 3DHNet is expected to estimate more valid pose to confuse PDNet. In this way, 3DHNet is capable of generating 3D poses with accurate positions and adaptively adjusting the invalid poses without additional prior knowledge. Experiments show that the proposed 3DHNet does a good job in predicting hand poses, and introducing PDNet to 3DHNet does further improve the accuracy and reasonableness of the predicted results. As a result, the proposed PEAN achieves the state-of-the-art performance on three public hand pose estimation datasets.

Yolo+FPN: 2D and 3D Fused Object Detection with an RGB-D Camera

Ya Wang

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Auto-TLDR; Yolo+FPN: Combining 2D and 3D Object Detection for Real-Time Object Detection

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In this paper we propose a new deep neural network system, called Yolo+FPN, which fuses both 2D and 3D object detection algorithms to achieve better real-time object detection results and faster inference speed, to be used on real robots. Finding an optimized fusion strategy to efficiently combine 3D object detection with 2D detection information is useful and challenging for both indoor and outdoor robots. In order to satisfy real-time requirements, a trade-off between accuracy and efficiency is needed. We not only have improved training and test accuracies and lower mean losses on the KITTI object detection benchmark, but also achieve better average precision on 3D detection of all classes in three levels of difficulty. Also, we implemented Yolo+FPN system using an RGB-D camera, and compared the speed of 2D and 3D object detection using different GPUs. For the real implementation of both indoor and outdoor scenes, we focus on person detection, which is the most challenging and important among the three classes.

Cross-Regional Attention Network for Point Cloud Completion

Hang Wu, Yubin Miao

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Auto-TLDR; Learning-based Point Cloud Repair with Graph Convolution

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Point clouds obtained from real word scanning are always incomplete and ununiformly distributed, which would cause structural losses in 3D shape representations. Therefore, a learning-based method is introduced in this paper to repair partial point clouds and restore the complete shapes of target objects. First, we design an encoder that takes both local features and global features into consideration. Second, we establish a graph to connect the local features together, and then implement graph convolution with multi-head attention on it. The graph enables each local feature vector to search across the regions and selectively absorb other local features based on the its own features and global features. Third, we design a coarse decoder to collect cross-region features from the graph and generate coarse point clouds with low resolution, and a folding-based decoder to generate fine point clouds with high resolution. Our network is trained on six categories of objects in the ModelNet dataset, and its performance is compared with several existing methods, the results show that our network is able to generate dense complete point cloud with the highest accuracy.

Weight Estimation from an RGB-D Camera in Top-View Configuration

Marco Mameli, Marina Paolanti, Nicola Conci, Filippo Tessaro, Emanuele Frontoni, Primo Zingaretti

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Auto-TLDR; Top-View Weight Estimation using Deep Neural Networks

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The development of so-called soft-biometrics aims at providing information related to the physical and behavioural characteristics of a person. This paper focuses on bodyweight estimation based on the observation from a top-view RGB-D camera. In fact, the capability to estimate the weight of a person can be of help in many different applications, from health-related scenarios to business intelligence and retail analytics. To deal with this issue, a TVWE (Top-View Weight Estimation) framework is proposed with the aim of predicting the weight. The approach relies on the adoption of Deep Neural Networks (DNNs) that have been trained on depth data. Each network has also been modified in its top section to replace classification with prediction inference. The performance of five state-of-art DNNs has been compared, namely VGG16, ResNet, Inception, DenseNet and Efficient-Net. In addition, a convolutional auto-encoder has also been included for completeness. Considering the limited literature in this domain, the TVWE framework has been evaluated on a new publicly available dataset: “VRAI Weight estimation Dataset”, which also collects, for each subject, labels related to weight, gender, and height. The experimental results have demonstrated that the proposed methods are suitable for this task, bringing different and significant insights for the application of the solution in different domains.

Orthographic Projection Linear Regression for Single Image 3D Human Pose Estimation

Yahui Zhang, Shaodi You, Theo Gevers

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Auto-TLDR; A Deep Neural Network for 3D Human Pose Estimation from a Single 2D Image in the Wild

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3D human pose estimation from a single 2D image in the wild is an important computer vision task but yet extremely challenging. Unlike images taken from indoor and well constrained environments, 2D outdoor images in the wild are extremely complex because of varying imaging conditions. Furthermore, 2D images usually do not have corresponding 3D pose ground truth making a supervised approach ill constrained. Therefore, in this paper, we propose to associate the 3D human pose, the 2D human pose projection and the 2D image appearance through a new orthographic projection based linear regression module. Unlike existing reprojection based approaches, our orthographic projection and regression do not suffer from small angle problems, which usually lead to overfitting in the depth dimension. Hence, we propose a deep neural network which adopts the 2D pose, 3D pose regression and orthographic projection linear regression module. The proposed method shows state-of-the art performance on the Human3.6M dataset and generalizes well to in-the-wild images.

IPT: A Dataset for Identity Preserved Tracking in Closed Domains

Thomas Heitzinger, Martin Kampel

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Auto-TLDR; Identity Preserved Tracking Using Depth Data for Privacy and Privacy

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We present a public dataset for Identity Preserved Tracking (IPT) consisting of sequences of depth data recorded using an Orbbec Astra depth sensor. The dataset features sequences in ten different locations with a high amount of background variation and is designed to be applicable to a wide range of tasks. Its labeling is versatile, allowing for tracking in either 3d space or image coordinates. Next to frame-by-frame 3d and inferred bounding box labeling we provide supplementary annotation of camera poses and room layouts, split in multiple semantically distinct categories. Intended use-cases are applications where both a high level understanding of scene understanding and privacy are central points of consideration, such as active and assisted living (AAL), security and industrial safety. Compared to similar public datasets IPT distinguishes itself with its sequential data format, 3d instance labeling and room layout annotation. We present baseline object detection results in image coordinates using a YOLOv3 network architecture and implement a background model suitable for online tracking applications to increase detection accuracy. Additionally we propose a novel volumetric non-maximum suppression (V-NMS) approach, taking advantage of known room geometry. Last we provide baseline person tracking results utilizing Multiple Object Tracking Challenge (MOTChallenge) evaluation metrics of the CVPR19 benchmark.

Learning to Implicitly Represent 3D Human Body from Multi-Scale Features and Multi-View Images

Zhongguo Li, Magnus Oskarsson, Anders Heyden

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Auto-TLDR; Reconstruction of 3D human bodies from multi-view images using multi-stage end-to-end neural networks

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Reconstruction of 3D human bodies, from images, faces many challenges, due to it generally being an ill-posed problem. In this paper we present a method to reconstruct 3D human bodies from multi-view images, through learning an implicit function to represent 3D shape, based on multi-scale features extracted by multi-stage end-to-end neural networks. Our model consists of several end-to-end hourglass networks for extracting multi-scale features from multi-view images, and a fully connected network for implicit function classification from these features. Given a 3D point, it is projected to multi-view images and these images are fed into our model to extract multi-scale features. The scales of features extracted by the hourglass networks decrease with the depth of our model, which represents the information from local to global scale. Then, the multi-scale features as well as the depth of the 3D point are combined to a new feature vector and the fully connected network classifies the feature vector, in order to predict if the point lies inside or outside of the 3D mesh. The advantage of our method is that we use both local and global features in the fully connected network and represent the 3D mesh by an implicit function, which is more memory-efficient. Experiments on public datasets demonstrate that our method surpasses previous approaches in terms of the accuracy of 3D reconstruction of human bodies from images.

Light3DPose: Real-Time Multi-Person 3D Pose Estimation from Multiple Views

Alessio Elmi, Davide Mazzini, Pietro Tortella

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Auto-TLDR; 3D Pose Estimation of Multiple People from a Few calibrated Camera Views using Deep Learning

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We present an approach to perform 3D pose estimation of multiple people from a few calibrated camera views. Our architecture, leveraging the recently proposed unprojection layer, aggregates feature-maps from a 2D pose estimator backbone into a comprehensive representation of the 3D scene. Such intermediate representation is then elaborated by a fully-convolutional volumetric network and a decoding stage to extract 3D skeletons with sub-voxel accuracy. Our method achieves state of the art MPJPE on the CMU Panoptic dataset using a few unseen views and obtains competitive results even with a single input view. We also assess the transfer learning capabilities of the model by testing it against the publicly available Shelf dataset obtaining good performance metrics. The proposed method is inherently efficient: as a pure bottom-up approach, it is computationally independent of the number of people in the scene. Furthermore, even though the computational burden of the 2D part scales linearly with the number of input views, the overall architecture is able to exploit a very lightweight 2D backbone which is orders of magnitude faster than the volumetric counterpart, resulting in fast inference time. The system can run at 6 FPS, processing up to 10 camera views on a single 1080Ti GPU.

Two-Level Attention-Based Fusion Learning for RGB-D Face Recognition

Hardik Uppal, Alireza Sepas-Moghaddam, Michael Greenspan, Ali Etemad

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Auto-TLDR; Fused RGB-D Facial Recognition using Attention-Aware Feature Fusion

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With recent advances in RGB-D sensing technologies as well as improvements in machine learning and fusion techniques, RGB-D facial recognition has become an active area of research. A novel attention aware method is proposed to fuse two image modalities, RGB and depth, for enhanced RGB-D facial recognition. The proposed method first extracts features from both modalities using a convolutional feature extractor. These features are then fused using a two layer attention mechanism. The first layer focuses on the fused feature maps generated by the feature extractor, exploiting the relationship between feature maps using LSTM recurrent learning. The second layer focuses on the spatial features of those maps using convolution. The training database is preprocessed and augmented through a set of geometric transformations, and the learning process is further aided using transfer learning from a pure 2D RGB image training process. Comparative evaluations demonstrate that the proposed method outperforms other state-of-the-art approaches, including both traditional and deep neural network-based methods, on the challenging CurtinFaces and IIIT-D RGB-D benchmark databases, achieving classification accuracies over 98.2% and 99.3% respectively. The proposed attention mechanism is also compared with other attention mechanisms, demonstrating more accurate results.

Vision-Based Multi-Modal Framework for Action Recognition

Djamila Romaissa Beddiar, Mourad Oussalah, Brahim Nini

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Auto-TLDR; Multi-modal Framework for Human Activity Recognition Using RGB, Depth and Skeleton Data

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Human activity recognition plays a central role in the development of intelligent systems for video surveillance, public security, health care and home monitoring, where detection and recognition of activities can improve the quality of life and security of humans. Typically, automated, intuitive and real-time systems are required to recognize human activities and identify accurately unusual behaviors in order to prevent dangerous situations. In this work, we explore the combination of three modalities (RGB, depth and skeleton data) to design a robust multi-modal framework for vision-based human activity recognition. Especially, spatial information, body shape/posture and temporal evolution of actions are highlighted using illustrative representations obtained from a combination of dynamic RGB images, dynamic depth images and skeleton data representations. Therefore, each video is represented with three images that summarize the ongoing action. Our framework takes advantage of transfer learning from pre trained models to extract significant features from these newly created images. Next, we fuse extracted features using Canonical Correlation Analysis and train a Long Short-Term Memory network to classify actions from visual descriptive images. Experimental results demonstrated the reliability of our feature-fusion framework that allows us to capture highly significant features and enables us to achieve the state-of-the-art performance on the public UTD-MHAD and NTU RGB+D datasets.

Partially Supervised Multi-Task Network for Single-View Dietary Assessment

Ya Lu, Thomai Stathopoulou, Stavroula Mougiakakou

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Auto-TLDR; Food Volume Estimation from a Single Food Image via Geometric Understanding and Semantic Prediction

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Food volume estimation is an essential step in the pipeline of dietary assessment and demands the precise depth estimation of the food surface and table plane. Existing methods based on computer vision require either multi-image input or additional depth maps, reducing convenience of implementation and practical significance. Despite the recent advances in unsupervised depth estimation from a single image, the achieved performance in the case of large texture-less areas needs to be improved. In this paper, we propose a network architecture that jointly performs geometric understanding (i.e., depth prediction and 3D plane estimation) and semantic prediction on a single food image, enabling a robust and accurate food volume estimation regardless of the texture characteristics of the target plane. For the training of the network, only monocular videos with semantic ground truth are required, while the depth map and 3D plane ground truth are no longer needed. Experimental results on two separate food image databases demonstrate that our method performs robustly on texture-less scenarios and is superior to unsupervised networks and structure from motion based approaches, while it achieves comparable performance to fully-supervised methods.

Object-Oriented Map Exploration and Construction Based on Auxiliary Task Aided DRL

Junzhe Xu, Jianhua Zhang, Shengyong Chen, Honghai Liu

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Auto-TLDR; Auxiliary Task Aided Deep Reinforcement Learning for Environment Exploration by Autonomous Robots

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Environment exploration by autonomous robots through deep reinforcement learning (DRL) based methods has attracted more and more attention. However, existing methods usually focus on robot navigation to single or multiple fixed goals, while ignoring the perception and construction of external environments. In this paper, we propose a novel environment exploration task based on DRL, which requires a robot fast and completely perceives all objects of interest, and reconstructs their poses in a global environment map, as much as the robot can do. To this end, we design an auxiliary task aided DRL model, which is integrated with the auxiliary object detection and 6-DoF pose estimation components. The outcome of auxiliary tasks can improve the learning speed and robustness of DRL, as well as the accuracy of object pose estimation. Comprehensive experimental results on the indoor simulation platform AI2-THOR have shown the effectiveness and robustness of our method.

HP2IFS: Head Pose Estimation Exploiting Partitioned Iterated Function Systems

Carmen Bisogni, Michele Nappi, Chiara Pero, Stefano Ricciardi

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Auto-TLDR; PIFS based head pose estimation using fractal coding theory and Partitioned Iterated Function Systems

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Estimating the actual head orientation from 2D images, with regard to its three degrees of freedom, is a well known problem that is highly significant for a large number of applications involving head pose knowledge. Consequently, this topic has been tackled by a plethora of methods and algorithms the most part of which exploits neural networks. Machine learning methods, indeed, achieve accurate head rotation values yet require an adequate training stage and, to that aim, a relevant number of positive and negative examples. In this paper we take a different approach to this topic by using fractal coding theory and particularly Partitioned Iterated Function Systems to extract the fractal code from the input head image and to compare this representation to the fractal code of a reference model through Hamming distance. According to experiments conducted on both the BIWI and the AFLW2000 databases, the proposed PIFS based head pose estimation method provides accurate yaw/pitch/roll angular values, with a performance approaching that of state of the art of machine-learning based algorithms and exceeding most of non-training based approaches.

Rotational Adjoint Methods for Learning-Free 3D Human Pose Estimation from IMU Data

Caterina Emilia Agelide Buizza, Yiannis Demiris

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Auto-TLDR; Learning-free 3D Human Pose Estimation from Inertial Measurement Unit Data

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We present a new framework for learning-free 3D human pose estimation from Inertial Measurement Unit (IMU) data. The proposed method does not rely on a full motion sequence to calculate a pose for any particular time point and thus can operate in real-time. A cost function based only on joint rotations is used, removing the need for frequent transformations between rotations and 3D Cartesian coordinates. A Jacobian that preserves skeleton structure is derived using Adjoint methods from Variational Data Assimilation. To facilitate further research in IMU-based Motion Capture, we provide a dataset that combines RGB and depth images from an Intel RealSense camera, marker-based motion capture from an Optitrack system and Xsens IMU data. We have evaluated our method on both our dataset and the Total Capture dataset, showing an average error across 24 joints of 0.45 and 0.48 radians respectively.

Enhancing Deep Semantic Segmentation of RGB-D Data with Entangled Forests

Matteo Terreran, Elia Bonetto, Stefano Ghidoni

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Auto-TLDR; FuseNet: A Lighter Deep Learning Model for Semantic Segmentation

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Semantic segmentation is a problem which is getting more and more attention in the computer vision community. Nowadays, deep learning methods represent the state of the art to solve this problem, and the trend is to use deeper networks to get higher performance. The drawback with such models is a higher computational cost, which makes it difficult to integrate them on mobile robot platforms. In this work we want to explore how to obtain lighter deep learning models without compromising performance. To do so we will consider the features used in the Entangled Random Forest algorithm and we will study the best strategies to integrate these within FuseNet deep network. Such new features allow us to shrink the network size without loosing performance, obtaining hence a lighter model which achieves state-of-the-art performance on the semantic segmentation task and represents an interesting alternative for mobile robotics applications, where computational power and energy are limited.

5D Light Field Synthesis from a Monocular Video

Kyuho Bae, Andre Ivan, Hajime Nagahara, In Kyu Park

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Auto-TLDR; Synthesis of Light Field Video from Monocular Video using Deep Learning

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Commercially available light field cameras have difficulty in capturing 5D (4D + time) light field videos. They can only capture still light filed images or are excessively expensive for normal users to capture the light field video. To tackle this problem, we propose a deep learning-based method for synthesizing a light field video from a monocular video. We propose a new synthetic light field video dataset that renders photorealistic scenes using Unreal Engine because no light field video dataset is available. The proposed deep learning framework synthesizes the light field video with a full set (9x9) of sub-aperture images from a normal monocular video. The proposed network consists of three sub-networks, namely, feature extraction, 5D light field video synthesis, and temporal consistency refinement. Experimental results show that our model can successfully synthesize the light field video for synthetic and real scenes and outperforms the previous frame-by-frame method quantitatively and qualitatively.

Incorporating Depth Information into Few-Shot Semantic Segmentation

Yifei Zhang, Desire Sidibe, Olivier Morel, Fabrice Meriaudeau

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Auto-TLDR; RDNet: A Deep Neural Network for Few-shot Segmentation Using Depth Information

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Few-shot segmentation presents a significant challenge for semantic scene understanding under limited supervision. Namely, this task targets at generalizing the segmentation ability of the model to new categories given a few samples. In order to obtain complete scene information, we extend the RGB-centric methods to take advantage of complementary depth information. In this paper, we propose a two-stream deep neural network based on metric learning. Our method, known as RDNet, learns class-specific prototype representations within RGB and depth embedding spaces, respectively. The learned prototypes provide effective semantic guidance on the corresponding RGB and depth query image, leading to more accurate performance. Moreover, we build a novel outdoor scene dataset, known as Cityscapes-3i, using labeled RGB images and depth images from the Cityscapes dataset. We also perform ablation studies to explore the effective use of depth information in few-shot segmentation tasks. Experiments on Cityscapes-3i show that our method achieves promising results with visual and complementary geometric cues from only a few labeled examples.

Towards Efficient 3D Point Cloud Scene Completion Via Novel Depth View Synthesis

Haiyan Wang, Liang Yang, Xuejian Rong, Ying-Li Tian

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Auto-TLDR; 3D Point Cloud Completion with Depth View Synthesis and Depth View synthesis

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3D point cloud completion has been a long-standing challenge at scale, and corresponding per-point supervised training strategies suffered from the cumbersome annotations. 2D supervision has recently emerged as a promising alternative for 3D tasks, but specific approaches for 3D point cloud completion still remain to be explored. To overcome these limitations, we propose an end-to-end method that directly lifts a single depth map to a completed point cloud. With one depth map as input, a multi-way novel depth view synthesis network (NDVNet) is designed to infer coarsely completed depth maps under various viewpoints. Meanwhile, a geometric depth perspective rendering module is introduced to utilize the raw input depth map to generate a re-projected depth map for each view. Therefore, the two parallelly generated depth maps for each view are further concatenated and refined by a depth completion network (DCNet). The final completed point cloud is fused from all refined depth views. Experimental results demonstrate the effectiveness of our proposed approach composed of aforementioned components, to produce high-quality state-of-the-art results on the popular SUNCG benchmark.

Occlusion-Tolerant and Personalized 3D Human Pose Estimation in RGB Images

Ammar Qammaz, Antonis Argyros

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Auto-TLDR; Real-Time 3D Human Pose Estimation in BVH using Inverse Kinematics Solver and Neural Networks

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We introduce a real-time method that estimates the 3D human pose directly in the popular BVH format, given estimations of the 2D body joints in RGB images. Our contributions include: (a) A novel and compact 2D pose representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the H3.6M dataset compared to the baseline MocapNET method while maintaining real-time performance (70 fps in CPU-only execution).

Effective Deployment of CNNs for 3DoF Pose Estimation and Grasping in Industrial Settings

Daniele De Gregorio, Riccardo Zanella, Gianluca Palli, Luigi Di Stefano

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Auto-TLDR; Automated Deep Learning for Robotic Grasping Applications

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In this paper we investigate how to effectively deploy deep learning in practical industrial settings, such as robotic grasping applications. When a deep-learning based solution is proposed, usually lacks of any simple method to generate the training data. In the industrial field, where automation is the main goal, not bridging this gap is one of the main reasons why deep learning is not as widespread as it is in the academic world. For this reason, in this work we developed a system composed by a 3-DoF Pose Estimator based on Convolutional Neural Networks (CNNs) and an effective procedure to gather massive amounts of training images in the field with minimal human intervention. By automating the labeling stage, we also obtain very robust systems suitable for production-level usage. An open source implementation of our solution is provided, alongside with the dataset used for the experimental evaluation.

User-Independent Gaze Estimation by Extracting Pupil Parameter and Its Mapping to the Gaze Angle

Sang Yoon Han, Nam Ik Cho

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Auto-TLDR; Gaze Point Estimation using Pupil Shape for Generalization

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Since gaze estimation plays a crucial role in recognizing human intentions, it has been researched for a long time, and its accuracy is ever increasing. However, due to the wide variation in eye shapes and focusing abilities between the individuals, accuracies of most algorithms vary depending on each person in the test group, especially when the initial calibration is not well performed. To alleviate the user-dependency, we attempt to derive features that are general for most people and use them as the input to a deep network instead of using the images as the input. Specifically, we use the pupil shape as the core feature because it is directly related to the 3D eyeball rotation, and thus the gaze direction. While existing deep learning methods learn the gaze point by extracting various features from the image, we focus on the mapping function from the eyeball rotation to the gaze point by using the pupil shape as the input. It is shown that the accuracy of gaze point estimation also becomes robust for the uncalibrated points by following the characteristics of the mapping function. Also, our gaze network learns the gaze difference to facilitate the re-calibration process to fix the calibration-drift problem that typically occurs with glass-type or head-mount devices.

DEN: Disentangling and Exchanging Network for Depth Completion

You-Feng Wu, Vu-Hoang Tran, Ting-Wei Chang, Wei-Chen Chiu, Ching-Chun Huang

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Auto-TLDR; Disentangling and Exchanging Network for Depth Completion

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In this paper, we tackle the depth completion problem. Conventional depth sensors usually produce incomplete depth maps due to the property of surface reflection, especially for the window areas, metal surfaces, and object boundaries. However, we observe that the corresponding RGB images are still dense and preserve all of the useful structural information. This brings us to the question of whether we can borrow this structural information from RGB images to inpaint the corresponding incomplete depth maps. In this paper, we answer that question by proposing a Disentangling and Exchanging Network (DEN) for depth completion. The network is designed based on an assumption that after suitable feature disentanglement, RGB images and depth maps share a common domain for representing structural information. So we firstly disentangle both RGB and depth images into domain-invariant content parts, which contain structural information, and domain-specific style parts. Then, by exchanging the complete structural information extracted from RGB image with incomplete information extracted from depth map, we can generate the complete version of depth map. Furthermore, to address the mixed-depth problem, a newly proposed depth representation is applied. By modeling depth estimation as a classification problem coupled with coefficient estimation, blurry edges are enhanced in the depth map. At last, we have implemented ablation experiments to verify the effectiveness of our proposed DEN model. The results also demonstrate the superiority of DEN over some state-of-the-art approaches.

PA-FlowNet: Pose-Auxiliary Optical Flow Network for Spacecraft Relative Pose Estimation

Zhi Yu Chen, Po-Heng Chen, Kuan-Wen Chen, Chen-Yu Chan

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Auto-TLDR; PA-FlowNet: An End-to-End Pose-auxiliary Optical Flow Network for Space Travel and Landing

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During the process of space travelling and space landing, the spacecraft attitude estimation is the indispensable work for navigation. Since there are not enough satellites for GPS-like localization in space, the computer vision technique is adopted to address the issue. The most crucial task for localization is the extraction of correspondences. In computer vision, optical flow estimation is often used for finding correspondences between images. As the deep neural network being more popular in recent years, FlowNet2 has played a vital role which achieves great success. In this paper, we present PA-FlowNet, an end-to-end pose-auxiliary optical flow network which can use the predicted relative camera pose to improve the performance of optical flow. PA-FlowNet is composed of two sub-networks, the foreground-attention flow network and the pose regression network. The foreground-attention flow network is constructed bybased on FlowNet2 model and modified with the proposed foreground-attention approach. We introduced this approach with the concept of curriculum learning for foreground-background segmentation to avoid backgrounds from resulting in flow prediction error. The pose regression network is used to regress the relative camera pose as an auxiliary for increasing the accuracy of the flow estimation. In addition, to simulate the test environment for spacecraft pose estimation, we construct a 64K moon model and to simulate aerial photography with various attitudes to generate Moon64K dataset in this paper. PA-FlowNet significantly outperforms all existing methods on our the proposed Moon64K dataset. Furthermore, we also predict the relative pose via proposed PA-FlowNet and accomplish the remarkable performance.

Learning Semantic Representations Via Joint 3D Face Reconstruction and Facial Attribute Estimation

Zichun Weng, Youjun Xiang, Xianfeng Li, Juntao Liang, Wanliang Huo, Yuli Fu

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Auto-TLDR; Joint Framework for 3D Face Reconstruction with Facial Attribute Estimation

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We propose a novel joint framework for 3D face reconstruction (3DFR) that integrates facial attribute estimation (FAE) as an auxiliary task. One of the essential problems of 3DFR is to extract semantic facial features (e.g., Big Nose, High Cheekbones, and Asian) from in-the-wild 2D images, which is inherently involved with FAE. These two tasks, though heterogeneous, are highly relevant to each other. To achieve this, we leverage a Convolutional Neural Network to extract shared facial representations for both shape decoder and attribute classifier. We further develop an in-batch hybrid-task training scheme that enables our model to learn from heterogeneous facial datasets jointly within a mini-batch. Thanks to the joint loss that provides supervision from both 3DFR and FAE domains, our model learns the correlations between 3D shapes and facial attributes, which benefit both feature extraction and shape inference. Quantitative evaluation and qualitative visualization results confirm the effectiveness and robustness of our joint framework.

Camera Calibration Using Parallel Line Segments

Gaku Nakano

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Auto-TLDR; Closed-Form Calibration of Surveillance Cameras using Parallel 3D Line Segment Projections

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This paper proposes a camera calibration method suitable for surveillance cameras using the image projection of parallel 3D line segments of the same length. We assume that vertical line segments are perpendicular to the ground plane and their bottom end-points are on the ground plane. Under this assumption, the camera parameters can be directly solved by at least two line segments without estimating vanishing points. Extending the minimal solution, we derive a closed-form solution to the least squares case with more than two line segments. Lens distortion is jointly optimized in bundle adjustment. Synthetic data evaluation shows that the best depression angle of a camera is around 50 degrees. In real data evaluation, we use body joints of pedestrians as vertical line segments. The experimental results on publicly available datasets show that the proposed method with a human pose detector can correctly calibrate wide-angle cameras including radial distortion.

Extending Single Beam Lidar to Full Resolution by Fusing with Single Image Depth Estimation

Yawen Lu, Yuxing Wang, Devarth Parikh, Guoyu Lu

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Auto-TLDR; Self-supervised LIDAR for Low-Cost Depth Estimation

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Depth estimation is playing an important role in indoor and outdoor scene understanding, autonomous driving, augmented reality and many other tasks. Vehicles and robotics are able to use active illumination sensors such as LIDAR to receive high precision depth estimation. However, high-resolution Lidars are usually too expensive, which limits its massive production on various applications. Though single beam LIDAR enjoys the benefits of low cost, one beam depth sensing is not usually sufficient to perceive the surrounding environment in many scenarios. In this paper, we propose a learning-based framework to explore to replicate similar or even higher performance as costly LIDARs with our designed self-supervised network and a low-cost single-beam LIDAR. After the accurate calibration with a visible camera, the single beam LIDAR can adjust the scale uncertainty of the depth map estimated by the visible camera. The adjusted depth map enjoys the benefits of high resolution and sensing accuracy as high beam LIDAR and maintains low-cost as single beam LIDAR. Thus we can achieve similar sensing effect of high beam LIDAR with more than a 50-100 times cheaper price (e.g., \$80000 Velodyne HDL-64E LIDAR v.s. \$1000 SICK TIM-781 2D LIDAR and normal camera). The proposed approach is verified on our collected dataset and public dataset with superior depth-sensing performance.

A Grid-Based Representation for Human Action Recognition

Soufiane Lamghari, Guillaume-Alexandre Bilodeau, Nicolas Saunier

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Auto-TLDR; GRAR: Grid-based Representation for Action Recognition in Videos

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Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed significant progress, especially with the emergence of deep learning models. However, most of existing approaches for action recognition rely on information that is not always relevant for the task, and are limited in the way they fuse temporal information. In this paper, we propose a novel method for human action recognition that encodes efficiently the most discriminative appearance information of an action with explicit attention on representative pose features, into a new compact grid representation. Our GRAR (Grid-based Representation for Action Recognition) method is tested on several benchmark datasets that demonstrate that our model can accurately recognize human actions, despite intra-class appearance variations and occlusion challenges.

A GAN-Based Blind Inpainting Method for Masonry Wall Images

Yahya Ibrahim, Balázs Nagy, Csaba Benedek

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Auto-TLDR; An End-to-End Blind Inpainting Algorithm for Masonry Wall Images

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In this paper we introduce a novel end-to-end blind inpainting algorithm for masonry wall images, performing the automatic detection and virtual completion of occluded or damaged wall regions. For this purpose, we propose a three-stage deep neural network that comprises a U-Net-based sub-network for wall segmentation into brick, mortar and occluded regions, which is followed by a two-stage adversarial inpainting model. The first adversarial network predicts the schematic mortar-brick pattern of the occluded areas based on the observed wall structure, providing in itself valuable structural information for archeological and architectural applications. Finally, the second adversarial network predicts the RGB pixel values yielding a realistic visual experience for the observer. While the three stages implement a sequential pipeline, they interact through dependencies of their loss functions admitting the consideration of hidden feature dependencies between the different network components. For training and testing the network a new dataset has been created, and an extensive qualitative and quantitative evaluation versus the state-of-the-art is given.

RISEdb: A Novel Indoor Localization Dataset

Carlos Sanchez Belenguer, Erik Wolfart, Álvaro Casado Coscollá, Vitor Sequeira

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Auto-TLDR; Indoor Localization Using LiDAR SLAM and Smartphones: A Benchmarking Dataset

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In this paper we introduce a novel public dataset for developing and benchmarking indoor localization systems. We have selected and 3D mapped a set of representative indoor environments including a large office building, a conference room, a workshop, an exhibition area and a restaurant. Our acquisition pipeline is based on a portable LiDAR SLAM backpack to map the buildings and to accurately track the pose of the user as it moves freely inside them. We introduce the calibration procedures that enable us to acquire and geo-reference live data coming from different independent sensors rigidly attached to the backpack. This has allowed us to collect long sequences of spherical and stereo images, together with all the sensor readings coming from a consumer smartphone and locate them inside the map with centimetre accuracy. The dataset addresses many of the limitations of existing indoor localization datasets regarding the scale and diversity of the mapped buildings; the number of acquired sequences under varying conditions; the accuracy of the ground-truth trajectory; the availability of a detailed 3D model and the availability of different sensor types. It enables the benchmarking of existing and the development of new indoor localization approaches, in particular for deep learning based systems that require large amounts of labeled training data.

Joint Supervised and Self-Supervised Learning for 3D Real World Challenges

Antonio Alliegro, Davide Boscaini, Tatiana Tommasi

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Auto-TLDR; Self-supervision for 3D Shape Classification and Segmentation in Point Clouds

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Point cloud processing and 3D shape understanding are very challenging tasks for which deep learning techniques have demonstrated great potentials. Still further progresses are essential to allow artificial intelligent agents to interact with the real world. In many practical conditions the amount of annotated data may be limited and integrating new sources of knowledge becomes crucial to support autonomous learning. Here we consider several scenarios involving synthetic and real world point clouds where supervised learning fails due to data scarcity and large domain gaps. We propose to enrich standard feature representations by leveraging self-supervision through a multi-task model that can solve a 3D puzzle while learning the main task of shape classification or part segmentation. An extensive analysis investigating few-shot, transfer learning and cross-domain settings shows the effectiveness of our approach with state-of-the-art results for 3D shape classification and part segmentation.

Lane Detection Based on Object Detection and Image-To-Image Translation

Hiroyuki Komori, Kazunori Onoguchi

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Auto-TLDR; Lane Marking and Road Boundary Detection from Monocular Camera Images using Inverse Perspective Mapping

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In this paper, we propose a method to detect various types of lane markings and road boundaries simultaneously from a monocular camera image. This method detects lane markings and road boundaries in IPM images obtained by the Inverse Perspective Mapping of input images. First, bounding boxes surrounding a lane marking or the road boundary are extracted by the object detection network. At the same time, these areas are labelled with a solid line, a dashed line, a zebra line, a curb, a grass, a sidewall and so on. Next, in each bounding box, lane marking boundaries or road boundaries are drawn by the image-to-image translation network. We use YOLOv3 for the object detection and pix2pix for the image translation. We create our own datasets including various types of lane markings and road boundaries and evaluate our approach using these datasets qualitatively and quantitatively.

A Cross Domain Multi-Modal Dataset for Robust Face Anti-Spoofing

Qiaobin Ji, Shugong Xu, Xudong Chen, Shan Cao, Shunqing Zhang

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Auto-TLDR; Cross domain multi-modal FAS dataset GREAT-FASD and several evaluation protocols for academic community

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Face Anti-spoofing (FAS) is a challenging problem due to the complex serving scenario and diverse face presentation attack patterns. Using single modal images which are usually captured with RGB cameras is not able to deal with the former because of serious overfitting problems. The existing multi-modal FAS datasets rarely pay attention to the cross domain problems, trainingFASsystemonthesedataleadstoinconsistenciesandlow generalization capabilities in deployment since imaging principles(structured light, TOF, etc.) and pre-processing methods vary between devices. We explore the subtle fine-grained differences betweeen multi-modal cameras and proposed a cross domain multi-modal FAS dataset GREAT-FASD and several evaluation protocols for academic community. Furthermore, we incorporate the multiplicative attention and center loss to enhance the representative power of CNN via seeking out complementary information as a powerful baseline. In addition, extensive experiments have been conducted on the proposed dataset to analyze the robustness to distinguish spoof faces and bona-fide faces. Experimental results show the effectiveness of proposed method and achieve the state-of-the-art competitive results. Finally, we visualize our future distribution in hidden space and observe that the proposed method is able to lead the network to generate a large margin for face anti-spoofing task

PointSpherical: Deep Shape Context for Point Cloud Learning in Spherical Coordinates

Hua Lin, Bin Fan, Yongcheng Liu, Yirong Yang, Zheng Pan, Jianbo Shi, Chunhong Pan, Huiwen Xie

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Auto-TLDR; Spherical Hierarchical Modeling of 3D Point Cloud

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We propose Spherical Hierarchical modeling of 3D point cloud. Inspired by Shape Context, we design a receptive field on each 3D point by placing a spherical coordinate on it. We sample points using the furthest point method and creating overlapping balls of points. For each ball, we divide the space into radial, polar angular and azimuthal angular bins on which we form a Spherical Hierarchy. We apply 1x1 CNN convolution on points to start the initial feature extraction. Repeated 3D CNN and max pooling over the Spherical bins propagate contextual information until all the information is condensed in the center bin. Extensive experiments on five datasets strongly evidence that our method outperform current models on various Point Cloud Learning tasks, including 2D/3D shape classification, 3D part segmentation and 3D semantic segmentation.

EdgeNet: Semantic Scene Completion from a Single RGB-D Image

Aloisio Dourado, Teofilo De Campos, Adrian Hilton, Hansung Kim

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Auto-TLDR; Semantic Scene Completion using 3D Depth and RGB Information

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Semantic scene completion is the task of predicting a complete 3D representation of volumetric occupancy with corresponding semantic labels for a scene from a single point of view. In this paper, we present EdgeNet, a new end-to-end neural network architecture that fuses information from depth and RGB, explicitly representing RGB edges in 3D space. Previous works on this task used either depth-only or depth with colour by projecting 2D semantic labels generated by a 2D segmentation network into the 3D volume, requiring a two step training process. Our EdgeNet representation encodes colour information in 3D space using edge detection and flipped truncated signed distance, which improves semantic completion scores especially in hard to detect classes. We achieved state-of-the-art scores on both synthetic and real datasets with a simpler and a more computationally efficient training pipeline than competing approaches.

Boundary Guided Image Translation for Pose Estimation from Ultra-Low Resolution Thermal Sensor

Kohei Kurihara, Tianren Wang, Teng Zhang, Brian Carrington Lovell

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Auto-TLDR; Pose Estimation on Low-Resolution Thermal Images Using Image-to-Image Translation Architecture

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This work addresses the pose estimation task on low-resolution images captured using thermal sensors which can operate in a no-light environment. Low-resolution thermal sensors have been widely adopted in various applications for cost control and privacy protection purposes. In this paper, targeting the challenging scenario of ultra-low resolution thermal imaging (3232 pixels), we aim to estimate human poses for the purpose of monitoring health conditions and indoor events. To overcome the challenges in ultra-low resolution thermal imaging such as blurred boundaries and data scarcity, we propose a new Image-to-Image (I2I) translation architecture which can translate the original blurred thermal image into a visible light image with sharper boundaries. Then the generated visible light image can be fed into the off-the-shelf pose estimator which was well-trained in the visible domain. Experimental results suggest that the proposed framework outperforms other state-of-the-art methods in the I2I based pose estimation task for our thermal image dataset. Furthermore, we also demonstrated the merits of the proposed method on the publicly available FLIR dataset by measuring the quality of translated images.

Distortion-Adaptive Grape Bunch Counting for Omnidirectional Images

Ryota Akai, Yuzuko Utsumi, Yuka Miwa, Masakazu Iwamura, Koichi Kise

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Auto-TLDR; Object Counting for Omnidirectional Images Using Stereographic Projection

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This paper proposes the first object counting method for omnidirectional images. Because conventional object counting methods cannot handle the distortion of omnidirectional images, we propose to process them using stereographic projection, which enables conventional methods to obtain a good approximation of the density function. However, the images obtained by stereographic projection are still distorted. Hence, to manage this distortion, we propose two methods. One is a new data augmentation method designed for the stereographic projection of omnidirectional images. The other is a distortion-adaptive Gaussian kernel that generates a density map ground truth while taking into account the distortion of stereographic projection. Using the counting of grape bunches as a case study, we constructed an original grape-bunch image dataset consisting of omnidirectional images and conducted experiments to evaluate the proposed method. The results show that the proposed method performs better than a direct application of the conventional method, improving mean absolute error by 14.7% and mean squared error by 10.5%.

Do We Really Need Scene-Specific Pose Encoders?

Yoli Shavit, Ron Ferens

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Auto-TLDR; Pose Regression Using Deep Convolutional Networks for Visual Similarity

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Visual pose regression models estimate the camera pose from a query image with a single forward pass. Current models learn pose encoding from an image using deep convolutional networks which are trained per scene. The resulting encoding is typically passed to a multi-layer perceptron in order to regress the pose. In this work, we propose that scene-specific pose encoders are not required for pose regression and that encodings trained for visual similarity can be used instead. In order to test our hypothesis, we take a shallow architecture of several fully connected layers and train it with pre-computed encodings from a generic image retrieval model. We find that these encodings are not only sufficient to regress the camera pose, but that, when provided to a branching fully connected architecture, a trained model can achieve competitive results and even surpass current state-of-the-art pose regressors in some cases. Moreover, we show that for outdoor localization, the proposed architecture is the only pose regressor, to date, consistently localizing in under 2 meters and 5 degrees.